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~ | Modified scene
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@ -144,8 +144,6 @@ vec3 pathtrace(Ray ray, inout uint rng_state)
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vec3 color = vec3(1.0);
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vec3 light = vec3(0.0);
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float closest_t = 1e30;
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for (int i = 0; i < camera.bounce; i++)
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{
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hitInfo hit = traceRay(ray);
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