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https://github.com/TheRedShip/RT_GPU.git
synced 2025-09-27 18:48:36 +02:00
map change works now
This commit is contained in:
@ -6,7 +6,7 @@
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/* By: tomoron <tomoron@student.42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/02/20 21:08:38 by tomoron #+# #+# */
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/* Updated: 2025/03/16 16:42:41 by tomoron ### ########.fr */
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/* Updated: 2025/03/17 18:05:26 by tomoron ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -85,7 +85,7 @@ bool Clusterizer::stringComplete(void)
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return(false);
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}
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void Clusterizer::changeMap(Scene &scene)
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void Clusterizer::changeMap(Scene &scene, std::vector<Buffer *> &buffers, Window &win)
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{
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size_t len;
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@ -95,13 +95,14 @@ void Clusterizer::changeMap(Scene &scene)
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_sceneName = std::string((char *)_receiveBuffer.data() + 1);
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_receiveBuffer.erase(_receiveBuffer.begin(), _receiveBuffer.begin() + len);
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std::cout << "changing scene to name :" << _sceneName << std::endl;
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scene.changeScene(_sceneName);
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scene.changeScene(_sceneName, buffers);
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win.setFrameCount(0);
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if(scene.fail())
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throw std::runtime_error("map change failed");
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(void)write(_serverFd, (uint8_t []){RDY}, 1);
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}
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void Clusterizer::clientHandleBuffer(Scene &scene)
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void Clusterizer::clientHandleBuffer(Scene &scene, std::vector<Buffer *> &buffers, Window &win)
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{
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std::vector<uint8_t> sendBuf;
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@ -129,7 +130,7 @@ void Clusterizer::clientHandleBuffer(Scene &scene)
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{
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std::cout << "got change map request" << std::endl;
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if(stringComplete())
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changeMap(scene);
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changeMap(scene, buffers, win);
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else
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std::cout << "string is not complete, waiting for eof signal" << std::endl;
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}
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@ -144,7 +145,7 @@ void Clusterizer::clientHandleBuffer(Scene &scene)
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(void)write(_serverFd, sendBuf.data(), sendBuf.size());
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}
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void Clusterizer::clientReceive(Scene &scene)
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void Clusterizer::clientReceive(Scene &scene, std::vector<Buffer *> &buffers, Window &win)
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{
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uint8_t buffer[512];
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size_t ret;
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@ -160,7 +161,7 @@ void Clusterizer::clientReceive(Scene &scene)
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}
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_receiveBuffer.insert(_receiveBuffer.end(), buffer, buffer + ret);
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}
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clientHandleBuffer(scene);
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clientHandleBuffer(scene, buffers, win);
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}
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void Clusterizer::sendProgress(uint8_t progress)
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@ -195,7 +196,7 @@ std::vector<uint8_t> Clusterizer::rgb32fToRgb24i(std::vector<float> &imageFloat)
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return(buffer);
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}
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void Clusterizer::sendImageToServer(Scene &scene, std::vector<GLuint> &textures, ShaderProgram &denoisingProgram)
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void Clusterizer::sendImageToServer(Scene &scene, std::vector<GLuint> &textures, ShaderProgram &denoisingProgram, std::vector<Buffer *> &buffers, Window &win)
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{
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_srvReady = 0;
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std::vector<float> imageFloat(WIDTH * HEIGHT * 4);
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@ -204,7 +205,7 @@ void Clusterizer::sendImageToServer(Scene &scene, std::vector<GLuint> &textures,
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(void)write(_serverFd, (uint8_t []){IMG_SEND_RQ}, 1);
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while(!_srvReady)
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{
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clientReceive(scene);
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clientReceive(scene, buffers, win);
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if(!_serverFd)
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{
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delete _currentJob;
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@ -231,7 +232,7 @@ void Clusterizer::sendImageToServer(Scene &scene, std::vector<GLuint> &textures,
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std::cout << "image sent" << std::endl;
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}
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void Clusterizer::handleCurrentJob(Scene &scene, Window &win, std::vector<GLuint> &textures, ShaderProgram &denoisingProgram)
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void Clusterizer::handleCurrentJob(Scene &scene, Window &win, std::vector<GLuint> &textures, ShaderProgram &denoisingProgram, std::vector<Buffer *> &buffers)
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{
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uint8_t progress;
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if(!_currentJob)
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@ -264,12 +265,12 @@ void Clusterizer::handleCurrentJob(Scene &scene, Window &win, std::vector<GLuint
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if((size_t)win.getFrameCount() == _currentJob->samples)
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{
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std::cout << "send request" << std::endl;
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sendImageToServer(scene, textures, denoisingProgram);
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sendImageToServer(scene, textures, denoisingProgram, buffers, win);
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}
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}
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void Clusterizer::updateClient(Scene &scene, Window &win, std::vector<GLuint> &textures, ShaderProgram &denoisingProgram)
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void Clusterizer::updateClient(Scene &scene, Window &win, std::vector<GLuint> &textures, ShaderProgram &denoisingProgram, std::vector<Buffer *> &buffers)
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{
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if(!_serverFd)
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{
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@ -282,6 +283,6 @@ void Clusterizer::updateClient(Scene &scene, Window &win, std::vector<GLuint> &t
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std::cout << "server reconnected." << std::endl;
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}
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clientReceive(scene);
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handleCurrentJob(scene, win, textures, denoisingProgram);
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clientReceive(scene, buffers, win);
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handleCurrentJob(scene, win, textures, denoisingProgram, buffers);
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}
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