Files
METH_Transcendence/site/real_game/class/Map.js
hubourge f52840f49b Game
- Add video on banner
2024-08-24 19:57:02 +02:00

476 lines
16 KiB
JavaScript

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* Map.js :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/08/20 14:52:55 by hubourge #+# #+# */
/* Updated: 2024/08/24 19:55:26 by hubourge ### ########.fr */
/* */
/* ************************************************************************** */
import * as THREE from 'three';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
/*
Todo (Eddy) :
- Ajouter la transparence sur les murs sur la distance de la balle (OK)
- Ajouter des textures selon le type : number pour couleur, string pour img (OK)
- Ajouter une fonctione pour modifier la gravité (OK)
*/
const loader = new GLTFLoader();
class Map
{
scene = null;
arrObject = [];
ballObject = null;
mapLength = 0;
banner = null;
centerPos = {
x: -1,
y: -1,
z:-1
};
playerLimits = {
up : 3,
down: 0.3,
left: -3,
right: 3,
};
ballIsOnJumper = {
can: true
};
constructor(scene, length, obstacles)
{
this.scene = scene;
this.centerPos.x = 0;
this.centerPos.y = 0.15;
this.centerPos.z = -length / 2 + length / 2;
this.mapLength = length;
scene.add(this.#createPlanes(7.5, length, -(Math.PI / 2), "planeBottom", true, '/textures/pastel.jpg'));
scene.add(this.#createPlanes(7.5, length, (Math.PI / 2), "planeTop", false, '/textures/pastel.jpg'));
scene.add(this.#createWall(-3.5, 0.4, -length/2, "wallLeft"));
scene.add(this.#createWall(3.5, 0.4, -length/2, "wallRight"));
this.#createBanner();
if (obstacles)
this.#generateObstacle();
/***** JUST FOR TEST *****/
document.addEventListener('keypress', (e) => {
if (e.key == 'q')
{
for (let i = 0; i < this.arrObject.length; i++)
{
if (this.arrObject[i].type == 'jumper')
this.#animationGravityChanger(this.arrObject[i].mesh)
}
}
})
/*************************/
};
#createPlanes(x, y, rot, name, isBottom, visual)
{
for (let i = 0; i < this.arrObject.length; i++)
{
if (this.arrObject[i].name == name)
throw Error("Name already exist.");
}
const geometry = new THREE.PlaneGeometry(x, y);
let material = null;
let mesh = null;
if (typeof(visual) == 'string')
{
const textureLoader = new THREE.TextureLoader();
const texture = textureLoader.load(visual);
material = new THREE.MeshPhysicalMaterial({ map: texture });
}
else if (typeof(visual) == 'number')
material = new THREE.MeshPhysicalMaterial({ color: visual });
else
material = new THREE.MeshPhysicalMaterial();
mesh = new THREE.Mesh(geometry, material);
mesh.rotateX(rot);
if (isBottom)
mesh.position.set(0, 0.15, 0);
else
mesh.position.set(0, 3.15, 0);
this.arrObject.push({mesh: mesh, name: name, type: "plane"});
mesh.receiveShadow = true;
return (mesh);
};
#createWall(x, y, z, name)
{
for (let i = 0; i < this.arrObject.length; i++)
{
if (this.arrObject[i].name == name)
throw Error("Name already exist.");
}
const geometry = new THREE.BoxGeometry(0.05, 0.5, 0.75);
const material = new THREE.MeshPhysicalMaterial();
const mesh = new THREE.Mesh(geometry, material);
mesh.position.set(x, y, z);
material.transparent = true;
material.opacity = 0.5;
this.arrObject.push({mesh: mesh, name: name, type: "wall"});
return (mesh);
};
#createGravityChanger(x, y, z, name, typeName, onTop)
{
for (let i = 0; i < this.arrObject.length; i++)
{
if (this.arrObject[i].name == name)
throw Error("Name already exist.");
}
const geometry1 = new THREE.TorusGeometry(1, 0.1, 12, 24);
const material1 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
const ring1 = new THREE.Mesh(geometry1, material1);
ring1.rotateX(-Math.PI / 2);
ring1.position.set(0, 0, 0);
ring1.scale.set(0.2, 0.2, 0.2);
material1.transparent = true;
material1.opacity = 0.75;
const geometry2 = new THREE.TorusGeometry(1, 0.1, 12, 24);
const material2 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
const ring2 = new THREE.Mesh(geometry2, material2);
ring2.rotateX(-Math.PI / 2);
ring2.position.set(0, 0 + 0.1, 0);
ring2.scale.set(0.18, 0.18, 0.18);
material2.transparent = true;
material2.opacity = 0.65;
const geometry3 = new THREE.TorusGeometry(1, 0.1, 12, 24);
const material3 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
const ring3 = new THREE.Mesh(geometry3, material3);
ring3.rotateX(-Math.PI / 2);
ring3.position.set(0, 0 + 0.2, 0);
ring3.scale.set(0.16, 0.16, 0.16);
material3.transparent = true;
material3.opacity = 0.35;
const geometry0 = new THREE.CircleGeometry(0.2, 24);
const material0 = new THREE.MeshPhysicalMaterial({color: 0xaaffaa});
const circle1 = new THREE.Mesh(geometry0, material0);
circle1.rotateX(-Math.PI / 2);
circle1.position.set(0, 0 - 0.048, 0);
const geometry = new THREE.CircleGeometry(0.24, 24);
const material = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
const circle2 = new THREE.Mesh(geometry, material);
circle2.rotateX(-Math.PI / 2);
circle2.position.set(0, 0 - 0.049, 0);
const geometry4 = new THREE.CylinderGeometry(0.15, 0.15, 0.35);
const material4 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
const collider = new THREE.Mesh(geometry4, material4);
collider.position.set(0, 0 + 0.1, 0);
material4.transparent = true;
material4.opacity = 0.1;
const group = new THREE.Group();
group.add(ring1);
group.add(ring2);
group.add(ring3);
group.add(circle1);
group.add(circle2);
group.add(collider);
// Set group position groud / top
for (let i = 0; i < group.children.length && onTop; i++)
group.children[i].position.set(x, y - 0.1, z);
for (let i = 0; i < group.children.length && !onTop; i++)
group.children[i].position.set(x, y, z);
let distanceY = [-0.04, -0.14, -0.24, 0.048, 0.049, -0.125];
let rotate = [0, 0, 0, 1, 1, 0];
// Set distance between each object
for (let i = 0; i < group.children.length; i++)
{
if (onTop)
{
if (rotate[i])
group.children[i].rotateX(Math.PI);
group.children[i].position.set(group.children[i].position.x, group.children[i].position.y + distanceY[i], group.children[i].position.z);
}
else
group.children[i].position.set(group.children[i].position.x, group.children[i].position.y - distanceY[i], group.children[i].position.z);
}
this.arrObject.push({mesh: group, name: name, type: typeName});
this.scene.add(group);
};
#createWallObstacle(x, y, size, onTop)
{
const geometry = new THREE.BoxGeometry(size, 0.5, 0.1);
const material = new THREE.MeshPhysicalMaterial({color: 0xaaaafe});
const mesh = new THREE.Mesh(geometry, material);
if (onTop)
mesh.position.set(x, this.playerLimits.up - 0.1, y);
else
mesh.position.set(x, 0.4, y);
return (mesh);
}
/* Todo (Hugo) :
- Faire une zone Player banner (importer un model blender)
- Faire une zone pour les pub (s'inspirer de theFinals) (ok)
- Effet gros pixel (ok)
- Effet de lumière en 2d
- Preparer une animation pour le but
*/
#createBanner()
{
// Create canvas
const videoCanvas = document.createElement('canvas');
const ctx = videoCanvas.getContext('2d');
videoCanvas.width = 100 * 2.33 * 20;
videoCanvas.height = 100;
// Load videos
const video1 = document.createElement('video');
video1.src = '../textures/video/catch.mp4';
video1.muted = true;
video1.autoplay = true;
video1.loop = true;
video1.addEventListener('loadeddata', () => {
video1.play();
drawVideoOnCanvas();
});
const video2 = document.createElement('video');
video2.src = '../textures/video/pingpong.mp4';
video2.muted = true;
video2.autoplay = true;
video2.loop = true;
video2.addEventListener('loadeddata', () => {
video2.play();
drawVideoOnCanvas();
});
const nbVideos = 2; // 1, 2
const nbImages = 2; // 0 = 2 img, 1 = 4 img, 2 = 8 img, 3 = 16 img
let vSettings = [
{video: video1, imageWidth: 100 * 2.33, imageHeight: 100}, // 2 images
{video: video2, imageWidth: 100 * 2.33, imageHeight: 100}, // 4 images
{video: video1, imageWidth: 100 * 2.33, imageHeight: 100}, // 8 images
{video: video2, imageWidth: 100 * 2.33, imageHeight: 100}, // 16 images
];
let spacingImages = [
100 * 2.33 * 10 - (100 * 2.33),
100 * 2.33 * 5 - (100 * 2.33),
100 * 2.33 * 2.5 - (100 * 2.33),
100 * 2.33 * 1.25 - (100 * 2.33),
];
function drawVideoOnCanvas() {
ctx.clearRect(0, 0, videoCanvas.width, videoCanvas.height);
let nbDraw = 0;
let vIndex = 0;
let y = 0;
for (let x = 0; x < videoCanvas.width; x += (vSettings[vIndex].imageWidth + spacingImages[nbImages]))
{
ctx.drawImage(vSettings[vIndex].video, x, y, vSettings[vIndex].imageWidth, vSettings[vIndex].imageHeight);
nbDraw++;
if (nbVideos > 1)
vIndex++;
if (vIndex >= nbVideos)
vIndex = 0;
}
videoCanvasTexture.needsUpdate = true;
requestAnimationFrame(drawVideoOnCanvas);
}
// Create texture
const videoCanvasTexture = new THREE.CanvasTexture(videoCanvas);
videoCanvasTexture.wrapS = THREE.RepeatWrapping;
videoCanvasTexture.wrapT = THREE.RepeatWrapping;
videoCanvasTexture.repeat.set(-1, 1);
const material = new THREE.MeshBasicMaterial({ map: videoCanvasTexture, side: THREE.BackSide });
// videoCanvas.innerHTML = 'Test'; // ca sert ca eddy ?
loader.load( '../blender/exported/banner.glb', (gltf) => {
this.banner = gltf.scene.children[0];
this.banner.material = material;
this.banner.position.y += 1.7;
this.banner.rotation.x = (Math.PI);
this.banner.rotation.y += -0.15;
this.scene.add(gltf.scene);
setInterval(() => {
this.banner.rotation.y += 0.001;
}, 10);
}, undefined, function ( error ) {
console.error( error );
} );
function animate() {
requestAnimationFrame(animate);
}
animate();
}
#animationGravityChanger(group, onTop)
{
const geometry1 = new THREE.TorusGeometry(1.5, 0.05, 12, 24);
const material1 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
const ring1 = new THREE.Mesh(geometry1, material1);
const landmark = group.children[0];
let interval = null;
let speed = 0.1;
ring1.rotateX(-Math.PI / 2);
ring1.position.set(landmark.position.x, landmark.position.y, landmark.position.z);
ring1.scale.set(0.2, 0.2, 0.2);
ring1.material.transparent = true;
this.scene.add(ring1);
interval = setInterval(() => {
if (onTop)
ring1.position.y -= speed;
else
ring1.position.y += speed;
ring1.material.opacity -= 0.02;
speed *= 0.90;
if (ring1.material.opacity == 0)
clearInterval(interval);
}, 10);
}
#generateObstacle()
{
const wallPos = [
{ x: 1, y: 0, z: 1, onTop: false},
{ x: 1, y: 0, z: 1, onTop: true},
{ x: -1, y: 0, z: 1, onTop: false},
{ x: -1, y: 0, z: 1, onTop: true}
];
for (let i = 0; i < wallPos.length; i++)
{
if (Math.random() < 0.5)
this.scene.add(this.#createWallObstacle(wallPos[i].x, wallPos[i].y, wallPos[i].z, wallPos[i].onTop));
}
const type = "gravityChanger";
const typeNameBottom = "jumperBottom";
const typeNameTop = "jumperTop";
const jumperPos = [
{ x: -1.5, y: 0.2, z: this.mapLength / 4, type: type, typeName: typeNameBottom, onTop: false},
{ x: -1.5, y: 3.2, z: this.mapLength / 4, type: type, typeName: typeNameTop, onTop: true},
{ x: 1.5, y: 0.2, z: this.mapLength / 4, type: type, typeName: typeNameBottom, onTop: false},
{ x: 1.5, y: 3.2, z: this.mapLength / 4, type: type, typeName: typeNameTop, onTop: true},
{ x: -1.5, y: 0.2, z: -this.mapLength / 4, type: type, typeName: typeNameBottom, onTop: false},
{ x: -1.5, y: 3.2, z: -this.mapLength / 4, type: type, typeName: typeNameTop, onTop: true},
{ x: 1.5, y: 0.2, z: -this.mapLength / 4, type: type, typeName: typeNameBottom, onTop: false},
{ x: 1.5, y: 3.2, z: -this.mapLength / 4, type: type, typeName: typeNameTop, onTop: true}
];
for (let i = 0; i < jumperPos.length; i++)
{
if (Math.random() < 0.5)
{
this.#createGravityChanger(jumperPos[i].x, jumperPos[i].y, jumperPos[i].z, jumperPos[i].type + i, jumperPos[i].typeName, jumperPos[i].onTop);
if (i % 2 == 0)
i++;
}
}
};
update(ball)
{
for (let i = 0; i < this.arrObject.length; i++)
{
if (this.arrObject[i].name == "wallLeft")
{
// Move the wall with the ball position
if (ball.object.position.z < this.mapLength / 2 - 0.35 && ball.object.position.z > -this.mapLength / 2 + 0.35)
this.arrObject[i].mesh.position.z = ball.object.position.z;
if (ball.object.position.y > 0.4 + 0.1 && ball.object.position.y < 3.2)
this.arrObject[i].mesh.position.y = ball.object.position.y - 0.1;
// Change the opacity of the wall
let diff = ball.object.position.x - this.arrObject[i].mesh.position.x - 0.1;
if (diff > 2)
this.arrObject[i].mesh.material.opacity = 0;
else
this.arrObject[i].mesh.material.opacity = 1 - (diff / 2);
}
if (this.arrObject[i].name == "wallRight")
{
// Move the wall with the ball position
if (ball.object.position.z < this.mapLength / 2 - 0.35 && ball.object.position.z > -this.mapLength / 2 + 0.35)
this.arrObject[i].mesh.position.z = ball.object.position.z;
if (ball.object.position.y > 0.4 + 0.1 && ball.object.position.y < 3.2)
this.arrObject[i].mesh.position.y = ball.object.position.y - 0.1;
// Change the opacity of the wall
let diff = this.arrObject[i].mesh.position.x - ball.object.position.x - 0.1;
if (diff > 2)
this.arrObject[i].mesh.material.opacity = 0;
else
this.arrObject[i].mesh.material.opacity = 1 - (diff / 2);
}
if (this.arrObject[i].type == 'jumperBottom')
{
const cylinder = this.arrObject[i].mesh.children[5];
const distance = ball.object.position.distanceTo(cylinder.position);
const speed = 0.1;
// Detect if the ball is on the jumper
if (distance < 0.25 && this.ballIsOnJumper.can)
{
this.ballIsOnJumper.can = false;
ball.changeGravity(this.ballIsOnJumper);
this.#animationGravityChanger(this.arrObject[i].mesh, false);
}
// Gravity changer animation
for (let j = 0; j < 3; j++)
{
this.arrObject[i].mesh.children[j].rotation.x = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.PI / 2;
this.arrObject[i].mesh.children[j].rotation.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.cos(Date.now() * 0.001) * 0.1;;
}
}
if (this.arrObject[i].type == 'jumperTop')
{
const cylinder = this.arrObject[i].mesh.children[5];
const distance = ball.object.position.distanceTo(cylinder.position);
const speed = 0.1;
// Detect if the ball is on the jumper
if (distance < 0.4 && this.ballIsOnJumper.can)
{
this.ballIsOnJumper.can = false;
ball.changeGravity(this.ballIsOnJumper);
this.#animationGravityChanger(this.arrObject[i].mesh, true);
}
// Gravity changer animation
for (let j = 0; j < 3; j++)
{
this.arrObject[i].mesh.children[j].rotation.x = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.PI / 2;
this.arrObject[i].mesh.children[j].rotation.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.cos(Date.now() * 0.001) * 0.1;;
}
}
}
};
};
export { Map };