Files
METH_Transcendence/site/real_game/class/Map.js
Hugo Bourgeon 886b65b397 Game
- Updating ball moves
2024-08-20 17:29:41 +02:00

73 lines
2.4 KiB
JavaScript

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* Map.js :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/08/20 14:52:55 by hubourge #+# #+# */
/* Updated: 2024/08/20 17:24:15 by hubourge ### ########.fr */
/* */
/* ************************************************************************** */
import * as THREE from 'three';
class Map
{
scene = null;
arrObject = [];
centerPos = {x:-1,y:-1,z:-1}
constructor(scene, length)
{
this.scene = scene;
scene.add(this.#createPlanes(7.5, length, -(Math.PI / 2), "planeBottom", true));
scene.add(this.#createPlanes(7.5, length, (Math.PI / 2), "planeTop", false));
scene.add(this.#createWall(-3.5, 0.15, -length/2, "wallLeft"));
scene.add(this.#createWall(3.5, 0.15, -length/2, "wallRight"));
this.centerPos.x = 0;
this.centerPos.y = 0.15;
this.centerPos.z = -length/2;
};
#createPlanes(x, y, rot, name, isBottom) // passer un materiel
{
for (let i = 0; i < this.arrObject.length; i++)
{
if (this.arrObject[i].name == name)
throw Error("Name already exist.");
}
const geometry = new THREE.PlaneGeometry(x, y);
const material = new THREE.MeshPhysicalMaterial()
const mesh = new THREE.Mesh(geometry, material);
mesh.rotateX(rot);
if (isBottom)
mesh.position.set(0, 0.15, -6);
else
mesh.position.set(0, 3.05, -6);
this.arrObject.push({mesh: mesh, name: name});
mesh.receiveShadow = true;
return (mesh);
};
#createWall(x, y, z, name)
{
for (let i = 0; i < this.arrObject.length; i++)
{
if (this.arrObject[i].name == name)
throw Error("Name already exist.");
}
const geometry = new THREE.BoxGeometry(0.05, 1, 1.25);
const material = new THREE.MeshPhysicalMaterial();
const mesh = new THREE.Mesh(geometry, material);
mesh.position.set(x, y, z);
this.arrObject.push({mesh: mesh, name: name});
return (mesh);
};
};
export { Map };