
- Added more ball in scene - Modify Lambert texture to Physical - Implement RectAreaLight in scene
45 lines
1.6 KiB
JavaScript
45 lines
1.6 KiB
JavaScript
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* elements.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/07 16:07:51 by hubourge #+# #+# */
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/* Updated: 2024/08/08 15:37:06 by hubourge ### ########.fr */
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/* */
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/* ************************************************************************** */
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import * as THREE from 'three';
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/* --- Box items --- */
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let BoxWidth = 1;
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let BoxHeight = 0.1;
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let BoxThickness = 0.1;
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function createBox(scene, x, y, z)
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{
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const geometryBox = new THREE.BoxGeometry(BoxWidth, BoxHeight, BoxThickness);
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const materialBox = new THREE.MeshPhysicalMaterial({
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color: 0xff0000,
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});
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const box = new THREE.Mesh(geometryBox, materialBox);
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box.position.set(x, y, z);
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box.rotateY(Math.PI / 2);
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box.receiveShadow = true;
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scene.add(box);
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return box;
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}
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function createBall(scene, x, y, z, geometryBall, materialBall) {
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const ball = new THREE.Mesh(geometryBall, materialBall);
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ball.position.x = x;
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ball.position.y = y;
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ball.position.z = z;
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ball.castShadow = true;
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scene.add(ball);
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return ball;
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}
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export { createBall };
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export { createBox }; |