Files
METH_Transcendence/site/game/elements.js
Hugo Bourgeon ea0404d606 Game
- Added more ball in scene
    - Modify Lambert texture to Physical
    - Implement RectAreaLight in scene
2024-08-08 16:38:35 +02:00

45 lines
1.6 KiB
JavaScript

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* elements.js :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/08/07 16:07:51 by hubourge #+# #+# */
/* Updated: 2024/08/08 15:37:06 by hubourge ### ########.fr */
/* */
/* ************************************************************************** */
import * as THREE from 'three';
/* --- Box items --- */
let BoxWidth = 1;
let BoxHeight = 0.1;
let BoxThickness = 0.1;
function createBox(scene, x, y, z)
{
const geometryBox = new THREE.BoxGeometry(BoxWidth, BoxHeight, BoxThickness);
const materialBox = new THREE.MeshPhysicalMaterial({
color: 0xff0000,
});
const box = new THREE.Mesh(geometryBox, materialBox);
box.position.set(x, y, z);
box.rotateY(Math.PI / 2);
box.receiveShadow = true;
scene.add(box);
return box;
}
function createBall(scene, x, y, z, geometryBall, materialBall) {
const ball = new THREE.Mesh(geometryBall, materialBall);
ball.position.x = x;
ball.position.y = y;
ball.position.z = z;
ball.castShadow = true;
scene.add(ball);
return ball;
}
export { createBall };
export { createBox };