1111 lines
35 KiB
JavaScript
1111 lines
35 KiB
JavaScript
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* Map.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/20 14:52:55 by hubourge #+# #+# */
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/* Updated: 2024/09/25 17:07:57 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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import { GLTFLoader } from '/static/javascript/three/examples/jsm/loaders/GLTFLoader.js';
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import * as THREE from '/static/javascript/three/build/three.module.js'
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import { Video } from '/static/javascript/multiOnlineGame/Video.js';
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import { GUI } from '/static/javascript/three/examples/jsm/libs/lil-gui.module.min.js';
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import { player, opponent, ball} from '/static/javascript/multiOnlineGame/multiOnlineGamePage.js';
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// import { Ball } from '/static/javascript/multiOnlineGame/Ball.js'
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let loader = null;
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let scene = null;
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let videoList = [];
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let interval2 = null;
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let videoCanvas = null;
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let videoCanvasTexture = null;
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let materialCanvas = null;
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let textureLoaderPlane = null;
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let texturePlane = null;
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let ctx = null;
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let fireworkMixer = null;
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let canvasTextScore = null;
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let contextTextScore = null;
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let textureTextScore = null;
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let animationSpeed1 = 0.05;
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let animationSpeed2 = 0.05;
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let animationSpeed3 = 0.05;
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let animateGoalObjectUpdate1 = null;
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let animateGoalObjectUpdate2 = null;
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let animateGoalObjectUpdate3 = null;
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let path = [
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{name: 'goal', onChoice: true, src:'/static/video/multiOnlineGamePage/goal2.webm', blob: null},
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{name: 'easteregg', onChoice: true, src:'/static/video/multiOnlineGamePage/easteregg.webm', blob: null},
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{name: 'outstanding', onChoice: true, src:'/static/video/multiOnlineGamePage/outstanding.webm', blob: null},
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{name: 'ping', onChoice: false, src:'/static/video/multiOnlineGamePage/pingpong.mp4', blob: null},
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{name: 'catch', onChoice: false, src:'/static/video/multiOnlineGamePage/catch.mp4', blob: null},
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{name: 'fortnite', onChoice: false, src:'/static/video/multiOnlineGamePage/fortnite.mp4', blob: null},
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]
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path.forEach(elem => {
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fetch(elem.src)
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.then(response => response.blob())
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.then(blob => {
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elem.blob = URL.createObjectURL(blob);
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});
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});
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let spacingImages = [
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100 * 2.33 * 10 - (100 * 2.33), // 2 images
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100 * 2.33 * 5 - (100 * 2.33), // 4 images
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100 * 2.33 * 2.5 - (100 * 2.33), // 8 images
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100 * 2.33 * 1.25 - (100 * 2.33), // 16 images
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];
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class Map
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{
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score = {player: 0, opponent: 0};
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arrObject = [];
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mapLength = 0;
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banner = null;
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centerPos = {
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x: -1,
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y: -1,
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z:-1
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};
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playerLimits = {
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up : 3,
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down: 0.3,
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left: -3,
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right: 3,
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};
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dispose()
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{
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videoList = null;
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if (videoCanvas)
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videoCanvas.remove();
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if (videoCanvasTexture)
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videoCanvasTexture.dispose();
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if (materialCanvas)
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materialCanvas.dispose();
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videoCanvas = null;
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textureLoaderPlane = null;
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loader = null;
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if (texturePlane)
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texturePlane.dispose();
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this.arrObject.forEach(elem => {
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if (elem.mesh instanceof THREE.Group)
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{
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elem.mesh.children.forEach(child => {
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if (child.geometry)
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child.geometry.dispose();
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if (child.material)
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child.material.dispose();
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if (child.texture)
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child.texture.dispose();
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});
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}
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else
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{
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if (elem.mesh.geometry)
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elem.mesh.geometry.dispose();
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if (elem.mesh.material)
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elem.mesh.material.dispose();
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if (elem.mesh.texture)
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elem.mesh.texture.dispose();
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}
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scene.remove(elem.mesh);
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});
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this.arrObject = null;
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if (interval2)
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clearInterval(interval2);
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scene = null;
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}
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constructor(sceneToSet, length, obstacles)
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{
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loader = new GLTFLoader();
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scene = sceneToSet;
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this.centerPos.x = 0;
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this.centerPos.y = 0.15;
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this.centerPos.z = -length / 2 + length / 2;
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this.mapLength = length;
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scene.add(this.#createPlanes(7.5, length, -(Math.PI / 2), "planeBottom", true, '/static/img/multiOnlineGamePage/pastel.jpg'));
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scene.add(this.#createPlanes(7.5, length, (Math.PI / 2), "planeTop", false, '/static/img/multiOnlineGamePage/pastel.jpg'));
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scene.add(this.#createWall(-3.5, 0.4, -length/2, "wallLeft"));
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scene.add(this.#createWall(3.5, 0.4, -length/2, "wallRight"));
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if (obstacles)
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this.#generateObstacle();
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{ // A retirer
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/* Style de couleur why not
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0xFFCCCC
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0xFF9999
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0xFF6666
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0xFF3333
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0xCC0000
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0xCCFFCC
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0x99FF99
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0x66FF66
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0x33FF33
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0x009900
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0xCCCCFF
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0x9999FF
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0x6666FF
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0x3333FF
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0x0000CC
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*/
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}
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this.putScoreboard(0xCCCCFF);
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this.#putNameBoard("Player", "Opponent", 0xCCCCFF);
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};
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#createPlanes(x, y, rot, name, isBottom, visual)
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{
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let geometryPlane = null;
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let materialPlane = null;
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let meshPlane = null;
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for (let i = 0; i < this.arrObject.length; i++)
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{
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if (this.arrObject[i].name == name)
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throw Error("Name already exist.");
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}
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geometryPlane = new THREE.PlaneGeometry(x, y);
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if (typeof(visual) == 'string')
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{
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textureLoaderPlane = new THREE.TextureLoader();
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texturePlane = textureLoaderPlane.load(visual);
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materialPlane = new THREE.MeshPhysicalMaterial({ map: texturePlane });
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}
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else if (typeof(visual) == 'number')
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materialPlane = new THREE.MeshPhysicalMaterial({ color: visual });
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else
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materialPlane = new THREE.MeshPhysicalMaterial();
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meshPlane = new THREE.Mesh(geometryPlane, materialPlane);
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meshPlane.rotateX(rot);
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if (isBottom)
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meshPlane.position.set(0, 0.15, 0);
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else
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meshPlane.position.set(0, 3.15, 0);
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this.arrObject.push({mesh: meshPlane, name: name, type: "plane"});
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meshPlane.receiveShadow = true;
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return (meshPlane);
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};
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changePlane(texture)
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{
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console.log(this.arrObject);
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for (let i = 0; i < this.arrObject.length; i++)
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{
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if (this.arrObject[i].name == "planeBottom" || this.arrObject[i].name == "planeTop")
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{
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if (this.arrObject[i].mesh.material)
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this.arrObject[i].mesh.material.dispose();
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if (typeof(texture) == 'string')
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{
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let textureLoader = new THREE.TextureLoader();
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texture = textureLoader.load(texture);
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this.arrObject[i].mesh.material.map = texture;
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}
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else if (typeof(texture) == 'number')
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this.arrObject[i].mesh.material.color.set(texture);
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}
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}
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};
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#createWall(x, y, z, name)
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{
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let geometryWall = null;
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let materialWall = null;
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let meshWall = null;
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for (let i = 0; i < this.arrObject.length; i++)
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{
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if (this.arrObject[i].name == name)
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throw Error("Name already exist.");
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}
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geometryWall = new THREE.BoxGeometry(0.05, 0.5, 0.75);
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materialWall = new THREE.MeshPhysicalMaterial();
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meshWall = new THREE.Mesh(geometryWall, materialWall);
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meshWall.position.set(x, y, z);
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materialWall.transparent = true;
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materialWall.opacity = 0.5;
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this.arrObject.push({mesh: meshWall, name: name, type: "wall"});
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return (meshWall);
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};
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#createGravityChanger(x, y, z, name, typeName, onTop)
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{
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let geometry1 = null;
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let material1 = null;
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let ring1 = null;
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let geometry2 = null;
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let material2 = null;
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let ring2 = null;
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let geometry3 = null;
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let material3 = null;
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let ring3 = null;
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let geometry4 = null;
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let material4 = null;
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let circle1 = null;
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let geometry5 = null;
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let material5 = null;
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let circle2 = null;
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let geometry6 = null;
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let material6 = null;
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let collider = null;
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let groupJumper = null;
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for (let i = 0; i < this.arrObject.length; i++)
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{
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if (this.arrObject[i].name == name)
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throw Error("Name already exist.");
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}
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geometry1 = new THREE.TorusGeometry(1, 0.1, 12, 24);
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material1 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
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ring1 = new THREE.Mesh(geometry1, material1);
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ring1.rotateX(-Math.PI / 2);
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ring1.position.set(0, 0, 0);
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ring1.scale.set(0.2, 0.2, 0.2);
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material1.transparent = true;
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material1.opacity = 0.75;
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geometry2 = new THREE.TorusGeometry(1, 0.1, 12, 24);
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material2 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
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ring2 = new THREE.Mesh(geometry2, material2);
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ring2.rotateX(-Math.PI / 2);
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ring2.position.set(0, 0 + 0.1, 0);
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ring2.scale.set(0.18, 0.18, 0.18);
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material2.transparent = true;
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material2.opacity = 0.65;
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geometry3 = new THREE.TorusGeometry(1, 0.1, 12, 24);
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material3 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
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ring3 = new THREE.Mesh(geometry3, material3);
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ring3.rotateX(-Math.PI / 2);
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ring3.position.set(0, 0 + 0.2, 0);
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ring3.scale.set(0.16, 0.16, 0.16);
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material3.transparent = true;
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material3.opacity = 0.35;
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geometry4 = new THREE.CircleGeometry(0.2, 24);
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material4 = new THREE.MeshPhysicalMaterial({color: 0xaaffaa});
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circle1 = new THREE.Mesh(geometry4, material4);
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circle1.rotateX(-Math.PI / 2);
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circle1.position.set(0, 0 - 0.048, 0);
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geometry5 = new THREE.CircleGeometry(0.24, 24);
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material5 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
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circle2 = new THREE.Mesh(geometry5, material5);
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circle2.rotateX(-Math.PI / 2);
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circle2.position.set(0, 0 - 0.049, 0);
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geometry6 = new THREE.CylinderGeometry(0.15, 0.15, 0.35);
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material6 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
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collider = new THREE.Mesh(geometry6, material6);
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collider.position.set(0, 0 + 0.1, 0);
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material6.transparent = true;
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material6.opacity = 0.1;
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groupJumper = new THREE.Group();
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groupJumper.add(ring1);
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groupJumper.add(ring2);
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groupJumper.add(ring3);
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groupJumper.add(circle1);
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groupJumper.add(circle2);
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groupJumper.add(collider);
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// Set groupJumper position groud / top
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for (let i = 0; i < groupJumper.children.length && onTop; i++)
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groupJumper.children[i].position.set(x, y - 0.1, z);
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for (let i = 0; i < groupJumper.children.length && !onTop; i++)
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groupJumper.children[i].position.set(x, y, z);
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let distanceY = [-0.04, -0.14, -0.24, 0.048, 0.049, -0.125];
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let rotate = [0, 0, 0, 1, 1, 0];
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// Set distance between each object
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for (let i = 0; i < groupJumper.children.length; i++)
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{
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if (onTop)
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{
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if (rotate[i])
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groupJumper.children[i].rotateX(Math.PI);
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groupJumper.children[i].position.set(groupJumper.children[i].position.x, groupJumper.children[i].position.y + distanceY[i], groupJumper.children[i].position.z);
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}
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else
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groupJumper.children[i].position.set(groupJumper.children[i].position.x, groupJumper.children[i].position.y - distanceY[i], groupJumper.children[i].position.z);
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}
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this.arrObject.push({mesh: groupJumper, name: name, type: typeName});
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scene.add(groupJumper);
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};
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#createWallObstacle(x, y, size, onTop)
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{
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let geometryWallObs = null;
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let materialWallObs = null;
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let meshWallObs = null;
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geometryWallObs = new THREE.BoxGeometry(size, 0.5, 0.1);
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materialWallObs = new THREE.MeshPhysicalMaterial({color: 0xaaaafe});
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meshWallObs = new THREE.Mesh(geometryWallObs, materialWallObs);
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if (onTop)
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meshWallObs.position.set(x, this.playerLimits.up - 0.1, y);
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else
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meshWallObs.position.set(x, 0.4, y);
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return (meshWallObs);
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};
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putScoreboard(color)
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{
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this.#clearScoreboard();
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let materialScoreboard = null;
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let geometryScoreboard1 = null;
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let meshScoreboard1 = null;
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let geometryScoreboard2 = null;
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let meshScoreboard2 = null;
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let materialText = null;
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let geometryText1 = null;
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let meshText1 = null;
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let geometryText2 = null;
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let meshText2 = null;
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let height = 1.8;
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let width = 6;
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let depth = 0.2;
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materialScoreboard = new THREE.MeshPhysicalMaterial({color: color});
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geometryScoreboard1 = new THREE.BoxGeometry(width, height, depth);
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meshScoreboard1 = new THREE.Mesh(geometryScoreboard1, materialScoreboard);
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geometryScoreboard2 = new THREE.BoxGeometry(width, height, depth);
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meshScoreboard2 = new THREE.Mesh(geometryScoreboard2, materialScoreboard);
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canvasTextScore = document.createElement('canvas');
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contextTextScore = canvasTextScore.getContext('2d');
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canvasTextScore.width = 512 * 2;
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canvasTextScore.height = 256 * 2;
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drawScore(this.score);
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textureTextScore = new THREE.CanvasTexture(canvasTextScore);
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materialText = new THREE.MeshBasicMaterial({ map: textureTextScore });
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geometryText1 = new THREE.PlaneGeometry(width - 0.15, height - 0.15);
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meshText1 = new THREE.Mesh(geometryText1, materialText);
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geometryText2 = new THREE.PlaneGeometry(width - 0.15, height - 0.15);
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meshText2 = new THREE.Mesh(geometryText2, materialText);
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meshScoreboard1.rotation.y = Math.PI;
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meshText1.rotation.y = Math.PI;
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meshScoreboard1.position.set(0, 1.45, 9.5);
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meshText1.position.set(0, 1.45, 9.5 - depth / 2 - 0.025);
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meshScoreboard2.position.set(0, 1.45, -9.5);
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meshText2.position.set(0, 1.45, - 9.5 + depth / 2 + 0.025);
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scene.add(meshScoreboard1);
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scene.add(meshScoreboard2);
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scene.add(meshText1);
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scene.add(meshText2);
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this.arrObject.push({mesh: meshScoreboard1, name: "", type: "scoreboard"});
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this.arrObject.push({mesh: meshScoreboard2, name: "", type: "scoreboard"});
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this.arrObject.push({mesh: meshText1, name: "", type: "scoreboard"});
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this.arrObject.push({mesh: meshText2, name: "", type: "scoreboard"});
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};
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#clearScoreboard()
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{
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for (let i = 0; i < this.arrObject.length; i++)
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{
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if (this.arrObject[i].type == "scoreboard")
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{
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if (this.arrObject[i].mesh.geometry)
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this.arrObject[i].mesh.geometry.dispose();
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if (this.arrObject[i].mesh.material)
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this.arrObject[i].mesh.material.dispose();
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scene.remove(this.arrObject[i].mesh);
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this.arrObject[i].mesh.geometry = null;
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this.arrObject[i].mesh.material = null;
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this.arrObject[i].mesh = null;
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this.arrObject.splice(i, 1);
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i--;
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}
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}
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};
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#putNameBoard(nameLeft, nameRight, color)
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{
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let materialBoardLeftFront;
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let geometryBoardLeftFront;
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let meshBoardLeftFront;
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let materialBoardRightFront;
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let geometryBoardRightFront;
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let meshBoardRightFront;
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let materialBoardLeftBack;
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let geometryBoardLeftBack;
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let meshBoardLeftBack;
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let materialBoardRightBack;
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let geometryBoardRightBack;
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let meshBoardRightBack;
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let height = 0.5;
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let width = 2.95;
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let depth = 0.2;
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materialBoardLeftFront = new THREE.MeshPhysicalMaterial({color: color});
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geometryBoardLeftFront = new THREE.BoxGeometry(width, height, depth);
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meshBoardLeftFront = new THREE.Mesh(geometryBoardLeftFront, materialBoardLeftFront);
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materialBoardRightFront = new THREE.MeshPhysicalMaterial({color: color});
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geometryBoardRightFront = new THREE.BoxGeometry(width, height, depth);
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meshBoardRightFront = new THREE.Mesh(geometryBoardRightFront, materialBoardRightFront);
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materialBoardLeftBack = new THREE.MeshPhysicalMaterial({color: color});
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geometryBoardLeftBack = new THREE.BoxGeometry(width, height, depth);
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meshBoardLeftBack = new THREE.Mesh(geometryBoardLeftBack, materialBoardLeftBack);
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materialBoardRightBack = new THREE.MeshPhysicalMaterial({color: color});
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geometryBoardRightBack = new THREE.BoxGeometry(width, height, depth);
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meshBoardRightBack = new THREE.Mesh(geometryBoardRightBack, materialBoardRightBack);
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|
|
meshBoardLeftFront.position.set(-width / 2 - (3 - width), 2.7, -9.5);
|
|
meshBoardRightFront.position.set(width / 2 + (3 - width), 2.7, -9.5);
|
|
|
|
meshBoardLeftBack.rotation.y = Math.PI;
|
|
meshBoardLeftBack.position.set(-width / 2 - (3 - width), 2.7, 9.5);
|
|
meshBoardRightBack.rotation.y = Math.PI;
|
|
meshBoardRightBack.position.set(width / 2 + (3 - width), 2.7, 9.5);
|
|
|
|
scene.add(meshBoardLeftFront);
|
|
scene.add(meshBoardRightFront);
|
|
scene.add(meshBoardLeftBack);
|
|
scene.add(meshBoardRightBack);
|
|
this.arrObject.push({mesh: meshBoardLeftFront, name: "", type: "nameBoard"});
|
|
this.arrObject.push({mesh: meshBoardRightFront, name: "", type: "nameBoard"});
|
|
this.arrObject.push({mesh: meshBoardLeftBack, name: "", type: "nameBoard"});
|
|
this.arrObject.push({mesh: meshBoardRightBack, name: "", type: "nameBoard"});
|
|
|
|
let canvasTextNameLeft = null;
|
|
let contextTextNameLeft = null;
|
|
let textureTextNameLeft = null;
|
|
|
|
let canvasTextNameRight = null;
|
|
let contextTextNameRight = null;
|
|
let textureTextNameRight = null;
|
|
|
|
canvasTextNameLeft = document.createElement('canvas');
|
|
contextTextNameLeft = canvasTextNameLeft.getContext('2d');
|
|
canvasTextNameLeft.width = 1920;
|
|
canvasTextNameLeft.height = 1080;
|
|
drawName(nameLeft, canvasTextNameLeft, contextTextNameLeft);
|
|
textureTextNameLeft = new THREE.CanvasTexture(canvasTextNameLeft);
|
|
|
|
canvasTextNameRight = document.createElement('canvas');
|
|
contextTextNameRight = canvasTextNameRight.getContext('2d');
|
|
canvasTextNameRight.width = 1920;
|
|
canvasTextNameRight.height = 1080;
|
|
drawName(nameRight, canvasTextNameRight, contextTextNameRight);
|
|
textureTextNameRight = new THREE.CanvasTexture(canvasTextNameRight);
|
|
|
|
let materialTextLeft = null;
|
|
let materialTextRight = null;
|
|
|
|
let geometryTextLeftFront = null;
|
|
let meshTextLeftFront = null;
|
|
let geometryTextRightFront = null;
|
|
let meshTextRightFront = null;
|
|
|
|
let geometryTextLeftBack = null;
|
|
let meshTextLeftBack = null;
|
|
let geometryTextRightBack = null;
|
|
let meshTextRightBack = null;
|
|
|
|
materialTextLeft = new THREE.MeshBasicMaterial({ map: textureTextNameLeft });
|
|
materialTextRight = new THREE.MeshBasicMaterial({ map: textureTextNameRight });
|
|
|
|
geometryTextLeftFront = new THREE.PlaneGeometry(width - 0.15, height - 0.15);
|
|
meshTextLeftFront = new THREE.Mesh(geometryTextLeftFront, materialTextLeft);
|
|
|
|
geometryTextRightFront = new THREE.PlaneGeometry(width - 0.15, height - 0.15);
|
|
meshTextRightFront = new THREE.Mesh(geometryTextRightFront, materialTextRight);
|
|
|
|
geometryTextLeftBack = new THREE.PlaneGeometry(width - 0.15, height - 0.15);
|
|
meshTextLeftBack = new THREE.Mesh(geometryTextLeftBack, materialTextLeft);
|
|
|
|
geometryTextRightBack = new THREE.PlaneGeometry(width - 0.15, height - 0.15);
|
|
meshTextRightBack = new THREE.Mesh(geometryTextRightBack, materialTextRight);
|
|
|
|
meshTextLeftFront.position.set(-width / 2 - (3 - width), 2.7, - 9.5 + depth / 2 + 0.025);
|
|
meshTextRightFront.position.set(width / 2 + (3 - width), 2.7, - 9.5 + depth / 2 + 0.025);
|
|
|
|
meshTextLeftBack.rotation.y = Math.PI;
|
|
meshTextLeftBack.position.set(width / 2 + (3 - width), 2.7, 9.5 - depth / 2 - 0.025);
|
|
meshTextRightBack.rotation.y = Math.PI;
|
|
meshTextRightBack.position.set(-width / 2 - (3 - width), 2.7, 9.5 - depth / 2 - 0.025);
|
|
|
|
scene.add(meshTextLeftFront);
|
|
scene.add(meshTextRightFront);
|
|
scene.add(meshTextLeftBack);
|
|
scene.add(meshTextRightBack);
|
|
this.arrObject.push({mesh: meshTextLeftFront, name: "", type: "nameBoard"});
|
|
this.arrObject.push({mesh: meshTextRightFront, name: "", type: "nameBoard"});
|
|
this.arrObject.push({mesh: meshTextLeftBack, name: "", type: "nameBoard"});
|
|
this.arrObject.push({mesh: meshTextRightBack, name: "", type: "nameBoard"});
|
|
};
|
|
|
|
putVideoOnCanvas(nbImage, vNameNb)
|
|
{
|
|
this.#clearVideoCanvas();
|
|
if (nbImage <= 0)
|
|
return ;
|
|
|
|
let startIndex = 0;
|
|
let nbVideos = 1;
|
|
path.sort(() => Math.random() - 0.5);
|
|
|
|
// Create the canvas for the video
|
|
videoCanvas = document.createElement('canvas');
|
|
ctx = videoCanvas.getContext('2d');
|
|
videoCanvas.width = 100 * 2.33 * 20;
|
|
videoCanvas.height = 100;
|
|
|
|
// Get the number of videos to display
|
|
if (vNameNb && typeof(vNameNb) == 'number')
|
|
nbVideos = vNameNb;
|
|
if (vNameNb && typeof(vNameNb) == 'string')
|
|
startIndex = getIndex(vNameNb);
|
|
|
|
function getIndex(vNameNb)
|
|
{
|
|
for (let i = 0; i < path.length; i++)
|
|
{
|
|
if (path[i].name == vNameNb)
|
|
return (i);
|
|
}
|
|
return (0);
|
|
}
|
|
|
|
// Fill the videoList with the videos
|
|
for (let i = startIndex; i < (nbVideos + startIndex); i++)
|
|
{
|
|
if (path[i].onChoice == true && !(vNameNb && typeof(vNameNb) == 'string'))
|
|
{
|
|
startIndex++;
|
|
continue ;
|
|
}
|
|
let videoTmp = null;
|
|
videoTmp = new Video(path[i].blob).video;
|
|
console.log(videoTmp.src);
|
|
videoTmp.addEventListener('loadeddata', () => {
|
|
videoTmp.play();
|
|
drawVideoOnCanvas();
|
|
});
|
|
videoList.push({video: videoTmp, imageWidth: 100 * 2.33, imageHeight: 100});
|
|
}
|
|
|
|
// Draw the video on the canvas
|
|
function drawVideoOnCanvas()
|
|
{
|
|
if (videoCanvas)
|
|
{
|
|
ctx.clearRect(0, 0, videoCanvas.width, videoCanvas.height);
|
|
if (nbVideos == 0)
|
|
return ;
|
|
let nbDraw = 0;
|
|
let vIndex = 0;
|
|
let y = 0;
|
|
for (let x = 0; x < videoCanvas.width; x += (videoList[vIndex].imageWidth + spacingImages[nbImage]))
|
|
{
|
|
ctx.drawImage(videoList[vIndex].video, x, y, videoList[vIndex].imageWidth, videoList[vIndex].imageHeight);
|
|
nbDraw++;
|
|
if (nbVideos > 1)
|
|
vIndex++;
|
|
if (vIndex >= nbVideos)
|
|
vIndex = 0;
|
|
if (!(videoList && videoList[vIndex]))
|
|
break ;
|
|
}
|
|
if (videoCanvasTexture)
|
|
videoCanvasTexture.needsUpdate = true;
|
|
requestAnimationFrame(drawVideoOnCanvas);
|
|
}
|
|
}
|
|
|
|
// Create the material and the banner
|
|
videoCanvasTexture = new THREE.CanvasTexture(videoCanvas);
|
|
videoCanvasTexture.wrapS = THREE.RepeatWrapping;
|
|
videoCanvasTexture.wrapT = THREE.RepeatWrapping;
|
|
videoCanvasTexture.repeat.set(-1, 1);
|
|
materialCanvas = new THREE.MeshBasicMaterial({ map: videoCanvasTexture, side: THREE.BackSide , transparent: true});
|
|
|
|
// Load the banner
|
|
loader.load( '/static/models3D/multiOnlineGame/banner.glb', (gltf) => {
|
|
this.banner = gltf.scene.children[0];
|
|
gltf = null;
|
|
this.banner.material = materialCanvas;
|
|
this.banner.position.y += 1.7;
|
|
this.banner.rotation.x = (Math.PI);
|
|
this.banner.rotation.y += -0.15;
|
|
scene.add(this.banner);
|
|
interval2 = setInterval(() => {
|
|
this.banner.rotation.y += 0.001;
|
|
}, 10);
|
|
}, undefined, function ( error ) {
|
|
console.error( error );
|
|
} );
|
|
};
|
|
|
|
#clearVideoCanvas()
|
|
{
|
|
if (videoCanvas)
|
|
{
|
|
videoCanvas.remove();
|
|
videoCanvas = null;
|
|
}
|
|
if (videoList)
|
|
{
|
|
videoList.forEach(elem => {
|
|
elem.video.pause();
|
|
elem.video.src = '';
|
|
elem.video.removeAttribute('src');
|
|
elem.video.load();
|
|
})
|
|
}
|
|
videoList = [];
|
|
if (videoCanvasTexture)
|
|
{
|
|
videoCanvasTexture.dispose();
|
|
videoCanvasTexture = null;
|
|
}
|
|
if (materialCanvas)
|
|
{
|
|
materialCanvas.dispose();
|
|
materialCanvas = null;
|
|
}
|
|
if (interval2)
|
|
{
|
|
clearInterval(interval2);
|
|
interval2 = null;
|
|
}
|
|
scene.remove(this.banner);
|
|
};
|
|
|
|
handleAnimation(ball, name)
|
|
{
|
|
if (name == "object3d") // 0, 0.3, 6.3
|
|
this.#animationGoal1(ball.object.position.x, ball.object.position.y, ball.object.position.z);
|
|
if (name == "downScale")
|
|
this.#animationGoal2(ball.object.position.x, ball.object.position.y, ball.object.position.z);
|
|
if (name == "upScale")
|
|
this.#animationGoal3(ball.object.position.x, ball.object.position.y, ball.object.position.z);
|
|
}
|
|
|
|
#animationGoal1(cordX, cordY, cordZ)
|
|
{
|
|
this.#clearAnimationGoal();
|
|
|
|
const colorList = [
|
|
0xFF5733, // Orange
|
|
0x3357FF, // Bleu clair
|
|
0x33FFFF, // Cyan
|
|
0x9933FF, // Violet
|
|
0x33FF99, // Vert menthe
|
|
0xFF9933, // Orange doux
|
|
0xFF33CC, // Magenta
|
|
0xCC33FF, // Violet profond
|
|
0x33FFCC, // Aqua
|
|
0xFF6633, // Rouge brique
|
|
];
|
|
|
|
let triangle = createTriangle(colorList[Math.floor(Math.random() * 100 % colorList.length)]);
|
|
let cylinder = createCylinder(colorList[Math.floor(Math.random() * 100 % colorList.length)]);
|
|
let box = createBox(colorList[Math.floor(Math.random() * 100 % colorList.length)]);
|
|
let star = createStar(colorList[Math.floor(Math.random() * 100 % colorList.length)]);
|
|
let rectangle = createRectangle(colorList[Math.floor(Math.random() * 100 % colorList.length)]);
|
|
let ring = createRing(colorList[Math.floor(Math.random() * 100 % colorList.length)]);
|
|
|
|
triangle.position.set(cordX, cordY, cordZ);
|
|
cylinder.position.set(cordX, cordY, cordZ);
|
|
star.position.set(cordX, cordY, cordZ);
|
|
box.position.set(cordX, cordY, cordZ);
|
|
rectangle.position.set(cordX, cordY, cordZ);
|
|
ring.position.set(cordX, cordY, cordZ);
|
|
|
|
triangle.scale.set(0.2, 0.2, 0.2);
|
|
cylinder.scale.set(0.2, 0.2, 0.2);
|
|
star.scale.set(0.2, 0.2, 0.2);
|
|
box.scale.set(0.2, 0.2, 0.2);
|
|
rectangle.scale.set(0.2, 0.2, 0.2);
|
|
ring.scale.set(0.2, 0.2, 0.2);
|
|
|
|
scene.add(triangle);
|
|
scene.add(cylinder);
|
|
scene.add(star);
|
|
scene.add(box);
|
|
scene.add(rectangle);
|
|
scene.add(ring);
|
|
|
|
this.arrObject.push({mesh: triangle, name: "triangle", type: "goalObject"});
|
|
this.arrObject.push({mesh: cylinder, name: "cylinder", type: "goalObject"});
|
|
this.arrObject.push({mesh: star, name: "star", type: "goalObject"});
|
|
this.arrObject.push({mesh: box, name: "box", type: "goalObject"});
|
|
this.arrObject.push({mesh: rectangle, name: "rectangle", type: "goalObject"});
|
|
this.arrObject.push({mesh: ring, name: "ring", type: "goalObject"});
|
|
|
|
animateGoalObjectUpdate1 = true;
|
|
};
|
|
|
|
#animationGoal2(cordX, cordY, cordZ)
|
|
{
|
|
animateGoalObjectUpdate2 = true;
|
|
};
|
|
|
|
#animationGoal3(cordX, cordY, cordZ)
|
|
{
|
|
animateGoalObjectUpdate3 = true;
|
|
};
|
|
|
|
#clearAnimationGoal()
|
|
{
|
|
for (let i = 0; i < this.arrObject.length; i++)
|
|
{
|
|
if (this.arrObject[i].type == "goalObject")
|
|
{
|
|
if (this.arrObject[i].mesh.geometry)
|
|
this.arrObject[i].mesh.geometry.dispose();
|
|
if (this.arrObject[i].mesh.material)
|
|
this.arrObject[i].mesh.material.dispose();
|
|
scene.remove(this.arrObject[i].mesh);
|
|
this.arrObject[i].mesh.geometry = null;
|
|
this.arrObject[i].mesh.material = null;
|
|
this.arrObject[i].mesh = null;
|
|
this.arrObject.splice(i, 1);
|
|
i--;
|
|
}
|
|
}
|
|
}
|
|
|
|
#animationGravityChanger(group, onTop)
|
|
{
|
|
let geometryGC = new THREE.TorusGeometry(1.5, 0.05, 12, 24);
|
|
let materialGC = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
|
|
let ringGC = new THREE.Mesh(geometryGC, materialGC);
|
|
let landmarkGC = group.children[0];
|
|
let speed = 0.1;
|
|
let interval = null;
|
|
|
|
ringGC.rotateX(-Math.PI / 2);
|
|
ringGC.position.set(landmarkGC.position.x, landmarkGC.position.y, landmarkGC.position.z);
|
|
ringGC.scale.set(0.2, 0.2, 0.2);
|
|
materialGC.transparent = true;
|
|
scene.add(ringGC);
|
|
|
|
interval = setInterval(() => {
|
|
if (onTop)
|
|
ringGC.position.y -= speed;
|
|
else
|
|
ringGC.position.y += speed;
|
|
materialGC.opacity -= 0.02;
|
|
speed *= 0.90;
|
|
if (materialGC.opacity == 0)
|
|
clearInterval(interval);
|
|
}, 10);
|
|
};
|
|
|
|
placeObject(listObject)
|
|
{
|
|
let nbJumper = 0;
|
|
|
|
listObject = listObject.content;
|
|
for (let i = 0; i < listObject.length; i++ )
|
|
{
|
|
if (listObject[i].type == 1)
|
|
{
|
|
this.#createGravityChanger(listObject[i].pos.x, listObject[i].pos.y, listObject[i].pos.z, "gravityChanger" + i, listObject[i].isUp ? "jumperTop" : "jumperBottom", listObject[i].isUp);
|
|
nbJumper++;
|
|
}
|
|
else if (listObject[i].type == 2)
|
|
scene.add(this.#createWallObstacle(listObject[i].pos.x, listObject[i].pos.y, listObject[i].pos.z, listObject[i].isUp));
|
|
}
|
|
}
|
|
|
|
activeJumper(index)
|
|
{
|
|
ball.changeGravity();
|
|
if (this.arrObject[index].isUp)
|
|
this.#animationGravityChanger(this.arrObject[index].mesh, true);
|
|
else
|
|
this.#animationGravityChanger(this.arrObject[index].mesh, false);
|
|
}
|
|
|
|
|
|
#generateObstacle()
|
|
{
|
|
const wallPos = [
|
|
{ x: 1, y: 0, z: 1, onTop: false},
|
|
{ x: 1, y: 0, z: 1, onTop: true},
|
|
{ x: -1, y: 0, z: 1, onTop: false},
|
|
{ x: -1, y: 0, z: 1, onTop: true}
|
|
];
|
|
for (let i = 0; i < wallPos.length; i++)
|
|
{
|
|
if (Math.random() < 0.5)
|
|
scene.add(this.#createWallObstacle(wallPos[i].x, wallPos[i].y, wallPos[i].z, wallPos[i].onTop));
|
|
}
|
|
|
|
const type = "gravityChanger";
|
|
const typeNameBottom = "jumperBottom";
|
|
const typeNameTop = "jumperTop";
|
|
const jumperPos = [
|
|
{ x: -1.5, y: 0.2, z: this.mapLength / 4, type: type, typeName: typeNameBottom, onTop: false},
|
|
{ x: -1.5, y: 3.2, z: this.mapLength / 4, type: type, typeName: typeNameTop, onTop: true},
|
|
{ x: 1.5, y: 0.2, z: this.mapLength / 4, type: type, typeName: typeNameBottom, onTop: false},
|
|
{ x: 1.5, y: 3.2, z: this.mapLength / 4, type: type, typeName: typeNameTop, onTop: true},
|
|
{ x: -1.5, y: 0.2, z: -this.mapLength / 4, type: type, typeName: typeNameBottom, onTop: false},
|
|
{ x: -1.5, y: 3.2, z: -this.mapLength / 4, type: type, typeName: typeNameTop, onTop: true},
|
|
{ x: 1.5, y: 0.2, z: -this.mapLength / 4, type: type, typeName: typeNameBottom, onTop: false},
|
|
{ x: 1.5, y: 3.2, z: -this.mapLength / 4, type: type, typeName: typeNameTop, onTop: true}
|
|
];
|
|
for (let i = 0; i < jumperPos.length; i++)
|
|
{
|
|
if (Math.random() < 0.5)
|
|
{
|
|
this.#createGravityChanger(jumperPos[i].x, jumperPos[i].y, jumperPos[i].z, jumperPos[i].type + i, jumperPos[i].typeName, jumperPos[i].onTop);
|
|
if (i % 2 == 0)
|
|
i++;
|
|
}
|
|
}
|
|
};
|
|
|
|
update(ball)
|
|
{
|
|
for (let i = 0; this.arrObject && i < this.arrObject.length; i++)
|
|
{
|
|
if (this.arrObject[i].name == "wallLeft")
|
|
{
|
|
// Move the wall with the ball position
|
|
if (ball.object.position.z < this.mapLength / 2 - 0.35 && ball.object.position.z > -this.mapLength / 2 + 0.35)
|
|
this.arrObject[i].mesh.position.z = ball.object.position.z;
|
|
if (ball.object.position.y > 0.4 + 0.1 && ball.object.position.y < 3.2)
|
|
this.arrObject[i].mesh.position.y = ball.object.position.y - 0.1;
|
|
|
|
// Change the opacity of the wall
|
|
let diff = ball.object.position.x - this.arrObject[i].mesh.position.x - 0.1;
|
|
if (diff > 2)
|
|
this.arrObject[i].mesh.material.opacity = 0;
|
|
else
|
|
this.arrObject[i].mesh.material.opacity = 1 - (diff / 2);
|
|
}
|
|
else if (this.arrObject[i].name == "wallRight")
|
|
{
|
|
// Move the wall with the ball position
|
|
if (ball.object.position.z < this.mapLength / 2 - 0.35 && ball.object.position.z > -this.mapLength / 2 + 0.35)
|
|
this.arrObject[i].mesh.position.z = ball.object.position.z;
|
|
if (ball.object.position.y > 0.4 + 0.1 && ball.object.position.y < 3.2)
|
|
this.arrObject[i].mesh.position.y = ball.object.position.y - 0.1;
|
|
|
|
// Change the opacity of the wall
|
|
let diff = this.arrObject[i].mesh.position.x - ball.object.position.x - 0.1;
|
|
if (diff > 2)
|
|
this.arrObject[i].mesh.material.opacity = 0;
|
|
else
|
|
this.arrObject[i].mesh.material.opacity = 1 - (diff / 2);
|
|
}
|
|
if (this.arrObject[i].type == 'jumperBottom')
|
|
{
|
|
// Gravity changer animation
|
|
for (let j = 0; j < 3; j++)
|
|
{
|
|
this.arrObject[i].mesh.children[j].rotation.x = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.PI / 2;
|
|
this.arrObject[i].mesh.children[j].rotation.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.cos(Date.now() * 0.001) * 0.1;;
|
|
}
|
|
}
|
|
else if (this.arrObject[i].type == 'jumperTop')
|
|
{
|
|
// Gravity changer animation
|
|
for (let j = 0; j < 3; j++)
|
|
{
|
|
this.arrObject[i].mesh.children[j].rotation.x = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.PI / 2;
|
|
this.arrObject[i].mesh.children[j].rotation.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.cos(Date.now() * 0.001) * 0.1;;
|
|
}
|
|
}
|
|
if (animateGoalObjectUpdate1 && this.arrObject[i].type == "goalObject")
|
|
this.#updateGoalAnimation1(this.arrObject[i], animationSpeed1 += 0.004);
|
|
else if (animateGoalObjectUpdate2);
|
|
// this.#updateGoalAnimation2(ball, animationSpeed2 += 0.000);
|
|
else if (animateGoalObjectUpdate3);
|
|
// this.#updateGoalAnimation3(ball, animationSpeed3 += 0.000);
|
|
}
|
|
};
|
|
|
|
#updateGoalAnimation1(object, speed)
|
|
{
|
|
object.mesh.rotation.x += 0.03;
|
|
object.mesh.rotation.y += 0.03;
|
|
object.mesh.rotation.z += 0.03;
|
|
|
|
if (object.name == "triangle")
|
|
{
|
|
object.mesh.position.x += 0.05 * speed;
|
|
object.mesh.position.y += 0.05 * speed;
|
|
object.mesh.position.z += 0.02 * speed;
|
|
}
|
|
else if (object.name == "cylinder")
|
|
{
|
|
object.mesh.position.x -= 0.03 * speed;
|
|
object.mesh.position.y += 0.04 * speed;
|
|
object.mesh.position.z -= 0.05 * speed;
|
|
}
|
|
else if (object.name == "star")
|
|
{
|
|
object.mesh.position.x += 0.04 * speed;
|
|
object.mesh.position.y += 0.03 * speed;
|
|
object.mesh.position.z += 0.06 * speed;
|
|
}
|
|
else if (object.name == "box")
|
|
{
|
|
object.mesh.position.x -= 0.06 * speed;
|
|
object.mesh.position.y += 0.02 * speed;
|
|
object.mesh.position.z += 0.05 * speed;
|
|
}
|
|
else if (object.name == "rectangle")
|
|
{
|
|
object.mesh.position.x += 0.03 * speed;
|
|
object.mesh.position.y += 0.04 * speed;
|
|
object.mesh.position.z += 0.03 * speed;
|
|
}
|
|
else if (object.name == "ring")
|
|
{
|
|
object.mesh.position.x -= 0.05 * speed;
|
|
object.mesh.position.y += 0.03 * speed;
|
|
object.mesh.position.z -= 0.04 * speed;
|
|
}
|
|
};
|
|
|
|
#updateGoalAnimation2(object, speed)
|
|
{
|
|
|
|
};
|
|
|
|
#updateGoalAnimation3(object, speed)
|
|
{
|
|
|
|
};
|
|
|
|
updateScore(name, score)
|
|
{
|
|
if (name == "player")
|
|
score.player++;
|
|
else if (name == "opponent")
|
|
score.opponent++;
|
|
drawScore(score);
|
|
textureTextScore.needsUpdate = true;
|
|
}
|
|
|
|
reCreate(name)
|
|
{
|
|
this.#clearAnimationGoal();
|
|
animateGoalObjectUpdate1 = false;
|
|
animateGoalObjectUpdate2 = false;
|
|
animateGoalObjectUpdate3 = false;
|
|
animationSpeed1 = 0.05;
|
|
|
|
this.updateScore(name, this.score);
|
|
player.reserCameraPlayer();
|
|
ball.resetScaleBall();
|
|
// player.resetPosPlayer();
|
|
// opponent.resetPosOpponent();
|
|
};
|
|
};
|
|
|
|
function drawScore(score)
|
|
{
|
|
contextTextScore.clearRect(0, 0, canvasTextScore.width, canvasTextScore.height);
|
|
contextTextScore.fillStyle = "white";
|
|
contextTextScore.font = "bold 350px Arial";
|
|
contextTextScore.textAlign = "center";
|
|
contextTextScore.fillText(score.player + " - " + score.opponent, canvasTextScore.width / 2, canvasTextScore.height - canvasTextScore.height / 4);
|
|
};
|
|
|
|
function drawName(name, canvas, context)
|
|
{
|
|
context.clearRect(0, 0, canvas.width, canvas.height);
|
|
context.fillStyle = "white";
|
|
context.font = "bold 500px Arial";
|
|
context.textAlign = "center";
|
|
context.fillText(name, canvas.width / 2, canvas.height - canvas.height / 4);
|
|
}
|
|
|
|
function createTriangle(colorO) {
|
|
const shape = new THREE.Shape();
|
|
shape.moveTo(0, 1);
|
|
shape.lineTo(-1, -1);
|
|
shape.lineTo(1, -1);
|
|
shape.lineTo(0, 1);
|
|
const extrudeSettings = {
|
|
depth: 0.5,
|
|
bevelEnabled: false
|
|
};
|
|
|
|
const geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings);
|
|
const material = new THREE.MeshBasicMaterial({ color: colorO });
|
|
return new THREE.Mesh(geometry, material);
|
|
}
|
|
|
|
function createCylinder(colorO) {
|
|
const geometry = new THREE.CylinderGeometry(0.5, 0.5, 1, 32);
|
|
const material = new THREE.MeshBasicMaterial({ color: colorO });
|
|
return new THREE.Mesh(geometry, material);
|
|
}
|
|
|
|
function createStar(colorO) {
|
|
const shape = new THREE.Shape();
|
|
const outerRadius = 0.5;
|
|
const innerRadius = 0.2;
|
|
const spikes = 5;
|
|
|
|
for (let i = 0; i < spikes * 2; i++) {
|
|
const radius = i % 2 === 0 ? outerRadius : innerRadius;
|
|
const angle = (i / (spikes * 2)) * Math.PI * 2;
|
|
shape.lineTo(Math.cos(angle) * radius, Math.sin(angle) * radius);
|
|
}
|
|
shape.closePath();
|
|
|
|
const extrudeSettings = {
|
|
depth: 0.5,
|
|
bevelEnabled: false
|
|
};
|
|
|
|
const geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings);
|
|
const material = new THREE.MeshBasicMaterial({ color: colorO });
|
|
return new THREE.Mesh(geometry, material);
|
|
}
|
|
|
|
function createBox(colorO) {
|
|
const geometry = new THREE.BoxGeometry(1, 1, 1);
|
|
const material = new THREE.MeshBasicMaterial({ color: colorO });
|
|
return new THREE.Mesh(geometry, material);
|
|
}
|
|
|
|
function createRectangle(colorO) {
|
|
const geometry = new THREE.BoxGeometry(1, 2, 0.5);
|
|
const material = new THREE.MeshBasicMaterial({ color: colorO });
|
|
return new THREE.Mesh(geometry, material);
|
|
}
|
|
|
|
function createRing(colorO) {
|
|
const geometry = new THREE.TorusGeometry(0.5, 0.2, 16, 100);
|
|
const material = new THREE.MeshBasicMaterial({ color: colorO });
|
|
return new THREE.Mesh(geometry, material);
|
|
}
|
|
|
|
export { Map }; |