336 lines
10 KiB
JavaScript
336 lines
10 KiB
JavaScript
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* multiOnlineGamePage.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/18 00:53:53 by edbernar #+# #+# */
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/* Updated: 2024/11/19 15:49:51 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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import { availableSkins, lastSelectedGoal } from '/static/javascript/lobbyPage/3d.js';
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import { VRButton } from "/static/javascript/three/examples/jsm/webxr/VRButton.js"
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import { Opponent } from '/static/javascript/multiOnlineGame/Opponent.js'
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import * as THREE from '/static/javascript/three/build/three.module.js'
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import { Player } from '/static/javascript/multiOnlineGame/Player.js'
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import { pageRenderer, isMobile, isOnChrome } from '/static/javascript/main.js'
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import { Ball } from '/static/javascript/multiOnlineGame/Ball.js'
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import { Map } from '/static/javascript/multiOnlineGame/Map.js'
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import { sendRequest } from "/static/javascript/websocket.js";
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import { files } from '/static/javascript/filesLoader.js';
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let scene = null;
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let map = null;
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let ball = null;
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let renderer = null;
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let player = null;
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let spotLight = null;
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let ambiantLight = null;
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let opponent = null;
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let interval = null;
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let intervalPing = null;
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let debug = false;
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let lastPingTime = 0;
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let lastFpsTime = 0;
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let lastFpsDisplayed = 0;
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let lastFpsArr = [60];
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let VrButton = null;
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let isInVrMode = false;
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const observer = new MutationObserver((mutationsList) => {
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mutationsList.forEach((mutation) => {
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if (VrButton.innerText == 'VR NOT SUPPORTED')
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document.getElementById('newButtonVr').style.display = 'none';
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if (mutation.attributeName === 'style')
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VrButton.style.display = 'none';
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});
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});
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class MultiOnlineGamePage
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{
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static create(skin)
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{
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if (!skin)
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{
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skin = {player: 4, opponent: 0};
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availableSkins[4].texture = files.skinOneTexture;
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availableSkins[5].texture = files.skinTwoTexture;
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availableSkins[6].texture = files.skinThreeTexture;
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availableSkins[7].texture = files.skinFourTexture;
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}
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const bar1 = createBarPlayer(availableSkins[skin.player]);
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const bar2 = createBarPlayer(availableSkins[skin.opponent]);
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document.body.setAttribute('style', '');
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scene = new THREE.Scene()
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map = new Map(scene, 13, false, skin.pfp, skin.pfpOpponent);
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renderer = new THREE.WebGLRenderer({antialias: true});
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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renderer.domElement.style.animation = 'fadeOutStartGames 1s';
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renderer.domElement.style.filter = 'brightness(1)';
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vrMode();
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opponent = new Opponent(bar2, map, Math.floor(Math.random() * 100 % 6));
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player = new Player(bar1, map, opponent, Math.floor(Math.random() * 100 % 6), skin.opponentGoaldId);
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spotLight = new THREE.SpotLight(0xffffff, 10000, 0, 0.2);
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spotLight.castShadow = true;
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ambiantLight = new THREE.AmbientLight(0xffffff, 0.5);
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ball = new Ball(scene, map);
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window.addEventListener('resize', windowUpdater);
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scene.add(player.object);
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scene.add(opponent.object);
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scene.add(ambiantLight);
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spotLight.position.set(0, 100, 0);
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scene.add(spotLight);
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scene.background = new THREE.Color(0x1a1a1a);
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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renderer.domElement.setAttribute('id', 'canvasMultiGameOnline');
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map.ballObject = ball.object;
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if (isMobile)
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player.mobileMode();
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document.addEventListener('keypress', (e) => {
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if (e.key == 'g')
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{
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player.pointAnimation(map);
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map.animationGoal(ball.object.position.x, ball.object.position.y, ball.object.position.z, player.playerGoalAnimation);
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}
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if (e.key == 'h')
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{
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player.pointOpponentAnimation(map, opponent.object);
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map.animationGoal(ball.object.position.x, ball.object.position.y, ball.object.position.z, opponent.playerGoalAnimation);
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}
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if (e.key == 'c')
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debug = !debug;
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})
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renderer.setAnimationLoop(loop)
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sendRequest('game', {action: 1});
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if (!isMobile && isOnChrome)
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map.putVideoOnCanvas(2, 3);
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let lastPosition = player.object.position.x;
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let lastUp = player.isUp;
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interval = setInterval(() => {
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if (player && player.object.position.x != lastPosition || player.isUp != lastUp)
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{
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lastPosition = player.object.position.x;
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lastUp = player.isUp;
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sendRequest('game', {action: 3, pos: player.object.position.x, up: player.isUp});
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}
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}, 1000 / 20);
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intervalPing = setInterval(() => {
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if (!lastPingTime)
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{
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sendRequest('game', {action: 4});
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lastPingTime = Date.now();
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}
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}, 800);
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}
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static dispose()
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{
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const session = renderer.xr.getSession();
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if (session)
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session.end();
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observer.disconnect();
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map.putVideoOnCanvas(0, null);
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VrButton = null;
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window.removeEventListener('resize', windowUpdater);
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if (interval)
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clearInterval(interval);
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interval = null;
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if (intervalPing)
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clearInterval(intervalPing);
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lastPingTime = 0;
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intervalPing = null;
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if (renderer)
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renderer.dispose();
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renderer = null;
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if (map)
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map.dispose();
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map = null;
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if (ball)
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ball.dispose();
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ball = null;
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if (player)
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player.dispose();
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player = null;
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if (opponent)
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opponent.dispose();
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opponent = null;
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if (scene)
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{
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scene.children.forEach(child => {
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if (child.geometry)
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child.geometry.dispose();
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if (child.material && child.material.dispose)
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child.material.dispose();
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if (child.texture)
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child.texture.dispose();
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scene.remove(child);
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});
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}
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scene = null;
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}
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static opponentDisconnect()
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{
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pageRenderer.changePage('lobbyPage');
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}
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static ping()
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{
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const text = document.getElementById('ping');
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const ping = Date.now() - lastPingTime;
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if (ping < 90)
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text.style.color = 'white';
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else if (ping >= 90 && ping < 150)
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text.style.color = 'orange';
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else
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text.style.color = 'red';
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text.innerText = ping + ' ms';
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lastPingTime = null;
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}
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static endGame(content)
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{
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const endGameDiv = document.getElementById('endGameDiv');
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const scoreText = document.getElementById('endGameText');
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const endGameScore = document.getElementById('endGameScore');
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const simpleText = document.getElementById('endGameSimpleText');
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let intervalEnd = null;
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let time = 4;
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if (renderer && renderer.xr && renderer.xr.getSession())
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renderer.xr.getSession().end();
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if (!map)
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return ;
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if (map && map.score)
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endGameScore.innerText = `${map.score.player} - ${map.score.opponent}`;
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if (content.won)
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scoreText.innerText = "You won !"
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endGameDiv.style.display = 'flex';
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intervalEnd = setInterval(() => {
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if (content.opponentLeft)
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simpleText.innerText = `Your opponent has given up...\nYou will be redirected to the ` + (content.tournamentCode ? "tournament" : "lobby") + ` in ${time} seconds`
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else
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simpleText.innerText = `You will be redirected to the ` + (content.tournamentCode ? "tournament" : "lobby") + ` in ${time} seconds`
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time--;
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if (time == -1)
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{
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clearInterval(intervalEnd);
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if (content.tournamentCode)
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setTimeout(() => pageRenderer.changePage('tournamentPage', false, content.tournamentCode), 500);
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else
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setTimeout(() => pageRenderer.changePage('lobbyPage'), 500);
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}
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}, 1000);
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}
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}
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function createBarPlayer(skin)
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{
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const geometry = new THREE.BoxGeometry(1, 0.1, 0.1);
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let material = null;
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if (skin.color)
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material = new THREE.MeshPhysicalMaterial({color: skin.color});
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else
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{
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if (typeof skin.texture !== 'object')
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material = new THREE.MeshPhysicalMaterial({map: new THREE.TextureLoader().load(skin.texture)});
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else
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{
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material = [
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new THREE.MeshPhysicalMaterial({map: new THREE.TextureLoader().load(skin.texture.left)}),
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new THREE.MeshPhysicalMaterial({map: new THREE.TextureLoader().load(skin.texture.right)}),
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new THREE.MeshPhysicalMaterial({map: new THREE.TextureLoader().load(skin.texture.top)}),
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new THREE.MeshPhysicalMaterial({map: new THREE.TextureLoader().load(skin.texture.bottom)}),
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new THREE.MeshPhysicalMaterial({map: new THREE.TextureLoader().load(skin.texture.front)}),
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new THREE.MeshPhysicalMaterial({map: new THREE.TextureLoader().load(skin.texture.back)}),
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]
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}
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}
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const mesh = new THREE.Mesh(geometry, material);
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mesh.castShadow = true;
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return (mesh);
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}
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function windowUpdater()
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{
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renderer.setSize(window.innerWidth, window.innerHeight);
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player.camera.aspect = window.innerWidth / window.innerHeight;
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player.camera.updateProjectionMatrix();
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};
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function loop()
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{
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showFps();
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player.update();
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opponent.update();
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ball.update();
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map.update(ball);
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renderer.render(scene, player.camera);
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}
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function showFps()
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{
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const fps = document.getElementById('fps')
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const now = Date.now();
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if (now > lastFpsDisplayed + 800)
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{
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fps.innerText = Math.round(lastFpsArr.reduce((a, b) => a + b, 0) / lastFpsArr.length) + ' fps';
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lastFpsDisplayed = now;
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lastFpsArr = [];
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}
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else
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lastFpsArr.push(Math.floor(1000 / (now - lastFpsTime)));
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lastFpsTime = now;
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}
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function vrMode()
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{
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const supportsXR = 'xr' in window.navigator;
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const newButton = configButton();
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if (!supportsXR)
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return ;
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renderer.xr.enabled = true;
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document.body.appendChild( VRButton.createButton(renderer) );
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VrButton = document.getElementById('VRButton');
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observer.observe(VrButton, { attributes: true });
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if (VrButton.innerText !== 'VR NOT SUPPORTED')
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document.body.append(newButton);
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}
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function configButton()
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{
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const newButton = document.createElement('button');
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const cameraGroup = new THREE.Group();
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cameraGroup.name = "vrHeadset";
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newButton.innerText = "Vr mode";
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newButton.setAttribute('id', 'newButtonVr');
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newButton.addEventListener('click', () => {
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VrButton.click();
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scene.add(cameraGroup);
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scene.remove(player.camera);
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player.configureVrController();
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cameraGroup.add(player.camera);
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cameraGroup.position.set(0, 0.5, 7.5);
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isInVrMode = true;
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});
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return (newButton);
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}
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export { MultiOnlineGamePage, player, opponent, ball, map, scene, renderer, isInVrMode, createBarPlayer }; |