Files
METH_Transcendence/site/real_game/class/soloClass/Players.js
Kum1ta d28f1a3c26 Game
- Starting solo game
2024-08-28 17:30:46 +02:00

95 lines
2.6 KiB
JavaScript

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* Players.js :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/08/28 15:12:25 by edbernar #+# #+# */
/* Updated: 2024/08/28 16:29:28 by edbernar ### ########.fr */
/* */
/* ************************************************************************** */
import * as THREE from 'three';
const speed = 0.25;
let player1 = null;
let player2 = null;
let pressedButton = [];
class Players
{
static create(scene)
{
player1 = newBarPlayer(1);
player2 = newBarPlayer(2);
scene.add(player1);
scene.add(player2);
document.addEventListener('keydown', addKeyInArr);
document.addEventListener('keyup', remKeyInArr);
}
static dispose()
{
document.removeEventListener('keydown', addKeyInArr);
document.removeEventListener('keyup', remKeyInArr);
player1 = null;
player2 = null;
}
static update()
{
let i = 0;
while (i < pressedButton.length)
{
if (pressedButton[i] == 'w' && player1.position.z > -5.05)
player1.position.z -= speed;
else if (pressedButton[i] == 's' && player1.position.z < 5.05)
player1.position.z += speed;
else if (pressedButton[i] == 'ArrowUp' && player2.position.z > -5.05)
player2.position.z -= speed;
else if (pressedButton[i] == 'ArrowDown' && player2.position.z < 5.05)
player2.position.z += speed;
i++;
}
}
}
function newBarPlayer(nbPlayer)
{
const geometry = new THREE.BoxGeometry(0.1, 0.2, 2);
const material = new THREE.MeshPhysicalMaterial({color: 0xffffff});
const mesh = new THREE.Mesh(geometry, material);
if (nbPlayer == 1)
mesh.position.set(-12, 0.2, 0);
else
mesh.position.set(12, 0.2, 0);
return (mesh);
}
function addKeyInArr(e)
{
let i;
i = 0;
while (i < pressedButton.length && e.key != pressedButton[i])
i++;
if (i == pressedButton.length)
pressedButton.push(e.key);
}
function remKeyInArr(e)
{
let i;
i = 0;
while (i < pressedButton.length && e.key != pressedButton[i])
i++;
if (i != pressedButton.length)
pressedButton.splice(i, 1);
}
export { Players };