Files
METH_Transcendence/docker-compose/requirements/nginx/static/javascript/lobbyPage/3d.js
Kum1ta c332be46c0 Site
- Add variable for disable 3d in homePage
    - add 3d on lobby page
2024-09-13 16:44:08 +02:00

148 lines
4.3 KiB
JavaScript

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* 3d.js :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/13 13:59:46 by edbernar #+# #+# */
/* Updated: 2024/09/13 15:36:35 by edbernar ### ########.fr */
/* */
/* ************************************************************************** */
import * as THREE from '/static/javascript/three/build/three.module.js'
let actualBarSelecor = null;
let actualGoalSelecter = null;
class barSelecter
{
scene = null;
renderer = null;
camera = null;
ambiantLight = new THREE.AmbientLight(0xffffff, 35);
bar = this.createBarPlayer(0xe3e3e3)
constructor(div)
{
const pos = div.getBoundingClientRect();
this.scene = new THREE.Scene();
this.renderer = new THREE.WebGLRenderer({antialias: true});
this.camera = new THREE.PerspectiveCamera(60, (pos.width - 10) / (pos.height - 10));
this.scene.background = new THREE.Color(0x020202);
this.renderer.setSize(pos.width - 10, pos.height - 10);
this.scene.add(this.ambiantLight);
this.camera.position.set(0.7, 0.5, 0.7);
div.appendChild(this.renderer.domElement);
actualBarSelecor = this;
this.scene.add(this.bar);
actualBarSelecor.camera.lookAt(actualBarSelecor.bar.position);
this.renderer.setAnimationLoop(this.#loop);
}
createBarPlayer(color)
{
const geometry = new THREE.BoxGeometry(1, 0.1, 0.1);
const material = new THREE.MeshPhysicalMaterial({color: color});
const mesh = new THREE.Mesh(geometry, material);
mesh.castShadow = true;
return (mesh);
}
#loop()
{
actualBarSelecor.renderer.render(actualBarSelecor.scene, actualBarSelecor.camera);
actualBarSelecor.bar.rotation.y += 0.005;
}
dispose()
{
if (this.renderer)
this.renderer.dispose();
this.renderer = null;
if (this.scene)
{
this.scene.children.forEach(child => {
if (child.geometry)
child.geometry.dispose();
if (child.material)
child.material.dispose();
if (child.texture)
child.texture.dispose();
this.scene.remove(child);
});
}
this.scene = null;
actualBarSelecor = null;
}
}
class goalSelecter
{
scene = null;
renderer = null;
camera = null;
ambiantLight = new THREE.AmbientLight(0xffffff, 35);
goal = this.createGoal(0xffffff);
constructor(div)
{
const pos = div.getBoundingClientRect();
this.scene = new THREE.Scene();
this.renderer = new THREE.WebGLRenderer({antialias: true});
this.camera = new THREE.PerspectiveCamera(60, (pos.width - 10) / (pos.height - 10));
this.scene.background = new THREE.Color(0x020202);
this.renderer.setSize(pos.width - 10, pos.height - 10);
this.scene.add(this.ambiantLight);
this.camera.position.set(0.7, 0.5, 0.7);
div.appendChild(this.renderer.domElement);
actualGoalSelecter = this;
this.scene.add(this.goal);
this.camera.lookAt(actualGoalSelecter.goal.position);
this.renderer.setAnimationLoop(this.#loop);
}
createGoal(color)
{
const geometry = new THREE.BoxGeometry(1, 0.1, 0.1);
const material = new THREE.MeshPhysicalMaterial({color: color});
const mesh = new THREE.Mesh(geometry, material);
mesh.castShadow = true;
return (mesh);
}
#loop()
{
actualGoalSelecter.goal.rotation.y += 0.1;
actualGoalSelecter.goal.rotation.x += 0.1;
actualGoalSelecter.goal.rotation.z += 0.1;
actualGoalSelecter.renderer.render(actualGoalSelecter.scene, actualGoalSelecter.camera);
}
dispose()
{
if (this.renderer)
this.renderer.dispose();
this.renderer = null;
if (this.scene)
{
this.scene.children.forEach(child => {
if (child.geometry)
child.geometry.dispose();
if (child.material)
child.material.dispose();
if (child.texture)
child.texture.dispose();
this.scene.remove(child);
});
}
this.scene = null;
actualGoalSelecter = null;
}
}
export { barSelecter, goalSelecter }