560 lines
17 KiB
JavaScript
560 lines
17 KiB
JavaScript
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* Player.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/18 00:30:31 by edbernar #+# #+# */
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/* Updated: 2024/11/19 17:40:08 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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import { fetchProfile, MotionController } from '/static/javascript/three/examples/jsm/libs/motion-controllers.module.js'
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import { XRControllerModelFactory } from '/static/javascript/three/examples/jsm/webxr/XRControllerModelFactory.js'
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import { scene, renderer, isInVrMode, ball } from '/static/javascript/multiOnlineGame/multiOnlineGamePage.js'
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import { lastSelectedGoal, availableGoals } from '/static/javascript/lobbyPage/3d.js';
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import * as THREE from '/static/javascript/three/build/three.module.js'
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import { layoutSelected } from '/static/javascript/lobbyPage/main.js'
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import { isMobile, isOnChrome } from '/static/javascript/main.js'
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let playerExist = false;
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let isOnPointAnim = false;
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let pressedButton = [];
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let mapLength = 0;
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const goalAnimation = ["triangle", "cylinder", "star", "box", "rectangle", "ring"];
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const controllerModelFactory = new XRControllerModelFactory();
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let key = null;
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let controller1 = null;
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let controller2 = null;
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class Player
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{
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isUp = false;
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object = null;
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camera = null;
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speed = 4;
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cameraFixed = false;
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interval = null;
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limits = {};
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previousTime = Date.now();
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deltaTime = 1;
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mapVar = null;
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opponent = null;
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playerGoalAnimation = null;
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opponentGoal = null;
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controller1 = null;
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controller2 = null;
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constructor (object, map, opponent, indexGoalAnimation, goalIdOppenent)
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{
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this.mapVar = map;
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this.opponent = opponent;
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if (playerExist)
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throw Error("Player is already init.");
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playerExist = true;
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isOnPointAnim = false;
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pressedButton = [];
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key = {up: layoutSelected.US ? "w" : "z", down: "s", left: layoutSelected.US ? "a" : "q", right: "d"};
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this.opponentGoal = availableGoals[goalIdOppenent];
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this.object = object;
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this.limits = map.playerLimits;
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this.camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 10000);
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this.object.position.set(0, this.limits.down, map.mapLength / 2 - 0.2);
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this.playerGoalAnimation = goalAnimation[indexGoalAnimation];
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mapLength = map.mapLength;
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this.setCameraPosition(
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this.object.position.x,
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this.object.position.y + 0.7,
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this.object.position.z + 1.5
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);
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document.addEventListener('keydown', addKeyInArr);
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document.addEventListener('keyup', remKeyInArr);
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document.addEventListener('keypress', simplePressKey);
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}
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mobileMode()
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{
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showGamePad();
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}
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movePlayer(content)
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{
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this.object.position.x = content.pos;
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this.camera.position.x = content.pos;
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}
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dispose()
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{
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playerExist = false;
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isOnPointAnim = false;
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document.removeEventListener('keydown', addKeyInArr);
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document.removeEventListener('keyup', remKeyInArr);
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document.removeEventListener('keypress', simplePressKey);
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pressedButton = [];
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if (this.interval)
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clearInterval(this.interval);
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key = null;
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document.removeEventListener('touchstart', addKeyTouch);
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document.removeEventListener('touchend', removeKeyTouch);
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}
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reserCameraPlayer()
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{
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this.setCameraPosition(
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this.object.position.x,
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this.object.position.y + 0.7,
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this.object.position.z + 1.5
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);
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}
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resetScaleplayers()
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{
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this.object.scale.set(1, 1, 1);
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if (this.opponent)
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this.opponent.object.scale.set(1, 1, 1);
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}
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makeAnimation(isOpponent)
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{
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this.mapVar.putVideoOnCanvas(3, 'goal');
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setTimeout(() => {
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this.mapVar.putVideoOnCanvas(0, null);
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if (!isMobile && isOnChrome)
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this.mapVar.putVideoOnCanvas(2, 3);
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}, 4000);
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ball.setVisibility(false);
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if (isOpponent)
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{
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this.mapVar.reCreate("opponent");
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this.pointOpponentAnimation(this.mapVar, this.opponent.object);
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}
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else
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{
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this.mapVar.reCreate("player");
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this.pointAnimation(this.mapVar);
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}
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}
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pointAnimation(map)
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{
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const canvasIndex = document.getElementsByTagName('canvas').length - 1;
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const tmpCamera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.1, 10000);
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const tmp = this.camera;
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let interval = null;
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document.getElementsByTagName('canvas')[canvasIndex].style.animation = null;
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document.getElementsByTagName('canvas')[canvasIndex].style.animation = 'fadeInGames 0.199s';
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document.getElementsByTagName('canvas')[canvasIndex].style.filter = 'brightness(0)';
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setTimeout(() => {
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document.getElementsByTagName('canvas')[canvasIndex].style.animation = null;
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document.getElementsByTagName('canvas')[canvasIndex].style.animation = 'fadeOutGames 0.199s';
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document.getElementsByTagName('canvas')[canvasIndex].style.filter = 'brightness(1)';
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}, 300)
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setTimeout(() => {
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tmpCamera.position.set(this.limits.left, this.limits.up / 2 + 0.5, map.centerPos.z);
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isOnPointAnim = true;
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this.camera = tmpCamera;
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interval = setInterval(() => {
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tmpCamera.lookAt(this.object.position);
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tmpCamera.fov -= 0.05;
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tmpCamera.updateProjectionMatrix();
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}, 10);
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setTimeout(() => {
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map.animationGoal(this.object.position.x, this.object.position.y, this.object.position.z, this.playerGoalAnimation, lastSelectedGoal ? lastSelectedGoal : availableGoals[0]);
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}, 1000);
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setTimeout(() => {
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if (interval)
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clearInterval(interval);
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interval = null;
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if (document.getElementsByTagName('canvas') && document.getElementsByTagName('canvas')[canvasIndex])
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{
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document.getElementsByTagName('canvas')[canvasIndex].style.animation = null;
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document.getElementsByTagName('canvas')[canvasIndex].style.animation = 'fadeInGames 0.99s';
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document.getElementsByTagName('canvas')[canvasIndex].style.filter = 'brightness(0)';
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setTimeout(() => {
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ball.setVisibility(true);
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ball.setCastShadow(true);
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this.camera = tmp;
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isOnPointAnim = false;
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if (!this.cameraFixed)
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{
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this.setCameraPosition(
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this.object.position.x,
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this.object.position.y - (this.object.position.y >= this.limits.up ? 0.7 : -0.7),
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this.object.position.z + 1.5
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);
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}
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document.getElementsByTagName('canvas')[canvasIndex].style.animation = null;
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document.getElementsByTagName('canvas')[canvasIndex].style.animation = 'fadeOutGames 0.99s';
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document.getElementsByTagName('canvas')[canvasIndex].style.filter = 'brightness(1)';
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}, 400);
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}
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}, 4000);
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}, 200)
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}
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pointOpponentAnimation(map, oppponentObject)
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{
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const canvasIndex = document.getElementsByTagName('canvas').length - 1;
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const tmpCamera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.1, 10000);
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const tmp = this.camera;
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let interval = null;
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let hue = 0;
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document.getElementsByTagName('canvas')[canvasIndex].style.animation = null;
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document.getElementsByTagName('canvas')[canvasIndex].style.animation = 'fadeInGames 0.199s';
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document.getElementsByTagName('canvas')[canvasIndex].style.filter = 'brightness(0)';
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setTimeout(() => {
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document.getElementsByTagName('canvas')[canvasIndex].style.animation = null;
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document.getElementsByTagName('canvas')[canvasIndex].style.animation = 'fadeOut 0.199s';
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document.getElementsByTagName('canvas')[canvasIndex].style.filter = 'brightness(1)';
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}, 300)
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setTimeout(() => {
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tmpCamera.position.set(this.limits.left, this.limits.up / 2 + 0.5, map.centerPos.z);
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isOnPointAnim = true;
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this.camera = tmpCamera;
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interval = setInterval(() => {
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tmpCamera.lookAt(oppponentObject.position);
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tmpCamera.fov -= 0.05;
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tmpCamera.updateProjectionMatrix();
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}, 10);
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setTimeout(() => {
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map.animationGoal(this.opponent.object.position.x, this.opponent.object.position.y, this.opponent.object.position.z, this.opponent.playerGoalAnimation, this.opponentGoal);
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}, 1000);
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setTimeout(() => {
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if (interval)
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clearInterval(interval);
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interval = null;
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document.getElementsByTagName('canvas')[canvasIndex].style.animation = null;
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document.getElementsByTagName('canvas')[canvasIndex].style.animation = 'fadeInGames 0.99s';
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document.getElementsByTagName('canvas')[canvasIndex].style.filter = 'brightness(0)';
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setTimeout(() => {
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ball.setVisibility(true);
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ball.setCastShadow(true);
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this.camera = tmp;
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isOnPointAnim = false;
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if (!this.cameraFixed)
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{
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this.setCameraPosition(
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this.object.position.x,
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this.object.position.y - (this.object.position.y >= this.limits.up ? 0.7 : -0.7),
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this.object.position.z + 1.5
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);
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}
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document.getElementsByTagName('canvas')[canvasIndex].style.animation = null;
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document.getElementsByTagName('canvas')[canvasIndex].style.animation = 'fadeOutGames 0.99s';
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document.getElementsByTagName('canvas')[canvasIndex].style.filter = 'brightness(1)';
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}, 400);
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}, 4000);
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}, 200)
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}
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update()
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{
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const gamepads = navigator.getGamepads();
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const currentTime = Date.now();
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this.deltaTime = (currentTime - this.previousTime) / 1000;
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this.previousTime = currentTime;
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let i;
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i = 0;
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for (let i = 0; i< gamepads.length; i++)
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{
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if (gamepads[i])
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{
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const xAxis = gamepads[i].axes[0];
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const yAxis = gamepads[i].axes[1];
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if (!gamepads[i].buttons[0].touched)
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this.buttonACheck = false;
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else if (this.buttonACheck == false && gamepads[i].buttons[0].touched)
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{
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this.buttonACheck = true;
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this.buttonAAction = true;
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}
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this.joysticksMove(xAxis, yAxis);
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this.buttonAAction = false;
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}
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}
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while (i < pressedButton.length)
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{
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if (pressedButton[i] == key.up && this.object.position.y < this.limits.up)
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{
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this.isUp = true;
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if (this.interval)
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clearInterval(this.interval);
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this.interval = setInterval(() => {
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this.object.position.y += this.speed / 40;
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if (!this.cameraFixed && !isOnPointAnim)
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this.camera.position.y += (this.speed / 80);
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if (this.object.position.y >= this.limits.up)
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{
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clearInterval(this.interval);
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this.object.position.y = this.limits.up;
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this.camera.position.y = 2.34;
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this.interval = null;
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}
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}, 5);
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}
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if (pressedButton[i] == key.down && this.object.position.y > this.limits.down)
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{
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this.isUp = false;
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if (this.interval)
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clearInterval(this.interval);
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this.interval = setInterval(() => {
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this.object.position.y -= this.speed / 40;
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if (!this.cameraFixed && !isOnPointAnim)
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this.camera.position.y -= (this.speed / 80);
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if (this.object.position.y <= this.limits.down)
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{
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clearInterval(this.interval);
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this.interval = null;
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this.object.position.y = this.limits.down;
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this.camera.position.y = 1;
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}
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}, 5);
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}
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if (pressedButton[i] == key.right && this.object.position.x < this.limits.right)
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{
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this.object.position.x += this.speed * this.deltaTime;
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if (!this.cameraFixed && !isOnPointAnim)
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this.camera.position.x += this.speed * this.deltaTime;
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if (this.object.position.x > this.limits.right)
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{
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this.object.position.x = this.limits.right;
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this.camera.position.x = this.limits.right;
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}
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}
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if (pressedButton[i] == key.left && this.object.position.x > this.limits.left)
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{
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this.object.position.x -= this.speed * this.deltaTime;
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if (!this.cameraFixed && !isOnPointAnim)
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this.camera.position.x -= this.speed * this.deltaTime;
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if (this.object.position.x < this.limits.left)
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{
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this.object.position.x = this.limits.left;
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this.camera.position.x = this.limits.left;
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}
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}
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i++;
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}
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if (isInVrMode)
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{
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if (controller1.userData.inputSource && controller1.userData.inputSource.gamepad)
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{
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const gamepad = controller1.userData.inputSource.gamepad;
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const [a, b, xAxis, yAxis] = gamepad.axes;
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this.joysticksMove(xAxis, yAxis);
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}
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}
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}
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buttonACheck = false;
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buttonAAction = false;
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joysticksMove(xAxis, yAxis)
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{
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if (yAxis > 0.75 || this.buttonAAction)
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addKeyInArr({key: key.down})
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else
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remKeyInArr({key: key.down});
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if (yAxis < -0.75 || this.buttonAAction)
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addKeyInArr({key: key.up})
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else
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remKeyInArr({key: key.up});
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if (xAxis > 0.5)
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addKeyInArr({key: key.right})
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else
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remKeyInArr({key: key.right});
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if (xAxis < -0.5)
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addKeyInArr({key: key.left})
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else
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remKeyInArr({key: key.left});
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}
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setCameraPosition(x, y, z)
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{
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this.camera.position.set(x, y, z);
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}
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scalePlayer(isOpponent)
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{
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let object;
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if (isOpponent)
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object = this.opponent.object;
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else
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object = this.object;
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const value = 0.004;
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for (let i = 0; i < 10; i++)
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{
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setTimeout(() => {
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object.scale.z += value;
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object.scale.x += value * 2;
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}, i * 10);
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}
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for (let i = 10; i < 20; i++)
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{
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setTimeout(() => {
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object.scale.z -= value;
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object.scale.x -= value * 2;
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}, i * 10);
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}
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object.scale.set(1, 1, 1);
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}
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configureVrController()
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{
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controller1 = renderer.xr.getController(0);
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controller2 = renderer.xr.getController(1);
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scene.add(controller1);
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scene.add(controller2);
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for (let i = 0; i < scene.children.length; i++)
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{
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if (scene.children[i].name === 'vrHeadset')
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{
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const controllerGrip1 = renderer.xr.getControllerGrip(0);
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controllerGrip1.add(controllerModelFactory.createControllerModel(controllerGrip1));
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scene.children[i].add(controllerGrip1);
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const controllerGrip2 = renderer.xr.getControllerGrip(1);
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controllerGrip2.add(controllerModelFactory.createControllerModel(controllerGrip2));
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scene.children[i].add(controllerGrip2);
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}
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}
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controller1.addEventListener('connected', (event) => {
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controller1.userData.inputSource = event.data;
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});
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controller2.addEventListener('connected', (event) => {
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controller2.userData.inputSource = event.data;
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});
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}
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};
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function addKeyInArr(e)
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{
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const key = e.key.toLowerCase();
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let i;
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i = 0;
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while (i < pressedButton.length && key != pressedButton[i])
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i++;
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if (i == pressedButton.length)
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pressedButton.push(e.key.toLowerCase());
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}
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function remKeyInArr(e)
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{
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const key = e.key.toLowerCase();
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let i;
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i = 0;
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while (i < pressedButton.length && key != pressedButton[i])
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i++;
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if (i != pressedButton.length)
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pressedButton.splice(i, 1);
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}
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function simplePressKey(e)
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{
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if (e.key == 'm' && !isOnPointAnim)
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{
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this.cameraFixed = !this.cameraFixed;
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if (!this.cameraFixed)
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{
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this.setCameraPosition(
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this.object.position.x,
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this.object.position.y - (this.object.position.y >= this.limits.up ? 0.7 : -0.7),
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this.object.position.z + 1.5
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);
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this.camera.rotation.set(0, 0, 0);
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}
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else
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this.setCameraPosition(0, 1.5, this.object.position.z + 3);
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}
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}
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function goFullscreen()
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{
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const elem = document.documentElement;
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if (elem.requestFullscreen)
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elem.requestFullscreen();
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else if (elem.mozRequestFullScreen)
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elem.mozRequestFullScreen();
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else if (elem.webkitRequestFullscreen)
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elem.webkitRequestFullscreen();
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else if (elem.msRequestFullscreen)
|
|
elem.msRequestFullscreen();
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|
}
|
|
|
|
function showGamePad()
|
|
{
|
|
const gamePad = document.getElementsByClassName('gamePad')[0];
|
|
const canvas = document.getElementById('canvasMultiGameOnline');
|
|
|
|
canvas.addEventListener('touchstart', function(e) {
|
|
e.preventDefault();
|
|
});
|
|
canvas.addEventListener('mousedown', function(e) {
|
|
e.preventDefault();
|
|
});
|
|
document.getElementById('fullscreen').addEventListener('click', () => {
|
|
goFullscreen();
|
|
});
|
|
gamePad.style.display = 'flex';
|
|
document.addEventListener('touchstart', addKeyTouch);
|
|
document.addEventListener('touchend', removeKeyTouch);
|
|
}
|
|
|
|
function addKeyTouch(event)
|
|
{
|
|
const keyId = event.target.getAttribute("id");
|
|
const keyAction = [key.left, key.right, key.up, key.down];
|
|
const keyList = ['padLeft', 'padRight', 'padTop', 'padBottom'];
|
|
|
|
for (let i = 0; i < keyList.length; i++)
|
|
{
|
|
if (keyList[i] == keyId)
|
|
addKeyInArr({key: keyAction[i]})
|
|
}
|
|
}
|
|
|
|
function removeKeyTouch(event)
|
|
{
|
|
const keyId = event.target.getAttribute("id");
|
|
const keyAction = [key.left, key.right, key.up, key.down];
|
|
const keyList = ['padLeft', 'padRight', 'padTop', 'padBottom'];
|
|
|
|
for (let i = 0; i < keyList.length; i++)
|
|
{
|
|
if (keyList[i] == keyId)
|
|
remKeyInArr({key: keyAction[i]})
|
|
}
|
|
}
|
|
|
|
export { Player, playerExist, goalAnimation, isOnPointAnim};
|