107 lines
3.4 KiB
Python
107 lines
3.4 KiB
Python
# **************************************************************************** #
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# #
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# ::: :::::::: #
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# Game.py :+: :+: :+: #
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# +:+ +:+ +:+ #
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# By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ #
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# +#+#+#+#+#+ +#+ #
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# Created: 2024/09/13 16:20:58 by tomoron #+# #+# #
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# Updated: 2024/09/17 00:07:47 by edbernar ### ########.fr #
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# #
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# **************************************************************************** #
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import time
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import json
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import asyncio
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class Game:
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waitingForPlayerLock = False
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waitingForPlayer = None
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def __init__(self, socket, withBot):
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self.p1 = None
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self.p2 = None
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self.p1Ready = False
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self.p2Ready = False
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self.bot = withBot
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self.started = False
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self.playerLeft = False
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self.end = False
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if(withBot):
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self.join(socket)
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else:
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while(Game.waitingForPlayerLock):
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time.sleep(0.05)
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Game.waitingForPlayerLock = True
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if(Game.waitingForPlayer == None):
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Game.waitingForPlayer = self
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socket.sync_send({"type":"game","content":{"action":0}})
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self.join(socket)
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else:
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Game.waitingForPlayer.join(socket)
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Game.waitingForPlayer = None
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Game.waitingForPlayerLock = False
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def join(self, socket):
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try:
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if(self.p1 == None):
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self.p1 = socket
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else:
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self.p2 = socket
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socket.game = self
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if(self.p2 != None and self.p1 != None):
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self.p1.sync_send({"type":"game", "content":{"action":1,"id":self.p2.id,"username":self.p2.username}})
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self.p2.sync_send({"type":"game", "content":{"action":1,"id":self.p1.id,"username":self.p1.username}})
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except Exception as e:
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socket.sendError("invalid request", 9005, e)
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async def setReady(self, socket):
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if(socket == self.p1):
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self.p1Ready = True
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elif (socket == self.p2):
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self.p2Ready = True
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else:
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return(0)
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if(self.p1Ready and self.p2Ready):
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print("both players are ready, starting game")
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asyncio.create_task(self.gameLoop())
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return(1)
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def leave(self, socket):
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socket.game = None
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if(socket == self.p1):
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self.p1 = None
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self.p1Ready =False
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elif(socket == self.p2):
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self.p2 = None
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self.p2Ready =False
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if(not self.started):
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while(Game.waitingForPlayerLock):
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time.sleep(0.05)
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Game.waitingForPlayerLock = True
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if(Game.waitingForPlayer == self):
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Game.waitingForPlayer = None
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if(self.p1 != None or self.p2 != None):
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Game.waitingForPlayer = self
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Game.waitingForPlayerLock = False
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self.playerLeft = True
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def sendPlayers(self, data):
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data_raw = json.dumps({"type":"game","content":data})
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self.p1.sync_send(data_raw)
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self.p2.sync_send(data_raw)
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def move(self, socket, pos, up):
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opponent = self.p1 if socket != self.p1 else self.p2
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opponent.sync_send({"type":"game","content":{"action":3, "pos":-pos, "up":up, "is_opponent":True}})
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async def gameLoop(self):
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self.started = True
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self.sendPlayers({"action":2})
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while(not self.end):
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print("AAAAAAAAAAAAAAAAAAA")
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await asyncio.sleep(1)
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if(self.playerLeft):
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self.end = True
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print("A player left, stopping the game. (i know it's a very beautiful and complete game)")
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