108 lines
3.1 KiB
JavaScript
108 lines
3.1 KiB
JavaScript
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* SoloGame.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/28 12:07:39 by edbernar #+# #+# */
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/* Updated: 2024/09/11 17:14:19 by hubourge ### ########.fr */
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/* */
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/* ************************************************************************** */
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import * as THREE from 'three';
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import { Map, ground, gameEndStatus } from './soloClass/Map.js'
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import { Players, player1, player2 } from './soloClass/Players.js'
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import { Ball } from './soloClass/Ball.js'
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import { stats } from './MultiGame.js';
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import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
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let scene = null;
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let renderer = null;
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let camera = null;
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let controls = null;
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let gameEnd = false;
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/*
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Controls :
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- w : monter player1
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- s : descendre player1
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- haut : monter player2
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- bas : descendre player2
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- a : restart quand score debug
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*/
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class SoloGame
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{
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static create()
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{
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scene = new THREE.Scene();
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renderer = new THREE.WebGLRenderer({antialias: true});
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renderer.domElement.style.animation = 'fadeOutStart 1s';
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renderer.domElement.style.filter = 'brightness(1)';
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document.getElementById('score').style.animation = 'fadeOutStart 1s';
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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Ball.create(scene);
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Map.create(scene);
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camera = new THREE.PerspectiveCamera(40, window.innerWidth / window.innerHeight);
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camera.rotation.x = -Math.PI / 2;
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renderer.setSize(window.innerWidth, window.innerHeight);
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scene.background = new THREE.Color(0x252525);
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document.body.appendChild(renderer.domElement);
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Players.create(scene);
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controls = new OrbitControls(camera, renderer.domElement);
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camera.position.set(0, 22, 0);
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document.addEventListener('keypress', (e) => {
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if (e.key == 'a')
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Map.reCreate(true);
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})
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renderer.setAnimationLoop(loop);
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}
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static dispose()
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{
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Map.dispose();
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if (renderer)
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renderer.dispose();
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renderer = null;
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camera = null;
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if (scene)
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{
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scene.children.forEach(child => {
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if (child.geometry)
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child.geometry.dispose();
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if (child.material)
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child.material.dispose();
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if (child.texture)
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child.texture.dispose();
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scene.remove(child);
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});
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}
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scene = null;
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}
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};
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function loop()
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{
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stats.begin();
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if (gameEndStatus) // fin du jeu faire les dispose en conséquence
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console.log('Game end');
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controls.update();
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Ball.update();
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Map.update();
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Players.update();
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renderer.render(scene, camera);
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stats.end();
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}
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export { SoloGame };
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