Files
METH_Transcendence/site/real_game/class/Map.js
Hugo Bourgeon b03ba44145 Game
- Add random generation map
   - Add animation to all gravity changer
2024-08-21 19:01:34 +02:00

330 lines
12 KiB
JavaScript

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* Map.js :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/08/20 14:52:55 by hubourge #+# #+# */
/* Updated: 2024/08/21 18:59:08 by hubourge ### ########.fr */
/* */
/* ************************************************************************** */
import * as THREE from 'three';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
/*
Todo (Eddy) :
- Ajouter la transparence sur les murs sur la distance de la balle (OK)
- Ajouter des textures selon le type : number pour couleur, string pour img (OK)
- Ajouter une fonctione pour modifier la gravité
*/
const loader = new GLTFLoader();
class Map
{
scene = null;
arrObject = [];
ballObject = null;
centerPos = {
x: -1,
y: -1,
z:-1
};
playerLimits = {
up : 3,
down: 0.3,
left: -3,
right: 3,
};
mapLength = 0;
constructor(scene, length, obstacles)
{
this.scene = scene;
this.centerPos.x = 0;
this.centerPos.y = 0.15;
this.centerPos.z = -length / 2 + length / 2;
this.mapLength = length;
scene.add(this.#createPlanes(7.5, length, -(Math.PI / 2), "planeBottom", true, '/textures/pastel.jpg'));
scene.add(this.#createPlanes(7.5, length, (Math.PI / 2), "planeTop", false, '/textures/pastel.jpg'));
scene.add(this.#createWall(-3.5, 0.4, -length/2, "wallLeft"));
scene.add(this.#createWall(3.5, 0.4, -length/2, "wallRight"));
if (obstacles)
this.#generateObstacle();
};
#createPlanes(x, y, rot, name, isBottom, visual)
{
for (let i = 0; i < this.arrObject.length; i++)
{
if (this.arrObject[i].name == name)
throw Error("Name already exist.");
}
const geometry = new THREE.PlaneGeometry(x, y);
let material = null;
let mesh = null;
if (typeof(visual) == 'string')
{
const textureLoader = new THREE.TextureLoader();
const texture = textureLoader.load(visual);
material = new THREE.MeshPhysicalMaterial({ map: texture });
}
else if (typeof(visual) == 'number')
material = new THREE.MeshPhysicalMaterial({ color: visual });
else
material = new THREE.MeshPhysicalMaterial();
mesh = new THREE.Mesh(geometry, material);
mesh.rotateX(rot);
if (isBottom)
mesh.position.set(0, 0.15, 0);
else
mesh.position.set(0, 3.15, 0);
this.arrObject.push({mesh: mesh, name: name});
mesh.receiveShadow = true;
return (mesh);
};
#createWall(x, y, z, name)
{
for (let i = 0; i < this.arrObject.length; i++)
{
if (this.arrObject[i].name == name)
throw Error("Name already exist.");
}
const geometry = new THREE.BoxGeometry(0.05, 0.5, 0.75);
const material = new THREE.MeshPhysicalMaterial();
const mesh = new THREE.Mesh(geometry, material);
mesh.position.set(x, y, z);
material.transparent = true;
material.opacity = 0.5;
this.arrObject.push({mesh: mesh, name: name});
return (mesh);
};
#createGravityChanger(x, y, z, name, onTop)
{
for (let i = 0; i < this.arrObject.length; i++)
{
if (this.arrObject[i].name == name + "1")
throw Error("Name already exist.");
}
const geometry0 = new THREE.CircleGeometry(0.2, 24);
const material0 = new THREE.MeshPhysicalMaterial({color: 0xaaffaa});
const circle1 = new THREE.Mesh(geometry0, material0);
circle1.rotateX(-Math.PI / 2);
circle1.position.set(x, y - 0.048, z);
const geometry = new THREE.CircleGeometry(0.24, 24);
const material = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
const circle2 = new THREE.Mesh(geometry, material);
circle2.rotateX(-Math.PI / 2);
circle2.position.set(x, y - 0.049, z);
const geometry1 = new THREE.TorusGeometry(1, 0.1, 12, 24);
const material1 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
const ring1 = new THREE.Mesh(geometry1, material1);
ring1.rotateX(-Math.PI / 2);
ring1.position.set(x, y, z);
ring1.scale.set(0.2, 0.2, 0.2);
material1.transparent = true;
material1.opacity = 0.75;
const geometry2 = new THREE.TorusGeometry(1, 0.1, 12, 24);
const material2 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
const ring2 = new THREE.Mesh(geometry2, material2);
ring2.rotateX(-Math.PI / 2);
ring2.position.set(x, y + 0.1, z);
ring2.scale.set(0.18, 0.18, 0.18);
material2.transparent = true;
material2.opacity = 0.65;
const geometry3 = new THREE.TorusGeometry(1, 0.1, 12, 24);
const material3 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
const ring3 = new THREE.Mesh(geometry3, material3);
ring3.rotateX(-Math.PI / 2);
ring3.position.set(x, y + 0.2, z);
ring3.scale.set(0.16, 0.16, 0.16);
material3.transparent = true;
material3.opacity = 0.35;
const geometry4 = new THREE.CylinderGeometry(0.15, 0.15, 0.4);
const material4 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
const collider = new THREE.Mesh(geometry4, material4);
collider.position.set(x, y + 0.1, z);
material4.transparent = true;
material4.opacity = 0.1;
const group = new THREE.Group();
group.add(circle1);
group.add(circle2);
group.add(ring1);
group.add(ring2);
group.add(ring3);
group.add(collider);
if (onTop)
{
group.rotateX(Math.PI);
group.translateY(-6.3);
}
this.arrObject.push({mesh: group, name: name});
this.scene.add(group);
};
#generateObstacle()
{
let randomNumber;
if (Math.random() < 0.5)
{
randomNumber = Math.random();
if (randomNumber < 0.5)
this.#createGravityChanger(-1.5, 0.2, this.mapLength / 4, "gravityChangerGroupBottom1", 0);
else
this.#createGravityChanger(1.5, 0.2, this.mapLength / 4, "gravityChangerGroupBottom2", 0);
}
if (Math.random() < 0.5)
{
randomNumber = Math.random();
if (randomNumber < 0.5)
this.#createGravityChanger(-1.5, 0.2, -this.mapLength / 4, "gravityChangerGroupBottom3", 0);
else
this.#createGravityChanger(1.5, 0.2, -this.mapLength / 4, "gravityChangerGroupBottom4", 0);
}
if (Math.random() < 0.5)
{
randomNumber = Math.random();
if (randomNumber < 0.5)
this.#createGravityChanger(-1.5, 3.2, this.mapLength / 4, "gravityChangerGroupTop1", 1);
else
this.#createGravityChanger(1.5, 3.2, this.mapLength / 4, "gravityChangerGroupTop2", 1);
}
if (Math.random() < 0.5)
{
randomNumber = Math.random();
if (randomNumber < 0.5)
this.#createGravityChanger(-1.5, 3.2, -this.mapLength / 4, "gravityChangerGroupTop3", 1);
else
this.#createGravityChanger(1.5, 3.2, -this.mapLength / 4, "gravityChangerGroupTop4", 1);
}
};
update(ball)
{
for (let i = 0; i < this.arrObject.length; i++)
{
if (this.arrObject[i].name == "wallLeft")
{
if (ball.position.z < 0.1 && ball.position.z > -this.mapLength + 1)
this.arrObject[i].mesh.position.z = ball.position.z;
this.arrObject[i].mesh.position.y = ball.position.y;
}
if (this.arrObject[i].name == "wallRight")
{
if (ball.position.z < 0.1 && ball.position.z > -this.mapLength + 1)
this.arrObject[i].mesh.position.z = ball.position.z;
this.arrObject[i].mesh.position.y = ball.position.y;
}
if (this.arrObject[i].name == "wallLeft")
{
let diff = ball.position.x - this.arrObject[i].mesh.position.x - 0.1;
if (diff > 2)
this.arrObject[i].mesh.material.opacity = 0;
else
this.arrObject[i].mesh.material.opacity = 1 - (diff / 2);
}
if (this.arrObject[i].name == "wallRight")
{
let diff = this.arrObject[i].mesh.position.x - ball.position.x - 0.1;
if (diff > 2)
this.arrObject[i].mesh.material.opacity = 0;
else
this.arrObject[i].mesh.material.opacity = 1 - (diff / 2);
}
if (this.arrObject[i].name == "gravityChangerGroupBottom1")
{
for (let j = 2; j < this.arrObject[i].mesh.children.length - 1; j++)
{
this.arrObject[i].mesh.children[j].rotation.x = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.PI / 2;
this.arrObject[i].mesh.children[j].rotation.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.cos(Date.now() * 0.001) * 0.1;;
this.arrObject[i].mesh.children[j].position.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.03 + ( 0.25 * (j - 2) / 2) + 0.25;
}
}
if (this.arrObject[i].name == "gravityChangerGroupBottom2")
{
for (let j = 2; j < this.arrObject[i].mesh.children.length - 1; j++)
{
this.arrObject[i].mesh.children[j].rotation.x = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.PI / 2;
this.arrObject[i].mesh.children[j].rotation.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.cos(Date.now() * 0.001) * 0.1;;
this.arrObject[i].mesh.children[j].position.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.03 + ( 0.25 * (j - 2) / 2) + 0.25;
}
}
if (this.arrObject[i].name == "gravityChangerGroupBottom3")
{
for (let j = 2; j < this.arrObject[i].mesh.children.length - 1; j++)
{
this.arrObject[i].mesh.children[j].rotation.x = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.PI / 2;
this.arrObject[i].mesh.children[j].rotation.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.cos(Date.now() * 0.001) * 0.1;;
this.arrObject[i].mesh.children[j].position.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.03 + ( 0.25 * (j - 2) / 2) + 0.25;
}
}
if (this.arrObject[i].name == "gravityChangerGroupBottom4")
{
for (let j = 2; j < this.arrObject[i].mesh.children.length - 1; j++)
{
this.arrObject[i].mesh.children[j].rotation.x = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.PI / 2;
this.arrObject[i].mesh.children[j].rotation.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.cos(Date.now() * 0.001) * 0.1;;
this.arrObject[i].mesh.children[j].position.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.03 + ( 0.25 * (j - 2) / 2) + 0.25;
}
}
if (this.arrObject[i].name == "gravityChangerGroupTop1")
{
for (let j = 2; j < this.arrObject[i].mesh.children.length - 1; j++)
{
this.arrObject[i].mesh.children[j].rotation.x = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.PI / 2;
this.arrObject[i].mesh.children[j].rotation.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.cos(Date.now() * 0.001) * 0.1;;
this.arrObject[i].mesh.children[j].position.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.03 + ( 0.25 * (j - 2) / 2) + 3.25;
}
}
if (this.arrObject[i].name == "gravityChangerGroupTop2")
{
for (let j = 2; j < this.arrObject[i].mesh.children.length - 1; j++)
{
this.arrObject[i].mesh.children[j].rotation.x = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.PI / 2;
this.arrObject[i].mesh.children[j].rotation.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.cos(Date.now() * 0.001) * 0.1;;
this.arrObject[i].mesh.children[j].position.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.03 + ( 0.25 * (j - 2) / 2) + 3.25;;
}
}
if (this.arrObject[i].name == "gravityChangerGroupTop3")
{
for (let j = 2; j < this.arrObject[i].mesh.children.length - 1; j++)
{
this.arrObject[i].mesh.children[j].rotation.x = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.PI / 2;
this.arrObject[i].mesh.children[j].rotation.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.cos(Date.now() * 0.001) * 0.1;;
this.arrObject[i].mesh.children[j].position.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.03 + ( 0.25 * (j - 2) / 2) + 3.25;
}
}
if (this.arrObject[i].name == "gravityChangerGroupTop4")
{
for (let j = 2; j < this.arrObject[i].mesh.children.length - 1; j++)
{
this.arrObject[i].mesh.children[j].rotation.x = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.PI / 2;
this.arrObject[i].mesh.children[j].rotation.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.cos(Date.now() * 0.001) * 0.1;;
this.arrObject[i].mesh.children[j].position.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.03 + ( 0.25 * (j - 2) / 2) + 3.25;;
}
}
}
};
};
export { Map };