Files
METH_Transcendence/docker-compose/requirements/nginx/static/javascript/login/3d.js
Kum1ta aeeac1b0da Login popup
- fix bug who dont dispose 3d when is in mobile
2024-11-15 13:04:27 +01:00

155 lines
4.3 KiB
JavaScript

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* 3d.js :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/11/13 11:36:46 by edbernar #+# #+# */
/* Updated: 2024/11/15 13:03:41 by edbernar ### ########.fr */
/* */
/* ************************************************************************** */
import { files } from "/static/javascript/filesLoader.js";
import * as THREE from "/static/javascript/three/build/three.module.js";
import { GLTFLoader } from "/static/javascript/three/examples/jsm/loaders/GLTFLoader.js";
let camera = null;
let scene = null;
let renderer = null;
function main3d()
{
const loader = new GLTFLoader();
const canvas = document.getElementById('canvas-left-side');
const div = document.getElementById('left-side');
const objectList = [files.plantModel, files.gameboyModel, files.tvModel];
renderer = new THREE.WebGLRenderer({canvas: canvas});
renderer.setSize(canvas.clientWidth, canvas.clientHeight);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(75, canvas.clientWidth / canvas.clientHeight, 0.1, 1000);
camera.position.z = 5;
camera.position.y = 2;
scene.add(camera);
scene.background = new THREE.Color(0xD3D3D3);
scene.add(new THREE.AmbientLight(0xffffff, 0.5));
const light = new THREE.DirectionalLight(0xffffff, 1);
light.position.set(0, 5, 5);
scene.add(light);
const nb = Math.floor(Math.random() * objectList.length);
loader.load(objectList[nb], (gltf) => {
const group = new THREE.Group();
const material = new THREE.MeshPhysicalMaterial({color: 0x5e5e5e});
gltf.scene.children.forEach(elem => {
elem.traverse((child) => {
if (child.isMesh) {
child.material = material;
child.receiveShadow = true;
child.castShadow = true;
}
});
group.add(elem);
});
if (nb == 0)
plantSettings(group);
else if (nb == 1)
gameBoySettings(group);
else if (nb == 2)
tvSettings(group);
scene.add(group);
});
renderer.setAnimationLoop(loop);
window.addEventListener('resize', resizeCanvas);
}
function resizeCanvas()
{
const canvas = document.getElementById('canvas-left-side');
canvas.style.width = '100%';
canvas.style.height = '100%';
renderer.setSize(canvas.clientWidth, canvas.clientHeight);
camera.aspect = canvas.clientWidth / canvas.clientHeight;
camera.updateProjectionMatrix();
};
function dispose3d()
{
window.removeEventListener('resize', resizeCanvas);
if (renderer)
{
renderer.setAnimationLoop(null);
renderer.dispose();
}
if (scene)
{
for (let i = scene.children.length - 1; i >= 0; i--)
{
const obj = scene.children[i];
if (obj.type === 'Group')
{
for (let j = obj.children.length - 1; j >= 0; j--)
{
const child = obj.children[j];
if (child.type === 'Mesh')
{
child.geometry.dispose();
child.material.dispose();
obj.remove(child);
}
}
scene.remove(obj);
}
}
}
renderer = null;
scene = null;
camera = null;
}
function loop()
{
if (!renderer)
{
dispose3d();
return ;
}
renderer.render(scene, camera);
if (scene.children[3])
scene.children[3].rotation.y += 0.005;
}
function plantSettings(group)
{
group.scale.set(0.8, 0.8, 0.8);
group.position.set(0, -0.8, 0);
}
function gameBoySettings(group)
{
let i = 0;
group.children[0].children.forEach(elem => {
if (i == 0)
elem.material = new THREE.MeshPhysicalMaterial({color: 0x3e3e3e});
if (i == 4)
elem.material = new THREE.MeshPhysicalMaterial({color: 0x9e9e9e});
elem.position.x = -20;
i++;
});
group.scale.set(0.9, 0.9, 0.9);
group.rotation.set(0, -2, -1.5);
group.position.set(0, 2, 0);
}
function tvSettings(group)
{
group.scale.set(0.34, 0.34, 0.34);
group.position.set(0, 1.5, 0);
group.rotation.set(0, 2.8, 0);
}
export { main3d, dispose3d };