Files
METH_Transcendence/docker-compose/requirements/nginx/static/javascript/multiOnlineGame/Player.js
Kum1ta ad85a6f712 Site
- change button on tournament page
    - add input for nb bot for tournament in lobby page
    - add nb in request 0 tournament
Game
    - remove some dev input
    - add pub
2024-10-10 14:39:04 +02:00

575 lines
18 KiB
JavaScript

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* Player.js :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/08/18 00:30:31 by edbernar #+# #+# */
/* Updated: 2024/10/10 13:46:36 by edbernar ### ########.fr */
/* */
/* ************************************************************************** */
import { fetchProfile, MotionController } from '/static/javascript/three/examples/jsm/libs/motion-controllers.module.js'
import { XRControllerModelFactory } from '/static/javascript/three/examples/jsm/webxr/XRControllerModelFactory.js'
import { scene, renderer, isInVrMode, ball } from '/static/javascript/multiOnlineGame/multiOnlineGamePage.js'
import { lastSelectedGoal, availableGoals } from '/static/javascript/lobbyPage/3d.js';
import * as THREE from '/static/javascript/three/build/three.module.js'
import { layoutSelected } from '/static/javascript/lobbyPage/main.js'
/*
Explication du code :
- Un seul joueur peut etre instancié, sinon ça throw une erreur
- Lorsqu'une touche est pressée, celle-ci sera ajoutée à la variable "pressedButton"
Exemple : w et a sont pressées -> pressedButton = ['w', 'a']
- Les lignes avec cleanup sont l'êquivalent d'un destructeur en CPP
- Pour appliquer des actions sur les touches, il suffit de faire ça dans la fonction
update en regardant si la touche voulue est dans la variable "pressedButton"
- Par défaut, la caméra est accrochée, si on veut qu'elle ne bouge plus, il faut
modifier "cameraFixed" à true (se fait avec la touche 'm' en jeu)
- Si on utilise une touche qui ne sera utilisée que pour un appui simple, il faudra la
mettre dans 'addEventListerner('keypress') et pas dans update() pour eviter les
problèmes de touche non détecté
- La variable "limits" sert à délimiter les mouvements de la barre
*/
/*
Todo (Eddy) :
- Ajouter une camera sur l'object (OK)
- Faire une fonction pour changer le mode de la camera (fix ou accrochée) (OK)
- Ajouter une rotation quand la caméra est fixe (OK)
- Corriger bug quand changement de caméra (camera qui se remet au dessus
quand on repasse au dessus alors qu'elle devrait être en dessous vu que la
barre est en haut). Mais peut etre faire ça quand la barre aura des mouvements
définis sur la hauteur. (OK)
- Ajouter les mouvements définis sur l'axe y (OK)
- Faire une fonction qui change de camera quand il y a un but avec un fondu en noir (OK)
- Ajouter un zoom sur la camera de la fonction pointAnimation (OK)
- Ajouter une fonction pour l'animation de point marqué (OK)
*/
let playerExist = false;
let isOnPointAnim = false;
let pressedButton = [];
let mapLength = 0;
const goalAnimation = ["triangle", "cylinder", "star", "box", "rectangle", "ring"];
const controllerModelFactory = new XRControllerModelFactory();
let key = null;
let controller1 = null;
let controller2 = null;
class Player
{
isUp = false;
object = null;
camera = null;
speed = 4;
cameraFixed = false;
interval = null;
limits = {};
previousTime = Date.now();
deltaTime = 1;
mapVar = null;
opponent = null;
playerGoalAnimation = null;
opponentGoal = null;
controller1 = null;
controller2 = null;
constructor (object, map, opponent, indexGoalAnimation, goalIdOppenent)
{
this.mapVar = map;
this.opponent = opponent;
if (playerExist)
throw Error("Player is already init.");
playerExist = true;
isOnPointAnim = false;
pressedButton = [];
console.log(layoutSelected);
key = {up: layoutSelected.US ? "w" : "z", down: "s", left: layoutSelected.US ? "a" : "q", right: "d"};
console.warn("Remettre opponentGoal = availableGoals[goalIdOppenent] qaund le serveur le permettra");
this.opponentGoal = availableGoals[0];
// opponentGoal = availableGoals[goalIdOppenent];
this.object = object;
this.limits = map.playerLimits;
this.camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 10000);
this.object.position.set(0, this.limits.down, map.mapLength / 2 - 0.2);
this.playerGoalAnimation = goalAnimation[indexGoalAnimation];
mapLength = map.mapLength;
this.setCameraPosition(
this.object.position.x,
this.object.position.y + 0.7,
this.object.position.z + 1.5
);
document.addEventListener('keydown', addKeyInArr);
document.addEventListener('keyup', remKeyInArr);
document.addEventListener('keypress', simplePressKey);
}
mobileMode()
{
showGamePad();
}
dispose()
{
playerExist = false;
isOnPointAnim = false;
document.removeEventListener('keydown', addKeyInArr);
document.removeEventListener('keyup', remKeyInArr);
document.removeEventListener('keypress', simplePressKey);
pressedButton = [];
if (this.interval)
clearInterval(this.interval);
key = null;
}
reserCameraPlayer()
{
this.setCameraPosition(
this.object.position.x,
this.object.position.y + 0.7,
this.object.position.z + 1.5
);
}
resetScaleplayers()
{
this.object.scale.set(1, 1, 1);
if (this.opponent)
this.opponent.object.scale.set(1, 1, 1);
}
makeAnimation(isOpponent)
{
this.mapVar.putVideoOnCanvas(3, 'goal');
setTimeout(() => {
this.mapVar.putVideoOnCanvas(0, null);
this.mapVar.putVideoOnCanvas(2, 3);
}, 4000);
ball.setVisibility(false);
if (isOpponent)
{
this.mapVar.reCreate("opponent");
this.pointOpponentAnimation(this.mapVar, this.opponent.object);
}
else
{
this.mapVar.reCreate("player");
this.pointAnimation(this.mapVar);
}
}
pointAnimation(map)
{
const canvasIndex = document.getElementsByTagName('canvas').length - 1;
const tmpCamera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.1, 10000);
const tmp = this.camera;
let interval = null;
const startColor = this.object.material.color.clone();
let hue = 0;
document.getElementsByTagName('canvas')[canvasIndex].style.animation = null;
document.getElementsByTagName('canvas')[canvasIndex].style.animation = 'fadeInGames 0.199s';
document.getElementsByTagName('canvas')[canvasIndex].style.filter = 'brightness(0)';
setTimeout(() => {
document.getElementsByTagName('canvas')[canvasIndex].style.animation = null;
document.getElementsByTagName('canvas')[canvasIndex].style.animation = 'fadeOutGames 0.199s';
document.getElementsByTagName('canvas')[canvasIndex].style.filter = 'brightness(1)';
}, 300)
setTimeout(() => {
tmpCamera.position.set(this.limits.left, this.limits.up / 2 + 0.5, map.centerPos.z);
isOnPointAnim = true;
this.camera = tmpCamera;
interval = setInterval(() => {
tmpCamera.lookAt(this.object.position);
hue += 0.01;
if (hue > 1)
hue = 0;
this.object.material.color.setHSL(hue, 1, 0.5);
tmpCamera.fov -= 0.05;
tmpCamera.updateProjectionMatrix();
}, 10);
setTimeout(() => {
map.animationGoal(this.object.position.x, this.object.position.y, this.object.position.z, this.playerGoalAnimation, lastSelectedGoal ? lastSelectedGoal : availableGoals[0]);
}, 1000);
setTimeout(() => {
if (interval)
clearInterval(interval);
interval = null;
if (document.getElementsByTagName('canvas') && document.getElementsByTagName('canvas')[canvasIndex])
{
document.getElementsByTagName('canvas')[canvasIndex].style.animation = null;
document.getElementsByTagName('canvas')[canvasIndex].style.animation = 'fadeInGames 0.99s';
document.getElementsByTagName('canvas')[canvasIndex].style.filter = 'brightness(0)';
setTimeout(() => {
ball.setVisibility(true);
ball.setCastShadow(true);
this.camera = tmp;
this.object.material.color.copy(startColor);
isOnPointAnim = false;
if (!this.cameraFixed)
{
this.setCameraPosition(
this.object.position.x,
this.object.position.y - (this.object.position.y >= this.limits.up ? 0.7 : -0.7),
this.object.position.z + 1.5
);
}
document.getElementsByTagName('canvas')[canvasIndex].style.animation = null;
document.getElementsByTagName('canvas')[canvasIndex].style.animation = 'fadeOutGames 0.99s';
document.getElementsByTagName('canvas')[canvasIndex].style.filter = 'brightness(1)';
}, 400);
}
}, 4000);
}, 200)
}
pointOpponentAnimation(map, oppponentObject)
{
const canvasIndex = document.getElementsByTagName('canvas').length - 1;
const tmpCamera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.1, 10000);
const tmp = this.camera;
let interval = null;
const startColor = oppponentObject.material.color.clone();
let hue = 0;
document.getElementsByTagName('canvas')[canvasIndex].style.animation = null;
document.getElementsByTagName('canvas')[canvasIndex].style.animation = 'fadeInGames 0.199s';
document.getElementsByTagName('canvas')[canvasIndex].style.filter = 'brightness(0)';
setTimeout(() => {
document.getElementsByTagName('canvas')[canvasIndex].style.animation = null;
document.getElementsByTagName('canvas')[canvasIndex].style.animation = 'fadeOut 0.199s';
document.getElementsByTagName('canvas')[canvasIndex].style.filter = 'brightness(1)';
}, 300)
setTimeout(() => {
tmpCamera.position.set(this.limits.left, this.limits.up / 2 + 0.5, map.centerPos.z);
isOnPointAnim = true;
this.camera = tmpCamera;
interval = setInterval(() => {
tmpCamera.lookAt(oppponentObject.position);
hue += 0.01;
if (hue > 1)
hue = 0;
oppponentObject.material.color.setHSL(hue, 1, 0.5);
tmpCamera.fov -= 0.05;
tmpCamera.updateProjectionMatrix();
}, 10);
console.log("Oppenent : " + this.opponentGoal);
setTimeout(() => {
map.animationGoal(this.opponent.object.position.x, this.opponent.object.position.y, this.opponent.object.position.z, this.opponent.playerGoalAnimation, this.opponentGoal);
}, 1000);
setTimeout(() => {
clearInterval(interval);
document.getElementsByTagName('canvas')[canvasIndex].style.animation = null;
document.getElementsByTagName('canvas')[canvasIndex].style.animation = 'fadeInGames 0.99s';
document.getElementsByTagName('canvas')[canvasIndex].style.filter = 'brightness(0)';
setTimeout(() => {
ball.setVisibility(true);
ball.setCastShadow(true);
this.camera = tmp;
oppponentObject.material.color.copy(startColor);
isOnPointAnim = false;
if (!this.cameraFixed)
{
this.setCameraPosition(
this.object.position.x,
this.object.position.y - (this.object.position.y >= this.limits.up ? 0.7 : -0.7),
this.object.position.z + 1.5
);
}
document.getElementsByTagName('canvas')[canvasIndex].style.animation = null;
document.getElementsByTagName('canvas')[canvasIndex].style.animation = 'fadeOutGames 0.99s';
document.getElementsByTagName('canvas')[canvasIndex].style.filter = 'brightness(1)';
}, 400);
}, 4000);
}, 200)
}
update()
{
const gamepads = navigator.getGamepads();
const currentTime = Date.now();
this.deltaTime = (currentTime - this.previousTime) / 1000;
this.previousTime = currentTime;
let i;
i = 0;
for (let i = 0; i< gamepads.length; i++)
{
if (gamepads[i])
{
const xAxis = gamepads[i].axes[0];
const yAxis = gamepads[i].axes[1];
if (!gamepads[i].buttons[0].touched)
this.buttonACheck = false;
else if (this.buttonACheck == false && gamepads[i].buttons[0].touched)
{
this.buttonACheck = true;
this.buttonAAction = true;
}
this.joysticksMove(xAxis, yAxis);
this.buttonAAction = false;
}
}
while (i < pressedButton.length)
{
if (pressedButton[i] == key.up && this.object.position.y < this.limits.up)
{
this.isUp = true;
if (this.interval)
clearInterval(this.interval);
this.interval = setInterval(() => {
this.object.position.y += this.speed / 40;
if (!this.cameraFixed && !isOnPointAnim)
this.camera.position.y += (this.speed / 80);
if (this.object.position.y >= this.limits.up)
{
clearInterval(this.interval);
this.interval = null;
}
}, 5);
}
if (pressedButton[i] == key.down && this.object.position.y > this.limits.down)
{
this.isUp = false;
if (this.interval)
clearInterval(this.interval);
this.interval = setInterval(() => {
this.object.position.y -= this.speed / 40;
if (!this.cameraFixed && !isOnPointAnim)
this.camera.position.y -= (this.speed / 80);
if (this.object.position.y <= this.limits.down)
{
clearInterval(this.interval);
this.interval = null;
this.object.position.y = this.limits.down;
}
}, 5);
}
if (pressedButton[i] == key.right && this.object.position.x < this.limits.right)
{
this.object.position.x += this.speed * this.deltaTime;
if (!this.cameraFixed && !isOnPointAnim)
this.camera.position.x += this.speed * this.deltaTime;
}
if (pressedButton[i] == key.left && this.object.position.x > this.limits.left)
{
this.object.position.x -= this.speed * this.deltaTime;
if (!this.cameraFixed && !isOnPointAnim)
this.camera.position.x -= this.speed * this.deltaTime;
}
i++;
}
if (isInVrMode)
{
if (controller1.userData.inputSource && controller1.userData.inputSource.gamepad)
{
const gamepad = controller1.userData.inputSource.gamepad;
const [a, b, xAxis, yAxis] = gamepad.axes;
this.joysticksMove(xAxis, yAxis);
}
}
}
buttonACheck = false;
buttonAAction = false;
joysticksMove(xAxis, yAxis)
{
if (yAxis > 0.75 || this.buttonAAction)
addKeyInArr({key: key.down})
else
remKeyInArr({key: key.down});
if (yAxis < -0.75 || this.buttonAAction)
addKeyInArr({key: key.up})
else
remKeyInArr({key: key.up});
if (xAxis > 0.5)
addKeyInArr({key: key.right})
else
remKeyInArr({key: key.right});
if (xAxis < -0.5)
addKeyInArr({key: key.left})
else
remKeyInArr({key: key.left});
}
setCameraPosition(x, y, z)
{
this.camera.position.set(x, y, z);
}
scalePlayer(isOpponent)
{
let object;
if (isOpponent)
object = this.opponent.object;
else
object = this.object;
const value = 0.004;
for (let i = 1; i < 10; i++)
{
setTimeout(() => {
object.scale.z += value;
object.scale.x += value * 2;
}, i * 10);
}
for (let i = 10; i < 20; i++)
{
setTimeout(() => {
object.scale.z -= value;
object.scale.x -= value * 2;
}, i * 10);
}
}
configureVrController()
{
controller1 = renderer.xr.getController(0);
controller2 = renderer.xr.getController(1);
scene.add(controller1);
scene.add(controller2);
for (let i = 0; i < scene.children.length; i++)
{
if (scene.children[i].name === 'vrHeadset')
{
const controllerGrip1 = renderer.xr.getControllerGrip(0);
controllerGrip1.add(controllerModelFactory.createControllerModel(controllerGrip1));
scene.children[i].add(controllerGrip1);
const controllerGrip2 = renderer.xr.getControllerGrip(1);
controllerGrip2.add(controllerModelFactory.createControllerModel(controllerGrip2));
scene.children[i].add(controllerGrip2);
}
}
controller1.addEventListener('connected', (event) => {
controller1.userData.inputSource = event.data;
});
controller2.addEventListener('connected', (event) => {
controller2.userData.inputSource = event.data;
});
}
};
function addKeyInArr(e)
{
const key = e.key.toLowerCase();
let i;
i = 0;
while (i < pressedButton.length && key != pressedButton[i])
i++;
if (i == pressedButton.length)
pressedButton.push(e.key.toLowerCase());
}
function remKeyInArr(e)
{
const key = e.key.toLowerCase();
let i;
i = 0;
while (i < pressedButton.length && key != pressedButton[i])
i++;
if (i != pressedButton.length)
pressedButton.splice(i, 1);
}
function simplePressKey(e)
{
if (e.key == 'm' && !isOnPointAnim)
{
this.cameraFixed = !this.cameraFixed;
if (!this.cameraFixed)
{
this.setCameraPosition(
this.object.position.x,
this.object.position.y - (this.object.position.y >= this.limits.up ? 0.7 : -0.7),
this.object.position.z + 1.5
);
this.camera.rotation.set(0, 0, 0);
}
else
this.setCameraPosition(0, 1.5, this.object.position.z + 3);
}
}
function goFullscreen()
{
const elem = document.documentElement;
if (elem.requestFullscreen)
elem.requestFullscreen();
else if (elem.mozRequestFullScreen)
elem.mozRequestFullScreen();
else if (elem.webkitRequestFullscreen)
elem.webkitRequestFullscreen();
else if (elem.msRequestFullscreen)
elem.msRequestFullscreen();
}
function showGamePad()
{
const gamePad = document.getElementsByClassName('gamePad')[0];
const canvas = document.getElementById('canvasMultiGameOnline');
const keyList = ['padLeft', 'padRight', 'padTop', 'padBottom']
const keyAction = [key.left, key.right, key.up, key.down];
canvas.addEventListener('touchstart', function(e) {
e.preventDefault();
});
canvas.addEventListener('mousedown', function(e) {
e.preventDefault();
});
document.getElementById('fullscreen').addEventListener('click', () => {
goFullscreen();
});
gamePad.style.display = 'flex';
document.addEventListener('touchstart', (event) => {
const key = event.target.getAttribute("id");
for (let i = 0; i < keyList.length; i++)
{
if (keyList[i] == key)
addKeyInArr({key: keyAction[i]})
}
});
document.addEventListener('touchend', (event) => {
const key = event.target.getAttribute("id");
for (let i = 0; i < keyList.length; i++)
{
if (keyList[i] == key)
remKeyInArr({key: keyAction[i]})
}
});
}
export { Player, playerExist, goalAnimation};