Files
METH_Transcendence/docker-compose/requirements/nginx/static/javascript/multiOnlineGame/Map.js
Kum1ta a12243d15e Game
- Adds points to the board when a point is scored on multiOnlineGame
    - Add request game 7
2024-09-20 23:08:51 +02:00

787 lines
24 KiB
JavaScript

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* Map.js :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/08/20 14:52:55 by hubourge #+# #+# */
/* Updated: 2024/09/20 23:05:19 by edbernar ### ########.fr */
/* */
/* ************************************************************************** */
import { GLTFLoader } from '/static/javascript/three/examples/jsm/loaders/GLTFLoader.js';
import * as THREE from '/static/javascript/three/build/three.module.js'
import { Video } from '/static/javascript/multiOnlineGame/Video.js';
import { GUI } from '/static/javascript/three/examples/jsm/libs/lil-gui.module.min.js';
import { player, opponent, ball} from '/static/javascript/multiOnlineGame/multiOnlineGamePage.js';
import { Ball } from '/static/javascript/multiOnlineGame/Ball.js'
let loader = null;
let scene = null;
let videoList = [];
let interval2 = null;
let videoCanvas = null;
let videoCanvasTexture = null;
let materialCanvas = null;
let textureLoaderPlane = null;
let texturePlane = null;
let ctx = null;
let fireworkMixer = null;
let canvasText = null;
let contextCanvasText = null;
let textureCanvasText = null;
let path = [
{name: 'goal', onChoice: true, src:'/static/video/multiOnlineGamePage/goal2.webm', blob: null},
{name: 'easteregg', onChoice: true, src:'/static/video/multiOnlineGamePage/easteregg.webm', blob: null},
{name: 'outstanding', onChoice: true, src:'/static/video/multiOnlineGamePage/outstanding.webm', blob: null},
{name: 'ping', onChoice: false, src:'/static/video/multiOnlineGamePage/pingpong.mp4', blob: null},
{name: 'catch', onChoice: false, src:'/static/video/multiOnlineGamePage/catch.mp4', blob: null},
{name: 'fortnite', onChoice: false, src:'/static/video/multiOnlineGamePage/fortnite.mp4', blob: null},
]
path.forEach(elem => {
fetch(elem.src)
.then(response => response.blob())
.then(blob => {
elem.blob = URL.createObjectURL(blob);
});
});
let spacingImages = [
100 * 2.33 * 10 - (100 * 2.33), // 2 images
100 * 2.33 * 5 - (100 * 2.33), // 4 images
100 * 2.33 * 2.5 - (100 * 2.33), // 8 images
100 * 2.33 * 1.25 - (100 * 2.33), // 16 images
];
class Map
{
score = {player: 0, opponent: 0};
arrObject = [];
ballObject = null;
mapLength = 0;
banner = null;
centerPos = {
x: -1,
y: -1,
z:-1
};
playerLimits = {
up : 3,
down: 0.3,
left: -3,
right: 3,
};
ballIsOnJumper = {
can: true
};
dispose()
{
videoList = null;
if (videoCanvas)
videoCanvas.remove();
if (videoCanvasTexture)
videoCanvasTexture.dispose();
if (materialCanvas)
materialCanvas.dispose();
videoCanvas = null;
textureLoaderPlane = null;
loader = null;
if (texturePlane)
texturePlane.dispose();
this.arrObject.forEach(elem => {
if (elem.mesh instanceof THREE.Group)
{
elem.mesh.children.forEach(child => {
if (child.geometry)
child.geometry.dispose();
if (child.material)
child.material.dispose();
if (child.texture)
child.texture.dispose();
});
}
else
{
if (elem.mesh.geometry)
elem.mesh.geometry.dispose();
if (elem.mesh.material)
elem.mesh.material.dispose();
if (elem.mesh.texture)
elem.mesh.texture.dispose();
}
scene.remove(elem.mesh);
});
this.arrObject = null;
if (interval2)
clearInterval(interval2);
scene = null;
}
constructor(sceneToSet, length, obstacles)
{
loader = new GLTFLoader();
scene = sceneToSet;
this.centerPos.x = 0;
this.centerPos.y = 0.15;
this.centerPos.z = -length / 2 + length / 2;
this.mapLength = length;
scene.add(this.#createPlanes(7.5, length, -(Math.PI / 2), "planeBottom", true, '/static/img/multiOnlineGamePage/pastel.jpg'));
scene.add(this.#createPlanes(7.5, length, (Math.PI / 2), "planeTop", false, '/static/img/multiOnlineGamePage/pastel.jpg'));
scene.add(this.#createWall(-3.5, 0.4, -length/2, "wallLeft"));
scene.add(this.#createWall(3.5, 0.4, -length/2, "wallRight"));
if (obstacles)
this.#generateObstacle();
{ // A retirer
/* Style de couleur why not
0xFFCCCC
0xFF9999
0xFF6666
0xFF3333
0xCC0000
0xCCFFCC
0x99FF99
0x66FF66
0x33FF33
0x009900
0xCCCCFF
0x9999FF
0x6666FF
0x3333FF
0x0000CC
*/
}
this.putScoreboard(0xCCCCFF);
};
#createPlanes(x, y, rot, name, isBottom, visual)
{
let geometryPlane = null;
let materialPlane = null;
let meshPlane = null;
for (let i = 0; i < this.arrObject.length; i++)
{
if (this.arrObject[i].name == name)
throw Error("Name already exist.");
}
geometryPlane = new THREE.PlaneGeometry(x, y);
if (typeof(visual) == 'string')
{
textureLoaderPlane = new THREE.TextureLoader();
texturePlane = textureLoaderPlane.load(visual);
materialPlane = new THREE.MeshPhysicalMaterial({ map: texturePlane });
}
else if (typeof(visual) == 'number')
materialPlane = new THREE.MeshPhysicalMaterial({ color: visual });
else
materialPlane = new THREE.MeshPhysicalMaterial();
meshPlane = new THREE.Mesh(geometryPlane, materialPlane);
meshPlane.rotateX(rot);
if (isBottom)
meshPlane.position.set(0, 0.15, 0);
else
meshPlane.position.set(0, 3.15, 0);
this.arrObject.push({mesh: meshPlane, name: name, type: "plane"});
meshPlane.receiveShadow = true;
return (meshPlane);
};
changePlane(texture)
{
console.log(this.arrObject);
for (let i = 0; i < this.arrObject.length; i++)
{
if (this.arrObject[i].name == "planeBottom" || this.arrObject[i].name == "planeTop")
{
if (this.arrObject[i].mesh.material)
this.arrObject[i].mesh.material.dispose();
if (typeof(texture) == 'string')
{
let textureLoader = new THREE.TextureLoader();
texture = textureLoader.load(texture);
this.arrObject[i].mesh.material.map = texture;
}
else if (typeof(texture) == 'number')
this.arrObject[i].mesh.material.color.set(texture);
}
}
};
#createWall(x, y, z, name)
{
let geometryWall = null;
let materialWall = null;
let meshWall = null;
for (let i = 0; i < this.arrObject.length; i++)
{
if (this.arrObject[i].name == name)
throw Error("Name already exist.");
}
geometryWall = new THREE.BoxGeometry(0.05, 0.5, 0.75);
materialWall = new THREE.MeshPhysicalMaterial();
meshWall = new THREE.Mesh(geometryWall, materialWall);
meshWall.position.set(x, y, z);
materialWall.transparent = true;
materialWall.opacity = 0.5;
this.arrObject.push({mesh: meshWall, name: name, type: "wall"});
return (meshWall);
};
#createGravityChanger(x, y, z, name, typeName, onTop)
{
let geometry1 = null;
let material1 = null;
let ring1 = null;
let geometry2 = null;
let material2 = null;
let ring2 = null;
let geometry3 = null;
let material3 = null;
let ring3 = null;
let geometry4 = null;
let material4 = null;
let circle1 = null;
let geometry5 = null;
let material5 = null;
let circle2 = null;
let geometry6 = null;
let material6 = null;
let collider = null;
let groupJumper = null;
for (let i = 0; i < this.arrObject.length; i++)
{
if (this.arrObject[i].name == name)
throw Error("Name already exist.");
}
geometry1 = new THREE.TorusGeometry(1, 0.1, 12, 24);
material1 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
ring1 = new THREE.Mesh(geometry1, material1);
ring1.rotateX(-Math.PI / 2);
ring1.position.set(0, 0, 0);
ring1.scale.set(0.2, 0.2, 0.2);
material1.transparent = true;
material1.opacity = 0.75;
geometry2 = new THREE.TorusGeometry(1, 0.1, 12, 24);
material2 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
ring2 = new THREE.Mesh(geometry2, material2);
ring2.rotateX(-Math.PI / 2);
ring2.position.set(0, 0 + 0.1, 0);
ring2.scale.set(0.18, 0.18, 0.18);
material2.transparent = true;
material2.opacity = 0.65;
geometry3 = new THREE.TorusGeometry(1, 0.1, 12, 24);
material3 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
ring3 = new THREE.Mesh(geometry3, material3);
ring3.rotateX(-Math.PI / 2);
ring3.position.set(0, 0 + 0.2, 0);
ring3.scale.set(0.16, 0.16, 0.16);
material3.transparent = true;
material3.opacity = 0.35;
geometry4 = new THREE.CircleGeometry(0.2, 24);
material4 = new THREE.MeshPhysicalMaterial({color: 0xaaffaa});
circle1 = new THREE.Mesh(geometry4, material4);
circle1.rotateX(-Math.PI / 2);
circle1.position.set(0, 0 - 0.048, 0);
geometry5 = new THREE.CircleGeometry(0.24, 24);
material5 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
circle2 = new THREE.Mesh(geometry5, material5);
circle2.rotateX(-Math.PI / 2);
circle2.position.set(0, 0 - 0.049, 0);
geometry6 = new THREE.CylinderGeometry(0.15, 0.15, 0.35);
material6 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
collider = new THREE.Mesh(geometry6, material6);
collider.position.set(0, 0 + 0.1, 0);
material6.transparent = true;
material6.opacity = 0.1;
groupJumper = new THREE.Group();
groupJumper.add(ring1);
groupJumper.add(ring2);
groupJumper.add(ring3);
groupJumper.add(circle1);
groupJumper.add(circle2);
groupJumper.add(collider);
// Set groupJumper position groud / top
for (let i = 0; i < groupJumper.children.length && onTop; i++)
groupJumper.children[i].position.set(x, y - 0.1, z);
for (let i = 0; i < groupJumper.children.length && !onTop; i++)
groupJumper.children[i].position.set(x, y, z);
let distanceY = [-0.04, -0.14, -0.24, 0.048, 0.049, -0.125];
let rotate = [0, 0, 0, 1, 1, 0];
// Set distance between each object
for (let i = 0; i < groupJumper.children.length; i++)
{
if (onTop)
{
if (rotate[i])
groupJumper.children[i].rotateX(Math.PI);
groupJumper.children[i].position.set(groupJumper.children[i].position.x, groupJumper.children[i].position.y + distanceY[i], groupJumper.children[i].position.z);
}
else
groupJumper.children[i].position.set(groupJumper.children[i].position.x, groupJumper.children[i].position.y - distanceY[i], groupJumper.children[i].position.z);
}
this.arrObject.push({mesh: groupJumper, name: name, type: typeName});
scene.add(groupJumper);
};
#createWallObstacle(x, y, size, onTop)
{
let geometryWallObs = null;
let materialWallObs = null;
let meshWallObs = null;
geometryWallObs = new THREE.BoxGeometry(size, 0.5, 0.1);
materialWallObs = new THREE.MeshPhysicalMaterial({color: 0xaaaafe});
meshWallObs = new THREE.Mesh(geometryWallObs, materialWallObs);
if (onTop)
meshWallObs.position.set(x, this.playerLimits.up - 0.1, y);
else
meshWallObs.position.set(x, 0.4, y);
return (meshWallObs);
};
putScoreboard(color)
{
this.#clearScoreboard();
let materialScoreboard = null;
let geometryScoreboard1 = null;
let meshScoreboard1 = null;
let geometryScoreboard2 = null;
let meshScoreboard2 = null;
let materialText = null;
let geometryText1 = null;
let meshText1 = null;
let geometryText2 = null;
let meshText2 = null;
let height = 1.8;
let width = 6;
let depth = 0.2;
materialScoreboard = new THREE.MeshPhysicalMaterial({color: color});
geometryScoreboard1 = new THREE.BoxGeometry(width, height, depth);
meshScoreboard1 = new THREE.Mesh(geometryScoreboard1, materialScoreboard);
geometryScoreboard2 = new THREE.BoxGeometry(width, height, depth);
meshScoreboard2 = new THREE.Mesh(geometryScoreboard2, materialScoreboard);
canvasText = document.createElement('canvas');
contextCanvasText = canvasText.getContext('2d');
canvasText.width = 512 * 2;
canvasText.height = 256 * 2;
drawScore(this.score);
textureCanvasText = new THREE.CanvasTexture(canvasText);
materialText = new THREE.MeshBasicMaterial({ map: textureCanvasText });
geometryText1 = new THREE.PlaneGeometry(width - 0.15, height - 0.15);
meshText1 = new THREE.Mesh(geometryText1, materialText);
geometryText2 = new THREE.PlaneGeometry(width - 0.15, height - 0.15);
meshText2 = new THREE.Mesh(geometryText2, materialText);
meshScoreboard1.rotation.y = Math.PI;
meshText1.rotation.y = Math.PI;
meshScoreboard1.position.set(0, 1.65, 9.5);
meshText1.position.set(0, 1.65, 9.5 - depth / 2 - 0.05);
meshScoreboard2.position.set(0, 1.65, -9.5);
meshText2.position.set(0, 1.65, - 9.5 + depth / 2 + 0.05);
scene.add(meshScoreboard1);
scene.add(meshScoreboard2);
scene.add(meshText1);
scene.add(meshText2);
this.arrObject.push({mesh: meshScoreboard1, name: "", type: "scoreboard"});
this.arrObject.push({mesh: meshScoreboard2, name: "", type: "scoreboard"});
this.arrObject.push({mesh: meshText1, name: "", type: "scoreboard"});
this.arrObject.push({mesh: meshText2, name: "", type: "scoreboard"});
};
#clearScoreboard()
{
for (let i = 0; i < this.arrObject.length; i++)
{
if (this.arrObject[i].type == "scoreboard")
{
if (this.arrObject[i].mesh.geometry)
this.arrObject[i].mesh.geometry.dispose();
if (this.arrObject[i].mesh.material)
this.arrObject[i].mesh.material.dispose();
scene.remove(this.arrObject[i].mesh);
this.arrObject[i].mesh.geometry = null;
this.arrObject[i].mesh.material = null;
this.arrObject[i].mesh = null;
this.arrObject.splice(i, 1);
}
}
};
putVideoOnCanvas(nbImage, vNameNb)
{
this.#clearVideoCanvas();
if (nbImage <= 0)
return ;
let startIndex = 0;
let nbVideos = 1;
path.sort(() => Math.random() - 0.5);
// Create the canvas for the video
videoCanvas = document.createElement('canvas');
ctx = videoCanvas.getContext('2d');
videoCanvas.width = 100 * 2.33 * 20;
videoCanvas.height = 100;
// Get the number of videos to display
if (vNameNb && typeof(vNameNb) == 'number')
nbVideos = vNameNb;
if (vNameNb && typeof(vNameNb) == 'string')
startIndex = getIndex(vNameNb);
function getIndex(vNameNb)
{
for (let i = 0; i < path.length; i++)
{
if (path[i].name == vNameNb)
return (i);
}
return (0);
}
// Fill the videoList with the videos
for (let i = startIndex; i < (nbVideos + startIndex); i++)
{
if (path[i].onChoice == true && !(vNameNb && typeof(vNameNb) == 'string'))
{
startIndex++;
continue ;
}
let videoTmp = null;
videoTmp = new Video(path[i].blob).video;
console.log(videoTmp.src);
videoTmp.addEventListener('loadeddata', () => {
videoTmp.play();
drawVideoOnCanvas();
});
videoList.push({video: videoTmp, imageWidth: 100 * 2.33, imageHeight: 100});
}
// Draw the video on the canvas
function drawVideoOnCanvas()
{
if (videoCanvas)
{
ctx.clearRect(0, 0, videoCanvas.width, videoCanvas.height);
if (nbVideos == 0)
return ;
let nbDraw = 0;
let vIndex = 0;
let y = 0;
for (let x = 0; x < videoCanvas.width; x += (videoList[vIndex].imageWidth + spacingImages[nbImage]))
{
ctx.drawImage(videoList[vIndex].video, x, y, videoList[vIndex].imageWidth, videoList[vIndex].imageHeight);
nbDraw++;
if (nbVideos > 1)
vIndex++;
if (vIndex >= nbVideos)
vIndex = 0;
if (!(videoList && videoList[vIndex]))
break ;
}
if (videoCanvasTexture)
videoCanvasTexture.needsUpdate = true;
requestAnimationFrame(drawVideoOnCanvas);
}
}
// Create the material and the banner
videoCanvasTexture = new THREE.CanvasTexture(videoCanvas);
videoCanvasTexture.wrapS = THREE.RepeatWrapping;
videoCanvasTexture.wrapT = THREE.RepeatWrapping;
videoCanvasTexture.repeat.set(-1, 1);
materialCanvas = new THREE.MeshBasicMaterial({ map: videoCanvasTexture, side: THREE.BackSide , transparent: true});
// Load the banner
loader.load( '/static/models3D/multiOnlineGame/banner.glb', (gltf) => {
this.banner = gltf.scene.children[0];
gltf = null;
this.banner.material = materialCanvas;
this.banner.position.y += 1.7;
this.banner.rotation.x = (Math.PI);
this.banner.rotation.y += -0.15;
scene.add(this.banner);
interval2 = setInterval(() => {
this.banner.rotation.y += 0.001;
}, 10);
}, undefined, function ( error ) {
console.error( error );
} );
};
#clearVideoCanvas()
{
if (videoCanvas)
{
videoCanvas.remove();
videoCanvas = null;
}
if (videoList)
{
videoList.forEach(elem => {
elem.video.pause();
elem.video.src = '';
elem.video.removeAttribute('src');
elem.video.load();
})
}
videoList = [];
if (videoCanvasTexture)
{
videoCanvasTexture.dispose();
videoCanvasTexture = null;
}
if (materialCanvas)
{
materialCanvas.dispose();
materialCanvas = null;
}
if (interval2)
{
clearInterval(interval2);
interval2 = null;
}
scene.remove(this.banner);
};
animationGoal()
{
let actions = {};
loader.load('/static/models3D/multiOnlineGame/fireworkv1.glb', (gltf) => {
fireworkMixer = new THREE.AnimationMixer(gltf.scene);
for (let value of gltf.animations){
let action = fireworkMixer.clipAction(value);
action.play();
}
scene.add(gltf.scene);
fireworkAnimate();
}, undefined, function (error) {
console.error(error);
});
let fireworkAnimate = function ()
{
console.log("fireworkAnimate");
requestAnimationFrame(fireworkAnimate);
fireworkMixer.update(0.016);
}
};
#animationGravityChanger(group, onTop)
{
let geometryGC = new THREE.TorusGeometry(1.5, 0.05, 12, 24);
let materialGC = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
let ringGC = new THREE.Mesh(geometryGC, materialGC);
let landmarkGC = group.children[0];
let speed = 0.1;
let interval = null;
ringGC.rotateX(-Math.PI / 2);
ringGC.position.set(landmarkGC.position.x, landmarkGC.position.y, landmarkGC.position.z);
ringGC.scale.set(0.2, 0.2, 0.2);
materialGC.transparent = true;
scene.add(ringGC);
interval = setInterval(() => {
if (onTop)
ringGC.position.y -= speed;
else
ringGC.position.y += speed;
materialGC.opacity -= 0.02;
speed *= 0.90;
if (materialGC.opacity == 0)
clearInterval(interval);
}, 10);
};
placeObject(listObject)
{
let nbJumper = 0;
listObject.forEach(obj => {
if (obj.type == 1)
{
this.#createGravityChanger(obj.pos.x, obj.pos.y, obj.pos.z, type + i, obj.isUp ? "jumperTop" : "jumperBottom", obj.isUp);
nbJumper++;
}
else if (obj.type == 2)
scene.add(this.#createWallObstacle(obj.pos.x, obj.pos.y, obj.pos.z, obj.isUp));
});
}
#generateObstacle()
{
const wallPos = [
{ x: 1, y: 0, z: 1, onTop: false},
{ x: 1, y: 0, z: 1, onTop: true},
{ x: -1, y: 0, z: 1, onTop: false},
{ x: -1, y: 0, z: 1, onTop: true}
];
for (let i = 0; i < wallPos.length; i++)
{
if (Math.random() < 0.5)
scene.add(this.#createWallObstacle(wallPos[i].x, wallPos[i].y, wallPos[i].z, wallPos[i].onTop));
}
const type = "gravityChanger";
const typeNameBottom = "jumperBottom";
const typeNameTop = "jumperTop";
const jumperPos = [
{ x: -1.5, y: 0.2, z: this.mapLength / 4, type: type, typeName: typeNameBottom, onTop: false},
{ x: -1.5, y: 3.2, z: this.mapLength / 4, type: type, typeName: typeNameTop, onTop: true},
{ x: 1.5, y: 0.2, z: this.mapLength / 4, type: type, typeName: typeNameBottom, onTop: false},
{ x: 1.5, y: 3.2, z: this.mapLength / 4, type: type, typeName: typeNameTop, onTop: true},
{ x: -1.5, y: 0.2, z: -this.mapLength / 4, type: type, typeName: typeNameBottom, onTop: false},
{ x: -1.5, y: 3.2, z: -this.mapLength / 4, type: type, typeName: typeNameTop, onTop: true},
{ x: 1.5, y: 0.2, z: -this.mapLength / 4, type: type, typeName: typeNameBottom, onTop: false},
{ x: 1.5, y: 3.2, z: -this.mapLength / 4, type: type, typeName: typeNameTop, onTop: true}
];
for (let i = 0; i < jumperPos.length; i++)
{
if (Math.random() < 0.5)
{
this.#createGravityChanger(jumperPos[i].x, jumperPos[i].y, jumperPos[i].z, jumperPos[i].type + i, jumperPos[i].typeName, jumperPos[i].onTop);
if (i % 2 == 0)
i++;
}
}
};
update(ball)
{
for (let i = 0; this.arrObject && i < this.arrObject.length; i++)
{
if (this.arrObject[i].name == "wallLeft")
{
// Move the wall with the ball position
if (ball.object.position.z < this.mapLength / 2 - 0.35 && ball.object.position.z > -this.mapLength / 2 + 0.35)
this.arrObject[i].mesh.position.z = ball.object.position.z;
if (ball.object.position.y > 0.4 + 0.1 && ball.object.position.y < 3.2)
this.arrObject[i].mesh.position.y = ball.object.position.y - 0.1;
// Change the opacity of the wall
let diff = ball.object.position.x - this.arrObject[i].mesh.position.x - 0.1;
if (diff > 2)
this.arrObject[i].mesh.material.opacity = 0;
else
this.arrObject[i].mesh.material.opacity = 1 - (diff / 2);
}
if (this.arrObject[i].name == "wallRight")
{
// Move the wall with the ball position
if (ball.object.position.z < this.mapLength / 2 - 0.35 && ball.object.position.z > -this.mapLength / 2 + 0.35)
this.arrObject[i].mesh.position.z = ball.object.position.z;
if (ball.object.position.y > 0.4 + 0.1 && ball.object.position.y < 3.2)
this.arrObject[i].mesh.position.y = ball.object.position.y - 0.1;
// Change the opacity of the wall
let diff = this.arrObject[i].mesh.position.x - ball.object.position.x - 0.1;
if (diff > 2)
this.arrObject[i].mesh.material.opacity = 0;
else
this.arrObject[i].mesh.material.opacity = 1 - (diff / 2);
}
if (this.arrObject[i].type == 'jumperBottom')
{
const cylinder = this.arrObject[i].mesh.children[5];
const distance = ball.object.position.distanceTo(cylinder.position);
const speed = 0.1;
// Detect if the ball is on the jumper
if (distance < 0.25 && this.ballIsOnJumper.can)
{
this.ballIsOnJumper.can = false;
ball.changeGravity(this.ballIsOnJumper);
this.#animationGravityChanger(this.arrObject[i].mesh, false);
}
// Gravity changer animation
for (let j = 0; j < 3; j++)
{
this.arrObject[i].mesh.children[j].rotation.x = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.PI / 2;
this.arrObject[i].mesh.children[j].rotation.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.cos(Date.now() * 0.001) * 0.1;;
}
}
if (this.arrObject[i].type == 'jumperTop')
{
const cylinder = this.arrObject[i].mesh.children[5];
const distance = ball.object.position.distanceTo(cylinder.position);
const speed = 0.1;
// Detect if the ball is on the jumper
if (distance < 0.4 && this.ballIsOnJumper.can)
{
this.ballIsOnJumper.can = false;
ball.changeGravity(this.ballIsOnJumper);
this.#animationGravityChanger(this.arrObject[i].mesh, true);
}
// Gravity changer animation
for (let j = 0; j < 3; j++)
{
this.arrObject[i].mesh.children[j].rotation.x = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.PI / 2;
this.arrObject[i].mesh.children[j].rotation.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.cos(Date.now() * 0.001) * 0.1;;
}
}
}
};
updateScore(name, score)
{
if (name == "player")
score.player++;
else if (name == "opponent")
score.opponent++;
drawScore(score);
textureCanvasText.needsUpdate = true;
}
reCreate(name)
{
this.updateScore(name, this.score);
ball.resetPosBall();
player.resetPosPlayer();
player.reserCameraPlayer();
opponent.resetPosOpponent();
};
};
function drawScore(score)
{
contextCanvasText.clearRect(0, 0, canvasText.width, canvasText.height);
contextCanvasText.fillStyle = "white";
contextCanvasText.font = "bold 350px Arial";
contextCanvasText.textAlign = "center";
contextCanvasText.fillText(score.player + " - " + score.opponent, canvasText.width / 2, canvasText.height - canvasText.height / 4);
};
export { Map };