Files
METH_Transcendence/site/game/map.js
Kum1ta 950abd0943 Game
- Added 2 mods on cameras
2024-08-18 16:19:27 +02:00

52 lines
1.8 KiB
JavaScript

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* map.js :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/07/30 13:50:51 by edbernar #+# #+# */
/* Updated: 2024/08/18 15:20:26 by edbernar ### ########.fr */
/* */
/* ************************************************************************** */
import * as THREE from 'three';
function createMap(scene) {
let wallUp;
let wallDown;
let ground;
let boxLeft;
let boxRight;
wallUp = createWall(scene, 0, 0.25, -2.3, 0.1);
wallDown = createWall(scene, 0, 0.25, 2.3, 0.1);
ground = createGround(scene);
}
function createWall(scene, x, y, z, thickness) {
const geometryWall = new THREE.BoxGeometry(9, 0.5, thickness);
const materialWall = new THREE.MeshPhysicalMaterial({
color: 0x3b3b3b,
});
const wall = new THREE.Mesh(geometryWall, materialWall);
wall.position.set(x, y, z);
wall.receiveShadow = true;
scene.add(wall);
return wall;
}
function createGround(scene) {
const geometry = new THREE.PlaneGeometry(9, 4.5, 1);
const material = new THREE.MeshPhysicalMaterial({
color: 0x3b3b3b,
});
const plane = new THREE.Mesh(geometry, material);
plane.rotation.x = - (Math.PI / 2);
plane.receiveShadow = true;
scene.add(plane);
return plane;
}
export { createMap };