Files
METH_Transcendence/docker-compose/requirements/nginx/static/javascript/lobbyPage/3d.js
Kum1ta 8e50d4fe38 Site
- fix bug with return and refresh on single page class
2024-09-25 15:47:56 +02:00

214 lines
6.8 KiB
JavaScript

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* 3d.js :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/13 13:59:46 by edbernar #+# #+# */
/* Updated: 2024/09/25 14:40:02 by edbernar ### ########.fr */
/* */
/* ************************************************************************** */
import * as THREE from '/static/javascript/three/build/three.module.js'
let actualBarSelecor = null;
let actualGoalSelecter = null;
let lastSelected = null;
class barSelecter
{
scene = null;
renderer = null;
camera = null;
spotLight = new THREE.SpotLight(0xffffff, 5);
availableSkins = [
{id: 0, color: 0xff53aa, texture: null},
{id: 1, color: 0xaa24ea, texture: null},
{id: 2, color: 0x2c9c49, texture: null},
{id: 3, color: 0x101099, texture: null},
{id: 4, color: null, texture: '/static/img/skin/1.jpg'},
{id: 5, color: null, texture: '/static/img/skin/2.jpg'},
{id: 6, color: null, texture: '/static/img/skin/3.jpg'},
{id: 7, color: null, texture: '/static/img/skin/4.jpg'},
];
selected = lastSelected ? lastSelected : this.availableSkins[0];
bar = this.createBarPlayer(this.selected.color ? this.selected.color : this.selected.texture);
boundChangeSkin = this.changeSkin.bind(this);
constructor(div)
{
const pos = div.getBoundingClientRect();
this.scene = new THREE.Scene();
this.renderer = new THREE.WebGLRenderer({antialias: true});
this.camera = new THREE.PerspectiveCamera(60, (pos.width - 10) / (pos.height - 10));
if (!lastSelected)
lastSelected = this.availableSkins[0];
this.scene.background = new THREE.Color(0x020202);
this.renderer.setSize(pos.width - 10, pos.height - 10);
this.scene.add(this.spotLight);
this.camera.position.set(0.7, 0.5, 0.7);
this.spotLight.position.set(0.7, 0.5, 0.7);
div.appendChild(this.renderer.domElement);
actualBarSelecor = this;
this.scene.add(this.bar);
actualBarSelecor.camera.lookAt(actualBarSelecor.bar.position);
this.spotLight.target = this.bar;
this.spotLight.lookAt(this.bar.position);
this.renderer.setAnimationLoop(this.#loop);
div.addEventListener('click', () => {
const popup = document.getElementById('popup-background');
const skins = document.getElementsByClassName('color-box');
popup.style.display = 'flex';
for (let i = 0; i < skins.length; i++)
{
skins[i].setAttribute('skinId', this.availableSkins[i].id);
if (this.availableSkins[i].color != null)
skins[i].style.backgroundColor = `#${this.availableSkins[i].color.toString(16)}`;
else
skins[i].style.backgroundImage = `url("${this.availableSkins[i].texture}")`
skins[i].removeEventListener('click', this.boundChangeSkin);
skins[i].addEventListener('click', this.boundChangeSkin);
}
popup.removeEventListener('click', this.hideSkinSelector);
popup.addEventListener('click', this.hideSkinSelector);
})
}
hideSkinSelector(event)
{
const popup = document.getElementById('popup-background');
if (event.target.getAttribute('class') == 'popup-background')
popup.style.display = 'none';
}
changeSkin (event)
{
const popup = document.getElementById('popup-background');
const id = event.target.getAttribute('skinId');
popup.style.display = 'none';
console.log(this.bar);
this.bar.material.dispose();
lastSelected = this.availableSkins[id];
if (this.availableSkins[id].color != null)
this.bar.material = new THREE.MeshPhysicalMaterial({color: this.availableSkins[id].color});
else
this.bar.material = new THREE.MeshPhysicalMaterial({map: new THREE.TextureLoader().load(this.availableSkins[id].texture)});
this.selected = this.availableSkins[id];
}
createBarPlayer(color)
{
const geometry = new THREE.BoxGeometry(1, 0.1, 0.1);
let material = null;
if (typeof(color) == 'number')
material = new THREE.MeshPhysicalMaterial({color: color});
else
material = new THREE.MeshPhysicalMaterial({map: new THREE.TextureLoader().load(color)});
const mesh = new THREE.Mesh(geometry, material);
mesh.castShadow = true;
return (mesh);
}
#loop()
{
actualBarSelecor.renderer.render(actualBarSelecor.scene, actualBarSelecor.camera);
actualBarSelecor.bar.rotation.y += 0.005;
}
dispose()
{
if (this.renderer)
this.renderer.dispose();
this.renderer = null;
if (this.scene)
{
this.scene.children.forEach(child => {
if (child.geometry)
child.geometry.dispose();
if (child.material)
child.material.dispose();
if (child.texture)
child.texture.dispose();
this.scene.remove(child);
});
}
this.scene = null;
actualBarSelecor = null;
}
}
class goalSelecter
{
scene = null;
renderer = null;
camera = null;
ambiantLight = new THREE.AmbientLight(0xffffff, 35);
goal = this.createGoal(0xffffff);
constructor(div)
{
const pos = div.getBoundingClientRect();
this.scene = new THREE.Scene();
this.renderer = new THREE.WebGLRenderer({antialias: true});
this.camera = new THREE.PerspectiveCamera(60, (pos.width - 10) / (pos.height - 10));
this.scene.background = new THREE.Color(0x020202);
this.renderer.setSize(pos.width - 10, pos.height - 10);
this.scene.add(this.ambiantLight);
this.camera.position.set(0.7, 0.5, 0.7);
div.appendChild(this.renderer.domElement);
actualGoalSelecter = this;
this.scene.add(this.goal);
this.camera.lookAt(actualGoalSelecter.goal.position);
this.renderer.setAnimationLoop(this.#loop);
}
createGoal(color)
{
const geometry = new THREE.BoxGeometry(1, 0.1, 0.1);
const material = new THREE.MeshPhysicalMaterial({color: color});
const mesh = new THREE.Mesh(geometry, material);
mesh.castShadow = true;
return (mesh);
}
#loop()
{
actualGoalSelecter.goal.rotation.y += 0.1;
actualGoalSelecter.goal.rotation.x += 0.1;
actualGoalSelecter.goal.rotation.z += 0.1;
actualGoalSelecter.renderer.render(actualGoalSelecter.scene, actualGoalSelecter.camera);
}
dispose()
{
if (this.renderer)
this.renderer.dispose();
this.renderer = null;
if (this.scene)
{
this.scene.children.forEach(child => {
if (child.geometry)
child.geometry.dispose();
if (child.material)
child.material.dispose();
if (child.texture)
child.texture.dispose();
this.scene.remove(child);
});
}
this.scene = null;
actualGoalSelecter = null;
}
}
export { barSelecter, goalSelecter, lastSelected}