Files
METH_Transcendence/docker-compose/requirements/djangoserver/file/server/server/Tournament.py

142 lines
4.7 KiB
Python

# **************************************************************************** #
# #
# ::: :::::::: #
# Tournament.py :+: :+: :+: #
# +:+ +:+ +:+ #
# By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ #
# +#+#+#+#+#+ +#+ #
# Created: 2024/10/04 17:17:07 by tomoron #+# #+# #
# Updated: 2024/10/22 01:46:59 by tomoron ### ########.fr #
# #
# **************************************************************************** #
import string
import asyncio
from .Bot import Bot
from .Player import Player
from .utils import genString
from .TournamentGame import TournamentGame
from .GameSettings import GameSettings
class Tournament:
currentTournaments = {}
playerLimit = 8
levels = 3
def __init__(self, socket, nbBot, skin, goal):
self.messages = []
self.players = []
self.history = []
self.nbBot = nbBot
self.end = False
self.genCode()
Tournament.currentTournaments[self.code] = self
self.join(socket, skin, goal)
def genCode(self):
nbChar = 4
self.code = genString(nbChar, string.ascii_uppercase)
nbIter = 0
while(self.code in Tournament.currentTournaments):
if(nbIter == 100):
nbIter = 0
nbChar += 1
self.code = genString(nbChar, string.ascii_uppercase)
nbIter += 1
def broadcast(self, content):
for x in self.players:
x.socket.sync_send("tournament",content)
def sendAllInfo(self, socket):
players = []
self.players[self.playerFromSocket(socket)].tournamentReady = True
for x in range(len(self.players)):
players.append({"id":x,"username":self.players[x].socket.username, "pfp":self.players[x].socket.pfp})
socket.sync_send("tournament",{"action":5, "players":players, "messages" : self.messages, "history": self.history})
def sendMessage(self, socket, message):
self.messages.append({"username":socket.username, "message":message})
if(len(self.messages) > 20):
self.messages.pop(0)
self.broadcast({"action":3, "username":socket.username, "message":message})
def playerFromSocket(self, socket):
for x in range(len(self.players)):
if(self.players[x].socket == socket):
return(x)
return(-1)
def leave(self, socket):
if(self.started):
return;
index = self.playerFromSocket(socket)
if(index == -1):
return;
self.players.pop(index)
socket.tournament = None
self.broadcast({"action":2,"id":index})
def join(self, socket, skin=0, goal=0, isBot=False):
if(not isBot and socket.tournament != None):
socket.sendError("already in a tournament", 9036)
return
if(not isBot and len(self.players) == Tournament.playerLimit):
socket.sync_send("tournament",{"action":0, "isFull":True})
return
if(isBot):
player = Bot(None, self)
socket = player.socket
else:
player = Player(socket)
player.skin = skin
player.goal = goal
socket.tournament = self
self.players.append(player)
socket.sync_send("tournament",{"action":0, "code":self.code})
self.broadcast({"action":1, "id":len(self.players) - 1, "username": socket.username,"pfp":socket.pfp})
if(len(self.players) == Tournament.playerLimit):
self.start()
if(len(self.players) == Tournament.playerLimit - self.nbBot):
for x in range(self.nbBot):
self.join(None, 0, 0, True)
def createGames(self, players, level=1):
left = None
right = None
if(level == Tournament.levels):
try:
right = players.pop(0)
left = players.pop(0)
except IndexError:
pass
else:
right = self.createGames(players, level + 1)
left = self.createGames(players, level + 1)
return(TournamentGame(left, right, self))
def start(self):
self.started = True
self.finalGame = self.createGames(self.players.copy())
asyncio.create_task(self.tournamentLoop())
def addHistory(self, p1, p2, p1Win):
self.broadcast({"action":6, "p1" : p1, "p2" : p2, "p1Win": p1Win})
self.history.append({"p1": p1, "p2" : p2, "p1Win":p1Win})
def allPlayersReady(self):
for x in self.players:
if (not x.isTournamentReady()):
return False
return True
async def tournamentLoop(self):
while self.finalGame.winner == None:
await asyncio.sleep(1)
nbLoop = 0
while not self.allPlayersReady() and nbLoop < GameSettings.maxTimePlayerWait * 10:
nbLoop += 1
await asyncio.sleep(0.1)
self.broadcast({"action":7, "winnerId" : self.players.index(self.finalGame.winner)})
print("tournament done, winner is ", self.finalGame.winner.socket.username)