211 lines
5.8 KiB
JavaScript
211 lines
5.8 KiB
JavaScript
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* Map.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/28 12:23:48 by edbernar #+# #+# */
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/* Updated: 2024/08/31 15:03:26 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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import * as CANNON from 'cannon-es';
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import * as THREE from 'three';
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import { ball } from './Ball.js'
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import { player1, player2 } from './Players.js';
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const width = 25;
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const height = 12.5;
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let ground = null;
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let spotLight = null;
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let wallTop = null;
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let wallBottom = null;
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let world = null;
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const timeStep = 1 / 60;
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let groundBody = null;
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let wallTopBody = null;
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let wallBottomBody = null;
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let ballBody = null;
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let vec3 = {x:0, y:0, z:0};
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let player1Body = null;
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let player2Body = null;
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let needUpdate = false;
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let speed = 3;
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class Map
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{
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static create(scene)
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{
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world = new CANNON.World({
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gravity: new CANNON.Vec3(0, -9.81, 0),
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});
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ground = createGround(scene);
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wallBottom = createWall(false);
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wallTop = createWall(true);
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spotLight = new THREE.SpotLight({color: 0xffffff});
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spotLight.castShadow = true;
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spotLight.position.y = 10;
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spotLight.intensity = 200;
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scene.add(spotLight);
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scene.add(wallTop);
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scene.add(wallBottom);
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scene.add(new THREE.AmbientLight(0xffffff, 0.5));
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wallTopBody = new CANNON.Body({
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shape: new CANNON.Box(new CANNON.Vec3(width, 0.7, 0.2)),
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type: CANNON.Body.STATIC,
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})
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wallTopBody.position.z = -6.15;
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wallTopBody.position.y += 0.35;
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wallTopBody.name = "wall";
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world.addBody(wallTopBody);
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wallBottomBody = new CANNON.Body({
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shape: new CANNON.Box(new CANNON.Vec3(width, 0.7, 0.2)),
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type: CANNON.Body.STATIC,
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})
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wallBottomBody.position.z = 6.15;
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wallBottomBody.position.y += 0.35;
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wallBottomBody.name = "wall";
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world.addBody(wallBottomBody);
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groundBody = new CANNON.Body({
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shape: new CANNON.Plane(),
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type: CANNON.Body.STATIC,
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});
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groundBody.quaternion.setFromEuler(-Math.PI / 2, 0, 0);
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world.addBody(groundBody);
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player1Body = new CANNON.Body({
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shape: new CANNON.Box(new CANNON.Vec3(0.3, 0.4, 1.25)),
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type: CANNON.Body.STATIC,
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});
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player1Body.position.set(-12, 0.4, 0);
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player1Body.name = "player";
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world.addBody(player1Body);
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player2Body = new CANNON.Body({
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shape: new CANNON.Box(new CANNON.Vec3(0.3, 0.4, 1.25)),
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type: CANNON.Body.STATIC,
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});
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player2Body.position.set(12, 0.4, 0);
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player2Body.name = "player";
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world.addBody(player2Body);
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ballBody = new CANNON.Body({
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shape: new CANNON.Sphere(0.3),
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mass: 1
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});
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ballBody.position.set(0, 0.15, 0);
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ballBody.velocity.set(vec3.x, vec3.y, vec3.z);
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world.addBody(ballBody);
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ballBody.addEventListener("collide", function(e) {
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let relativeVelocity = e.contact.getImpactVelocityAlongNormal();
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let bodyA = e.contact.bi;
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let bodyB = e.contact.bj;
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let collided = (bodyA === ballBody) ? bodyB : bodyA;
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switch(collided.name) {
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case "wall":
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console.log("Collision avec un mur", relativeVelocity);
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needUpdate = true;
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vec3.z = -vec3.z;
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break;
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case "player":
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console.log("Collision avec un joueur", relativeVelocity);
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needUpdate = true;
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vec3.x = -vec3.x;
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if (vec3.z > 0.5)
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aaaa = 2;
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if (vec3.z < 0)
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aaaa = -2;
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console.log(vec3.z);
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vec3.z = (vec3.z + 0.01) * aaaa;
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break;
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}
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});
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ground.position.copy(groundBody.position);
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ground.quaternion.copy(groundBody.quaternion);
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wallBottom.position.copy(wallBottomBody.position);
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wallBottom.quaternion.copy(wallBottomBody.quaternion);
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wallTop.position.copy(wallTopBody.position);
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wallTop.quaternion.copy(wallTopBody.quaternion);
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speed = 3;
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if (1) // player1 (right) lose
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{
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vec3.x = -3;
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vec3.y = 0;
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vec3.z = 0;
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// vec3.z = Math.floor(Math.random() * 7) - 3;
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}
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else
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{
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vec3.x = 3;
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vec3.y = 0;
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vec3.z = Math.floor(Math.random() * 6) - 3;
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}
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ballBody.velocity.set(vec3.x, vec3.y, vec3.z);
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}
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static dispose()
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{
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if (spotLight)
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spotLight.dispose();
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spotLight = null;
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}
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static update()
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{
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world.step(timeStep);
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ball.position.copy(ballBody.position);
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// ball.quaternion.copy(ballBody.quaternion);
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player1Body.position.copy(player1.position);
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// player1Body.quaternion.copy(player1.quaternion);
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player2Body.position.copy(player2.position);
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// player2Body.quaternion.copy(player2.quaternion);
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// if (needUpdate)
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// {
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// console.log("vec3", vec3);
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// needUpdate = false;
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// }
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// console.log(ballBody.velocity.length());
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speed += 0.003;
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ballBody.velocity.set(vec3.x * speed, vec3.y * speed, vec3.z * speed);
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}
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}
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function createGround(scene)
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{
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const geometry = new THREE.PlaneGeometry(width, height);
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const material = new THREE.MeshPhysicalMaterial({color: 0x222222});
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const mesh = new THREE.Mesh(geometry, material);
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mesh.rotateX(-Math.PI / 2);
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mesh.position.set(0, 0, 0);
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scene.add(mesh);
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return (mesh);
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}
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function createWall(onTop)
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{
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const geometry = new THREE.BoxGeometry(width, 0.7, 0.2);
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const material = new THREE.MeshPhysicalMaterial({color: 0x333333});
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const mesh = new THREE.Mesh(geometry, material);
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// if (onTop)
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// mesh.position.z = -6.15;
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// else
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// mesh.position.z = 6.15;
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// mesh.position.y += 0.35;
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return (mesh);
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}
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export { Map, wallBottom, wallTop };
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