Files
METH_Transcendence/docker-compose/requirements/nginx/static/home3D/Screen.js

143 lines
4.8 KiB
JavaScript

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* Screen.js :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: marvin <marvin@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/08/22 23:13:53 by edbernar #+# #+# */
/* Updated: 2024/08/24 11:39:09 by marvin ### ########.fr */
/* */
/* ************************************************************************** */
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import * as THREE from 'three'
const loader = new GLTFLoader();
class Screen
{
screen = null;
tv = null;
pointLightIntensity = 1;
screenMaterial = null;
constructor(scene)
{
this.screen = this.#createScreen(scene);
loader.load( './modeles/tv.glb', (gltf) => {
const tv = gltf.scene.children[0];
const boundingBox = new THREE.Box3().setFromObject(tv);
const center = boundingBox.getCenter(new THREE.Vector3());
tv.geometry.center();
this.tv = tv;
tv.position.set(0, 0.99, 2);
tv.material = new THREE.MeshPhysicalMaterial({color: 0xaaaaaa});
tv.material.roughness = 10;
tv.material.metalness = 1;
tv.scale.set(0.05, 0.05, 0.05);
tv.castShadow = true;
tv.receiveShadow = true;
scene.add(tv);
}, undefined, function ( error ) {
console.error( error );
throw Error("Can't open file 'tv.glb'");
} );
this.#showVideo('/modeles/pong.mp4')
}
#createScreen(scene)
{
const geometry = new THREE.PlaneGeometry(4.1, 3, 50, 50);
const positionAttribute = geometry.attributes.position;
const vertices = positionAttribute.array;
const material = new THREE.MeshStandardMaterial({color: 0xbbbbbb});
const mesh = new THREE.Mesh(geometry, material);
const pointLight = new THREE.PointLight( 0xffffff, 10 * this.pointLightIntensity, 0, 2);
for (let i = 0; i < vertices.length; i += 3)
{
const x = vertices[i];
const y = vertices[i + 1];
const distance = (Math.sqrt(x * x + y * y));
const height = Math.pow(distance, 2) * -0.02;
vertices[i + 2] = height;
}
positionAttribute.needsUpdate = true;
mesh.scale.set(0.41, 0.42);
mesh.position.set(-0.155, 1.2, 1.15);
mesh.rotation.x = Math.PI + 0.05;
mesh.rotation.z = Math.PI;
scene.add(mesh);
pointLight.position.set(-0.05, 1.2, 0.95);
pointLight.castShadow = true;
pointLight.shadow.mapSize.width = 2048;
pointLight.shadow.mapSize.height = 2048;
console.log(pointLight.shadow)
scene.add(pointLight);
setInterval(() => {
const intensity = Math.random() * 2 + 10;
pointLight.intensity = intensity * this.pointLightIntensity > 13 * this.pointLightIntensity ? 13 * this.pointLightIntensity : intensity * this.pointLightIntensity;
}, 100);
return (mesh);
}
#showVideo(path)
{
const canvas = document.createElement('canvas');
const context = canvas.getContext('2d', { willReadFrequently: true });
const video = document.createElement('video');
const texture = new THREE.CanvasTexture(canvas);
const material = new THREE.MeshBasicMaterial({ map: texture,color: 0xffffff, transparent: true, opacity: 1 });
canvas.width = 534;
canvas.height = 360;
video.src = path + '?t=' + new Date().getTime();
video.loop = true;
video.muted = true;
video.crossOrigin = 'anonymous';
video.addEventListener('loadedmetadata', () => {
const texture = this.screen.material.map;
texture.needsUpdate = true;
video.play().then(() => {
updateCanvas();
}).catch(err => console.error("Error playing video: ", err));
});
function addNoiseOnImage(context)
{
const imageData = context.getImageData(0, 0, canvas.width, canvas.height);
const data = imageData.data;
for (let i = 0; i < data.length; i += 4)
{
const r = data[i];
const g = data[i + 1];
const b = data[i + 2];
const brightness = (3 * r + 4 * g + b) >>> 3;
const noise = Math.random() * 128 - 32;
data[i] = data[i + 1] = data[i + 2] = brightness + noise;
}
context.putImageData(imageData, 0, 0);
}
function updateCanvas()
{
if (!video.paused && !video.ended)
{
context.clearRect(0, 0, canvas.width, canvas.height);
context.drawImage(video, 0, 0, canvas.width, canvas.height);
addNoiseOnImage(context);
texture.needsUpdate = true;
}
requestAnimationFrame(updateCanvas);
}
texture.offset.set(0.02, 0);
this.screen.material = material;
video.load();
}
};
export { Screen };