Files
METH_Transcendence/site/real_game/main.js
Kum1ta 3498f32635 Gane
- Update class Player, Map, Ball
2024-08-21 01:02:23 +02:00

65 lines
2.3 KiB
JavaScript

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* main.js :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/08/18 00:53:53 by edbernar #+# #+# */
/* Updated: 2024/08/21 00:10:46 by edbernar ### ########.fr */
/* */
/* ************************************************************************** */
import * as THREE from 'three';
import { Player } from './class/Player'
import { Map } from './class/Map'
import { Ball } from './class/Ball'
function createBarPlayer(color)
{
const geometry = new THREE.BoxGeometry(1, 0.1, 0.1);
const material = new THREE.MeshPhysicalMaterial({color: color});
const mesh = new THREE.Mesh(geometry, material);
mesh.position.set(0, 0.2, 0);
mesh.castShadow = true;
return (mesh);
}
function loop()
{
player.update();
map.update(ball.object);
renderer.render(scene, player.camera);
}
const scene = new THREE.Scene();
const map = new Map(scene, 13);
const bar = createBarPlayer(0xed56ea);
const renderer = new THREE.WebGLRenderer({antialias: true});
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
const player = new Player(bar, map);
const spotLight = new THREE.SpotLight(0xffffff, 10000, 0, 0.2);
spotLight.castShadow = true;
const ambiantLight = new THREE.AmbientLight(0xffffff, 0.5);
const ball = new Ball(scene, map)
scene.add(player.object);
scene.add(ambiantLight);
spotLight.position.set(0, 100, 0);
scene.add(spotLight);
scene.background = new THREE.Color(0x1a1a1a);
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
ball.initMoveBallTmp();
document.addEventListener('keypress', (e) => {
if (e.key == 'g')
player.pointAnimation(scene);
})
renderer.setAnimationLoop(loop)