Files
METH_Transcendence/site/real_game/class/soloClass/Map.js
Kum1ta 2fdba63def Game
- Starting solo game
2024-08-28 17:30:46 +02:00

71 lines
2.1 KiB
JavaScript

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* Map.js :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/08/28 12:23:48 by edbernar #+# #+# */
/* Updated: 2024/08/28 17:01:17 by edbernar ### ########.fr */
/* */
/* ************************************************************************** */
import * as THREE from 'three';
const width = 25;
const height = 12.5;
let spotLight = null;
let wallTop = null;
let wallBottom = null;
class Map
{
static create(scene)
{
createGround(scene);
wallBottom = createWall(false);
wallTop = createWall(true);
spotLight = new THREE.SpotLight({color: 0xffffff});
spotLight.castShadow = true;
spotLight.position.y = 10;
spotLight.intensity = 200;
scene.add(spotLight);
scene.add(wallTop);
scene.add(wallBottom);
scene.add(new THREE.AmbientLight(0xffffff, 0.5));
}
static dispose()
{
if (spotLight)
spotLight.dispose();
spotLight = null;
}
}
function createGround(scene)
{
const geometry = new THREE.PlaneGeometry(width, height);
const material = new THREE.MeshPhysicalMaterial({color: 0x222222});
const mesh = new THREE.Mesh(geometry, material);
mesh.rotateX(-Math.PI / 2);
mesh.position.set(0, 0, 0);
scene.add(mesh);
}
function createWall(onTop)
{
const geometry = new THREE.BoxGeometry(width, 0.7, 0.2);
const material = new THREE.MeshPhysicalMaterial({color: 0x333333});
const mesh = new THREE.Mesh(geometry, material);
if (onTop)
mesh.position.z = -6.15;
else
mesh.position.z = 6.15;
mesh.position.y += 0.35;
return (mesh);
}
export { Map, wallBottom, wallTop };