
- add checkbox to play with bot in lobby page - fix bug when input for nb bot is null - secure request 0 tournament - change time to reconnect in websocket Game - fix bug camera when player move up to down or reverse in goal animation
374 lines
12 KiB
JavaScript
374 lines
12 KiB
JavaScript
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* 3d.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/09/13 13:59:46 by edbernar #+# #+# */
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/* Updated: 2024/10/12 17:15:26 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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import { createStar, createBox, createRectangle, createRing, colorList } from '/static/javascript/multiOnlineGame/Map.js'
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import { createBarPlayer } from '/static/javascript/multiOnlineGame/multiOnlineGamePage.js'
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import * as THREE from '/static/javascript/three/build/three.module.js'
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import { files } from '/static/javascript/filesLoader.js';
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let actualBarSelecor = null;
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let actualGoalSelecter = null;
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let lastSelected = null;
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let lastSelectedGoal = null;
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const availableSkins = [
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{id: 0, color: 0xff53aa, texture: null},
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{id: 1, color: 0xaa24ea, texture: null},
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{id: 2, color: 0x2c9c49, texture: null},
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{id: 3, color: 0x101099, texture: null},
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{id: 4, color: null, texture: null},
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{id: 5, color: null, texture: null},
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{id: 6, color: null, texture: null},
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{id: 7, color: null, texture: null},
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];
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const availableGoals = [
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createStar,
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createBox,
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createRectangle,
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createRing
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]
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class barSelecter
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{
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scene = null;
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renderer = null;
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camera = null;
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spotLight = new THREE.SpotLight(0xffffff, 5);
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selected = lastSelected ? lastSelected : availableSkins[0];
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bar = this.createBarPlayer(this.selected);
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boundChangeSkin = this.changeSkin.bind(this);
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constructor(div)
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{
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const pos = div.getBoundingClientRect();
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this.scene = new THREE.Scene();
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this.renderer = new THREE.WebGLRenderer({antialias: true});
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this.camera = new THREE.PerspectiveCamera(60, (pos.width - 10) / (pos.height - 10));
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if (!lastSelected)
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lastSelected = availableSkins[0];
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this.scene.background = new THREE.Color(0x020202);
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this.renderer.setSize(pos.width - 10, pos.height - 10);
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this.scene.add(this.spotLight);
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this.camera.position.set(0.7, 0.5, 0.7);
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this.spotLight.position.set(0.7, 0.5, 0.7);
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div.appendChild(this.renderer.domElement);
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actualBarSelecor = this;
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this.scene.add(this.bar);
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actualBarSelecor.camera.lookAt(actualBarSelecor.bar.position);
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this.spotLight.target = this.bar;
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this.spotLight.lookAt(this.bar.position);
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this.renderer.setAnimationLoop(this.#loop);
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availableSkins[4].texture = files.skinOneTexture;
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availableSkins[5].texture = files.skinTwoTexture;
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availableSkins[6].texture = files.skinThreeTexture;
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availableSkins[7].texture = files.skinFourTexture;
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div.addEventListener('click', () => {
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const popup = document.getElementById('popup-skin-selector');
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const skins = document.getElementsByClassName('color-box-skin');
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popup.style.display = 'flex';
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for (let i = 0; i < skins.length; i++)
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{
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skins[i].setAttribute('skinId', availableSkins[i].id);
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if (availableSkins[i].color != null)
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skins[i].style.backgroundColor = `#${availableSkins[i].color.toString(16)}`;
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else
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skins[i].style.backgroundImage = `url("${availableSkins[i].texture.show}")`
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skins[i].removeEventListener('click', this.boundChangeSkin);
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skins[i].addEventListener('click', this.boundChangeSkin);
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}
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popup.removeEventListener('click', this.hideSkinSelector);
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popup.addEventListener('click', this.hideSkinSelector);
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});
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}
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hideSkinSelector(event)
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{
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const popup = document.getElementById('popup-skin-selector');
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if (event.target.getAttribute('id') == 'popup-skin-selector')
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popup.style.display = 'none';
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}
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changeSkin (event)
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{
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const popup = document.getElementById('popup-skin-selector');
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const id = event.target.getAttribute('skinId');
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popup.style.display = 'none';
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if (Array.isArray(this.bar.material))
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{
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this.bar.material.forEach(material => {
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if (material.map)
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material.map.dispose();
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material.dispose();
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});
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}
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else
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{
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if (this.bar.material.map)
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this.bar.material.map.dispose();
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this.bar.material.dispose();
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}
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lastSelected = availableSkins[id];
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if (availableSkins[id].color)
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this.bar.material = new THREE.MeshPhysicalMaterial({color: skin.color});
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else
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{
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if (typeof availableSkins[id].texture !== 'object')
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this.bar.material = new THREE.MeshPhysicalMaterial({map: new THREE.TextureLoader().load(skin.texture)});
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else
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{
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this.bar.material = [
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new THREE.MeshPhysicalMaterial({map: new THREE.TextureLoader().load(availableSkins[id].texture.left)}),
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new THREE.MeshPhysicalMaterial({map: new THREE.TextureLoader().load(availableSkins[id].texture.right)}),
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new THREE.MeshPhysicalMaterial({map: new THREE.TextureLoader().load(availableSkins[id].texture.top)}),
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new THREE.MeshPhysicalMaterial({map: new THREE.TextureLoader().load(availableSkins[id].texture.bottom)}),
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new THREE.MeshPhysicalMaterial({map: new THREE.TextureLoader().load(availableSkins[id].texture.front)}),
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new THREE.MeshPhysicalMaterial({map: new THREE.TextureLoader().load(availableSkins[id].texture.back)}),
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]
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}
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}
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this.selected = availableSkins[id];
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}
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createBarPlayer(color)
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{
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return (createBarPlayer(color));
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}
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#loop()
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{
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actualBarSelecor.renderer.render(actualBarSelecor.scene, actualBarSelecor.camera);
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actualBarSelecor.bar.rotation.y += 0.005;
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}
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dispose()
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{
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if (this.renderer)
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{
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this.renderer.dispose();
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this.renderer.forceContextLoss();
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}
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this.renderer = null;
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if (this.scene)
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{
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this.scene.children.forEach(child => {
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if (child.geometry)
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child.geometry.dispose();
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if (child.material)
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child.material.dispose();
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if (child.texture)
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child.texture.dispose();
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this.scene.remove(child);
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});
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}
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this.scene = null;
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actualBarSelecor = null;
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}
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}
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class goalSelecter
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{
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scene = null;
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renderer = null;
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camera = null;
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selected = lastSelectedGoal ? lastSelectedGoal : availableGoals[0];
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ambiantLight = new THREE.AmbientLight(0xffffff, 35);
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goal = this.selected(colorList[Math.floor(Math.random() * 100 % colorList.length)], true);
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rendererList = [];
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sceneList = [];
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cameraList = [];
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div = null;
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boundChangeGoal = this.changeGoal.bind(this);
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boundhideGoalSelector = this.hideGoalSelector.bind(this);
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boundshowGoals = this.showGoals.bind(this);
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constructor(div)
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{
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const pos = div.getBoundingClientRect();
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this.scene = new THREE.Scene();
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this.renderer = new THREE.WebGLRenderer({antialias: true});
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this.camera = new THREE.PerspectiveCamera(60, (pos.width - 10) / (pos.height - 10));
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this.div = div;
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lastSelectedGoal = this.selected;
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this.scene.background = new THREE.Color(0x020202);
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this.renderer.setSize(pos.width - 10, pos.height - 10);
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this.scene.add(this.ambiantLight);
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this.camera.position.set(1.5, 0.5, 1.5);
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div.appendChild(this.renderer.domElement);
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actualGoalSelecter = this;
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this.scene.add(this.goal);
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this.camera.lookAt(actualGoalSelecter.goal.position);
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this.renderer.setAnimationLoop(this.#loop.bind(this));
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div.removeEventListener('click', this.boundshowGoals);
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div.addEventListener('click', this.boundshowGoals);
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console.warn("gerer le resize pour les bar et goal selector");
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}
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showGoals()
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{
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const popup = document.getElementById('popup-goal-selector');
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const goal = document.getElementsByClassName('color-box-goal');
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popup.style.display = 'flex';
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for (let i = 0; i < goal.length; i++)
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{
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const canvas = goal[i].getElementsByTagName('canvas');
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for (let j = 0; j < canvas.length; j++)
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canvas[j].remove();
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goal[i].setAttribute('goalId', i);
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goal[i].appendChild(this.showObject(availableGoals[i], goal[i].getBoundingClientRect()));
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goal[i].removeEventListener('click', this.boundChangeGoal);
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goal[i].addEventListener('click', this.boundChangeGoal);
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}
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popup.removeEventListener('click', this.boundhideGoalSelector);
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popup.addEventListener('click', this.boundhideGoalSelector);
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};
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showObject(func, pos)
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{
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const scene = new THREE.Scene();
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const renderer = new THREE.WebGLRenderer({antialias: true});
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const camera = new THREE.PerspectiveCamera(60, (pos.width - 8) / (pos.height - 8));
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const mesh = func(colorList[Math.floor(Math.random() * 100 % colorList.length)]);
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const spotLight = new THREE.SpotLight(0xffffff, 5000);
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renderer.setSize(pos.width - 8, pos.height - 8);
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scene.add(mesh);
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camera.position.set(1.5, 1.5, 1.5);
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spotLight.position.set(1.5, 1.5, 1.5);
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spotLight.target = mesh;
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camera.lookAt(mesh.position);
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scene.add(spotLight);
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scene.background = new THREE.Color(0x1a1a1a);
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this.sceneList.push(scene);
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this.rendererList.push(renderer);
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this.cameraList.push(camera);
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return (renderer.domElement);
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}
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changeGoal(event)
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{
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const popup = document.getElementById('popup-goal-selector');
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const id = event.target.parentElement.getAttribute('goalId');
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popup.style.display = 'none';
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lastSelectedGoal = availableGoals[id];
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this.selected = availableGoals[id];
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if (this.scene && this.scene.children && this.scene.children.length > 1)
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{
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this.scene.children[1].geometry.dispose();
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this.scene.children[1].material.dispose();
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this.scene.remove(this.scene.children[1]);
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}
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this.goal = this.selected(colorList[Math.floor(Math.random() * 100 % colorList.length)], true);
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this.scene.add(this.goal);
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this.camera.lookAt(this.goal.position);
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this.disposeGoalSelector();
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}
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hideGoalSelector(event)
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{
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const popup = document.getElementById('popup-goal-selector');
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if (event.target.getAttribute('id') == 'popup-goal-selector')
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{
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this.disposeGoalSelector();
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popup.style.display = 'none';
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}
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}
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disposeGoalSelector()
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{
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const colorBoxGoal = document.getElementsByClassName('color-box-goal');
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for (let i = colorBoxGoal.length - 1; i >= 0; i--)
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{
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const canvas = colorBoxGoal[i].getElementsByTagName('canvas');
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for (let j = 0; j < canvas.length; j++)
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canvas[j].remove();
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if (this.rendererList && this.rendererList[i])
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{
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this.rendererList[i].dispose();
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this.rendererList[i].forceContextLoss();
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this.sceneList[i].children.forEach(child => {
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if (child.geometry)
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child.geometry.dispose();
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if (child.material)
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child.material.dispose();
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if (child.texture)
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child.texture.dispose();
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this.scene.remove(child);
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});
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this.rendererList.splice(i, 1);
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this.sceneList.splice(i, 1);
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this.cameraList.splice(i, 1);
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}
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}
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}
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#loop()
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{
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actualGoalSelecter.goal.rotation.y += 0.01;
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actualGoalSelecter.goal.rotation.x += 0.01;
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actualGoalSelecter.renderer.render(actualGoalSelecter.scene, actualGoalSelecter.camera);
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for (let i = 0; this.rendererList && i < this.rendererList.length; i++)
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{
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this.sceneList[i].children[0].rotation.y -= 0.01;
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this.sceneList[i].children[0].rotation.x += 0.01;
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this.rendererList[i].render(this.sceneList[i], this.cameraList[i]);
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}
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}
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dispose()
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{
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this.disposeGoalSelector();
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if (this.renderer)
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{
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this.renderer.dispose();
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this.renderer.forceContextLoss();
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}
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if (this.rendererList)
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{
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for (let i = 0; i < this.rendererList.length; i++)
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{
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this.rendererList[i].dispose();
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this.rendererList[i].forceContextLoss();
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}
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}
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this.renderer = null;
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if (this.scene)
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{
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this.scene.children.forEach(child => {
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if (child.geometry)
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child.geometry.dispose();
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if (child.material)
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child.material.dispose();
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if (child.texture)
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child.texture.dispose();
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this.scene.remove(child);
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});
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}
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this.scene = null;
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actualGoalSelecter = null;
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this.div.removeEventListener('click', this.boundshowGoals);
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}
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}
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export { barSelecter, goalSelecter, lastSelected, availableSkins, lastSelectedGoal, availableGoals }; |