Files
METH_Transcendence/docker-compose/requirements/nginx/static/javascript/multiLocalGame/Map.js

284 lines
7.7 KiB
JavaScript

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* Map.js :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/08/28 12:23:48 by edbernar #+# #+# */
/* Updated: 2024/09/27 23:56:31 by edbernar ### ########.fr */
/* */
/* ************************************************************************** */
import * as CANNON from '/static/javascript/cannon-es/dist/cannon-es.js'
import * as THREE from '/static/javascript/three/build/three.module.js'
import { ball } from '/static/javascript/multiLocalGame/Ball.js'
import { player1, player2 } from '/static/javascript/multiLocalGame/Players.js';
const width = 25;
const height = 12.5;
let ground = null;
let spotLight = null;
let wallTop = null;
let wallBottom = null;
const timeStep = 1 / 60;
let vec2 = {x:0, z:0};
let score = {player1: 0, player2: 0};
let onUpdate = false;
let scoreElement = null;
let initialSpeed = 0;
let speed = 0;
let gameEndStatus = false;
const scoreToWin = 2; //+1 for real score to win
class Map
{
static create(scene)
{
onUpdate = true;
scoreElement = document.getElementById('score');
spotLight = new THREE.SpotLight({color: 0xffffff});
spotLight.castShadow = true;
spotLight.position.y = 10;
spotLight.intensity = 200;
scene.add(spotLight);
scene.add(new THREE.AmbientLight(0xffffff, 0.5));
ground = createGround(scene, 0x222222);
scene.add(ground);
wallBottom = createWall(false);
scene.add(wallBottom);
wallTop = createWall(true);
scene.add(wallTop);
speed = 0.2;
if (Math.random() > 0.5)
{
vec2.z = (Math.random() * 0.8 - 0.4) * speed;
vec2.x = Math.sqrt(speed * speed - vec2.z * vec2.z);
}
else
{
vec2.z = (Math.random() * 0.8 - 0.4) * speed;
vec2.x = Math.sqrt(speed * speed - vec2.z * vec2.z);
}
setTimeout(() => {
scoreElement.innerHTML = '3';
}, 1000);
setTimeout(() => {
scoreElement.innerHTML = '2';
}, 1750);
setTimeout(() => {
scoreElement.innerHTML = '1';
}, 2500);
setTimeout(() => {
scoreElement.innerHTML = score.player1 + '-' +score.player2;
}, 3250);
setTimeout(() => {
onUpdate = false;
}, 4000);
}
static dispose()
{
if (spotLight)
spotLight.dispose();
spotLight = null;
score.player1 = 0;
score.player2 = 0;
gameEndStatus = false;
}
static update()
{
if (onUpdate)
return ;
if (ball.position.z > 5.7 || ball.position.z < -5.7)
vec2.z *= -1;
if (ball.position.x > 11.45 && ball.position.x < 12.2)
{
if (ball.position.z < player2.position.z + 1.25 && ball.position.z > player2.position.z - 1.25)
{
Map.scalePlayer(player2);
initialSpeed = Math.sqrt(vec2.x * vec2.x + vec2.z * vec2.z);
vec2.z -= (player2.position.z - ball.position.z) / (10 / speed) * 4;
vec2.x = -Math.sqrt(initialSpeed * initialSpeed - vec2.z * vec2.z);
}
}
else if (ball.position.x < -11.45 && ball.position.x > -12.2)
{
if (ball.position.z < player1.position.z + 1.25 && ball.position.z > player1.position.z - 1.25)
{
Map.scalePlayer(player1);
initialSpeed = Math.sqrt(vec2.x * vec2.x + vec2.z * vec2.z);
vec2.z -= (player1.position.z - ball.position.z) / (10 / speed) * 4;
vec2.x = Math.sqrt(initialSpeed * initialSpeed - vec2.z * vec2.z);
}
}
// velocity
ball.position.x += vec2.x;
ball.position.z += vec2.z;
// ball opacity
if (ball.position.x > 12)
{
ball.material.opacity -= 0.1;
if (ball.position.x > 14)
return (Map.reCreate(false));
}
else if (ball.position.x < -12)
{
ball.material.opacity -= 0.1;
if (ball.position.x < -14)
return (Map.reCreate(true));
}
}
static scalePlayer(player)
{
const value = 0.01;
for (let i = 1; i < 10; i++)
{
setTimeout(() => {
player.scale.z += value;
player.scale.x += value * 2;
}, i * 10);
}
for (let i = 10; i < 20; i++)
{
setTimeout(() => {
player.scale.z -= value;
player.scale.x -= value * 2;
}, i * 10);
}
}
static reCreate(player1Lose)
{
onUpdate = true;
document.getElementsByTagName('canvas')[0].style.animation = 'fadeInGames 0.199s';
document.getElementsByTagName('canvas')[0].style.filter = 'brightness(0)';
scoreElement.style.animation = 'fadeInTextGames 0.199s';
scoreElement.style.color = 'rgb(255, 255, 255, 1)';
setTimeout(() => {
if (player1Lose)
score.player2++;
else
score.player1++;
scoreElement.innerHTML = score.player1 + '-' +score.player2;
}, 500);
if ((player1Lose && score.player2 >= scoreToWin) || (!player1Lose && score.player1 >= scoreToWin))
return (this.#endGame());
setTimeout(() => {
if (player1Lose)
{
initialSpeed = Math.sqrt(vec2.x * vec2.x + vec2.z * vec2.z);
vec2.z = (Math.random() * 0.8 - 0.4) * initialSpeed;
vec2.x = -Math.sqrt(initialSpeed * initialSpeed - vec2.z * vec2.z);
}
else
{
initialSpeed = Math.sqrt(vec2.x * vec2.x + vec2.z * vec2.z);
vec2.z = (Math.random() * 0.8 - 0.4) * initialSpeed;
vec2.x = Math.sqrt(initialSpeed * initialSpeed - vec2.z * vec2.z);
}
onUpdate = false;
}, 1700);
setTimeout(() => {
ball.material.opacity = 1;
ball.position.set(0, 0.3, 0);
initialSpeed = 0.5;
scoreElement.style.animation = 'fadeOutGames 0.199s';
document.getElementsByTagName('canvas')[0].style.filter = 'brightness(1)';
scoreElement.style.animation = 'fadeOutTextGames 0.399s';
scoreElement.style.color = 'rgb(255, 255, 255, 0.1)';
}, 1200);
}
static changeGround(ground, texture)
{
if (ground.material)
ground.material.dispose();
if (typeof(texture) == 'string')
{
const textureLoader = new THREE.TextureLoader();
texture = textureLoader.load(texture);
ground.material.map = texture;
}
else if (typeof(texture) == 'number')
ground.material.color.set(texture);
}
static #endGame()
{
setTimeout(() => {
ball.material.opacity = 1;
scoreElement.style.animation = 'fadeOutGames 0.199s';
document.getElementsByTagName('canvas')[0].style.filter = 'brightness(1)';
scoreElement.style.animation = 'fadeOutTextGames 0.399s';
scoreElement.style.color = 'rgb(255, 255, 255, 0.1)';
onUpdate = false;
gameEndStatus = true;
}, 1200);
}
}
function createGround(texture)
{
const geometry = new THREE.PlaneGeometry(width, height);
let material = null;
let mesh = null;
if (typeof(texture) == 'string')
{
const textureLoader = new THREE.TextureLoader();
texture = textureLoader.load(texture);
material = new THREE.MeshPhysicalMaterial({ map: texture });
}
else if (typeof(texture) == 'number')
material = new THREE.MeshPhysicalMaterial({ color: texture });
else
material = new THREE.MeshPhysicalMaterial({color: 0x222222});
mesh = new THREE.Mesh(geometry, material);
mesh.rotateX(-Math.PI / 2);
mesh.position.set(0, 0, 0);
return (mesh);
}
function createWall(onTop)
{
const geometry = new THREE.BoxGeometry(width, 0.7, 0.2);
const material = new THREE.MeshPhysicalMaterial({color: 0x333333});
const mesh = new THREE.Mesh(geometry, material);
if (onTop)
{
mesh.position.z = -6.15;
mesh.position.y += 0.35;
}
else
{
mesh.position.z = 6.15;
mesh.position.y += 0.35;
}
return (mesh);
}
export { Map, wallBottom, wallTop, ground, gameEndStatus, score, scoreElement };