52 lines
1.8 KiB
JavaScript
52 lines
1.8 KiB
JavaScript
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* map.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/07/30 13:50:51 by edbernar #+# #+# */
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/* Updated: 2024/08/24 20:36:07 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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import * as THREE from '/static/three/build/three.module.js';
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function createMap(scene) {
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let wallUp;
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let wallDown;
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let ground;
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let boxLeft;
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let boxRight;
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wallUp = createWall(scene, 0, 0.25, -2.3, 0.1);
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wallDown = createWall(scene, 0, 0.25, 2.3, 0.1);
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ground = createGround(scene);
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}
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function createWall(scene, x, y, z, thickness) {
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const geometryWall = new THREE.BoxGeometry(9, 0.5, thickness);
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const materialWall = new THREE.MeshPhysicalMaterial({
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color: 0x3b3b3b,
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});
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const wall = new THREE.Mesh(geometryWall, materialWall);
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wall.position.set(x, y, z);
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wall.receiveShadow = true;
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scene.add(wall);
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return wall;
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}
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function createGround(scene) {
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const geometry = new THREE.PlaneGeometry(9, 4.5, 1);
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const material = new THREE.MeshPhysicalMaterial({
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color: 0x3b3b3b,
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});
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const plane = new THREE.Mesh(geometry, material);
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plane.rotation.x = - (Math.PI / 2);
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plane.receiveShadow = true;
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scene.add(plane);
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return plane;
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}
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export { createMap };
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