Files
METH_Transcendence/site/interface/site/home3D/home3D.js
Kum1ta 13432440dc Site
- Fixed brightness on tv when change video
2024-08-24 17:06:13 +02:00

227 lines
6.2 KiB
JavaScript

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* home3D.js :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/08/22 17:19:17 by edbernar #+# #+# */
/* Updated: 2024/08/24 16:47:41 by edbernar ### ########.fr */
/* */
/* ************************************************************************** */
import * as THREE from 'three'
import { Screen, light } from './Screen.js'
import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js';
import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass.js';
import { BokehPass } from 'three/examples/jsm/postprocessing/BokehPass.js';
import Stats from 'stats.js';
const scene = new THREE.Scene();
const renderer = new THREE.WebGLRenderer({antialias: true});
const camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight);
const ambiantLight = new THREE.AmbientLight(0xffffff, 35);
const screen = new Screen(scene);
const cube = createCube();
const stats = new Stats();
stats.showPanel(0); // 0: fps, 1: ms, 2: mémoire
document.body.appendChild(stats.dom);
renderer.toneMapping = THREE.LinearToneMapping;
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.getElementsByClassName('homeSection')[0].appendChild(renderer.domElement);
scene.background = new THREE.Color(0x020202)
camera.position.set(6, 1, -5.5);
camera.rotation.set(Math.PI + 0.2, 0, Math.PI);
scene.add(ambiantLight);
let globalSpeed = 0.75;
const composer = new EffectComposer(renderer);
composer.addPass(new RenderPass(scene, camera));
const dofPass = new BokehPass(scene, camera, {
focus: 10.0,
aperture: 0.02,
maxblur: 0.01,
});
composer.addPass(dofPass);
setTimeout(() => {
let interval = setInterval(() => {
camera.position.x -= (0.01 * globalSpeed);
camera.lookAt(screen.tv.position);
if (camera.position.x < 3.3)
fadeInOut();
if (dofPass.materialBokeh.uniforms.aperture.value > 0)
dofPass.materialBokeh.uniforms.aperture.value -= 0.0001;
if (camera.position.x < 3)
{
clearInterval(interval);
camera.position.set(-2, 4, -6);
interval = setInterval(() => {
camera.lookAt(screen.tv.position);
camera.position.x += (0.01 * globalSpeed);
camera.position.y -= (0.005 * globalSpeed);
if (camera.position.x > 1.7)
fadeInOut();
if (camera.position.x > 2)
{
camera.position.set(0, 1.2, 0);
clearInterval(interval);
interval = setInterval(() => {
camera.lookAt(screen.tv.position);
camera.position.y += (0.005 * globalSpeed);
camera.position.z -= (0.01 * globalSpeed);
if (camera.position.x < -2.3)
fadeInOut();
if (camera.position.z < -2)
{
globalSpeed -= 0.001;
if (globalSpeed < 0)
clearInterval(interval);
}
}, 10);
}
}, 10);
}
}, 10);
}, 500)
document.addEventListener('resize', () => {
renderer.setSize(window.innerWidth, window.innerHeight);
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
});
let isInFade = false;
function fadeInOut()
{
if (isInFade)
return;
let interval = null;
isInFade = true;
interval = setInterval(() => {
light.point -= 0.2;
screen.screen.material.opacity -= 0.05;
if (screen.screen.material.opacity <= 0)
{
clearInterval(interval);
setTimeout(() => {
interval = setInterval(() => {
light.point += 0.2;
screen.screen.material.opacity += 0.05;
if (screen.screen.material.opacity >= 1)
{
clearInterval(interval);
interval = setInterval(() => {
light.point += 0.2;
if (light.point >= 1)
clearInterval(interval);
}, 10);
isInFade = false;
}
}, 20);
}, 500);
}
}, 20);
}
function createCube()
{
const geometry = new THREE.BoxGeometry(5, 5, 0.1);
const material = new THREE.MeshStandardMaterial({color: 0x020202});
const mesh = new THREE.Mesh(geometry, material);
mesh.position.set(8, 1, -5);
scene.add(mesh);
}
const raycaster = new THREE.Raycaster();
const mouse = new THREE.Vector2();
document.addEventListener( 'mousemove', (event) => {
event.preventDefault();
mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
});
function home3D()
{
createPlane();
renderer.setAnimationLoop(loop)
}
function createPlane()
{
const geometry = new THREE.PlaneGeometry(500, 500);
const material = new THREE.MeshPhysicalMaterial({side: THREE.DoubleSide, color: 0x020202});
const mesh = new THREE.Mesh(geometry, material);
mesh.position.set(0, 0, 0);
mesh.rotateX(-(Math.PI / 2));
mesh.receiveShadow = true;
scene.add(mesh);
}
const video = {
pong: '/modeles/pong.mp4',
login: '/modeles/notLogin.webm'
}
let actualVideo = -1;
if (Math.random() % 100 > 0.97)
video.pong = './modeles/easteregg.webm'
setTimeout(() => {
screen.changeVideo(video.pong);
actualVideo = 0;
}, 100);
function loop()
{
stats.begin()
raycaster.setFromCamera( mouse, camera );
const intersects = raycaster.intersectObjects( scene.children, false );
if (!screen.canvasVideo)
{
composer.render();
stats.end();
return ;
}
if (intersects.length === 0)
{
if (actualVideo != 0)
{
console.log("change 1");
screen.changeVideo(video.pong);
actualVideo = 0;
}
}
else if (intersects[0].object == screen.screen)
{
if (actualVideo != 1)
{
console.log("change 2");
screen.changeVideo(video.login);
actualVideo = 1;
}
}
else if (actualVideo != 0)
{
console.log("change 3");
screen.changeVideo(video.pong);
actualVideo = 0;
}
composer.render();
stats.end();
}
export { home3D };