Files
METH_Transcendence/docker-compose/requirements/nginx/static/javascript/multiLocalGame/multiLocalGamePage.js
Kum1ta 118a4a92d6 Site
- Add multi local game
    - Some minor changes in html/css
Django
    - add path for /game and /multiLocalGamePage
    - add template for multiLocalGame
2024-09-14 02:06:20 +02:00

120 lines
3.4 KiB
JavaScript

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* multiLocalGamePage.js :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/08/28 12:07:39 by edbernar #+# #+# */
/* Updated: 2024/09/14 01:59:38 by edbernar ### ########.fr */
/* */
/* ************************************************************************** */
import { Map, ground, gameEndStatus, score, scoreElement } from '/static/javascript/multiLocalGame/Map.js'
import { Players, player1, player2 } from '/static/javascript/multiLocalGame/Players.js'
import * as THREE from '/static/javascript/three/build/three.module.js'
import { Ball } from '/static/javascript/multiLocalGame/Ball.js'
import { pageRenderer } from '/static/javascript/main.js'
let scene = null;
let renderer = null;
let camera = null;
/*
Controls :
- w : monter player1
- s : descendre player1
- haut : monter player2
- bas : descendre player2
- a : restart quand score debug
*/
class multiLocalGamePage
{
static create()
{
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer({antialias: true});
renderer.domElement.style.animation = 'fadeOutStartGames 1s';
renderer.domElement.style.filter = 'brightness(1)';
document.getElementById('score').style.animation = 'fadeOutStartGames 1s';
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
Ball.create(scene);
Map.create(scene);
camera = new THREE.PerspectiveCamera(40, window.innerWidth / window.innerHeight);
camera.rotation.x = -Math.PI / 2;
renderer.setSize(window.innerWidth, window.innerHeight);
scene.background = new THREE.Color(0x252525);
document.body.appendChild(renderer.domElement);
Players.create(scene);
camera.position.set(0, 22, 0);
document.addEventListener('keypress', (e) => {
if (e.key == 'a')
Map.reCreate(true);
})
renderer.setAnimationLoop(loop);
document.body.style.opacity = 1;
}
static dispose()
{
Map.dispose();
if (renderer)
renderer.dispose();
renderer = null;
camera = null;
if (scene)
{
scene.children.forEach(child => {
if (child.geometry)
child.geometry.dispose();
if (child.material)
child.material.dispose();
if (child.texture)
child.texture.dispose();
scene.remove(child);
});
}
scene = null;
}
};
function loop()
{
if (gameEndStatus)
{
renderer.setAnimationLoop(null);
gameFinish()
}
Ball.update();
Map.update();
Players.update();
if (renderer)
renderer.render(scene, camera);
}
function gameFinish()
{
scoreElement.innerHTML = "Player " + (score.player1 > score.player2 ? "1" : "2") + " win !";
scoreElement.style.fontSize = '10vh';
scoreElement.style.opacity = 1;
document.body.style.animation = 'none';
setTimeout(() => {
document.body.style.animation = 'end 1s';
setTimeout(() => {
pageRenderer.changePage('lobbyPage');
}, 500);
}, 3000);
}
export { multiLocalGamePage };