
- Add multi local game - Some minor changes in html/css Django - add path for /game and /multiLocalGamePage - add template for multiLocalGame
120 lines
3.4 KiB
JavaScript
120 lines
3.4 KiB
JavaScript
/* ************************************************************************** */
|
|
/* */
|
|
/* ::: :::::::: */
|
|
/* multiLocalGamePage.js :+: :+: :+: */
|
|
/* +:+ +:+ +:+ */
|
|
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
|
|
/* +#+#+#+#+#+ +#+ */
|
|
/* Created: 2024/08/28 12:07:39 by edbernar #+# #+# */
|
|
/* Updated: 2024/09/14 01:59:38 by edbernar ### ########.fr */
|
|
/* */
|
|
/* ************************************************************************** */
|
|
|
|
import { Map, ground, gameEndStatus, score, scoreElement } from '/static/javascript/multiLocalGame/Map.js'
|
|
import { Players, player1, player2 } from '/static/javascript/multiLocalGame/Players.js'
|
|
import * as THREE from '/static/javascript/three/build/three.module.js'
|
|
import { Ball } from '/static/javascript/multiLocalGame/Ball.js'
|
|
import { pageRenderer } from '/static/javascript/main.js'
|
|
|
|
|
|
|
|
let scene = null;
|
|
let renderer = null;
|
|
let camera = null;
|
|
|
|
/*
|
|
Controls :
|
|
- w : monter player1
|
|
- s : descendre player1
|
|
|
|
- haut : monter player2
|
|
- bas : descendre player2
|
|
|
|
- a : restart quand score debug
|
|
*/
|
|
class multiLocalGamePage
|
|
{
|
|
static create()
|
|
{
|
|
scene = new THREE.Scene();
|
|
renderer = new THREE.WebGLRenderer({antialias: true});
|
|
renderer.domElement.style.animation = 'fadeOutStartGames 1s';
|
|
renderer.domElement.style.filter = 'brightness(1)';
|
|
document.getElementById('score').style.animation = 'fadeOutStartGames 1s';
|
|
|
|
renderer.shadowMap.enabled = true;
|
|
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
|
|
Ball.create(scene);
|
|
Map.create(scene);
|
|
camera = new THREE.PerspectiveCamera(40, window.innerWidth / window.innerHeight);
|
|
camera.rotation.x = -Math.PI / 2;
|
|
renderer.setSize(window.innerWidth, window.innerHeight);
|
|
scene.background = new THREE.Color(0x252525);
|
|
document.body.appendChild(renderer.domElement);
|
|
Players.create(scene);
|
|
|
|
camera.position.set(0, 22, 0);
|
|
|
|
document.addEventListener('keypress', (e) => {
|
|
if (e.key == 'a')
|
|
Map.reCreate(true);
|
|
})
|
|
|
|
renderer.setAnimationLoop(loop);
|
|
document.body.style.opacity = 1;
|
|
}
|
|
|
|
static dispose()
|
|
{
|
|
Map.dispose();
|
|
if (renderer)
|
|
renderer.dispose();
|
|
renderer = null;
|
|
camera = null;
|
|
if (scene)
|
|
{
|
|
scene.children.forEach(child => {
|
|
if (child.geometry)
|
|
child.geometry.dispose();
|
|
if (child.material)
|
|
child.material.dispose();
|
|
if (child.texture)
|
|
child.texture.dispose();
|
|
scene.remove(child);
|
|
});
|
|
}
|
|
scene = null;
|
|
}
|
|
|
|
};
|
|
|
|
function loop()
|
|
{
|
|
if (gameEndStatus)
|
|
{
|
|
renderer.setAnimationLoop(null);
|
|
gameFinish()
|
|
}
|
|
Ball.update();
|
|
Map.update();
|
|
Players.update();
|
|
if (renderer)
|
|
renderer.render(scene, camera);
|
|
}
|
|
|
|
function gameFinish()
|
|
{
|
|
scoreElement.innerHTML = "Player " + (score.player1 > score.player2 ? "1" : "2") + " win !";
|
|
scoreElement.style.fontSize = '10vh';
|
|
scoreElement.style.opacity = 1;
|
|
document.body.style.animation = 'none';
|
|
setTimeout(() => {
|
|
document.body.style.animation = 'end 1s';
|
|
setTimeout(() => {
|
|
pageRenderer.changePage('lobbyPage');
|
|
}, 500);
|
|
}, 3000);
|
|
}
|
|
|
|
export { multiLocalGamePage };
|