Files
METH_Transcendence/docker-compose/requirements/nginx/static/javascript/multiOnlineGame/Ball.js

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5.0 KiB
JavaScript

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* Ball.js :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/08/20 17:02:47 by edbernar #+# #+# */
/* Updated: 2024/09/22 17:49:04 by edbernar ### ########.fr */
/* */
/* ************************************************************************** */
import * as CANNON from '/static/javascript/cannon-es/dist/cannon-es.js'
import * as THREE from '/static/javascript/three/build/three.module.js'
const timeStep = 1 / 60;
class Ball
{
object = null;
centerPos = {};
limits = {};
interval = null;
world = null;
ballBody = null;
lastTime = 0;
velocity = [0, 0];
lastPos = [0, 0, 0];
constructor(scene, map)
{
this.object = this.#createBall();
this.centerPos = map.centerPos;
this.centerPos.y += this.object.geometry.parameters.radius;
this.limits = map.playerLimits;
this.resetPosBall();
scene.add(this.object);
this.world = new CANNON.World();
this.ballBody = new CANNON.Body({
shape: new CANNON.Sphere(0.15),
mass: 10,
});
this.ballBody.position.copy(this.object.position);
this.world.addBody(this.ballBody);
}
#createBall()
{
const geometry = new THREE.SphereGeometry(0.15);
const material = new THREE.MeshPhysicalMaterial({ color: 0xff5555 });
const mesh = new THREE.Mesh(geometry, material);
mesh.receiveShadow = true;
mesh.castShadow = true;
mesh.position.set(this.centerPos.x, this.centerPos.y, this.centerPos.z);
return (mesh);
}
resetPosBall()
{
this.setPosition(this.centerPos.x, this.centerPos.y, this.centerPos.z);
}
resetScaleBall()
{
this.object.scale.set(1, 1, 1);
};
setPosition(x, y, z)
{
this.object.position.set(x, y, z);
}
changeGravity(ballIsOnJumper)
{
let diffTop = this.limits.up - this.object.position.y;
let diffBot = this.object.position.y - this.limits.down;
let speed = 0.15;
const slower = speed / 3;
if (diffBot > diffTop)
speed *= -1;
if (this.interval)
clearInterval(this.interval);
this.interval = setInterval(() => {
this.object.position.y += speed;
if ((speed > 0 && this.object.position.y >= this.limits.up)
|| (speed < 0 && this.object.position.y <= this.limits.down))
{
clearInterval(this.interval);
this.interval = null;
if (speed > 0)
this.setPosition(this.object.position.x, this.limits.up, this.object.position.z);
else
this.setPosition(this.object.position.x, this.limits.down, this.object.position.z);
ballIsOnJumper.can = true;
}
speed -= speed * slower;
}, 10);
}
/*---------------- FUNCTION FOR TEST ----------------*/
initMoveBallTmp()
{
console.warn("Don't forget to remove function initMoveBallTmp");
const speedBallTmp = 0.1;
let warn = false;
document.addEventListener('keypress', (e) => {
if (!this.object && !warn)
{
console.warn("EventListener in initMoveBallTmp() is still here");
warn = true;
return ;
}
if (e.key == '4')
this.object.position.x -= speedBallTmp;
if (e.key == '6')
this.object.position.x += speedBallTmp;
if (e.key == '8')
this.object.position.z -= speedBallTmp;
if (e.key == '2')
this.object.position.z += speedBallTmp;
if (e.key == '9')
this.changeGravity();
});
}
/*---------------------------------------------------*/
updatePos(content)
{
// {action: 5, pos: [ball.object.position.x, ball.object.position.z], velocity: [ball.object.velocity.x, ball.object.velocity.z]}
this.lastTime = new Date().getTime();
// this.ballBody.position.x = content.pos[0];
// this.ballBody.position.z = content.pos[1];
this.lastPos = [content.pos[0], this.object.position.y, content.pos[1]];
this.velocity = content.velocity;
// this.ballBody.velocity.set(content.velocity[0], 0, content.velocity[1]);
}
update()
{
const deltaTime = ((new Date().getTime()) - this.lastTime) / 1000;
const x = this.lastPos[0] + (deltaTime * this.velocity[0]);
const z = this.lastPos[2] + (deltaTime * this.velocity[1]);
this.object.position.set(x, this.object.position.y, z);
// this.object.position.copy(this.ballBody.position);
// this.world.step(timeStep);
}
dispose()
{
if (this.interval)
clearInterval(this.interval);
this.interval = null;
if (this.object)
{
if (this.object.geometry)
this.object.geometry.dispose();
if (this.object.material)
this.object.material.dispose();
if (this.object.texture)
this.object.texture.dispose();
}
this.object = null;
}
}
export { Ball };