
- Added effect on jumper - Added function in class Map for create wall - Ajusted/patched player camera - next step for me : banner :)
409 lines
15 KiB
JavaScript
409 lines
15 KiB
JavaScript
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* Map.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/20 14:52:55 by hubourge #+# #+# */
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/* Updated: 2024/08/22 01:02:41 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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import * as THREE from 'three';
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import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
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/*
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Todo (Eddy) :
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- Ajouter la transparence sur les murs sur la distance de la balle (OK)
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- Ajouter des textures selon le type : number pour couleur, string pour img (OK)
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- Ajouter une fonctione pour modifier la gravité (OK)
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*/
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const loader = new GLTFLoader();
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class Map
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{
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scene = null;
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arrObject = [];
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ballObject = null;
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mapLength = 0;
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centerPos = {
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x: -1,
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y: -1,
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z:-1
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};
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playerLimits = {
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up : 3,
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down: 0.3,
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left: -3,
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right: 3,
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};
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ballIsOnJumper = {
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can: true
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};
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constructor(scene, length, obstacles)
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{
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this.scene = scene;
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this.centerPos.x = 0;
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this.centerPos.y = 0.15;
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this.centerPos.z = -length / 2 + length / 2;
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this.mapLength = length;
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scene.add(this.#createPlanes(7.5, length, -(Math.PI / 2), "planeBottom", true, '/textures/pastel.jpg'));
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scene.add(this.#createPlanes(7.5, length, (Math.PI / 2), "planeTop", false, '/textures/pastel.jpg'));
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scene.add(this.#createWall(-3.5, 0.4, -length/2, "wallLeft"));
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scene.add(this.#createWall(3.5, 0.4, -length/2, "wallRight"));
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scene.add(this.#createWallObstacle(1, 1, 1, false));
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scene.add(this.#createWallObstacle(-1, 1, 1, true));
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scene.add(this.#createBanner(10, 1))
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if (obstacles)
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this.#generateObstacle();
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/***** JUST FOR TEST *****/
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document.addEventListener('keypress', (e) => {
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if (e.key == 'q')
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{
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for (let i = 0; i < this.arrObject.length; i++)
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{
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if (this.arrObject[i].type == 'jumper')
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this.#animationGravityChanger(this.arrObject[i].mesh)
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}
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}
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})
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/*************************/
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};
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#createPlanes(x, y, rot, name, isBottom, visual)
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{
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for (let i = 0; i < this.arrObject.length; i++)
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{
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if (this.arrObject[i].name == name)
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throw Error("Name already exist.");
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}
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const geometry = new THREE.PlaneGeometry(x, y);
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let material = null;
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let mesh = null;
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if (typeof(visual) == 'string')
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{
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const textureLoader = new THREE.TextureLoader();
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const texture = textureLoader.load(visual);
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material = new THREE.MeshPhysicalMaterial({ map: texture });
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}
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else if (typeof(visual) == 'number')
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material = new THREE.MeshPhysicalMaterial({ color: visual });
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else
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material = new THREE.MeshPhysicalMaterial();
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mesh = new THREE.Mesh(geometry, material);
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mesh.rotateX(rot);
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if (isBottom)
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mesh.position.set(0, 0.15, 0);
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else
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mesh.position.set(0, 3.15, 0);
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this.arrObject.push({mesh: mesh, name: name, type: "plane"});
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mesh.receiveShadow = true;
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return (mesh);
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};
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#createWall(x, y, z, name)
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{
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for (let i = 0; i < this.arrObject.length; i++)
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{
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if (this.arrObject[i].name == name)
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throw Error("Name already exist.");
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}
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const geometry = new THREE.BoxGeometry(0.05, 0.5, 0.75);
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const material = new THREE.MeshPhysicalMaterial();
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const mesh = new THREE.Mesh(geometry, material);
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mesh.position.set(x, y, z);
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material.transparent = true;
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material.opacity = 0.5;
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this.arrObject.push({mesh: mesh, name: name, type: "wall"});
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return (mesh);
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};
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#createGravityChanger(x, y, z, name, onTop)
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{
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for (let i = 0; i < this.arrObject.length; i++)
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{
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if (this.arrObject[i].name == name + "1")
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throw Error("Name already exist.");
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}
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const geometry0 = new THREE.CircleGeometry(0.2, 24);
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const material0 = new THREE.MeshPhysicalMaterial({color: 0xaaffaa});
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const circle1 = new THREE.Mesh(geometry0, material0);
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circle1.rotateX(-Math.PI / 2);
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circle1.position.set(x, y - 0.048, z);
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const geometry = new THREE.CircleGeometry(0.24, 24);
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const material = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
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const circle2 = new THREE.Mesh(geometry, material);
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circle2.rotateX(-Math.PI / 2);
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circle2.position.set(x, y - 0.049, z);
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const geometry1 = new THREE.TorusGeometry(1, 0.1, 12, 24);
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const material1 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
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const ring1 = new THREE.Mesh(geometry1, material1);
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ring1.rotateX(-Math.PI / 2);
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ring1.position.set(x, y, z);
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ring1.scale.set(0.2, 0.2, 0.2);
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material1.transparent = true;
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material1.opacity = 0.75;
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const geometry2 = new THREE.TorusGeometry(1, 0.1, 12, 24);
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const material2 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
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const ring2 = new THREE.Mesh(geometry2, material2);
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ring2.rotateX(-Math.PI / 2);
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ring2.position.set(x, y + 0.1, z);
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ring2.scale.set(0.18, 0.18, 0.18);
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material2.transparent = true;
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material2.opacity = 0.65;
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const geometry3 = new THREE.TorusGeometry(1, 0.1, 12, 24);
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const material3 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
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const ring3 = new THREE.Mesh(geometry3, material3);
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ring3.rotateX(-Math.PI / 2);
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ring3.position.set(x, y + 0.2, z);
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ring3.scale.set(0.16, 0.16, 0.16);
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material3.transparent = true;
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material3.opacity = 0.35;
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const geometry4 = new THREE.CylinderGeometry(0.15, 0.15, 0.4);
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const material4 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
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const collider = new THREE.Mesh(geometry4, material4);
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collider.position.set(x, y + 0.1, z);
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material4.transparent = true;
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material4.opacity = 0.1;
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const group = new THREE.Group();
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group.add(circle1);
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group.add(circle2);
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group.add(ring1);
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group.add(ring2);
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group.add(ring3);
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group.add(collider);
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if (onTop)
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{
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group.rotateX(Math.PI);
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group.translateY(-6.3);
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}
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this.arrObject.push({mesh: group, name: name, type: 'jumper'});
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this.scene.add(group);
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};
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#createWallObstacle(x, y, size, onTop)
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{
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const geometry = new THREE.BoxGeometry(size, 0.5, 0.1);
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const material = new THREE.MeshPhysicalMaterial({color: 0xaaaafe});
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const mesh = new THREE.Mesh(geometry, material);
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if (onTop)
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mesh.position.set(x, this.playerLimits.up - 0.1, y);
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else
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mesh.position.set(x, 0.4, y);
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return (mesh);
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}
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#createBanner(radius, height)
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{
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return (null);
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}
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#animationGravityChanger(group)
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{
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const geometry1 = new THREE.TorusGeometry(1.5, 0.05, 12, 24);
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const material1 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
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const ring1 = new THREE.Mesh(geometry1, material1);
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const landmark = group.children[0];
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let interval = null;
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let speed = 0.1;
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ring1.rotateX(-Math.PI / 2);
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ring1.position.set(landmark.position.x, landmark.position.y, landmark.position.z);
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ring1.scale.set(0.2, 0.2, 0.2);
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ring1.material.transparent = true;
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this.scene.add(ring1);
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interval = setInterval(() => {
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ring1.position.y += speed;
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ring1.material.opacity -= 0.02;
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speed *= 0.90;
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if (ring1.material.opacity == 0)
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clearInterval(interval);
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}, 10);
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}
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#generateObstacle()
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{
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this.#createGravityChanger(-1.5, 0.2, this.mapLength / 4, "gravityChangerGroupBottom1", 0);
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// let randomNumber;
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// if (Math.random() < 0.5)
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// {
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// randomNumber = Math.random();
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// if (randomNumber < 0.5)
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// this.#createGravityChanger(-1.5, 0.2, this.mapLength / 4, "gravityChangerGroupBottom1", 0);
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// else
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// this.#createGravityChanger(1.5, 0.2, this.mapLength / 4, "gravityChangerGroupBottom2", 0);
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// }
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// if (Math.random() < 0.5)
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// {
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// randomNumber = Math.random();
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// if (randomNumber < 0.5)
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// this.#createGravityChanger(-1.5, 0.2, -this.mapLength / 4, "gravityChangerGroupBottom3", 0);
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// else
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// this.#createGravityChanger(1.5, 0.2, -this.mapLength / 4, "gravityChangerGroupBottom4", 0);
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// }
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// if (Math.random() < 0.5)
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// {
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// randomNumber = Math.random();
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// if (randomNumber < 0.5)
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// this.#createGravityChanger(-1.5, 3.2, this.mapLength / 4, "gravityChangerGroupTop1", 1);
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// else
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// this.#createGravityChanger(1.5, 3.2, this.mapLength / 4, "gravityChangerGroupTop2", 1);
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// }
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// if (Math.random() < 0.5)
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// {
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// randomNumber = Math.random();
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// if (randomNumber < 0.5)
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// this.#createGravityChanger(-1.5, 3.2, -this.mapLength / 4, "gravityChangerGroupTop3", 1);
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// else
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// this.#createGravityChanger(1.5, 3.2, -this.mapLength / 4, "gravityChangerGroupTop4", 1);
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// }
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};
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update(ball)
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{
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for (let i = 0; i < this.arrObject.length; i++)
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{
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if (this.arrObject[i].name == "wallLeft")
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{
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if (ball.object.position.z < 0.1 && ball.object.position.z > -this.mapLength + 1)
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this.arrObject[i].mesh.position.z = ball.object.position.z;
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this.arrObject[i].mesh.position.y = ball.object.position.y;
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}
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if (this.arrObject[i].name == "wallRight")
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{
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if (ball.object.position.z < 0.1 && ball.object.position.z > -this.mapLength + 1)
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this.arrObject[i].mesh.position.z = ball.object.position.z;
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this.arrObject[i].mesh.position.y = ball.object.position.y;
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}
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if (this.arrObject[i].name == "wallLeft")
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{
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let diff = ball.object.position.x - this.arrObject[i].mesh.position.x - 0.1;
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if (diff > 2)
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this.arrObject[i].mesh.material.opacity = 0;
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else
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this.arrObject[i].mesh.material.opacity = 1 - (diff / 2);
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}
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if (this.arrObject[i].name == "wallRight")
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{
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let diff = this.arrObject[i].mesh.position.x - ball.object.position.x - 0.1;
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if (diff > 2)
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this.arrObject[i].mesh.material.opacity = 0;
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else
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this.arrObject[i].mesh.material.opacity = 1 - (diff / 2);
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}
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if (this.arrObject[i].type == 'jumper')
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{
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const cylinder = this.arrObject[i].mesh.children[5];
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const distance = ball.object.position.distanceTo(cylinder.position);
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const speed = 0.1
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if (distance < 0.25 && this.ballIsOnJumper.can)
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{
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this.ballIsOnJumper.can = false;
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ball.changeGravity(this.ballIsOnJumper);
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this.#animationGravityChanger(this.arrObject[i].mesh);
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}
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}
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if (this.arrObject[i].name == "gravityChangerGroupBottom1")
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{
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for (let j = 2; j < this.arrObject[i].mesh.children.length - 1; j++)
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{
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this.arrObject[i].mesh.children[j].rotation.x = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.PI / 2;
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this.arrObject[i].mesh.children[j].rotation.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.cos(Date.now() * 0.001) * 0.1;;
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this.arrObject[i].mesh.children[j].position.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.03 + ( 0.25 * (j - 2) / 2) + 0.25;
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}
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}
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if (this.arrObject[i].name == "gravityChangerGroupBottom2")
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{
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for (let j = 2; j < this.arrObject[i].mesh.children.length - 1; j++)
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{
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this.arrObject[i].mesh.children[j].rotation.x = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.PI / 2;
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this.arrObject[i].mesh.children[j].rotation.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.cos(Date.now() * 0.001) * 0.1;;
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this.arrObject[i].mesh.children[j].position.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.03 + ( 0.25 * (j - 2) / 2) + 0.25;
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}
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}
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if (this.arrObject[i].name == "gravityChangerGroupBottom3")
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{
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for (let j = 2; j < this.arrObject[i].mesh.children.length - 1; j++)
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{
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this.arrObject[i].mesh.children[j].rotation.x = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.PI / 2;
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this.arrObject[i].mesh.children[j].rotation.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.cos(Date.now() * 0.001) * 0.1;;
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this.arrObject[i].mesh.children[j].position.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.03 + ( 0.25 * (j - 2) / 2) + 0.25;
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}
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}
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if (this.arrObject[i].name == "gravityChangerGroupBottom4")
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{
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for (let j = 2; j < this.arrObject[i].mesh.children.length - 1; j++)
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{
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this.arrObject[i].mesh.children[j].rotation.x = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.PI / 2;
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this.arrObject[i].mesh.children[j].rotation.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.cos(Date.now() * 0.001) * 0.1;;
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this.arrObject[i].mesh.children[j].position.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.03 + ( 0.25 * (j - 2) / 2) + 0.25;
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}
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}
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if (this.arrObject[i].name == "gravityChangerGroupTop1")
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{
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for (let j = 2; j < this.arrObject[i].mesh.children.length - 1; j++)
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{
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this.arrObject[i].mesh.children[j].rotation.x = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.PI / 2;
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this.arrObject[i].mesh.children[j].rotation.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.cos(Date.now() * 0.001) * 0.1;;
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this.arrObject[i].mesh.children[j].position.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.03 + ( 0.25 * (j - 2) / 2) + 3.25;
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}
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}
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if (this.arrObject[i].name == "gravityChangerGroupTop2")
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{
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for (let j = 2; j < this.arrObject[i].mesh.children.length - 1; j++)
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{
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this.arrObject[i].mesh.children[j].rotation.x = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.PI / 2;
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this.arrObject[i].mesh.children[j].rotation.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.cos(Date.now() * 0.001) * 0.1;;
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this.arrObject[i].mesh.children[j].position.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.03 + ( 0.25 * (j - 2) / 2) + 3.25;;
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}
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}
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if (this.arrObject[i].name == "gravityChangerGroupTop3")
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{
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for (let j = 2; j < this.arrObject[i].mesh.children.length - 1; j++)
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{
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this.arrObject[i].mesh.children[j].rotation.x = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.PI / 2;
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this.arrObject[i].mesh.children[j].rotation.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.cos(Date.now() * 0.001) * 0.1;;
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this.arrObject[i].mesh.children[j].position.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.03 + ( 0.25 * (j - 2) / 2) + 3.25;
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}
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}
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if (this.arrObject[i].name == "gravityChangerGroupTop4")
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{
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for (let j = 2; j < this.arrObject[i].mesh.children.length - 1; j++)
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{
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this.arrObject[i].mesh.children[j].rotation.x = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.PI / 2;
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this.arrObject[i].mesh.children[j].rotation.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.cos(Date.now() * 0.001) * 0.1;;
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this.arrObject[i].mesh.children[j].position.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.03 + ( 0.25 * (j - 2) / 2) + 3.25;;
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}
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}
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}
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};
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};
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export { Map }; |