/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* home3D.js :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: edbernar { scene.remove(child); if (child.geometry) child.geometry.dispose(); if (child.material) child.material.dispose(); if (child.texture) child.texture.dispose(); }); } scene = null; camera = null; mouse = null; } } function home3D() { let actualVideo = -1; let globalSpeed = 0.75; const ambiantLight = new THREE.AmbientLight(0xffffff, 35); const video = { pong: '/static/video/homePage/pong.mp4', login: '/static/video/homePage/notLogin.webm' }; scene = new THREE.Scene(); renderer = new THREE.WebGLRenderer({antialias: true}); camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight); screen = new Screen(scene); raycaster = new THREE.Raycaster(); interval = null; mouse = new THREE.Vector2(); isInFade = false; if (Math.random() % 100 > 0.97) video.pong = '/static/video/homePage/easteregg.webm' renderer.toneMapping = THREE.LinearToneMapping; renderer.shadowMap.enabled = true; renderer.shadowMap.type = THREE.PCFSoftShadowMap; renderer.setSize(window.innerWidth, window.innerHeight); camera.position.set(6, 1, -5.5); camera.rotation.set(Math.PI + 0.2, 0, Math.PI); scene.background = new THREE.Color(0x020202) scene.add(ambiantLight); createPlane(); createCube(); document.body.getElementsByClassName('homeSection')[0].appendChild(renderer.domElement); document.addEventListener('resize', windowUpdater); document.addEventListener('mousemove', mouseTracker); composer = new EffectComposer(renderer); renderPass = new RenderPass(scene, camera); composer.addPass(renderPass); dofPass = new BokehPass(scene, camera, { focus: 10.0, aperture: 0.02, maxblur: 0.01, }); composer.addPass(dofPass); setTimeout(() => { interval = setInterval(() => { if (screen == null) { clearInterval(interval); return ; } camera.position.x -= (0.01 * globalSpeed); camera.lookAt(screen.tv.position); if (camera.position.x < 3.3) fadeInOut(); if (dofPass.materialBokeh.uniforms.aperture.value > 0) dofPass.materialBokeh.uniforms.aperture.value -= 0.0001; if (camera.position.x < 3) { clearInterval(interval); camera.position.set(-2, 4, -6); interval = setInterval(() => { if (screen == null) { clearInterval(interval); return ; } camera.lookAt(screen.tv.position); camera.position.x += (0.01 * globalSpeed); camera.position.y -= (0.005 * globalSpeed); if (camera.position.x > 1.7) fadeInOut(); if (camera.position.x > 2) { camera.position.set(0, 1.2, 0); clearInterval(interval); interval = setInterval(() => { if (screen == null) { clearInterval(interval); return ; } camera.lookAt(screen.tv.position); camera.position.y += (0.005 * globalSpeed); camera.position.z -= (0.01 * globalSpeed); if (camera.position.x < -2.3) fadeInOut(); if (camera.position.z < -2) { globalSpeed -= 0.001; if (globalSpeed < 0) clearInterval(interval); } }, 10); } }, 10); } }, 10); }, 500); setTimeout(() => { screen.changeVideo(video.pong); actualVideo = 0; }, 100); function loop() { raycaster.setFromCamera( mouse, camera ); const intersects = raycaster.intersectObjects( scene.children, false ); if (!screen.canvasVideo) { composer.render(); return ; } if (intersects.length === 0) { if (actualVideo != 0) { screen.changeVideo(video.pong); actualVideo = 0; } } else if (intersects[0].object == screen.screen) { if (actualVideo != 1) { screen.changeVideo(video.login); actualVideo = 1; } } else if (actualVideo != 0) { screen.changeVideo(video.pong); actualVideo = 0; } composer.render(); } function createCube() { const geometry = new THREE.BoxGeometry(5, 5, 0.1); const material = new THREE.MeshStandardMaterial({color: 0x020202}); const mesh = new THREE.Mesh(geometry, material); mesh.position.set(8, 1, -5); scene.add(mesh); } function createPlane() { const geometry = new THREE.PlaneGeometry(500, 500); const material = new THREE.MeshPhysicalMaterial({side: THREE.DoubleSide, color: 0x020202}); const mesh = new THREE.Mesh(geometry, material); mesh.position.set(0, 0, 0); mesh.rotateX(-(Math.PI / 2)); mesh.receiveShadow = true; scene.add(mesh); } function fadeInOut() { if (isInFade) return; intervalFade = null; isInFade = true; intervalFade = setInterval(() => { if (screen == null) { clearInterval(intervalFade); return ; } light.point -= 0.2; screen.screen.material.opacity -= 0.05; if (screen.screen.material.opacity <= 0) { clearInterval(intervalFade); setTimeout(() => { if (screen == null) { clearInterval(intervalFade); return ; } interval = setInterval(() => { light.point += 0.2; screen.screen.material.opacity += 0.05; if (screen.screen.material.opacity >= 1) { if (screen == null) { clearInterval(intervalFade); return ; } clearInterval(intervalFade); intervalFade = setInterval(() => { light.point += 0.2; if (light.point >= 1) clearInterval(intervalFade); }, 10); isInFade = false; } }, 20); }, 500); } }, 20); } renderer.setAnimationLoop(loop) } function windowUpdater() { renderer.setSize(window.innerWidth, window.innerHeight); camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); }; function mouseTracker (event) { event.preventDefault(); mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1; mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1; }; export { Home3D };