/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* Ball.js :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: edbernar diffTop) speed *= -1; if (this.interval) clearInterval(this.interval); this.interval = setInterval(() => { this.object.position.y += speed; if ((speed > 0 && this.object.position.y >= this.limits.up) || (speed < 0 && this.object.position.y <= this.limits.down)) { clearInterval(this.interval); this.interval = null; if (speed > 0) this.setPosition(this.object.position.x, this.limits.up, this.object.position.z); else this.setPosition(this.object.position.x, this.limits.down, this.object.position.z); ballIsOnJumper.can = true; } speed -= speed * slower; }, 10); } /*---------------- FUNCTION FOR TEST ----------------*/ initMoveBallTmp() { console.warn("Don't forget to remove function initMoveBallTmp"); const speedBallTmp = 0.1; document.addEventListener('keypress', (e) => { if (e.key == '4') this.object.position.x -= speedBallTmp; if (e.key == '6') this.object.position.x += speedBallTmp; if (e.key == '8') this.object.position.z -= speedBallTmp; if (e.key == '2') this.object.position.z += speedBallTmp; if (e.key == '9') this.changeGravity(); }); } /*---------------------------------------------------*/ } export { Ball };