/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* home3D.js :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: edbernar { let interval = setInterval(() => { camera.position.x -= (0.01 * globalSpeed); camera.lookAt(screen.tv.position); if (camera.position.x < 3.3) fadeInOut(); if (dofPass.materialBokeh.uniforms.aperture.value > 0) dofPass.materialBokeh.uniforms.aperture.value -= 0.0001; if (camera.position.x < 3) { clearInterval(interval); camera.position.set(-2, 4, -6); interval = setInterval(() => { camera.lookAt(screen.tv.position); camera.position.x += (0.01 * globalSpeed); camera.position.y -= (0.005 * globalSpeed); if (camera.position.x > 1.7) fadeInOut(); if (camera.position.x > 2) { camera.position.set(0, 1.2, 0); clearInterval(interval); interval = setInterval(() => { camera.lookAt(screen.tv.position); camera.position.y += (0.005 * globalSpeed); camera.position.z -= (0.01 * globalSpeed); if (camera.position.x < -2.3) fadeInOut(); if (camera.position.z < -2) { globalSpeed -= 0.001; if (globalSpeed < 0) clearInterval(interval); } }, 10); } }, 10); } }, 10); }, 500) document.addEventListener('resize', () => { renderer.setSize(window.innerWidth, window.innerHeight); camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); }); let isInFade = false; function fadeInOut() { if (isInFade) return; let interval = null; isInFade = true; interval = setInterval(() => { light.point -= 0.2; screen.screen.material.opacity -= 0.05; if (screen.screen.material.opacity <= 0) { clearInterval(interval); setTimeout(() => { interval = setInterval(() => { light.point += 0.2; screen.screen.material.opacity += 0.05; if (screen.screen.material.opacity >= 1) { clearInterval(interval); interval = setInterval(() => { light.point += 0.2; if (light.point >= 1) clearInterval(interval); }, 10); isInFade = false; } }, 20); }, 500); } }, 20); } function createCube() { const geometry = new THREE.BoxGeometry(5, 5, 0.1); const material = new THREE.MeshStandardMaterial({color: 0x020202}); const mesh = new THREE.Mesh(geometry, material); mesh.position.set(8, 1, -5); scene.add(mesh); } const raycaster = new THREE.Raycaster(); const mouse = new THREE.Vector2(); document.addEventListener( 'mousemove', (event) => { event.preventDefault(); mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1; mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1; }); function home3D() { createPlane(); renderer.setAnimationLoop(loop) } function createPlane() { const geometry = new THREE.PlaneGeometry(500, 500); const material = new THREE.MeshPhysicalMaterial({side: THREE.DoubleSide, color: 0x020202}); const mesh = new THREE.Mesh(geometry, material); mesh.position.set(0, 0, 0); mesh.rotateX(-(Math.PI / 2)); mesh.receiveShadow = true; scene.add(mesh); } const video = { pong: '/static/video/homePage/pong.mp4', login: '/static/video/homePage/notLogin.webm' } let actualVideo = -1; if (Math.random() % 100 > 0.97) video.pong = '/static/video/homePage/easteregg.webm' setTimeout(() => { screen.changeVideo(video.pong); actualVideo = 0; }, 100); function loop() { raycaster.setFromCamera( mouse, camera ); const intersects = raycaster.intersectObjects( scene.children, false ); if (!screen.canvasVideo) { composer.render(); return ; } if (intersects.length === 0) { if (actualVideo != 0) { screen.changeVideo(video.pong); actualVideo = 0; } } else if (intersects[0].object == screen.screen) { if (actualVideo != 1) { screen.changeVideo(video.login); actualVideo = 1; } } else if (actualVideo != 0) { screen.changeVideo(video.pong); actualVideo = 0; } composer.render(); } export { home3D };