/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* main.js :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: edbernar { if (e.key == '9') { ball.position.z += speed; console.log(e.key); } }); } // ===================== scene.add(player.object); scene.add(ambiantLight); spotLight.position.set(0, 100, 0); scene.add(spotLight); scene.background = new THREE.Color(0x1a1a1a); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); document.addEventListener('keypress', (e) => { if (e.key == 'g') player.pointAnimation(scene); }) renderer.setAnimationLoop(loop)