/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* Map.js :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: hubourge +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/08/20 14:52:55 by hubourge #+# #+# */ /* Updated: 2024/08/21 18:59:08 by hubourge ### ########.fr */ /* */ /* ************************************************************************** */ import * as THREE from 'three'; import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'; /* Todo (Eddy) : - Ajouter la transparence sur les murs sur la distance de la balle (OK) - Ajouter des textures selon le type : number pour couleur, string pour img (OK) - Ajouter une fonctione pour modifier la gravité */ const loader = new GLTFLoader(); class Map { scene = null; arrObject = []; ballObject = null; centerPos = { x: -1, y: -1, z:-1 }; playerLimits = { up : 3, down: 0.3, left: -3, right: 3, }; mapLength = 0; constructor(scene, length, obstacles) { this.scene = scene; this.centerPos.x = 0; this.centerPos.y = 0.15; this.centerPos.z = -length / 2 + length / 2; this.mapLength = length; scene.add(this.#createPlanes(7.5, length, -(Math.PI / 2), "planeBottom", true, '/textures/pastel.jpg')); scene.add(this.#createPlanes(7.5, length, (Math.PI / 2), "planeTop", false, '/textures/pastel.jpg')); scene.add(this.#createWall(-3.5, 0.4, -length/2, "wallLeft")); scene.add(this.#createWall(3.5, 0.4, -length/2, "wallRight")); if (obstacles) this.#generateObstacle(); }; #createPlanes(x, y, rot, name, isBottom, visual) { for (let i = 0; i < this.arrObject.length; i++) { if (this.arrObject[i].name == name) throw Error("Name already exist."); } const geometry = new THREE.PlaneGeometry(x, y); let material = null; let mesh = null; if (typeof(visual) == 'string') { const textureLoader = new THREE.TextureLoader(); const texture = textureLoader.load(visual); material = new THREE.MeshPhysicalMaterial({ map: texture }); } else if (typeof(visual) == 'number') material = new THREE.MeshPhysicalMaterial({ color: visual }); else material = new THREE.MeshPhysicalMaterial(); mesh = new THREE.Mesh(geometry, material); mesh.rotateX(rot); if (isBottom) mesh.position.set(0, 0.15, 0); else mesh.position.set(0, 3.15, 0); this.arrObject.push({mesh: mesh, name: name}); mesh.receiveShadow = true; return (mesh); }; #createWall(x, y, z, name) { for (let i = 0; i < this.arrObject.length; i++) { if (this.arrObject[i].name == name) throw Error("Name already exist."); } const geometry = new THREE.BoxGeometry(0.05, 0.5, 0.75); const material = new THREE.MeshPhysicalMaterial(); const mesh = new THREE.Mesh(geometry, material); mesh.position.set(x, y, z); material.transparent = true; material.opacity = 0.5; this.arrObject.push({mesh: mesh, name: name}); return (mesh); }; #createGravityChanger(x, y, z, name, onTop) { for (let i = 0; i < this.arrObject.length; i++) { if (this.arrObject[i].name == name + "1") throw Error("Name already exist."); } const geometry0 = new THREE.CircleGeometry(0.2, 24); const material0 = new THREE.MeshPhysicalMaterial({color: 0xaaffaa}); const circle1 = new THREE.Mesh(geometry0, material0); circle1.rotateX(-Math.PI / 2); circle1.position.set(x, y - 0.048, z); const geometry = new THREE.CircleGeometry(0.24, 24); const material = new THREE.MeshPhysicalMaterial({color: 0x00ff00}); const circle2 = new THREE.Mesh(geometry, material); circle2.rotateX(-Math.PI / 2); circle2.position.set(x, y - 0.049, z); const geometry1 = new THREE.TorusGeometry(1, 0.1, 12, 24); const material1 = new THREE.MeshPhysicalMaterial({color: 0x00ff00}); const ring1 = new THREE.Mesh(geometry1, material1); ring1.rotateX(-Math.PI / 2); ring1.position.set(x, y, z); ring1.scale.set(0.2, 0.2, 0.2); material1.transparent = true; material1.opacity = 0.75; const geometry2 = new THREE.TorusGeometry(1, 0.1, 12, 24); const material2 = new THREE.MeshPhysicalMaterial({color: 0x00ff00}); const ring2 = new THREE.Mesh(geometry2, material2); ring2.rotateX(-Math.PI / 2); ring2.position.set(x, y + 0.1, z); ring2.scale.set(0.18, 0.18, 0.18); material2.transparent = true; material2.opacity = 0.65; const geometry3 = new THREE.TorusGeometry(1, 0.1, 12, 24); const material3 = new THREE.MeshPhysicalMaterial({color: 0x00ff00}); const ring3 = new THREE.Mesh(geometry3, material3); ring3.rotateX(-Math.PI / 2); ring3.position.set(x, y + 0.2, z); ring3.scale.set(0.16, 0.16, 0.16); material3.transparent = true; material3.opacity = 0.35; const geometry4 = new THREE.CylinderGeometry(0.15, 0.15, 0.4); const material4 = new THREE.MeshPhysicalMaterial({color: 0x00ff00}); const collider = new THREE.Mesh(geometry4, material4); collider.position.set(x, y + 0.1, z); material4.transparent = true; material4.opacity = 0.1; const group = new THREE.Group(); group.add(circle1); group.add(circle2); group.add(ring1); group.add(ring2); group.add(ring3); group.add(collider); if (onTop) { group.rotateX(Math.PI); group.translateY(-6.3); } this.arrObject.push({mesh: group, name: name}); this.scene.add(group); }; #generateObstacle() { let randomNumber; if (Math.random() < 0.5) { randomNumber = Math.random(); if (randomNumber < 0.5) this.#createGravityChanger(-1.5, 0.2, this.mapLength / 4, "gravityChangerGroupBottom1", 0); else this.#createGravityChanger(1.5, 0.2, this.mapLength / 4, "gravityChangerGroupBottom2", 0); } if (Math.random() < 0.5) { randomNumber = Math.random(); if (randomNumber < 0.5) this.#createGravityChanger(-1.5, 0.2, -this.mapLength / 4, "gravityChangerGroupBottom3", 0); else this.#createGravityChanger(1.5, 0.2, -this.mapLength / 4, "gravityChangerGroupBottom4", 0); } if (Math.random() < 0.5) { randomNumber = Math.random(); if (randomNumber < 0.5) this.#createGravityChanger(-1.5, 3.2, this.mapLength / 4, "gravityChangerGroupTop1", 1); else this.#createGravityChanger(1.5, 3.2, this.mapLength / 4, "gravityChangerGroupTop2", 1); } if (Math.random() < 0.5) { randomNumber = Math.random(); if (randomNumber < 0.5) this.#createGravityChanger(-1.5, 3.2, -this.mapLength / 4, "gravityChangerGroupTop3", 1); else this.#createGravityChanger(1.5, 3.2, -this.mapLength / 4, "gravityChangerGroupTop4", 1); } }; update(ball) { for (let i = 0; i < this.arrObject.length; i++) { if (this.arrObject[i].name == "wallLeft") { if (ball.position.z < 0.1 && ball.position.z > -this.mapLength + 1) this.arrObject[i].mesh.position.z = ball.position.z; this.arrObject[i].mesh.position.y = ball.position.y; } if (this.arrObject[i].name == "wallRight") { if (ball.position.z < 0.1 && ball.position.z > -this.mapLength + 1) this.arrObject[i].mesh.position.z = ball.position.z; this.arrObject[i].mesh.position.y = ball.position.y; } if (this.arrObject[i].name == "wallLeft") { let diff = ball.position.x - this.arrObject[i].mesh.position.x - 0.1; if (diff > 2) this.arrObject[i].mesh.material.opacity = 0; else this.arrObject[i].mesh.material.opacity = 1 - (diff / 2); } if (this.arrObject[i].name == "wallRight") { let diff = this.arrObject[i].mesh.position.x - ball.position.x - 0.1; if (diff > 2) this.arrObject[i].mesh.material.opacity = 0; else this.arrObject[i].mesh.material.opacity = 1 - (diff / 2); } if (this.arrObject[i].name == "gravityChangerGroupBottom1") { for (let j = 2; j < this.arrObject[i].mesh.children.length - 1; j++) { this.arrObject[i].mesh.children[j].rotation.x = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.PI / 2; this.arrObject[i].mesh.children[j].rotation.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.cos(Date.now() * 0.001) * 0.1;; this.arrObject[i].mesh.children[j].position.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.03 + ( 0.25 * (j - 2) / 2) + 0.25; } } if (this.arrObject[i].name == "gravityChangerGroupBottom2") { for (let j = 2; j < this.arrObject[i].mesh.children.length - 1; j++) { this.arrObject[i].mesh.children[j].rotation.x = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.PI / 2; this.arrObject[i].mesh.children[j].rotation.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.cos(Date.now() * 0.001) * 0.1;; this.arrObject[i].mesh.children[j].position.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.03 + ( 0.25 * (j - 2) / 2) + 0.25; } } if (this.arrObject[i].name == "gravityChangerGroupBottom3") { for (let j = 2; j < this.arrObject[i].mesh.children.length - 1; j++) { this.arrObject[i].mesh.children[j].rotation.x = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.PI / 2; this.arrObject[i].mesh.children[j].rotation.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.cos(Date.now() * 0.001) * 0.1;; this.arrObject[i].mesh.children[j].position.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.03 + ( 0.25 * (j - 2) / 2) + 0.25; } } if (this.arrObject[i].name == "gravityChangerGroupBottom4") { for (let j = 2; j < this.arrObject[i].mesh.children.length - 1; j++) { this.arrObject[i].mesh.children[j].rotation.x = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.PI / 2; this.arrObject[i].mesh.children[j].rotation.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.cos(Date.now() * 0.001) * 0.1;; this.arrObject[i].mesh.children[j].position.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.03 + ( 0.25 * (j - 2) / 2) + 0.25; } } if (this.arrObject[i].name == "gravityChangerGroupTop1") { for (let j = 2; j < this.arrObject[i].mesh.children.length - 1; j++) { this.arrObject[i].mesh.children[j].rotation.x = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.PI / 2; this.arrObject[i].mesh.children[j].rotation.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.cos(Date.now() * 0.001) * 0.1;; this.arrObject[i].mesh.children[j].position.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.03 + ( 0.25 * (j - 2) / 2) + 3.25; } } if (this.arrObject[i].name == "gravityChangerGroupTop2") { for (let j = 2; j < this.arrObject[i].mesh.children.length - 1; j++) { this.arrObject[i].mesh.children[j].rotation.x = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.PI / 2; this.arrObject[i].mesh.children[j].rotation.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.cos(Date.now() * 0.001) * 0.1;; this.arrObject[i].mesh.children[j].position.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.03 + ( 0.25 * (j - 2) / 2) + 3.25;; } } if (this.arrObject[i].name == "gravityChangerGroupTop3") { for (let j = 2; j < this.arrObject[i].mesh.children.length - 1; j++) { this.arrObject[i].mesh.children[j].rotation.x = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.PI / 2; this.arrObject[i].mesh.children[j].rotation.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.cos(Date.now() * 0.001) * 0.1;; this.arrObject[i].mesh.children[j].position.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.03 + ( 0.25 * (j - 2) / 2) + 3.25; } } if (this.arrObject[i].name == "gravityChangerGroupTop4") { for (let j = 2; j < this.arrObject[i].mesh.children.length - 1; j++) { this.arrObject[i].mesh.children[j].rotation.x = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.PI / 2; this.arrObject[i].mesh.children[j].rotation.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.cos(Date.now() * 0.001) * 0.1;; this.arrObject[i].mesh.children[j].position.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.03 + ( 0.25 * (j - 2) / 2) + 3.25;; } } } }; }; export { Map };