/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* Player.js :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: edbernar pressedButton = ['w', 'a'] - Les lignes avec cleanup sont l'êquivalent d'un destructeur en CPP - Pour appliquer des actions sur les touches, il suffit de faire ça dans la fonction update en regardant si la touche voulue est dans la variable "pressedButton" - Par défaut, la caméra est accrochée, si on veut qu'elle ne bouge plus, il faut modifier "cameraFixed" à true (se fait avec la touche 'm' en jeu) - Si on utilise une touche qui ne sera utilisée que pour un appui simple, il faudra la mettre dans 'addEventListerner('keypress') et pas dans update() pour eviter les problèmes de touche non détecté - La variable "limits" sert à délimiter les mouvements de la barre */ /* Todo (Eddy) : - Ajouter une camera sur l'object (OK) - Faire une fonction pour changer le mode de la camera (fix ou accrochée) (OK) - Ajouter une rotation quand la caméra est fixe (OK) - Corriger bug quand changement de caméra (camera qui se remet au dessus quand on repasse au dessus alors qu'elle devrait être en dessous vu que la barre est en haut). Mais peut etre faire ça quand la barre aura des mouvements définis sur la hauteur. (OK) - Ajouter les mouvements définis sur l'axe y (OK) - Faire une fonction qui change de camera quand il y a un but avec un fondu en noir (OK) - Ajouter un zoom sur la camera de la fonction pointAnimation (OK) - Ajouter une fonction pour l'animation de point marqué (OK) */ let playerExist = false; let isOnPointAnim = false; let pressedButton = []; let mapLength = 0; const goalAnimation = ["triangle", "cylinder", "star", "box", "rectangle", "ring"]; const controllerModelFactory = new XRControllerModelFactory(); let key = null; let controller1 = null; let controller2 = null; class Player { isUp = false; object = null; camera = null; speed = 4; cameraFixed = false; interval = null; limits = {}; previousTime = Date.now(); deltaTime = 1; mapVar = null; opponent = null; playerGoalAnimation = null; opponentGoal = null; controller1 = null; controller2 = null; constructor (object, map, opponent, indexGoalAnimation, goalIdOppenent) { this.mapVar = map; this.opponent = opponent; if (playerExist) throw Error("Player is already init."); playerExist = true; isOnPointAnim = false; pressedButton = []; key = {up: layoutSelected.US ? "w" : "z", down: "s", left: layoutSelected.US ? "a" : "q", right: "d"}; this.opponentGoal = availableGoals[goalIdOppenent]; this.object = object; this.limits = map.playerLimits; this.camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 10000); this.object.position.set(0, this.limits.down, map.mapLength / 2 - 0.2); this.playerGoalAnimation = goalAnimation[indexGoalAnimation]; mapLength = map.mapLength; this.setCameraPosition( this.object.position.x, this.object.position.y + 0.7, this.object.position.z + 1.5 ); document.addEventListener('keydown', addKeyInArr); document.addEventListener('keyup', remKeyInArr); document.addEventListener('keypress', simplePressKey); } mobileMode() { showGamePad(); } movePlayer(content) { this.object.position.x = content.pos; this.camera.position.x = content.pos; } dispose() { playerExist = false; isOnPointAnim = false; document.removeEventListener('keydown', addKeyInArr); document.removeEventListener('keyup', remKeyInArr); document.removeEventListener('keypress', simplePressKey); pressedButton = []; if (this.interval) clearInterval(this.interval); key = null; document.addEventListener('touchstart', addKeyTouch); document.addEventListener('touchend', removeKeyTouch); } reserCameraPlayer() { this.setCameraPosition( this.object.position.x, this.object.position.y + 0.7, this.object.position.z + 1.5 ); } resetScaleplayers() { this.object.scale.set(1, 1, 1); if (this.opponent) this.opponent.object.scale.set(1, 1, 1); } makeAnimation(isOpponent) { this.mapVar.putVideoOnCanvas(3, 'goal'); setTimeout(() => { this.mapVar.putVideoOnCanvas(0, null); if (!isMobile && isOnChrome) this.mapVar.putVideoOnCanvas(2, 3); }, 4000); ball.setVisibility(false); if (isOpponent) { this.mapVar.reCreate("opponent"); this.pointOpponentAnimation(this.mapVar, this.opponent.object); } else { this.mapVar.reCreate("player"); this.pointAnimation(this.mapVar); } } pointAnimation(map) { const canvasIndex = document.getElementsByTagName('canvas').length - 1; const tmpCamera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.1, 10000); const tmp = this.camera; let interval = null; document.getElementsByTagName('canvas')[canvasIndex].style.animation = null; document.getElementsByTagName('canvas')[canvasIndex].style.animation = 'fadeInGames 0.199s'; document.getElementsByTagName('canvas')[canvasIndex].style.filter = 'brightness(0)'; setTimeout(() => { document.getElementsByTagName('canvas')[canvasIndex].style.animation = null; document.getElementsByTagName('canvas')[canvasIndex].style.animation = 'fadeOutGames 0.199s'; document.getElementsByTagName('canvas')[canvasIndex].style.filter = 'brightness(1)'; }, 300) setTimeout(() => { tmpCamera.position.set(this.limits.left, this.limits.up / 2 + 0.5, map.centerPos.z); isOnPointAnim = true; this.camera = tmpCamera; interval = setInterval(() => { tmpCamera.lookAt(this.object.position); tmpCamera.fov -= 0.05; tmpCamera.updateProjectionMatrix(); }, 10); setTimeout(() => { map.animationGoal(this.object.position.x, this.object.position.y, this.object.position.z, this.playerGoalAnimation, lastSelectedGoal ? lastSelectedGoal : availableGoals[0]); }, 1000); setTimeout(() => { if (interval) clearInterval(interval); interval = null; if (document.getElementsByTagName('canvas') && document.getElementsByTagName('canvas')[canvasIndex]) { document.getElementsByTagName('canvas')[canvasIndex].style.animation = null; document.getElementsByTagName('canvas')[canvasIndex].style.animation = 'fadeInGames 0.99s'; document.getElementsByTagName('canvas')[canvasIndex].style.filter = 'brightness(0)'; setTimeout(() => { ball.setVisibility(true); ball.setCastShadow(true); this.camera = tmp; isOnPointAnim = false; if (!this.cameraFixed) { this.setCameraPosition( this.object.position.x, this.object.position.y - (this.object.position.y >= this.limits.up ? 0.7 : -0.7), this.object.position.z + 1.5 ); } document.getElementsByTagName('canvas')[canvasIndex].style.animation = null; document.getElementsByTagName('canvas')[canvasIndex].style.animation = 'fadeOutGames 0.99s'; document.getElementsByTagName('canvas')[canvasIndex].style.filter = 'brightness(1)'; }, 400); } }, 4000); }, 200) } pointOpponentAnimation(map, oppponentObject) { const canvasIndex = document.getElementsByTagName('canvas').length - 1; const tmpCamera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.1, 10000); const tmp = this.camera; let interval = null; let hue = 0; document.getElementsByTagName('canvas')[canvasIndex].style.animation = null; document.getElementsByTagName('canvas')[canvasIndex].style.animation = 'fadeInGames 0.199s'; document.getElementsByTagName('canvas')[canvasIndex].style.filter = 'brightness(0)'; setTimeout(() => { document.getElementsByTagName('canvas')[canvasIndex].style.animation = null; document.getElementsByTagName('canvas')[canvasIndex].style.animation = 'fadeOut 0.199s'; document.getElementsByTagName('canvas')[canvasIndex].style.filter = 'brightness(1)'; }, 300) setTimeout(() => { tmpCamera.position.set(this.limits.left, this.limits.up / 2 + 0.5, map.centerPos.z); isOnPointAnim = true; this.camera = tmpCamera; interval = setInterval(() => { tmpCamera.lookAt(oppponentObject.position); tmpCamera.fov -= 0.05; tmpCamera.updateProjectionMatrix(); }, 10); setTimeout(() => { map.animationGoal(this.opponent.object.position.x, this.opponent.object.position.y, this.opponent.object.position.z, this.opponent.playerGoalAnimation, this.opponentGoal); }, 1000); setTimeout(() => { if (interval) clearInterval(interval); interval = null; document.getElementsByTagName('canvas')[canvasIndex].style.animation = null; document.getElementsByTagName('canvas')[canvasIndex].style.animation = 'fadeInGames 0.99s'; document.getElementsByTagName('canvas')[canvasIndex].style.filter = 'brightness(0)'; setTimeout(() => { ball.setVisibility(true); ball.setCastShadow(true); this.camera = tmp; isOnPointAnim = false; if (!this.cameraFixed) { this.setCameraPosition( this.object.position.x, this.object.position.y - (this.object.position.y >= this.limits.up ? 0.7 : -0.7), this.object.position.z + 1.5 ); } document.getElementsByTagName('canvas')[canvasIndex].style.animation = null; document.getElementsByTagName('canvas')[canvasIndex].style.animation = 'fadeOutGames 0.99s'; document.getElementsByTagName('canvas')[canvasIndex].style.filter = 'brightness(1)'; }, 400); }, 4000); }, 200) } update() { const gamepads = navigator.getGamepads(); const currentTime = Date.now(); this.deltaTime = (currentTime - this.previousTime) / 1000; this.previousTime = currentTime; let i; i = 0; for (let i = 0; i< gamepads.length; i++) { if (gamepads[i]) { const xAxis = gamepads[i].axes[0]; const yAxis = gamepads[i].axes[1]; if (!gamepads[i].buttons[0].touched) this.buttonACheck = false; else if (this.buttonACheck == false && gamepads[i].buttons[0].touched) { this.buttonACheck = true; this.buttonAAction = true; } this.joysticksMove(xAxis, yAxis); this.buttonAAction = false; } } while (i < pressedButton.length) { if (pressedButton[i] == key.up && this.object.position.y < this.limits.up) { this.isUp = true; if (this.interval) clearInterval(this.interval); this.interval = setInterval(() => { this.object.position.y += this.speed / 40; if (!this.cameraFixed && !isOnPointAnim) this.camera.position.y += (this.speed / 80); if (this.object.position.y >= this.limits.up) { clearInterval(this.interval); this.object.position.y = this.limits.up; this.camera.position.y = 2.34; this.interval = null; } }, 5); } if (pressedButton[i] == key.down && this.object.position.y > this.limits.down) { this.isUp = false; if (this.interval) clearInterval(this.interval); this.interval = setInterval(() => { this.object.position.y -= this.speed / 40; if (!this.cameraFixed && !isOnPointAnim) this.camera.position.y -= (this.speed / 80); if (this.object.position.y <= this.limits.down) { clearInterval(this.interval); this.interval = null; this.object.position.y = this.limits.down; this.camera.position.y = 1; } }, 5); } if (pressedButton[i] == key.right && this.object.position.x < this.limits.right) { this.object.position.x += this.speed * this.deltaTime; if (!this.cameraFixed && !isOnPointAnim) this.camera.position.x += this.speed * this.deltaTime; if (this.object.position.x > this.limits.right) { this.object.position.x = this.limits.right; this.camera.position.x = this.limits.right; } } if (pressedButton[i] == key.left && this.object.position.x > this.limits.left) { this.object.position.x -= this.speed * this.deltaTime; if (!this.cameraFixed && !isOnPointAnim) this.camera.position.x -= this.speed * this.deltaTime; if (this.object.position.x < this.limits.left) { this.object.position.x = this.limits.left; this.camera.position.x = this.limits.left; } } i++; } if (isInVrMode) { if (controller1.userData.inputSource && controller1.userData.inputSource.gamepad) { const gamepad = controller1.userData.inputSource.gamepad; const [a, b, xAxis, yAxis] = gamepad.axes; this.joysticksMove(xAxis, yAxis); } } } buttonACheck = false; buttonAAction = false; joysticksMove(xAxis, yAxis) { if (yAxis > 0.75 || this.buttonAAction) addKeyInArr({key: key.down}) else remKeyInArr({key: key.down}); if (yAxis < -0.75 || this.buttonAAction) addKeyInArr({key: key.up}) else remKeyInArr({key: key.up}); if (xAxis > 0.5) addKeyInArr({key: key.right}) else remKeyInArr({key: key.right}); if (xAxis < -0.5) addKeyInArr({key: key.left}) else remKeyInArr({key: key.left}); } setCameraPosition(x, y, z) { this.camera.position.set(x, y, z); } scalePlayer(isOpponent) { let object; if (isOpponent) object = this.opponent.object; else object = this.object; const value = 0.004; for (let i = 0; i < 10; i++) { setTimeout(() => { object.scale.z += value; object.scale.x += value * 2; }, i * 10); } for (let i = 10; i < 20; i++) { setTimeout(() => { object.scale.z -= value; object.scale.x -= value * 2; }, i * 10); } object.scale.set(1, 1, 1); } configureVrController() { controller1 = renderer.xr.getController(0); controller2 = renderer.xr.getController(1); scene.add(controller1); scene.add(controller2); for (let i = 0; i < scene.children.length; i++) { if (scene.children[i].name === 'vrHeadset') { const controllerGrip1 = renderer.xr.getControllerGrip(0); controllerGrip1.add(controllerModelFactory.createControllerModel(controllerGrip1)); scene.children[i].add(controllerGrip1); const controllerGrip2 = renderer.xr.getControllerGrip(1); controllerGrip2.add(controllerModelFactory.createControllerModel(controllerGrip2)); scene.children[i].add(controllerGrip2); } } controller1.addEventListener('connected', (event) => { controller1.userData.inputSource = event.data; }); controller2.addEventListener('connected', (event) => { controller2.userData.inputSource = event.data; }); } }; function addKeyInArr(e) { const key = e.key.toLowerCase(); let i; i = 0; while (i < pressedButton.length && key != pressedButton[i]) i++; if (i == pressedButton.length) pressedButton.push(e.key.toLowerCase()); } function remKeyInArr(e) { const key = e.key.toLowerCase(); let i; i = 0; while (i < pressedButton.length && key != pressedButton[i]) i++; if (i != pressedButton.length) pressedButton.splice(i, 1); } function simplePressKey(e) { if (e.key == 'm' && !isOnPointAnim) { this.cameraFixed = !this.cameraFixed; if (!this.cameraFixed) { this.setCameraPosition( this.object.position.x, this.object.position.y - (this.object.position.y >= this.limits.up ? 0.7 : -0.7), this.object.position.z + 1.5 ); this.camera.rotation.set(0, 0, 0); } else this.setCameraPosition(0, 1.5, this.object.position.z + 3); } } function goFullscreen() { const elem = document.documentElement; if (elem.requestFullscreen) elem.requestFullscreen(); else if (elem.mozRequestFullScreen) elem.mozRequestFullScreen(); else if (elem.webkitRequestFullscreen) elem.webkitRequestFullscreen(); else if (elem.msRequestFullscreen) elem.msRequestFullscreen(); } function showGamePad() { const gamePad = document.getElementsByClassName('gamePad')[0]; const canvas = document.getElementById('canvasMultiGameOnline'); canvas.addEventListener('touchstart', function(e) { e.preventDefault(); }); canvas.addEventListener('mousedown', function(e) { e.preventDefault(); }); document.getElementById('fullscreen').addEventListener('click', () => { goFullscreen(); }); gamePad.style.display = 'flex'; document.addEventListener('touchstart', addKeyTouch); document.addEventListener('touchend', removeKeyTouch); } function addKeyTouch(event) { const keyId = event.target.getAttribute("id"); const keyAction = [key.left, key.right, key.up, key.down]; const keyList = ['padLeft', 'padRight', 'padTop', 'padBottom']; for (let i = 0; i < keyList.length; i++) { if (keyList[i] == keyId) addKeyInArr({key: keyAction[i]}) } } function removeKeyTouch(event) { const keyId = event.target.getAttribute("id"); const keyAction = [key.left, key.right, key.up, key.down]; const keyList = ['padLeft', 'padRight', 'padTop', 'padBottom']; for (let i = 0; i < keyList.length; i++) { if (keyList[i] == keyId) remKeyInArr({key: keyAction[i]}) } } export { Player, playerExist, goalAnimation};