/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* home3D.js :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: madegryc +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/08/22 17:19:17 by edbernar #+# #+# */ /* Updated: 2024/09/17 17:20:23 by madegryc ### ########.fr */ /* */ /* ************************************************************************** */ import { EffectComposer } from '/static/javascript/three/examples/jsm/postprocessing/EffectComposer.js'; import { RenderPass } from '/static/javascript/three/examples/jsm/postprocessing/RenderPass.js'; import { BokehPass } from '/static/javascript/three/examples/jsm/postprocessing/BokehPass.js'; import { userMeInfo } from "/static/javascript/typeResponse/typeLogin.js"; import * as THREE from '/static/javascript/three/build/three.module.js' import { Screen, light } from '/static/javascript/home3D/Screen.js' import { pageRenderer } from '/static/javascript/main.js' const disable3D = false; let scene = null; let renderer = null; let camera = null; let screen = null; let raycaster = null; let interval = null; let intervalFade = null; let isInFade = false; let composer = null; let mouse = null; let renderPass = null; let dofPass = null; class Home3D { static create() { if (!disable3D) home3D(); } static dispose() { document.removeEventListener('resize', windowUpdater); document.removeEventListener('mousemove', mouseTracker); document.removeEventListener('click', redirection); if (!disable3D) { if (interval) clearInterval(interval); interval = null; if (intervalFade) clearInterval(intervalFade); intervalFade = null; if (screen) screen.dispose(); screen = null; if (composer) { if (dofPass) composer.removePass(dofPass); if (renderPass) composer.removePass(renderPass); composer.dispose(); dofPass = null; composer = null; } isInFade = false; if (renderer) renderer.dispose(); renderer = null; if (scene) { scene.children.forEach(child => { scene.remove(child); if (child.geometry) child.geometry.dispose(); if (child.material) child.material.dispose(); if (child.texture) child.texture.dispose(); }); } scene = null; camera = null; mouse = null; } } } function home3D() { let actualVideo = -1; let globalSpeed = 0.75; const ambiantLight = new THREE.AmbientLight(0xffffff, 35); const video = { pong: '/static/video/homePage/pong.mp4', login: '/static/video/homePage/notLogin.webm' }; scene = new THREE.Scene(); renderer = new THREE.WebGLRenderer({antialias: true}); camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight); screen = new Screen(scene); raycaster = new THREE.Raycaster(); interval = null; mouse = new THREE.Vector2(); isInFade = false; if (Math.random() % 100 > 0.97) video.pong = '/static/video/homePage/easteregg.webm' renderer.toneMapping = THREE.LinearToneMapping; renderer.shadowMap.enabled = true; renderer.shadowMap.type = THREE.PCFSoftShadowMap; renderer.setSize(window.innerWidth, window.innerHeight); camera.position.set(6, 1, -5.5); camera.rotation.set(Math.PI + 0.2, 0, Math.PI); scene.background = new THREE.Color(0x020202) scene.add(ambiantLight); createPlane(); createCube(); document.body.getElementsByClassName('homeSection')[0].appendChild(renderer.domElement); document.addEventListener('resize', windowUpdater); mouse.x = 9999; mouse.y = 9999; document.addEventListener('mousemove', mouseTracker); composer = new EffectComposer(renderer); renderPass = new RenderPass(scene, camera); composer.addPass(renderPass); dofPass = new BokehPass(scene, camera, { focus: 10.0, aperture: 0.02, maxblur: 0.01, }); composer.addPass(dofPass); setTimeout(() => { interval = setInterval(() => { if (screen == null) { clearInterval(interval); return ; } camera.position.x -= (0.01 * globalSpeed); camera.lookAt(screen.tv.position); if (camera.position.x < 3.3 && interval) fadeInOut(); if (dofPass.materialBokeh.uniforms.aperture.value > 0 && interval) dofPass.materialBokeh.uniforms.aperture.value -= 0.0001; if (camera.position.x < 3 && interval) { clearInterval(interval); camera.position.set(-2, 4, -6); interval = setInterval(() => { if (screen == null) { clearInterval(interval); return ; } camera.lookAt(screen.tv.position); camera.position.x += (0.01 * globalSpeed); camera.position.y -= (0.005 * globalSpeed); if (camera.position.x > 1.7 && interval) fadeInOut(); if (camera.position.x > 2 && interval) { camera.position.set(0, 1.2, 0); clearInterval(interval); interval = setInterval(() => { if (screen == null) { clearInterval(interval); return ; } camera.lookAt(screen.tv.position); camera.position.y += (0.005 * globalSpeed); camera.position.z -= (0.01 * globalSpeed); if (camera.position.x < -2.3 && interval) fadeInOut(); if (camera.position.z < -2 && interval) { globalSpeed -= 0.001; if (globalSpeed < 0) clearInterval(interval); } }, 10); } }, 10); } }, 10); }, 500); let clickDetect = false; function loop() { raycaster.setFromCamera( mouse, camera ); const intersects = raycaster.intersectObjects( scene.children, false ); if (!screen.canvasVideo) { composer.render(); return ; } if (intersects.length === 0) { if (actualVideo != 0) { screen.changeVideo(video.pong); actualVideo = 0; } } else { if (clickDetect) { document.removeEventListener('click', redirection); clickDetect = false; } if (intersects[0].object == screen.screen) { if (userMeInfo.id == -1) { if (actualVideo != 1) { screen.changeVideo(video.login); actualVideo = 1; } } else { if (!clickDetect) { document.addEventListener('click', redirection); clickDetect = true; } } } else if (actualVideo != 0) { screen.changeVideo(video.pong); actualVideo = 0; } } composer.render(); } function createCube() { const geometry = new THREE.BoxGeometry(5, 5, 0.1); const material = new THREE.MeshStandardMaterial({color: 0x020202}); const mesh = new THREE.Mesh(geometry, material); mesh.position.set(8, 1, -5); scene.add(mesh); } function createPlane() { const geometry = new THREE.PlaneGeometry(500, 500); const material = new THREE.MeshPhysicalMaterial({side: THREE.DoubleSide, color: 0x020202}); const mesh = new THREE.Mesh(geometry, material); mesh.position.set(0, 0, 0); mesh.rotateX(-(Math.PI / 2)); mesh.receiveShadow = true; scene.add(mesh); } function fadeInOut() { if (isInFade) return; if (intervalFade) clearInterval(intervalFade); intervalFade = null; isInFade = true; const fadeOut = setInterval(() => { if (screen == null) { clearInterval(fadeOut); return; } light.point -= 0.2; screen.screen.material.opacity -= 0.05; if (screen.screen.material.opacity <= 0) { clearInterval(fadeOut); setTimeout(fadeIn, 500); } }, 20); function fadeIn() { const fadeInInterval = setInterval(() => { if (screen == null) { clearInterval(fadeInInterval); return; } light.point += 0.2; screen.screen.material.opacity += 0.05; if (screen.screen.material.opacity >= 1) { clearInterval(fadeInInterval); completeFade(); } }, 20); } function completeFade() { intervalFade = setInterval(() => { light.point += 0.2; if (light.point >= 1) { clearInterval(intervalFade); isInFade = false; } }, 10); } } renderer.setAnimationLoop(loop) } function windowUpdater(e) { renderer.setSize(window.innerWidth, window.innerHeight); camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); }; function mouseTracker (event) { event.preventDefault(); mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1; mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1; }; function redirection() { const topBar = document.getElementById('topBar'); topBar.style.animation = 'animHideMenuDiv 0.5s'; topBar.style.opacity = 0; moveCamera(); setTimeout(() => { if (interval) { clearInterval(interval); interval = null; } setTimeout(() => { pageRenderer.changePage('lobbyPage'); }, 700); }, 1000); } function moveCamera() { const targetPosition = screen.tv.position; const initialPosition = camera.position.clone(); const startTime = Date.now(); function updateCameraPosition() { const elapsedTime = Date.now() - startTime; const t = Math.min(elapsedTime / 1000, 1); const position = initialPosition.clone().lerp(targetPosition, t * t); camera.position.copy(position); if (t < 1) requestAnimationFrame(updateCameraPosition); } updateCameraPosition(); } export { Home3D, redirection };