/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* Map.js :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: edbernar { if (elem.mesh instanceof THREE.Group) { elem.mesh.children.forEach(child => { if (child.geometry) child.geometry.dispose(); if (child.material) child.material.dispose(); if (child.texture) child.texture.dispose(); }); } else { if (elem.mesh.geometry) elem.mesh.geometry.dispose(); if (elem.mesh.material) elem.mesh.material.dispose(); if (elem.mesh.texture) elem.mesh.texture.dispose(); } scene.remove(elem.mesh); }); this.arrObject = null; if (interval2) clearInterval(interval2); scene = null; } constructor(sceneToSet, length, obstacles, pfpSelf, pfpOpponent) { loader = new GLTFLoader(); scene = sceneToSet; this.centerPos.x = 0; this.centerPos.y = 0.15; this.centerPos.z = -length / 2 + length / 2; this.mapLength = length; scene.add(this.#createPlanes(7.5, length, -(Math.PI / 2), "planeBottom", true, files.planeTexture)); scene.add(this.#createPlanes(7.5, length, (Math.PI / 2), "planeTop", false, files.planeTexture)); scene.add(this.#createWall(-3.5, 0.4, -length/2, "wallLeft")); scene.add(this.#createWall(3.5, 0.4, -length/2, "wallRight")); { // A retirer /* Style de couleur why not 0xFFCCCC 0xFF9999 0xFF6666 0xFF3333 0xCC0000 0xCCFFCC 0x99FF99 0x66FF66 0x33FF33 0x009900 0xCCCCFF 0x9999FF 0x6666FF 0x3333FF 0x0000CC */ } sourceImageLeft = pfpSelf; sourceImageRight = pfpOpponent; this.putScoreboard(0xCCCCFF); path = [ {name: 'goal', onChoice: true, src: files.goalVideoPub}, {name: 'easteregg', onChoice: true, src: files.easterEggVideoPub}, {name: 'outstanding', onChoice: true, src: files.outstandingVideoPub}, {name: 'ping', onChoice: false, src: files.pingVideoPub}, {name: 'catch', onChoice: false, src: files.catchVideoPub}, {name: 'fortnite', onChoice: false, src: files.fortniteVideoPub}, ]; }; #createPlanes(x, y, rot, name, isBottom, visual) { let geometryPlane = null; let materialPlane = null; let meshPlane = null; for (let i = 0; i < this.arrObject.length; i++) { if (this.arrObject[i].name == name) throw Error("Name already exist."); } geometryPlane = new THREE.PlaneGeometry(x, y); if (typeof(visual) == 'string') { textureLoaderPlane = new THREE.TextureLoader(); texturePlane = textureLoaderPlane.load(visual); materialPlane = new THREE.MeshPhysicalMaterial({ map: texturePlane }); } else if (typeof(visual) == 'number') materialPlane = new THREE.MeshPhysicalMaterial({ color: visual }); else materialPlane = new THREE.MeshPhysicalMaterial(); meshPlane = new THREE.Mesh(geometryPlane, materialPlane); meshPlane.rotateX(rot); if (isBottom) meshPlane.position.set(0, 0.15, 0); else meshPlane.position.set(0, 3.15, 0); this.arrObject.push({mesh: meshPlane, name: name, type: "plane"}); meshPlane.receiveShadow = true; return (meshPlane); }; changePlane(texture) { for (let i = 0; i < this.arrObject.length; i++) { if (this.arrObject[i].name == "planeBottom" || this.arrObject[i].name == "planeTop") { if (this.arrObject[i].mesh.material) this.arrObject[i].mesh.material.dispose(); if (typeof(texture) == 'string') { let textureLoader = new THREE.TextureLoader(); texture = textureLoader.load(texture); this.arrObject[i].mesh.material.map = texture; } else if (typeof(texture) == 'number') this.arrObject[i].mesh.material.color.set(texture); } } }; #createWall(x, y, z, name) { let geometryWall = null; let materialWall = null; let meshWall = null; for (let i = 0; i < this.arrObject.length; i++) { if (this.arrObject[i].name == name) throw Error("Name already exist."); } geometryWall = new THREE.BoxGeometry(0.05, 0.5, 0.75); materialWall = new THREE.MeshPhysicalMaterial(); meshWall = new THREE.Mesh(geometryWall, materialWall); meshWall.position.set(x, y, z); materialWall.transparent = true; materialWall.opacity = 0.5; this.arrObject.push({mesh: meshWall, name: name, type: "wall"}); return (meshWall); }; #createGravityChanger(x, y, z, name, typeName, onTop) { let geometry1 = null; let material1 = null; let ring1 = null; let geometry2 = null; let material2 = null; let ring2 = null; let geometry3 = null; let material3 = null; let ring3 = null; let geometry4 = null; let material4 = null; let circle1 = null; let geometry5 = null; let material5 = null; let circle2 = null; let geometry6 = null; let material6 = null; let collider = null; let groupJumper = null; for (let i = 0; i < this.arrObject.length; i++) { if (this.arrObject[i].name == name) throw Error("Name already exist."); } geometry1 = new THREE.TorusGeometry(1, 0.1, 12, 24); material1 = new THREE.MeshPhysicalMaterial({color: 0x6290C8}); ring1 = new THREE.Mesh(geometry1, material1); ring1.rotateX(-Math.PI / 2); ring1.position.set(0, 0, 0); ring1.scale.set(0.2, 0.2, 0.2); material1.transparent = true; material1.opacity = 0.75; geometry2 = new THREE.TorusGeometry(1, 0.1, 12, 24); material2 = new THREE.MeshPhysicalMaterial({color: 0x829CBC}); ring2 = new THREE.Mesh(geometry2, material2); ring2.rotateX(-Math.PI / 2); ring2.position.set(0, 0 + 0.1, 0); ring2.scale.set(0.18, 0.18, 0.18); material2.transparent = true; material2.opacity = 0.65; geometry3 = new THREE.TorusGeometry(1, 0.1, 12, 24); material3 = new THREE.MeshPhysicalMaterial({color: 0x376996}); ring3 = new THREE.Mesh(geometry3, material3); ring3.rotateX(-Math.PI / 2); ring3.position.set(0, 0 + 0.2, 0); ring3.scale.set(0.16, 0.16, 0.16); material3.transparent = true; material3.opacity = 0.35; geometry4 = new THREE.CircleGeometry(0.2, 24); material4 = new THREE.MeshPhysicalMaterial({color: 0x376996}); circle1 = new THREE.Mesh(geometry4, material4); circle1.rotateX(-Math.PI / 2); circle1.position.set(0, 0 - 0.048, 0); geometry5 = new THREE.CircleGeometry(0.24, 24); material5 = new THREE.MeshPhysicalMaterial({color: 0x6290C8}); circle2 = new THREE.Mesh(geometry5, material5); circle2.rotateX(-Math.PI / 2); circle2.position.set(0, 0 - 0.049, 0); // geometry6 = new THREE.CylinderGeometry(0.15, 0.15, 0.35); // material6 = new THREE.MeshPhysicalMaterial({color: 0x00ff00}); // collider = new THREE.Mesh(geometry6, material6); // collider.position.set(0, 0 + 0.1, 0); // material6.transparent = true; // material6.opacity = 0.1; groupJumper = new THREE.Group(); groupJumper.add(ring1); groupJumper.add(ring2); groupJumper.add(ring3); groupJumper.add(circle1); groupJumper.add(circle2); // groupJumper.add(collider); // Set groupJumper position groud / top for (let i = 0; i < groupJumper.children.length && onTop; i++) groupJumper.children[i].position.set(x, y - 0.1, z); for (let i = 0; i < groupJumper.children.length && !onTop; i++) groupJumper.children[i].position.set(x, y, z); let distanceY = [-0.04, -0.14, -0.24, 0.048, 0.049, -0.125]; let rotate = [0, 0, 0, 1, 1, 0]; // Set distance between each object for (let i = 0; i < groupJumper.children.length; i++) { if (onTop) { if (rotate[i]) groupJumper.children[i].rotateX(Math.PI); groupJumper.children[i].position.set(groupJumper.children[i].position.x, groupJumper.children[i].position.y + distanceY[i], groupJumper.children[i].position.z); } else groupJumper.children[i].position.set(groupJumper.children[i].position.x, groupJumper.children[i].position.y - distanceY[i], groupJumper.children[i].position.z); } this.arrObject.push({mesh: groupJumper, name: name, type: typeName}); scene.add(groupJumper); }; #createWallObstacle(x, y, size, onTop) { let geometryWallObs = null; let materialWallObs = null; let meshWallObs = null; geometryWallObs = new THREE.BoxGeometry(size, 0.5, 0.1); // materialWallObs = new THREE.MeshPhysicalMaterial({ map: files.wallTexture }); textureLoaderPlane = new THREE.TextureLoader(); materialWallObs = new THREE.MeshPhysicalMaterial({ map: textureLoaderPlane.load(files.wallTexture) }); meshWallObs = new THREE.Mesh(geometryWallObs, materialWallObs); if (onTop) meshWallObs.position.set(x, this.playerLimits.up - 0.1, y); else meshWallObs.position.set(x, 0.4, y); this.arrObject.push({mesh : meshWallObs, name:"", type:"wallObstacle", isUp:onTop}) return (meshWallObs); }; putScoreboard(color) { this.#putPlayerProfile(color); // METTRE NE ARGUMENT LE CHEMIN DES IMAGES let materialScoreboard = null; let geometryScoreboard1 = null; let meshScoreboard1 = null; let geometryScoreboard2 = null; let meshScoreboard2 = null; let materialText = null; let geometryText1 = null; let meshText1 = null; let geometryText2 = null; let meshText2 = null; let height = 1.8; let width = 5; let depth = 0.05; materialScoreboard = new THREE.MeshPhysicalMaterial({color: color}); geometryScoreboard1 = new THREE.BoxGeometry(width, height, depth); meshScoreboard1 = new THREE.Mesh(geometryScoreboard1, materialScoreboard); geometryScoreboard2 = new THREE.BoxGeometry(width, height, depth); meshScoreboard2 = new THREE.Mesh(geometryScoreboard2, materialScoreboard); canvasTextScore = document.createElement('canvas'); contextTextScore = canvasTextScore.getContext('2d'); canvasTextScore.width = 512 * 2; canvasTextScore.height = 256 * 2; drawScore(this.score); textureTextScore = new THREE.CanvasTexture(canvasTextScore); materialText = new THREE.MeshBasicMaterial({ map: textureTextScore }); geometryText1 = new THREE.PlaneGeometry(width - 0.15, height - 0.15); meshText1 = new THREE.Mesh(geometryText1, materialText); geometryText2 = new THREE.PlaneGeometry(width - 0.15, height - 0.15); meshText2 = new THREE.Mesh(geometryText2, materialText); meshScoreboard1.rotation.y = Math.PI; meshText1.rotation.y = Math.PI; meshScoreboard1.position.set(0, 1.60, 8.5); meshScoreboard2.position.set(0, 1.60, -8.5); meshText1.position.set(0, 1.60, 8.5 - depth / 2 - 0.001); meshText2.position.set(0, 1.60, - 8.5 + depth / 2 + 0.001); scene.add(meshScoreboard1); scene.add(meshScoreboard2); scene.add(meshText1); scene.add(meshText2); this.arrObject.push({mesh: meshScoreboard1, name: "", type: "scoreboard"}); this.arrObject.push({mesh: meshScoreboard2, name: "", type: "scoreboard"}); this.arrObject.push({mesh: meshText1, name: "", type: "scoreboard"}); this.arrObject.push({mesh: meshText2, name: "", type: "scoreboard"}); }; #putPlayerProfile(color) { let materialBoardLeftFront; let geometryBoardLeftFront; let meshBoardLeftFront; let materialBoardRightFront; let geometryBoardRightFront; let meshBoardRightFront; let materialBoardLeftBack; let geometryBoardLeftBack; let meshBoardLeftBack; let materialBoardRightBack; let geometryBoardRightBack; let meshBoardRightBack; let height = 1.8; let width = 1.5; let depth = 0.05; let spacing = 2.4; materialBoardLeftFront = new THREE.MeshPhysicalMaterial({color: color}); geometryBoardLeftFront = new THREE.BoxGeometry(width, height, depth); meshBoardLeftFront = new THREE.Mesh(geometryBoardLeftFront, materialBoardLeftFront); materialBoardRightFront = new THREE.MeshPhysicalMaterial({color: color}); geometryBoardRightFront = new THREE.BoxGeometry(width, height, depth); meshBoardRightFront = new THREE.Mesh(geometryBoardRightFront, materialBoardRightFront); materialBoardLeftBack = new THREE.MeshPhysicalMaterial({color: color}); geometryBoardLeftBack = new THREE.BoxGeometry(width, height, depth); meshBoardLeftBack = new THREE.Mesh(geometryBoardLeftBack, materialBoardLeftBack); materialBoardRightBack = new THREE.MeshPhysicalMaterial({color: color}); geometryBoardRightBack = new THREE.BoxGeometry(width, height, depth); meshBoardRightBack = new THREE.Mesh(geometryBoardRightBack, materialBoardRightBack); meshBoardLeftFront.position.set(-spacing - width / 2 - 0.3, 1.6, -8.2); meshBoardLeftFront.rotation.y = Math.PI + 0.4; meshBoardRightFront.position.set(spacing + width / 2 + 0.3, 1.6, -8.2); meshBoardRightFront.rotation.y = Math.PI - 0.4; meshBoardLeftBack.rotation.y = Math.PI; meshBoardLeftBack.position.set(-spacing - width / 2 - 0.3, 1.6, 8.5); meshBoardRightBack.rotation.y = Math.PI; meshBoardRightBack.position.set(spacing + width / 2 + 0.3, 1.6, 8.5); scene.add(meshBoardLeftFront); scene.add(meshBoardRightFront); scene.add(meshBoardLeftBack); scene.add(meshBoardRightBack); this.arrObject.push({mesh: meshBoardLeftFront, name: "", type: "profileBoard"}); this.arrObject.push({mesh: meshBoardRightFront, name: "", type: "profileBoard"}); this.arrObject.push({mesh: meshBoardLeftBack, name: "", type: "profileBoard"}); this.arrObject.push({mesh: meshBoardRightBack, name: "", type: "profileBoard"}); let canvasImageLeft = null; let contextImageLeft = null; let textureImageLeft = null; let canvasImageRight = null; let contextImageRight = null; let textureImageRight = null; canvasImageLeft = document.createElement('canvas'); contextImageLeft = canvasImageLeft.getContext('2d'); canvasImageLeft.width = 960; canvasImageLeft.height = 960; textureImageLeft = new THREE.CanvasTexture(canvasImageLeft); textureImageLeft.imageSmoothingEnabled = false; contextImageLeft.clearRect(0, 0, canvasImageLeft.width, canvasImageLeft.height); const imageLeft = new Image(); imageLeft.src = sourceImageLeft; canvasImageLeft.classList.add('imgScoreBoard'); imageLeft.onload = () => this.#putPlayerPfp(canvasImageLeft, contextImageLeft, textureImageLeft, imageLeft); canvasImageRight = document.createElement('canvas'); contextImageRight = canvasImageRight.getContext('2d'); canvasImageRight.width = 960; canvasImageRight.height = 960; textureImageRight = new THREE.CanvasTexture(canvasImageRight); contextImageLeft.clearRect(0, 0, canvasImageLeft.width, canvasImageLeft.height); const imageRight = new Image(); imageRight.setAttribute('class', 'imgScoreBoard'); imageRight.src = sourceImageRight; imageRight.onload = () => this.#putPlayerPfp(canvasImageRight, contextImageRight, textureImageRight, imageRight); let materialProfileLeft = null; let materialProfileRight = null; let geometryProfileLeftFront = null; let meshProfileLeftFront = null; let geometryProfileRightFront = null; let meshProfileRightFront = null; let geometryProfileLeftBack = null; let meshProfileLeftBack = null; let geometryProfileRightBack = null; let meshProfileRightBack = null; materialProfileLeft = new THREE.MeshBasicMaterial({ map: textureImageLeft }); materialProfileRight = new THREE.MeshBasicMaterial({ map: textureImageRight }); geometryProfileLeftFront = new THREE.PlaneGeometry(width - 0.15, height - 0.15); meshProfileLeftFront = new THREE.Mesh(geometryProfileLeftFront, materialProfileLeft); geometryProfileRightFront = new THREE.PlaneGeometry(width - 0.15, height - 0.15); meshProfileRightFront = new THREE.Mesh(geometryProfileRightFront, materialProfileRight); geometryProfileLeftBack = new THREE.PlaneGeometry(width - 0.15, height - 0.15); meshProfileLeftBack = new THREE.Mesh(geometryProfileLeftBack, materialProfileRight); geometryProfileRightBack = new THREE.PlaneGeometry(width - 0.15, height - 0.15); meshProfileRightBack = new THREE.Mesh(geometryProfileRightBack, materialProfileLeft); meshProfileLeftFront.position.set(-spacing - width / 2 - 0.275, 1.6, - 8.15); meshProfileLeftFront.rotation.y = 0.4; meshProfileRightFront.position.set(spacing + width / 2 + 0.275, 1.6, - 8.15); meshProfileRightFront.rotation.y = -0.4; meshProfileLeftBack.rotation.y = Math.PI; meshProfileLeftBack.position.set(-spacing - width / 2 - 0.325, 1.6, 8.5 - depth / 2 - 0.001); meshProfileRightBack.rotation.y = Math.PI; meshProfileRightBack.position.set(spacing + width / 2 + 0.325, 1.6, 8.5 - depth / 2 - 0.001); scene.add(meshProfileLeftFront); scene.add(meshProfileRightFront); scene.add(meshProfileLeftBack); scene.add(meshProfileRightBack); this.arrObject.push({mesh: meshProfileLeftFront, name: "", type: "profileBoard"}); this.arrObject.push({mesh: meshProfileRightFront, name: "", type: "profileBoard"}); this.arrObject.push({mesh: meshProfileLeftBack, name: "", type: "profileBoard"}); this.arrObject.push({mesh: meshProfileRightBack, name: "", type: "profileBoard"}); }; #putPlayerPfp(canvasImage, contextImage, textureImage, img) { const canvasWidth = canvasImage.width; const canvasHeight = canvasImage.height; const imageWidth = img.width; const imageHeight = img.height; const canvasRatio = canvasWidth / canvasHeight; const imageRatio = imageWidth / imageHeight; let drawWidth, drawHeight; if (imageRatio > canvasRatio) { drawWidth = canvasWidth; drawHeight = canvasWidth / imageRatio; } else { drawWidth = canvasHeight * imageRatio; drawHeight = canvasHeight; } const offsetX = (canvasWidth - drawWidth) / 2; const offsetY = (canvasHeight - drawHeight) / 2; contextImage.clearRect(0, 0, canvasWidth, canvasHeight); contextImage.drawImage(img, offsetX, offsetY, drawWidth, drawHeight); textureImage.needsUpdate = true; } putVideoOnCanvas(nbImage, vNameNb) { this.#clearVideoCanvas(); if (nbImage <= 0) return ; let startIndex = 0; let nbVideos = 1; path.sort(() => Math.random() - 0.5); // Create the canvas for the video videoCanvas = document.createElement('canvas'); ctx = videoCanvas.getContext('2d'); videoCanvas.width = 50 * 2.33 * 20; videoCanvas.height = 50; // Get the number of videos to display if (vNameNb && typeof(vNameNb) == 'number') nbVideos = vNameNb; if (vNameNb && typeof(vNameNb) == 'string') startIndex = getIndex(vNameNb); function getIndex(vNameNb) { for (let i = 0; i < path.length; i++) { if (path[i].name == vNameNb) return (i); } return (0); } // Fill the videoList with the videos for (let i = startIndex; i < (nbVideos + startIndex); i++) { if (path[i].onChoice == true && !(vNameNb && typeof(vNameNb) == 'string')) { startIndex++; continue ; } let videoTmp = null; videoTmp = new Video(path[i].src).video; videoTmp.addEventListener('loadeddata', () => { videoTmp.play(); drawVideoOnCanvas(); }); videoList.push({video: videoTmp, imageWidth: 50 * 2.33, imageHeight: 50}); } // Draw the video on the canvas function drawVideoOnCanvas() { if (videoCanvas) { ctx.clearRect(0, 0, videoCanvas.width, videoCanvas.height); if (nbVideos == 0) return ; let nbDraw = 0; let vIndex = 0; let y = 0; for (let x = 0; x < videoCanvas.width; x += (videoList[vIndex].imageWidth + spacingImages[nbImage])) { ctx.drawImage(videoList[vIndex].video, x, y, videoList[vIndex].imageWidth, videoList[vIndex].imageHeight); nbDraw++; if (nbVideos > 1) vIndex++; if (vIndex >= nbVideos) vIndex = 0; if (!(videoList && videoList[vIndex])) break ; } if (videoCanvasTexture) videoCanvasTexture.needsUpdate = true; requestAnimationFrame(drawVideoOnCanvas); } } // Create the material and the banner videoCanvasTexture = new THREE.CanvasTexture(videoCanvas); videoCanvasTexture.wrapS = THREE.RepeatWrapping; videoCanvasTexture.wrapT = THREE.RepeatWrapping; videoCanvasTexture.repeat.set(-1, 1); materialCanvas = new THREE.MeshBasicMaterial({ map: videoCanvasTexture, side: THREE.BackSide , transparent: true}); // Load the banner loader.load(files.bannerModel, (gltf) => { this.banner = gltf.scene.children[0]; gltf = null; this.banner.material = materialCanvas; this.banner.position.y += 1.7; this.banner.rotation.x = (Math.PI); this.banner.rotation.y += -0.15; scene.add(this.banner); interval2 = setInterval(() => { this.banner.rotation.y += 0.001; }, 10); }, undefined, function ( error ) { console.error( error ); } ); }; #clearVideoCanvas() { if (videoCanvas) { videoCanvas.remove(); videoCanvas = null; } if (videoList) { videoList.forEach(elem => { elem.video.pause(); elem.video.src = ''; elem.video.removeAttribute('src'); elem.video.load(); }) } videoList = []; if (videoCanvasTexture) { videoCanvasTexture.dispose(); videoCanvasTexture = null; } if (materialCanvas) { materialCanvas.dispose(); materialCanvas = null; } if (interval2) { clearInterval(interval2); interval2 = null; } if (this.banner) scene.remove(this.banner); }; animationGoal(cordX, cordY, cordZ, nameObject, funcCreateObject) { this.#clearAnimationGoal(); let objectList = []; for (let i = 0; i < 6; i++) objectList.push(funcCreateObject(colorList[Math.floor(Math.random() * 100 % colorList.length)])); for (let i = 0; i < objectList.length; i++) { objectList[i].position.set(cordX, cordY, cordZ); objectList[i].scale.set(0.2, 0.2, 0.2); if (Math.random() < 0.5) objectList[i].rotateX(Math.PI / 2); if (Math.random() < 0.5) objectList[i].rotateY(Math.PI / 2); if (Math.random() < 0.5) objectList[i].rotateZ(Math.PI / 2); scene.add(objectList[i]); this.arrObject.push({mesh: objectList[i], name: "object" + i, type: "goalObject"}); } animateGoalObjectUpdate = true; if (cordY > 1.5) animateGoalObjectUp = true; else animateGoalObjectUp = false; }; #clearAnimationGoal() { if (!this.arrObject) return ; for (let i = 0; i < this.arrObject.length; i++) { if (this.arrObject[i].type == "goalObject") { if (this.arrObject[i].mesh.geometry) this.arrObject[i].mesh.geometry.dispose(); if (this.arrObject[i].mesh.material) this.arrObject[i].mesh.material.dispose(); scene.remove(this.arrObject[i].mesh); this.arrObject[i].mesh.geometry = null; this.arrObject[i].mesh.material = null; this.arrObject[i].mesh = null; this.arrObject.splice(i, 1); i--; } } } #animationGravityChanger(group, onTop) { let geometryGC = new THREE.TorusGeometry(1.5, 0.05, 12, 24); let materialGC = new THREE.MeshPhysicalMaterial({color: 0x829CBC}); let ringGC = new THREE.Mesh(geometryGC, materialGC); let landmarkGC = group.children[0]; let speed = 0.1; let interval = null; ringGC.rotateX(-Math.PI / 2); ringGC.position.set(landmarkGC.position.x, landmarkGC.position.y, landmarkGC.position.z); ringGC.scale.set(0.2, 0.2, 0.2); materialGC.transparent = true; scene.add(ringGC); interval = setInterval(() => { if (onTop) ringGC.position.y -= speed; else ringGC.position.y += speed; materialGC.opacity -= 0.02; speed *= 0.90; if (materialGC.opacity == 0) clearInterval(interval); }, 10); }; placeObject(listObject) { let nbJumper = 0; listObject = listObject.content; for (let i = 0; i < listObject.length; i++ ) { if (listObject[i].type == 1) { this.#createGravityChanger(listObject[i].pos.x, listObject[i].pos.y, listObject[i].pos.z, listObject[i].name, listObject[i].isUp ? "jumperTop" : "jumperBottom", listObject[i].isUp); nbJumper++; } else if (listObject[i].type == 2) scene.add(this.#createWallObstacle(listObject[i].pos.x, listObject[i].pos.y, listObject[i].pos.z, listObject[i].isUp)); } } activeJumper(name) { ball.changeGravity(); for (let i = 0; this.arrObject && i < this.arrObject.length; i++) { if (this.arrObject[i].name == name) { if (this.arrObject[i].name == "jumperTop") this.#animationGravityChanger(this.arrObject[i].mesh, true); else this.#animationGravityChanger(this.arrObject[i].mesh, false); } } } #generateObstacle() { const wallPos = [ { x: 1, y: 0, z: 1, onTop: false}, { x: 1, y: 0, z: 1, onTop: true}, { x: -1, y: 0, z: 1, onTop: false}, { x: -1, y: 0, z: 1, onTop: true} ]; for (let i = 0; i < wallPos.length; i++) { if (Math.random() < 0.5) scene.add(this.#createWallObstacle(wallPos[i].x, wallPos[i].y, wallPos[i].z, wallPos[i].onTop)); } const type = "gravityChanger"; const typeNameBottom = "jumperBottom"; const typeNameTop = "jumperTop"; const jumperPos = [ { x: -1.5, y: 0.2, z: this.mapLength / 4, type: type, typeName: typeNameBottom, onTop: false}, { x: -1.5, y: 3.2, z: this.mapLength / 4, type: type, typeName: typeNameTop, onTop: true}, { x: 1.5, y: 0.2, z: this.mapLength / 4, type: type, typeName: typeNameBottom, onTop: false}, { x: 1.5, y: 3.2, z: this.mapLength / 4, type: type, typeName: typeNameTop, onTop: true}, { x: -1.5, y: 0.2, z: -this.mapLength / 4, type: type, typeName: typeNameBottom, onTop: false}, { x: -1.5, y: 3.2, z: -this.mapLength / 4, type: type, typeName: typeNameTop, onTop: true}, { x: 1.5, y: 0.2, z: -this.mapLength / 4, type: type, typeName: typeNameBottom, onTop: false}, { x: 1.5, y: 3.2, z: -this.mapLength / 4, type: type, typeName: typeNameTop, onTop: true} ]; for (let i = 0; i < jumperPos.length; i++) { if (Math.random() < 0.5) { this.#createGravityChanger(jumperPos[i].x, jumperPos[i].y, jumperPos[i].z, jumperPos[i].type + i, jumperPos[i].typeName, jumperPos[i].onTop); if (i % 2 == 0) i++; } } }; update(ball) { for (let i = 0; this.arrObject && i < this.arrObject.length; i++) { if (this.arrObject[i].name == "wallLeft") { // Move the wall with the ball position if (ball.object.position.z < this.mapLength / 2 - 0.35 && ball.object.position.z > -this.mapLength / 2 + 0.35) this.arrObject[i].mesh.position.z = ball.object.position.z; if (ball.object.position.y >= 0.3 + 0.1 && ball.object.position.y <= 3 - 0.1) this.arrObject[i].mesh.position.y = ball.object.position.y; // Change the opacity of the wall let diff = ball.object.position.x - this.arrObject[i].mesh.position.x - 0.1; if (diff > 2) this.arrObject[i].mesh.material.opacity = 0; else this.arrObject[i].mesh.material.opacity = 0.7 - (diff / 2); } else if (this.arrObject[i].name == "wallRight") { // Move the wall with the ball position if (ball.object.position.z < this.mapLength / 2 - 0.35 && ball.object.position.z > -this.mapLength / 2 + 0.35) this.arrObject[i].mesh.position.z = ball.object.position.z; if (ball.object.position.y >= 0.3 + 0.1 && ball.object.position.y <= 3 - 0.1) this.arrObject[i].mesh.position.y = ball.object.position.y; // Change the opacity of the wall let diff = this.arrObject[i].mesh.position.x - ball.object.position.x - 0.1; if (diff > 2) this.arrObject[i].mesh.material.opacity = 0; else this.arrObject[i].mesh.material.opacity = 0.7 - (diff / 2); } if (this.arrObject[i].type == 'jumperBottom') { // Gravity changer animation for (let j = 0; j < 3; j++) { this.arrObject[i].mesh.children[j].rotation.x = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.PI / 2; this.arrObject[i].mesh.children[j].rotation.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.cos(Date.now() * 0.001) * 0.1;; } } else if (this.arrObject[i].type == 'jumperTop') { // Gravity changer animation for (let j = 0; j < 3; j++) { this.arrObject[i].mesh.children[j].rotation.x = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.PI / 2; this.arrObject[i].mesh.children[j].rotation.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.cos(Date.now() * 0.001) * 0.1;; } } if (animateGoalObjectUpdate && this.arrObject[i].type == "goalObject") this.#updateGoalAnimation(this.arrObject[i], animationSpeed += 0.003); } }; #updateGoalAnimation(object, speed) { object.mesh.rotation.x += 0.03; object.mesh.rotation.y += 0.03; object.mesh.rotation.z += 0.03; object.mesh.scale.x -= 0.001 * speed; object.mesh.scale.y -= 0.001 * speed; object.mesh.scale.z -= 0.001 * speed; if (object.name == "object0") { object.mesh.position.x += 0.05 * speed; if (animateGoalObjectUp) object.mesh.position.y -= 0.05 * speed; else object.mesh.position.y += 0.05 * speed; object.mesh.position.z += 0.02 * speed; } else if (object.name == "object1") { object.mesh.position.x -= 0.03 * speed; if (animateGoalObjectUp) object.mesh.position.y -= 0.04 * speed; else object.mesh.position.y += 0.04 * speed; object.mesh.position.z -= 0.05 * speed; } else if (object.name == "object2") { object.mesh.position.x += 0.04 * speed; if (animateGoalObjectUp) object.mesh.position.y -= 0.03 * speed; else object.mesh.position.y += 0.03 * speed; object.mesh.position.z += 0.06 * speed; } else if (object.name == "object3") { object.mesh.position.x -= 0.06 * speed; if (animateGoalObjectUp) object.mesh.position.y -= 0.02 * speed; else object.mesh.position.y += 0.02 * speed; object.mesh.position.z += 0.05 * speed; } else if (object.name == "object4") { object.mesh.position.x += 0.03 * speed; if (animateGoalObjectUp) object.mesh.position.y -= 0.04 * speed; else object.mesh.position.y += 0.04 * speed; object.mesh.position.z += 0.03 * speed; } else if (object.name == "object5") { object.mesh.position.x -= 0.05 * speed; if (animateGoalObjectUp) object.mesh.position.y -= 0.03 * speed; else object.mesh.position.y += 0.03 * speed; object.mesh.position.z -= 0.04 * speed; } }; updateScore(name, score) { setTimeout(() => { if (name == "player") score.player++; else if (name == "opponent") score.opponent++; drawScore(score); textureTextScore.needsUpdate = true; }, 200); } resetPosWalls() { for (let i = 0; i < this.arrObject.length; i++) { if (this.arrObject[i].name == "wallLeft") { this.arrObject[i].mesh.position.set(-3.5, 0.4, -length/2); this.arrObject[i].mesh.material.opacity = 0.5; } else if (this.arrObject[i].name == "wallRight") { this.arrObject[i].mesh.position.set(3.5, 0.4, -length/2); this.arrObject[i].mesh.material.opacity = 0.5; } } } reCreate(name) { player.resetScaleplayers(); player.reserCameraPlayer(); this.#clearAnimationGoal(); animateGoalObjectUpdate = false; animationSpeed = 0.02; this.updateScore(name, this.score); ball.resetPosBall(); this.resetPosWalls(); }; }; function drawScore(score) { contextTextScore.clearRect(0, 0, canvasTextScore.width, canvasTextScore.height); contextTextScore.fillStyle = "white"; contextTextScore.font = "bold 350px Arial"; contextTextScore.textAlign = "center"; contextTextScore.fillText(score.player + " - " + score.opponent, canvasTextScore.width / 2, canvasTextScore.height - canvasTextScore.height / 4); }; function createTriangle(colorO) { const shape = new THREE.Shape(); shape.moveTo(0, 1); shape.lineTo(-1, -1); shape.lineTo(1, -1); shape.lineTo(0, 1); const extrudeSettings = { depth: 0.5, bevelEnabled: false }; const geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings); const material = new THREE.MeshBasicMaterial({ color: colorO }); return new THREE.Mesh(geometry, material); } function createCylinder(colorO) { const geometry = new THREE.CylinderGeometry(0.5, 0.5, 1, 32); const material = new THREE.MeshBasicMaterial({ color: colorO }); return new THREE.Mesh(geometry, material); } function createStar(colorO) { const shape = new THREE.Shape(); const outerRadius = 0.5; const innerRadius = 0.2; const spikes = 5; for (let i = 0; i < spikes * 2.2; i++) { const radius = i % 2 === 0 ? outerRadius : innerRadius; const angle = (i / (spikes * 2)) * Math.PI * 2; shape.lineTo(Math.cos(angle) * radius, Math.sin(angle) * radius); } shape.closePath(); const extrudeSettings = { depth: 0.5, bevelEnabled: false }; const geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings); const material = new THREE.MeshBasicMaterial({ color: colorO }); return new THREE.Mesh(geometry, material); } function createBox(colorO) { const geometry = new THREE.BoxGeometry(1, 1, 1); const material = new THREE.MeshBasicMaterial({ color: colorO }); return new THREE.Mesh(geometry, material); } function createRectangle(colorO) { const geometry = new THREE.BoxGeometry(1, 2, 0.5); const material = new THREE.MeshBasicMaterial({ color: colorO }); return new THREE.Mesh(geometry, material); } function createRing(colorO) { const geometry = new THREE.TorusGeometry(0.5, 0.2, 16, 100); const material = new THREE.MeshBasicMaterial({ color: colorO }); return new THREE.Mesh(geometry, material); } export { Map, createStar, createBox, createRectangle, createRing, colorList };