- Updating ball class
This commit is contained in:
Kum1ta
2024-08-20 18:31:23 +02:00
parent d629486dcd
commit fc64a0cac3

View File

@ -6,7 +6,7 @@
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/08/18 00:53:53 by edbernar #+# #+# */
/* Updated: 2024/08/20 17:36:47 by edbernar ### ########.fr */
/* Updated: 2024/08/20 17:55:31 by edbernar ### ########.fr */
/* */
/* ************************************************************************** */
@ -32,27 +32,18 @@ function loop()
renderer.render(scene, player.camera);
// ===== test ball =====
updateBall();
}
function createMap()
{
const geometry = new THREE.PlaneGeometry(10, 10);
const material = new THREE.MeshPhysicalMaterial();
const mesh = new THREE.Mesh(geometry, material);
mesh.rotateX(-(Math.PI / 2));
return (mesh);
}
const scene = new THREE.Scene();
const map = new Map(scene, 13);
const bar = createBarPlayer(0xed56ea);
const renderer = new THREE.WebGLRenderer({antialias: true});
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
const player = new Player(bar);
const spotLight = new THREE.SpotLight(0xffffff, 10000, 0, Math.PI / 4);
const ambiantLight = new THREE.AmbientLight(0xffffff, 1);
const spotLight = new THREE.SpotLight(0xffffff, 10000, 0, 0.2);
const ambiantLight = new THREE.AmbientLight(0xffffff, 0.5);
// ===== test ball =====
const geometryBall = new THREE.SphereGeometry(0.15, 32, 32);
@ -65,12 +56,9 @@ ball.receiveShadow = true;
ball.castShadow = true;
scene.add(ball);
function updateBall()
{
// pressedButton = [];
let i = 0;
let interval = null;
let speed = 0.01;
spotLight.castShadow = true;
let speed = 0.1;
const limits = {
up : 3,
down: 0.2,
@ -85,7 +73,6 @@ function updateBall()
console.log(e.key);
}
});
}
// =====================
scene.add(player.object);