Game
- Updating ball class
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@ -6,7 +6,7 @@
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/18 00:53:53 by edbernar #+# #+# */
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/* Created: 2024/08/18 00:53:53 by edbernar #+# #+# */
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/* Updated: 2024/08/20 17:36:47 by edbernar ### ########.fr */
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/* Updated: 2024/08/20 17:55:31 by edbernar ### ########.fr */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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@ -32,27 +32,18 @@ function loop()
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renderer.render(scene, player.camera);
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renderer.render(scene, player.camera);
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// ===== test ball =====
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// ===== test ball =====
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updateBall();
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}
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}
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function createMap()
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{
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const geometry = new THREE.PlaneGeometry(10, 10);
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const material = new THREE.MeshPhysicalMaterial();
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const mesh = new THREE.Mesh(geometry, material);
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mesh.rotateX(-(Math.PI / 2));
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return (mesh);
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}
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const scene = new THREE.Scene();
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const scene = new THREE.Scene();
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const map = new Map(scene, 13);
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const map = new Map(scene, 13);
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const bar = createBarPlayer(0xed56ea);
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const bar = createBarPlayer(0xed56ea);
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const renderer = new THREE.WebGLRenderer({antialias: true});
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const renderer = new THREE.WebGLRenderer({antialias: true});
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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const player = new Player(bar);
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const player = new Player(bar);
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const spotLight = new THREE.SpotLight(0xffffff, 10000, 0, Math.PI / 4);
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const spotLight = new THREE.SpotLight(0xffffff, 10000, 0, 0.2);
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const ambiantLight = new THREE.AmbientLight(0xffffff, 1);
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const ambiantLight = new THREE.AmbientLight(0xffffff, 0.5);
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// ===== test ball =====
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// ===== test ball =====
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const geometryBall = new THREE.SphereGeometry(0.15, 32, 32);
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const geometryBall = new THREE.SphereGeometry(0.15, 32, 32);
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@ -65,27 +56,23 @@ ball.receiveShadow = true;
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ball.castShadow = true;
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ball.castShadow = true;
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scene.add(ball);
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scene.add(ball);
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function updateBall()
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spotLight.castShadow = true;
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{
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// pressedButton = [];
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let i = 0;
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let interval = null;
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let speed = 0.01;
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const limits = {
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up : 3,
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down: 0.2,
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left: -3,
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right: 3,
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}
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document.addEventListener('keypress', (e) => {
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let speed = 0.1;
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if (e.key == '9')
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const limits = {
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{
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up : 3,
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ball.position.z += speed;
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down: 0.2,
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console.log(e.key);
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left: -3,
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}
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right: 3,
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});
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}
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}
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document.addEventListener('keypress', (e) => {
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if (e.key == '9')
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{
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ball.position.z += speed;
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console.log(e.key);
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}
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});
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// =====================
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// =====================
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scene.add(player.object);
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scene.add(player.object);
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