Game
- Update all class
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@ -6,7 +6,7 @@
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/18 00:53:53 by edbernar #+# #+# */
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/* Updated: 2024/08/21 00:10:46 by edbernar ### ########.fr */
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/* Updated: 2024/08/21 14:51:31 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -14,6 +14,10 @@ import * as THREE from 'three';
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import { Player } from './class/Player'
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import { Map } from './class/Map'
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import { Ball } from './class/Ball'
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import { Opponent } from './class/Opponent'
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import { OrbitControls } from 'three/examples/jsm/Addons.js';
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let debug = false;
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function createBarPlayer(color)
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{
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@ -21,7 +25,6 @@ function createBarPlayer(color)
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const material = new THREE.MeshPhysicalMaterial({color: color});
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const mesh = new THREE.Mesh(geometry, material);
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mesh.position.set(0, 0.2, 0);
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mesh.castShadow = true;
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return (mesh);
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}
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@ -30,24 +33,35 @@ function loop()
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{
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player.update();
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map.update(ball.object);
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renderer.render(scene, player.camera);
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if (debug)
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{
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controls.update();
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renderer.render(scene, cameraTmp);
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}
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else
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renderer.render(scene, player.camera);
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}
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const scene = new THREE.Scene();
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const map = new Map(scene, 13);
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const bar = createBarPlayer(0xed56ea);
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const bar1 = createBarPlayer(0xed56ea);
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const renderer = new THREE.WebGLRenderer({antialias: true});
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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const player = new Player(bar, map);
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const player = new Player(bar1, map);
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const spotLight = new THREE.SpotLight(0xffffff, 10000, 0, 0.2);
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spotLight.castShadow = true;
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const ambiantLight = new THREE.AmbientLight(0xffffff, 0.5);
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const ball = new Ball(scene, map)
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const ball = new Ball(scene, map);
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const bar2 = createBarPlayer(0xf3e11e);
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const opponent = new Opponent(bar2, map);
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scene.add(player.object);
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scene.add(opponent.object);
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console.log(player.object.position);
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console.log(opponent.object.position);
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scene.add(ambiantLight);
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spotLight.position.set(0, 100, 0);
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scene.add(spotLight);
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@ -55,10 +69,28 @@ scene.background = new THREE.Color(0x1a1a1a);
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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ball.initMoveBallTmp();
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map.ballObject = ball.object;
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// map.addDecor('blender/exported/map1.glb')
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map.createGravityChanger(1, 1, false);
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/*---------------DEBUG----------------*/
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const cameraTmp = new THREE.PerspectiveCamera(90, window.innerWidth / window.innerHeight);
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const controls = new OrbitControls(cameraTmp, renderer.domElement);
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cameraTmp.position.set(15, 0, 15);
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controls.target = new THREE.Vector3(map.centerPos.x, 0, map.centerPos.z);
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/*------------------------------------*/
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document.addEventListener('keypress', (e) => {
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if (e.key == 'g')
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player.pointAnimation(scene);
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player.pointAnimation(map);
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if (e.key == 'h')
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player.pointOpponentAnimation(map, opponent.object);
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if (e.key == 'c')
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debug = !debug;
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})
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renderer.setAnimationLoop(loop)
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