Game
- Update all class
This commit is contained in:
@ -6,7 +6,7 @@
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/18 00:30:31 by edbernar #+# #+# */
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/* Updated: 2024/08/21 00:27:01 by edbernar ### ########.fr */
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/* Updated: 2024/08/21 14:42:20 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -40,6 +40,7 @@ import * as THREE from 'three';
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- Ajouter les mouvements définis sur l'axe y (OK)
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- Faire une fonction qui change de camera quand il y a un but avec un fondu en noir (OK)
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- Ajouter un zoom sur la camera de la fonction pointAnimation (OK)
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- Ajouter une fonction pour l'animation de point marqué (OK)
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*/
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let playerExist = false;
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@ -63,12 +64,12 @@ class Player
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this.object = object;
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this.limits = map.playerLimits;
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this.camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 0.1, 10000);
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this.object.position.set(0, 0.32, map.mapLength / 2 - 0.2);
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this.setCameraPosition(
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this.object.position.x,
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this.object.position.y + 0.7,
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this.object.position.z + 2
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);
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this.object.position.set(this.object.position.x, this.limits.down, this.object.position.z);
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this.cleanup = new FinalizationRegistry((heldValue) => {
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playerExist = false;
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})
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@ -103,7 +104,7 @@ class Player
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this.setCameraPosition(
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this.object.position.x,
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this.object.position.y - (this.object.position.y >= this.limits.up ? 0.7 : -0.7),
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this.object.position.z + 2
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this.object.position.z + 5
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);
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this.camera.rotation.set(0, 0, 0);
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}
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@ -113,7 +114,7 @@ class Player
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});
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}
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pointAnimation(scene)
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pointAnimation(map)
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{
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const tmpCamera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.1, 10000);
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const tmp = this.camera;
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@ -128,7 +129,7 @@ class Player
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document.getElementsByTagName('canvas')[0].style.filter = 'brightness(1)';
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}, 300)
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setTimeout(() => {
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tmpCamera.position.set(-3, this.limits.up / 2 + 0.5, -3);
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tmpCamera.position.set(this.limits.left, this.limits.up / 2 + 0.5, map.centerPos.z);
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this.isOnPointAnim = true;
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this.camera = tmpCamera;
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interval = setInterval(() => {
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@ -164,6 +165,58 @@ class Player
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}, 200)
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}
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pointOpponentAnimation(map, oppponentObject)
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{
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const tmpCamera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.1, 10000);
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const tmp = this.camera;
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let interval = null;
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const startColor = oppponentObject.material.color.clone();
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let hue = 0;
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document.getElementsByTagName('canvas')[0].style.animation = 'fadeIn 0.199s';
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document.getElementsByTagName('canvas')[0].style.filter = 'brightness(0)';
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setTimeout(() => {
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document.getElementsByTagName('canvas')[0].style.animation = 'fadeOut 0.199s';
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document.getElementsByTagName('canvas')[0].style.filter = 'brightness(1)';
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}, 300)
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setTimeout(() => {
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tmpCamera.position.set(this.limits.left, this.limits.up / 2 + 0.5, map.centerPos.z);
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this.isOnPointAnim = true;
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this.camera = tmpCamera;
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interval = setInterval(() => {
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tmpCamera.lookAt(oppponentObject.position);
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console.log(tmpCamera.position)
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hue += 0.01;
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if (hue > 1)
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hue = 0;
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oppponentObject.material.color.setHSL(hue, 1, 0.5);
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tmpCamera.fov -= 0.05;
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tmpCamera.updateProjectionMatrix();
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}, 10);
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setTimeout(() => {
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clearInterval(interval);
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document.getElementsByTagName('canvas')[0].style.animation = null;
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document.getElementsByTagName('canvas')[0].style.animation = 'fadeIn 0.19s';
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document.getElementsByTagName('canvas')[0].style.filter = 'brightness(0)';
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setTimeout(() => {
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this.camera = tmp;
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oppponentObject.material.color.copy(startColor);
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this.isOnPointAnim = false;
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if (!this.cameraFixed)
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{
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this.setCameraPosition(
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this.object.position.x,
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this.object.position.y - (this.object.position.y >= this.limits.up ? 0.7 : -0.7),
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this.object.position.z + 2
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);
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}
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document.getElementsByTagName('canvas')[0].style.animation = 'fadeOut 0.199s';
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document.getElementsByTagName('canvas')[0].style.filter = 'brightness(1)';
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}, 200);
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}, 4000);
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}, 200)
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}
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update()
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{
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let i;
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@ -223,4 +276,4 @@ class Player
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}
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};
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export { Player };
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export { Player, playerExist };
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