- Update all class
This commit is contained in:
Kum1ta
2024-08-21 14:58:28 +02:00
parent 3498f32635
commit ede59c6d4b
21 changed files with 3563 additions and 4169 deletions

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@ -6,7 +6,7 @@
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/08/20 17:02:47 by edbernar #+# #+# */
/* Updated: 2024/08/21 00:57:42 by edbernar ### ########.fr */
/* Updated: 2024/08/21 10:33:58 by edbernar ### ########.fr */
/* */
/* ************************************************************************** */
@ -14,7 +14,9 @@ import * as THREE from 'three';
/*
Todo (Eddy) :
- Ajouter fonction pour changer la gravité de la balle
- Ajouter fonction pour changer la gravité de la balle (OK)
- Ajouter un effet plus naturel pour le déplacement de la balle (OK)
*/
class Ball
@ -58,9 +60,10 @@ class Ball
changeGravity()
{
let diffTop = this.limits.up - this.object.position.y;
let diffBot = this.object.position.y - this.limits.down;
let speed = 0.1;
let diffTop = this.limits.up - this.object.position.y;
let diffBot = this.object.position.y - this.limits.down;
let speed = 0.25;
const slower = speed / 3;
if (diffBot > diffTop)
speed *= -1;
@ -78,6 +81,7 @@ class Ball
else
this.setPosition(this.object.position.x, this.limits.down, this.object.position.z);
}
speed -= speed * slower;
}, 10);
}

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@ -6,22 +6,27 @@
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/08/20 14:52:55 by hubourge #+# #+# */
/* Updated: 2024/08/21 00:59:01 by edbernar ### ########.fr */
/* Updated: 2024/08/21 14:56:10 by edbernar ### ########.fr */
/* */
/* ************************************************************************** */
import * as THREE from 'three';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
/*
Todo (Eddy) :
- Ajouter la transparence sur les murs sur la distance de la balle (OK)
- Ajouter des textures selon le type : number pour couleur, string pour img (OK)
- Ajouter une fonctione pour modifier la gravité
*/
const loader = new GLTFLoader();
class Map
{
scene = null;
arrObject = [];
ballObject = null;
centerPos = {
x: -1,
y: -1,
@ -44,11 +49,11 @@ class Map
scene.add(this.#createWall(3.5, 0.4, -length/2, "wallRight"));
this.centerPos.x = 0;
this.centerPos.y = 0.15;
this.centerPos.z = -length/2;
this.centerPos.z = -length / 2 + length / 2;
this.mapLength = length;
};
#createPlanes(x, y, rot, name, isBottom, visual) // passer un materiel
#createPlanes(x, y, rot, name, isBottom, visual)
{
for (let i = 0; i < this.arrObject.length; i++)
{
@ -68,16 +73,13 @@ class Map
else if (typeof(visual) == 'number')
material = new THREE.MeshPhysicalMaterial({ color: visual });
else
{
console.log("kjdsjksd");
material = new THREE.MeshPhysicalMaterial();
}
mesh = new THREE.Mesh(geometry, material);
mesh.rotateX(rot);
if (isBottom)
mesh.position.set(0, 0.15, -6);
mesh.position.set(0, 0.15, 0);
else
mesh.position.set(0, 3.15, -6);
mesh.position.set(0, 3.15, 0);
this.arrObject.push({mesh: mesh, name: name});
mesh.receiveShadow = true;
return (mesh);
@ -101,6 +103,13 @@ class Map
return (mesh);
};
createGravityChanger(ball, x, z, onTop)
{
if (this.ballObject == null)
throw Error("Ball is not init");
}
update(ball)
{
for (let i = 0; i < this.arrObject.length; i++)
@ -136,7 +145,7 @@ class Map
this.arrObject[i].mesh.material.opacity = 1 - (diff / 2);
}
}
}
};
};
export { Map };

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@ -0,0 +1,48 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* Opponent.js :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/08/21 10:34:49 by edbernar #+# #+# */
/* Updated: 2024/08/21 14:38:44 by edbernar ### ########.fr */
/* */
/* ************************************************************************** */
import { playerExist } from './Player'
import * as THREE from 'three';
let opponentExist = false;
class Opponent
{
object = null;
speed = 0.1;
interval = null;
limits = {};
player = null;
constructor (object, map)
{
if (!playerExist)
throw Error('Player need to be init before opponent.')
if (opponentExist)
throw Error("Opponent is already init.");
opponentExist = true;
this.object = object;
this.limits = map.limits;
this.object.position.set(0, 0.3, -map.mapLength / 2 + 0.2);
this.cleanup = new FinalizationRegistry((heldValue) => {
playerExist = false;
})
this.cleanup.register(this, null);
}
update()
{
//en attente du serveur
}
}
export { Opponent };

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@ -6,7 +6,7 @@
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/08/18 00:30:31 by edbernar #+# #+# */
/* Updated: 2024/08/21 00:27:01 by edbernar ### ########.fr */
/* Updated: 2024/08/21 14:42:20 by edbernar ### ########.fr */
/* */
/* ************************************************************************** */
@ -40,6 +40,7 @@ import * as THREE from 'three';
- Ajouter les mouvements définis sur l'axe y (OK)
- Faire une fonction qui change de camera quand il y a un but avec un fondu en noir (OK)
- Ajouter un zoom sur la camera de la fonction pointAnimation (OK)
- Ajouter une fonction pour l'animation de point marqué (OK)
*/
let playerExist = false;
@ -63,12 +64,12 @@ class Player
this.object = object;
this.limits = map.playerLimits;
this.camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 0.1, 10000);
this.object.position.set(0, 0.32, map.mapLength / 2 - 0.2);
this.setCameraPosition(
this.object.position.x,
this.object.position.y + 0.7,
this.object.position.z + 2
);
this.object.position.set(this.object.position.x, this.limits.down, this.object.position.z);
this.cleanup = new FinalizationRegistry((heldValue) => {
playerExist = false;
})
@ -103,7 +104,7 @@ class Player
this.setCameraPosition(
this.object.position.x,
this.object.position.y - (this.object.position.y >= this.limits.up ? 0.7 : -0.7),
this.object.position.z + 2
this.object.position.z + 5
);
this.camera.rotation.set(0, 0, 0);
}
@ -113,7 +114,7 @@ class Player
});
}
pointAnimation(scene)
pointAnimation(map)
{
const tmpCamera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.1, 10000);
const tmp = this.camera;
@ -128,7 +129,7 @@ class Player
document.getElementsByTagName('canvas')[0].style.filter = 'brightness(1)';
}, 300)
setTimeout(() => {
tmpCamera.position.set(-3, this.limits.up / 2 + 0.5, -3);
tmpCamera.position.set(this.limits.left, this.limits.up / 2 + 0.5, map.centerPos.z);
this.isOnPointAnim = true;
this.camera = tmpCamera;
interval = setInterval(() => {
@ -164,6 +165,58 @@ class Player
}, 200)
}
pointOpponentAnimation(map, oppponentObject)
{
const tmpCamera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.1, 10000);
const tmp = this.camera;
let interval = null;
const startColor = oppponentObject.material.color.clone();
let hue = 0;
document.getElementsByTagName('canvas')[0].style.animation = 'fadeIn 0.199s';
document.getElementsByTagName('canvas')[0].style.filter = 'brightness(0)';
setTimeout(() => {
document.getElementsByTagName('canvas')[0].style.animation = 'fadeOut 0.199s';
document.getElementsByTagName('canvas')[0].style.filter = 'brightness(1)';
}, 300)
setTimeout(() => {
tmpCamera.position.set(this.limits.left, this.limits.up / 2 + 0.5, map.centerPos.z);
this.isOnPointAnim = true;
this.camera = tmpCamera;
interval = setInterval(() => {
tmpCamera.lookAt(oppponentObject.position);
console.log(tmpCamera.position)
hue += 0.01;
if (hue > 1)
hue = 0;
oppponentObject.material.color.setHSL(hue, 1, 0.5);
tmpCamera.fov -= 0.05;
tmpCamera.updateProjectionMatrix();
}, 10);
setTimeout(() => {
clearInterval(interval);
document.getElementsByTagName('canvas')[0].style.animation = null;
document.getElementsByTagName('canvas')[0].style.animation = 'fadeIn 0.19s';
document.getElementsByTagName('canvas')[0].style.filter = 'brightness(0)';
setTimeout(() => {
this.camera = tmp;
oppponentObject.material.color.copy(startColor);
this.isOnPointAnim = false;
if (!this.cameraFixed)
{
this.setCameraPosition(
this.object.position.x,
this.object.position.y - (this.object.position.y >= this.limits.up ? 0.7 : -0.7),
this.object.position.z + 2
);
}
document.getElementsByTagName('canvas')[0].style.animation = 'fadeOut 0.199s';
document.getElementsByTagName('canvas')[0].style.filter = 'brightness(1)';
}, 200);
}, 4000);
}, 200)
}
update()
{
let i;
@ -223,4 +276,4 @@ class Player
}
};
export { Player };
export { Player, playerExist };

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@ -6,7 +6,7 @@
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/08/18 00:53:53 by edbernar #+# #+# */
/* Updated: 2024/08/21 00:10:46 by edbernar ### ########.fr */
/* Updated: 2024/08/21 14:51:31 by edbernar ### ########.fr */
/* */
/* ************************************************************************** */
@ -14,6 +14,10 @@ import * as THREE from 'three';
import { Player } from './class/Player'
import { Map } from './class/Map'
import { Ball } from './class/Ball'
import { Opponent } from './class/Opponent'
import { OrbitControls } from 'three/examples/jsm/Addons.js';
let debug = false;
function createBarPlayer(color)
{
@ -21,7 +25,6 @@ function createBarPlayer(color)
const material = new THREE.MeshPhysicalMaterial({color: color});
const mesh = new THREE.Mesh(geometry, material);
mesh.position.set(0, 0.2, 0);
mesh.castShadow = true;
return (mesh);
}
@ -30,24 +33,35 @@ function loop()
{
player.update();
map.update(ball.object);
renderer.render(scene, player.camera);
if (debug)
{
controls.update();
renderer.render(scene, cameraTmp);
}
else
renderer.render(scene, player.camera);
}
const scene = new THREE.Scene();
const map = new Map(scene, 13);
const bar = createBarPlayer(0xed56ea);
const bar1 = createBarPlayer(0xed56ea);
const renderer = new THREE.WebGLRenderer({antialias: true});
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
const player = new Player(bar, map);
const player = new Player(bar1, map);
const spotLight = new THREE.SpotLight(0xffffff, 10000, 0, 0.2);
spotLight.castShadow = true;
const ambiantLight = new THREE.AmbientLight(0xffffff, 0.5);
const ball = new Ball(scene, map)
const ball = new Ball(scene, map);
const bar2 = createBarPlayer(0xf3e11e);
const opponent = new Opponent(bar2, map);
scene.add(player.object);
scene.add(opponent.object);
console.log(player.object.position);
console.log(opponent.object.position);
scene.add(ambiantLight);
spotLight.position.set(0, 100, 0);
scene.add(spotLight);
@ -55,10 +69,28 @@ scene.background = new THREE.Color(0x1a1a1a);
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
ball.initMoveBallTmp();
map.ballObject = ball.object;
// map.addDecor('blender/exported/map1.glb')
map.createGravityChanger(1, 1, false);
/*---------------DEBUG----------------*/
const cameraTmp = new THREE.PerspectiveCamera(90, window.innerWidth / window.innerHeight);
const controls = new OrbitControls(cameraTmp, renderer.domElement);
cameraTmp.position.set(15, 0, 15);
controls.target = new THREE.Vector3(map.centerPos.x, 0, map.centerPos.z);
/*------------------------------------*/
document.addEventListener('keypress', (e) => {
if (e.key == 'g')
player.pointAnimation(scene);
player.pointAnimation(map);
if (e.key == 'h')
player.pointOpponentAnimation(map, opponent.object);
if (e.key == 'c')
debug = !debug;
})
renderer.setAnimationLoop(loop)

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@ -1,34 +1,34 @@
{
"hash": "aeb97021",
"configHash": "0b4c6e74",
"hash": "b5ed7c4e",
"configHash": "4027b9ee",
"lockfileHash": "cd36b699",
"browserHash": "84f752d1",
"browserHash": "02ec5995",
"optimized": {
"three": {
"src": "../../three/build/three.module.js",
"file": "three.js",
"fileHash": "a5c835fb",
"fileHash": "b8c4b79b",
"needsInterop": false
},
"three/addons/loaders/GLTFLoader.js": {
"src": "../../three/examples/jsm/loaders/GLTFLoader.js",
"file": "three_addons_loaders_GLTFLoader__js.js",
"fileHash": "605336b1",
"needsInterop": false
},
"three/examples/jsm/Addons.js": {
"src": "../../three/examples/jsm/Addons.js",
"file": "three_examples_jsm_Addons__js.js",
"fileHash": "aa17f873",
"needsInterop": false
},
"three/examples/jsm/libs/tween.module.js": {
"src": "../../three/examples/jsm/libs/tween.module.js",
"file": "three_examples_jsm_libs_tween__module__js.js",
"fileHash": "b4479a8c",
"fileHash": "cc6bff05",
"needsInterop": false
}
},
"chunks": {
"chunk-IS2ZBFBB": {
"file": "chunk-IS2ZBFBB.js"
"chunk-LBH6F3OL": {
"file": "chunk-LBH6F3OL.js"
},
"chunk-PZ5AY32C": {
"file": "chunk-PZ5AY32C.js"
"chunk-33KXLYU5": {
"file": "chunk-33KXLYU5.js"
}
}
}

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@ -1,3 +1,9 @@
var __defProp = Object.defineProperty;
var __export = (target, all) => {
for (var name in all)
__defProp(target, name, { get: all[name], enumerable: true });
};
// node_modules/three/build/three.module.js
var REVISION = "167";
var MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2, ROTATE: 0, DOLLY: 1, PAN: 2 };
@ -30704,6 +30710,7 @@ if (typeof window !== "undefined") {
}
export {
__export,
REVISION,
MOUSE,
TOUCH,
@ -31132,4 +31139,4 @@ three/build/three.module.js:
* SPDX-License-Identifier: MIT
*)
*/
//# sourceMappingURL=chunk-IS2ZBFBB.js.map
//# sourceMappingURL=chunk-33KXLYU5.js.map

3334
site/real_game/node_modules/.vite/deps/chunk-LBH6F3OL.js generated vendored Normal file

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@ -1,10 +0,0 @@
var __defProp = Object.defineProperty;
var __export = (target, all) => {
for (var name in all)
__defProp(target, name, { get: all[name], enumerable: true });
};
export {
__export
};
//# sourceMappingURL=chunk-PZ5AY32C.js.map

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@ -417,8 +417,7 @@ import {
ZeroSlopeEnding,
ZeroStencilOp,
createCanvasElement
} from "./chunk-IS2ZBFBB.js";
import "./chunk-PZ5AY32C.js";
} from "./chunk-33KXLYU5.js";
export {
ACESFilmicToneMapping,
AddEquation,

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@ -0,0 +1,8 @@
import {
GLTFLoader
} from "./chunk-LBH6F3OL.js";
import "./chunk-33KXLYU5.js";
export {
GLTFLoader
};
//# sourceMappingURL=three_addons_loaders_GLTFLoader__js.js.map

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@ -1,836 +0,0 @@
import "./chunk-PZ5AY32C.js";
// node_modules/three/examples/jsm/libs/tween.module.js
var Easing = Object.freeze({
Linear: Object.freeze({
None: function(amount) {
return amount;
},
In: function(amount) {
return this.None(amount);
},
Out: function(amount) {
return this.None(amount);
},
InOut: function(amount) {
return this.None(amount);
}
}),
Quadratic: Object.freeze({
In: function(amount) {
return amount * amount;
},
Out: function(amount) {
return amount * (2 - amount);
},
InOut: function(amount) {
if ((amount *= 2) < 1) {
return 0.5 * amount * amount;
}
return -0.5 * (--amount * (amount - 2) - 1);
}
}),
Cubic: Object.freeze({
In: function(amount) {
return amount * amount * amount;
},
Out: function(amount) {
return --amount * amount * amount + 1;
},
InOut: function(amount) {
if ((amount *= 2) < 1) {
return 0.5 * amount * amount * amount;
}
return 0.5 * ((amount -= 2) * amount * amount + 2);
}
}),
Quartic: Object.freeze({
In: function(amount) {
return amount * amount * amount * amount;
},
Out: function(amount) {
return 1 - --amount * amount * amount * amount;
},
InOut: function(amount) {
if ((amount *= 2) < 1) {
return 0.5 * amount * amount * amount * amount;
}
return -0.5 * ((amount -= 2) * amount * amount * amount - 2);
}
}),
Quintic: Object.freeze({
In: function(amount) {
return amount * amount * amount * amount * amount;
},
Out: function(amount) {
return --amount * amount * amount * amount * amount + 1;
},
InOut: function(amount) {
if ((amount *= 2) < 1) {
return 0.5 * amount * amount * amount * amount * amount;
}
return 0.5 * ((amount -= 2) * amount * amount * amount * amount + 2);
}
}),
Sinusoidal: Object.freeze({
In: function(amount) {
return 1 - Math.sin((1 - amount) * Math.PI / 2);
},
Out: function(amount) {
return Math.sin(amount * Math.PI / 2);
},
InOut: function(amount) {
return 0.5 * (1 - Math.sin(Math.PI * (0.5 - amount)));
}
}),
Exponential: Object.freeze({
In: function(amount) {
return amount === 0 ? 0 : Math.pow(1024, amount - 1);
},
Out: function(amount) {
return amount === 1 ? 1 : 1 - Math.pow(2, -10 * amount);
},
InOut: function(amount) {
if (amount === 0) {
return 0;
}
if (amount === 1) {
return 1;
}
if ((amount *= 2) < 1) {
return 0.5 * Math.pow(1024, amount - 1);
}
return 0.5 * (-Math.pow(2, -10 * (amount - 1)) + 2);
}
}),
Circular: Object.freeze({
In: function(amount) {
return 1 - Math.sqrt(1 - amount * amount);
},
Out: function(amount) {
return Math.sqrt(1 - --amount * amount);
},
InOut: function(amount) {
if ((amount *= 2) < 1) {
return -0.5 * (Math.sqrt(1 - amount * amount) - 1);
}
return 0.5 * (Math.sqrt(1 - (amount -= 2) * amount) + 1);
}
}),
Elastic: Object.freeze({
In: function(amount) {
if (amount === 0) {
return 0;
}
if (amount === 1) {
return 1;
}
return -Math.pow(2, 10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI);
},
Out: function(amount) {
if (amount === 0) {
return 0;
}
if (amount === 1) {
return 1;
}
return Math.pow(2, -10 * amount) * Math.sin((amount - 0.1) * 5 * Math.PI) + 1;
},
InOut: function(amount) {
if (amount === 0) {
return 0;
}
if (amount === 1) {
return 1;
}
amount *= 2;
if (amount < 1) {
return -0.5 * Math.pow(2, 10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI);
}
return 0.5 * Math.pow(2, -10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI) + 1;
}
}),
Back: Object.freeze({
In: function(amount) {
var s = 1.70158;
return amount === 1 ? 1 : amount * amount * ((s + 1) * amount - s);
},
Out: function(amount) {
var s = 1.70158;
return amount === 0 ? 0 : --amount * amount * ((s + 1) * amount + s) + 1;
},
InOut: function(amount) {
var s = 1.70158 * 1.525;
if ((amount *= 2) < 1) {
return 0.5 * (amount * amount * ((s + 1) * amount - s));
}
return 0.5 * ((amount -= 2) * amount * ((s + 1) * amount + s) + 2);
}
}),
Bounce: Object.freeze({
In: function(amount) {
return 1 - Easing.Bounce.Out(1 - amount);
},
Out: function(amount) {
if (amount < 1 / 2.75) {
return 7.5625 * amount * amount;
} else if (amount < 2 / 2.75) {
return 7.5625 * (amount -= 1.5 / 2.75) * amount + 0.75;
} else if (amount < 2.5 / 2.75) {
return 7.5625 * (amount -= 2.25 / 2.75) * amount + 0.9375;
} else {
return 7.5625 * (amount -= 2.625 / 2.75) * amount + 0.984375;
}
},
InOut: function(amount) {
if (amount < 0.5) {
return Easing.Bounce.In(amount * 2) * 0.5;
}
return Easing.Bounce.Out(amount * 2 - 1) * 0.5 + 0.5;
}
}),
generatePow: function(power) {
if (power === void 0) {
power = 4;
}
power = power < Number.EPSILON ? Number.EPSILON : power;
power = power > 1e4 ? 1e4 : power;
return {
In: function(amount) {
return Math.pow(amount, power);
},
Out: function(amount) {
return 1 - Math.pow(1 - amount, power);
},
InOut: function(amount) {
if (amount < 0.5) {
return Math.pow(amount * 2, power) / 2;
}
return (1 - Math.pow(2 - amount * 2, power)) / 2 + 0.5;
}
};
}
});
var now = function() {
return performance.now();
};
var Group = (
/** @class */
function() {
function Group2() {
this._tweens = {};
this._tweensAddedDuringUpdate = {};
}
Group2.prototype.getAll = function() {
var _this = this;
return Object.keys(this._tweens).map(function(tweenId) {
return _this._tweens[tweenId];
});
};
Group2.prototype.removeAll = function() {
this._tweens = {};
};
Group2.prototype.add = function(tween) {
this._tweens[tween.getId()] = tween;
this._tweensAddedDuringUpdate[tween.getId()] = tween;
};
Group2.prototype.remove = function(tween) {
delete this._tweens[tween.getId()];
delete this._tweensAddedDuringUpdate[tween.getId()];
};
Group2.prototype.update = function(time, preserve) {
if (time === void 0) {
time = now();
}
if (preserve === void 0) {
preserve = false;
}
var tweenIds = Object.keys(this._tweens);
if (tweenIds.length === 0) {
return false;
}
while (tweenIds.length > 0) {
this._tweensAddedDuringUpdate = {};
for (var i = 0; i < tweenIds.length; i++) {
var tween = this._tweens[tweenIds[i]];
var autoStart = !preserve;
if (tween && tween.update(time, autoStart) === false && !preserve) {
delete this._tweens[tweenIds[i]];
}
}
tweenIds = Object.keys(this._tweensAddedDuringUpdate);
}
return true;
};
return Group2;
}()
);
var Interpolation = {
Linear: function(v, k) {
var m = v.length - 1;
var f = m * k;
var i = Math.floor(f);
var fn = Interpolation.Utils.Linear;
if (k < 0) {
return fn(v[0], v[1], f);
}
if (k > 1) {
return fn(v[m], v[m - 1], m - f);
}
return fn(v[i], v[i + 1 > m ? m : i + 1], f - i);
},
Bezier: function(v, k) {
var b = 0;
var n = v.length - 1;
var pw = Math.pow;
var bn = Interpolation.Utils.Bernstein;
for (var i = 0; i <= n; i++) {
b += pw(1 - k, n - i) * pw(k, i) * v[i] * bn(n, i);
}
return b;
},
CatmullRom: function(v, k) {
var m = v.length - 1;
var f = m * k;
var i = Math.floor(f);
var fn = Interpolation.Utils.CatmullRom;
if (v[0] === v[m]) {
if (k < 0) {
i = Math.floor(f = m * (1 + k));
}
return fn(v[(i - 1 + m) % m], v[i], v[(i + 1) % m], v[(i + 2) % m], f - i);
} else {
if (k < 0) {
return v[0] - (fn(v[0], v[0], v[1], v[1], -f) - v[0]);
}
if (k > 1) {
return v[m] - (fn(v[m], v[m], v[m - 1], v[m - 1], f - m) - v[m]);
}
return fn(v[i ? i - 1 : 0], v[i], v[m < i + 1 ? m : i + 1], v[m < i + 2 ? m : i + 2], f - i);
}
},
Utils: {
Linear: function(p0, p1, t) {
return (p1 - p0) * t + p0;
},
Bernstein: function(n, i) {
var fc = Interpolation.Utils.Factorial;
return fc(n) / fc(i) / fc(n - i);
},
Factorial: /* @__PURE__ */ function() {
var a = [1];
return function(n) {
var s = 1;
if (a[n]) {
return a[n];
}
for (var i = n; i > 1; i--) {
s *= i;
}
a[n] = s;
return s;
};
}(),
CatmullRom: function(p0, p1, p2, p3, t) {
var v0 = (p2 - p0) * 0.5;
var v1 = (p3 - p1) * 0.5;
var t2 = t * t;
var t3 = t * t2;
return (2 * p1 - 2 * p2 + v0 + v1) * t3 + (-3 * p1 + 3 * p2 - 2 * v0 - v1) * t2 + v0 * t + p1;
}
}
};
var Sequence = (
/** @class */
function() {
function Sequence2() {
}
Sequence2.nextId = function() {
return Sequence2._nextId++;
};
Sequence2._nextId = 0;
return Sequence2;
}()
);
var mainGroup = new Group();
var Tween = (
/** @class */
function() {
function Tween2(_object, _group) {
if (_group === void 0) {
_group = mainGroup;
}
this._object = _object;
this._group = _group;
this._isPaused = false;
this._pauseStart = 0;
this._valuesStart = {};
this._valuesEnd = {};
this._valuesStartRepeat = {};
this._duration = 1e3;
this._isDynamic = false;
this._initialRepeat = 0;
this._repeat = 0;
this._yoyo = false;
this._isPlaying = false;
this._reversed = false;
this._delayTime = 0;
this._startTime = 0;
this._easingFunction = Easing.Linear.None;
this._interpolationFunction = Interpolation.Linear;
this._chainedTweens = [];
this._onStartCallbackFired = false;
this._onEveryStartCallbackFired = false;
this._id = Sequence.nextId();
this._isChainStopped = false;
this._propertiesAreSetUp = false;
this._goToEnd = false;
}
Tween2.prototype.getId = function() {
return this._id;
};
Tween2.prototype.isPlaying = function() {
return this._isPlaying;
};
Tween2.prototype.isPaused = function() {
return this._isPaused;
};
Tween2.prototype.getDuration = function() {
return this._duration;
};
Tween2.prototype.to = function(target, duration) {
if (duration === void 0) {
duration = 1e3;
}
if (this._isPlaying)
throw new Error("Can not call Tween.to() while Tween is already started or paused. Stop the Tween first.");
this._valuesEnd = target;
this._propertiesAreSetUp = false;
this._duration = duration < 0 ? 0 : duration;
return this;
};
Tween2.prototype.duration = function(duration) {
if (duration === void 0) {
duration = 1e3;
}
this._duration = duration < 0 ? 0 : duration;
return this;
};
Tween2.prototype.dynamic = function(dynamic) {
if (dynamic === void 0) {
dynamic = false;
}
this._isDynamic = dynamic;
return this;
};
Tween2.prototype.start = function(time, overrideStartingValues) {
if (time === void 0) {
time = now();
}
if (overrideStartingValues === void 0) {
overrideStartingValues = false;
}
if (this._isPlaying) {
return this;
}
this._group && this._group.add(this);
this._repeat = this._initialRepeat;
if (this._reversed) {
this._reversed = false;
for (var property in this._valuesStartRepeat) {
this._swapEndStartRepeatValues(property);
this._valuesStart[property] = this._valuesStartRepeat[property];
}
}
this._isPlaying = true;
this._isPaused = false;
this._onStartCallbackFired = false;
this._onEveryStartCallbackFired = false;
this._isChainStopped = false;
this._startTime = time;
this._startTime += this._delayTime;
if (!this._propertiesAreSetUp || overrideStartingValues) {
this._propertiesAreSetUp = true;
if (!this._isDynamic) {
var tmp = {};
for (var prop in this._valuesEnd)
tmp[prop] = this._valuesEnd[prop];
this._valuesEnd = tmp;
}
this._setupProperties(this._object, this._valuesStart, this._valuesEnd, this._valuesStartRepeat, overrideStartingValues);
}
return this;
};
Tween2.prototype.startFromCurrentValues = function(time) {
return this.start(time, true);
};
Tween2.prototype._setupProperties = function(_object, _valuesStart, _valuesEnd, _valuesStartRepeat, overrideStartingValues) {
for (var property in _valuesEnd) {
var startValue = _object[property];
var startValueIsArray = Array.isArray(startValue);
var propType = startValueIsArray ? "array" : typeof startValue;
var isInterpolationList = !startValueIsArray && Array.isArray(_valuesEnd[property]);
if (propType === "undefined" || propType === "function") {
continue;
}
if (isInterpolationList) {
var endValues = _valuesEnd[property];
if (endValues.length === 0) {
continue;
}
var temp = [startValue];
for (var i = 0, l = endValues.length; i < l; i += 1) {
var value = this._handleRelativeValue(startValue, endValues[i]);
if (isNaN(value)) {
isInterpolationList = false;
console.warn("Found invalid interpolation list. Skipping.");
break;
}
temp.push(value);
}
if (isInterpolationList) {
_valuesEnd[property] = temp;
}
}
if ((propType === "object" || startValueIsArray) && startValue && !isInterpolationList) {
_valuesStart[property] = startValueIsArray ? [] : {};
var nestedObject = startValue;
for (var prop in nestedObject) {
_valuesStart[property][prop] = nestedObject[prop];
}
_valuesStartRepeat[property] = startValueIsArray ? [] : {};
var endValues = _valuesEnd[property];
if (!this._isDynamic) {
var tmp = {};
for (var prop in endValues)
tmp[prop] = endValues[prop];
_valuesEnd[property] = endValues = tmp;
}
this._setupProperties(nestedObject, _valuesStart[property], endValues, _valuesStartRepeat[property], overrideStartingValues);
} else {
if (typeof _valuesStart[property] === "undefined" || overrideStartingValues) {
_valuesStart[property] = startValue;
}
if (!startValueIsArray) {
_valuesStart[property] *= 1;
}
if (isInterpolationList) {
_valuesStartRepeat[property] = _valuesEnd[property].slice().reverse();
} else {
_valuesStartRepeat[property] = _valuesStart[property] || 0;
}
}
}
};
Tween2.prototype.stop = function() {
if (!this._isChainStopped) {
this._isChainStopped = true;
this.stopChainedTweens();
}
if (!this._isPlaying) {
return this;
}
this._group && this._group.remove(this);
this._isPlaying = false;
this._isPaused = false;
if (this._onStopCallback) {
this._onStopCallback(this._object);
}
return this;
};
Tween2.prototype.end = function() {
this._goToEnd = true;
this.update(Infinity);
return this;
};
Tween2.prototype.pause = function(time) {
if (time === void 0) {
time = now();
}
if (this._isPaused || !this._isPlaying) {
return this;
}
this._isPaused = true;
this._pauseStart = time;
this._group && this._group.remove(this);
return this;
};
Tween2.prototype.resume = function(time) {
if (time === void 0) {
time = now();
}
if (!this._isPaused || !this._isPlaying) {
return this;
}
this._isPaused = false;
this._startTime += time - this._pauseStart;
this._pauseStart = 0;
this._group && this._group.add(this);
return this;
};
Tween2.prototype.stopChainedTweens = function() {
for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) {
this._chainedTweens[i].stop();
}
return this;
};
Tween2.prototype.group = function(group) {
if (group === void 0) {
group = mainGroup;
}
this._group = group;
return this;
};
Tween2.prototype.delay = function(amount) {
if (amount === void 0) {
amount = 0;
}
this._delayTime = amount;
return this;
};
Tween2.prototype.repeat = function(times) {
if (times === void 0) {
times = 0;
}
this._initialRepeat = times;
this._repeat = times;
return this;
};
Tween2.prototype.repeatDelay = function(amount) {
this._repeatDelayTime = amount;
return this;
};
Tween2.prototype.yoyo = function(yoyo) {
if (yoyo === void 0) {
yoyo = false;
}
this._yoyo = yoyo;
return this;
};
Tween2.prototype.easing = function(easingFunction) {
if (easingFunction === void 0) {
easingFunction = Easing.Linear.None;
}
this._easingFunction = easingFunction;
return this;
};
Tween2.prototype.interpolation = function(interpolationFunction) {
if (interpolationFunction === void 0) {
interpolationFunction = Interpolation.Linear;
}
this._interpolationFunction = interpolationFunction;
return this;
};
Tween2.prototype.chain = function() {
var tweens = [];
for (var _i = 0; _i < arguments.length; _i++) {
tweens[_i] = arguments[_i];
}
this._chainedTweens = tweens;
return this;
};
Tween2.prototype.onStart = function(callback) {
this._onStartCallback = callback;
return this;
};
Tween2.prototype.onEveryStart = function(callback) {
this._onEveryStartCallback = callback;
return this;
};
Tween2.prototype.onUpdate = function(callback) {
this._onUpdateCallback = callback;
return this;
};
Tween2.prototype.onRepeat = function(callback) {
this._onRepeatCallback = callback;
return this;
};
Tween2.prototype.onComplete = function(callback) {
this._onCompleteCallback = callback;
return this;
};
Tween2.prototype.onStop = function(callback) {
this._onStopCallback = callback;
return this;
};
Tween2.prototype.update = function(time, autoStart) {
var _this = this;
var _a;
if (time === void 0) {
time = now();
}
if (autoStart === void 0) {
autoStart = true;
}
if (this._isPaused)
return true;
var property;
var endTime = this._startTime + this._duration;
if (!this._goToEnd && !this._isPlaying) {
if (time > endTime)
return false;
if (autoStart)
this.start(time, true);
}
this._goToEnd = false;
if (time < this._startTime) {
return true;
}
if (this._onStartCallbackFired === false) {
if (this._onStartCallback) {
this._onStartCallback(this._object);
}
this._onStartCallbackFired = true;
}
if (this._onEveryStartCallbackFired === false) {
if (this._onEveryStartCallback) {
this._onEveryStartCallback(this._object);
}
this._onEveryStartCallbackFired = true;
}
var elapsedTime = time - this._startTime;
var durationAndDelay = this._duration + ((_a = this._repeatDelayTime) !== null && _a !== void 0 ? _a : this._delayTime);
var totalTime = this._duration + this._repeat * durationAndDelay;
var calculateElapsedPortion = function() {
if (_this._duration === 0)
return 1;
if (elapsedTime > totalTime) {
return 1;
}
var timesRepeated = Math.trunc(elapsedTime / durationAndDelay);
var timeIntoCurrentRepeat = elapsedTime - timesRepeated * durationAndDelay;
var portion = Math.min(timeIntoCurrentRepeat / _this._duration, 1);
if (portion === 0 && elapsedTime === _this._duration) {
return 1;
}
return portion;
};
var elapsed = calculateElapsedPortion();
var value = this._easingFunction(elapsed);
this._updateProperties(this._object, this._valuesStart, this._valuesEnd, value);
if (this._onUpdateCallback) {
this._onUpdateCallback(this._object, elapsed);
}
if (this._duration === 0 || elapsedTime >= this._duration) {
if (this._repeat > 0) {
var completeCount = Math.min(Math.trunc((elapsedTime - this._duration) / durationAndDelay) + 1, this._repeat);
if (isFinite(this._repeat)) {
this._repeat -= completeCount;
}
for (property in this._valuesStartRepeat) {
if (!this._yoyo && typeof this._valuesEnd[property] === "string") {
this._valuesStartRepeat[property] = // eslint-disable-next-line
// @ts-ignore FIXME?
this._valuesStartRepeat[property] + parseFloat(this._valuesEnd[property]);
}
if (this._yoyo) {
this._swapEndStartRepeatValues(property);
}
this._valuesStart[property] = this._valuesStartRepeat[property];
}
if (this._yoyo) {
this._reversed = !this._reversed;
}
this._startTime += durationAndDelay * completeCount;
if (this._onRepeatCallback) {
this._onRepeatCallback(this._object);
}
this._onEveryStartCallbackFired = false;
return true;
} else {
if (this._onCompleteCallback) {
this._onCompleteCallback(this._object);
}
for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) {
this._chainedTweens[i].start(this._startTime + this._duration, false);
}
this._isPlaying = false;
return false;
}
}
return true;
};
Tween2.prototype._updateProperties = function(_object, _valuesStart, _valuesEnd, value) {
for (var property in _valuesEnd) {
if (_valuesStart[property] === void 0) {
continue;
}
var start = _valuesStart[property] || 0;
var end = _valuesEnd[property];
var startIsArray = Array.isArray(_object[property]);
var endIsArray = Array.isArray(end);
var isInterpolationList = !startIsArray && endIsArray;
if (isInterpolationList) {
_object[property] = this._interpolationFunction(end, value);
} else if (typeof end === "object" && end) {
this._updateProperties(_object[property], start, end, value);
} else {
end = this._handleRelativeValue(start, end);
if (typeof end === "number") {
_object[property] = start + (end - start) * value;
}
}
}
};
Tween2.prototype._handleRelativeValue = function(start, end) {
if (typeof end !== "string") {
return end;
}
if (end.charAt(0) === "+" || end.charAt(0) === "-") {
return start + parseFloat(end);
}
return parseFloat(end);
};
Tween2.prototype._swapEndStartRepeatValues = function(property) {
var tmp = this._valuesStartRepeat[property];
var endValue = this._valuesEnd[property];
if (typeof endValue === "string") {
this._valuesStartRepeat[property] = this._valuesStartRepeat[property] + parseFloat(endValue);
} else {
this._valuesStartRepeat[property] = this._valuesEnd[property];
}
this._valuesEnd[property] = tmp;
};
return Tween2;
}()
);
var VERSION = "23.1.1";
var nextId = Sequence.nextId;
var TWEEN = mainGroup;
var getAll = TWEEN.getAll.bind(TWEEN);
var removeAll = TWEEN.removeAll.bind(TWEEN);
var add = TWEEN.add.bind(TWEEN);
var remove = TWEEN.remove.bind(TWEEN);
var update = TWEEN.update.bind(TWEEN);
var exports = {
Easing,
Group,
Interpolation,
now,
Sequence,
nextId,
Tween,
VERSION,
getAll,
removeAll,
add,
remove,
update
};
export {
Easing,
Group,
Interpolation,
Sequence,
Tween,
VERSION,
add,
exports as default,
getAll,
nextId,
now,
remove,
removeAll,
update
};
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