add is_opponent to move request

This commit is contained in:
2024-09-16 14:31:01 +02:00
parent ea9bff1382
commit ed8d211050

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@ -6,7 +6,7 @@
# By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ # # By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ #
# +#+#+#+#+#+ +#+ # # +#+#+#+#+#+ +#+ #
# Created: 2024/09/13 16:20:58 by tomoron #+# #+# # # Created: 2024/09/13 16:20:58 by tomoron #+# #+# #
# Updated: 2024/09/16 14:16:03 by tomoron ### ########.fr # # Updated: 2024/09/16 14:28:57 by tomoron ### ########.fr #
# # # #
# **************************************************************************** # # **************************************************************************** #
@ -93,7 +93,7 @@ class Game:
def move(self, socket, pos, up): def move(self, socket, pos, up):
opponent = self.p1 if socket != self.p1 else self.p2 opponent = self.p1 if socket != self.p1 else self.p2
opponent.sync_send({"type":"game","content":{"action":3, "pos":pos, "up":up}}) opponent.sync_send({"type":"game","content":{"action":3, "pos":pos, "up":up, "is_opponent":True}})
async def gameLoop(self): async def gameLoop(self):
self.started = True self.started = True