add part of site to docker and login works using sessions
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162
docker-compose/requirements/nginx/static/home3D/home3D.js
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162
docker-compose/requirements/nginx/static/home3D/home3D.js
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* home3D.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: marvin <marvin@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/22 17:19:17 by edbernar #+# #+# */
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/* Updated: 2024/08/24 11:41:18 by marvin ### ########.fr */
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/* */
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/* ************************************************************************** */
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import * as THREE from 'three'
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import { Screen } from './Screen.js'
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import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js';
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import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass.js';
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import { BokehPass } from 'three/examples/jsm/postprocessing/BokehPass.js';
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const scene = new THREE.Scene();
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const renderer = new THREE.WebGLRenderer({antialias: true});
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const camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight);
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const ambiantLight = new THREE.AmbientLight(0xffffff, 35);
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const screen = new Screen(scene);
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const cube = createCube();
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renderer.toneMapping = THREE.LinearToneMapping;
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.getElementsByClassName('homeSection')[0].appendChild(renderer.domElement);
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scene.background = new THREE.Color(0x020202)
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camera.position.set(6, 1, -5.5);
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camera.rotation.set(Math.PI + 0.2, 0, Math.PI);
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scene.add(ambiantLight);
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let globalSpeed = 0.75;
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const composer = new EffectComposer(renderer);
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composer.addPass(new RenderPass(scene, camera));
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const dofPass = new BokehPass(scene, camera, {
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focus: 10.0,
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aperture: 0.020,
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maxblur: 0.01,
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});
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composer.addPass(dofPass);
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setTimeout(() => {
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let interval = setInterval(() => {
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camera.position.x -= (0.01 * globalSpeed);
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camera.lookAt(screen.tv.position);
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if (camera.position.x < 3.3)
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fadeInOut();
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if (dofPass.materialBokeh.uniforms.aperture.value > 0)
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dofPass.materialBokeh.uniforms.aperture.value -= 0.0001;
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if (camera.position.x < 3)
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{
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clearInterval(interval);
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camera.position.set(-2, 4, -6);
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interval = setInterval(() => {
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camera.lookAt(screen.tv.position);
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camera.position.x += (0.01 * globalSpeed);
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camera.position.y -= (0.005 * globalSpeed);
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if (camera.position.x > 1.7)
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fadeInOut();
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if (camera.position.x > 2)
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{
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camera.position.set(0, 1.2, 0);
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clearInterval(interval);
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interval = setInterval(() => {
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camera.lookAt(screen.tv.position);
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camera.position.y += (0.005 * globalSpeed);
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camera.position.z -= (0.01 * globalSpeed);
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if (camera.position.x < -2.3)
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fadeInOut();
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if (camera.position.z < -2)
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{
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globalSpeed -= 0.001;
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if (globalSpeed < 0)
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clearInterval(interval);
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}
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}, 10);
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}
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}, 10);
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}
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}, 10);
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}, 500)
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document.addEventListener('resize', () => {
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renderer.setSize(window.innerWidth, window.innerHeight);
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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});
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let isInFade = false;
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function fadeInOut()
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{
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if (isInFade)
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return;
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let interval = null;
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isInFade = true;
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interval = setInterval(() => {
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screen.pointLightIntensity -= 0.2;
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screen.screen.material.opacity -= 0.05;
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if (screen.screen.material.opacity <= 0)
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{
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clearInterval(interval);
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setTimeout(() => {
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interval = setInterval(() => {
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screen.pointLightIntensity += 0.2;
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screen.screen.material.opacity += 0.05;
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if (screen.screen.material.opacity >= 1)
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{
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clearInterval(interval);
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isInFade = false;
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}
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}, 20);
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}, 500);
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}
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}, 20);
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}
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function createCube()
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{
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const geometry = new THREE.BoxGeometry(5, 5, 0.1);
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const material = new THREE.MeshStandardMaterial({color: 0x020202});
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const mesh = new THREE.Mesh(geometry, material);
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mesh.position.set(8, 1, -5);
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scene.add(mesh);
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}
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function home3D()
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{
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createPlane();
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renderer.setAnimationLoop(loop)
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}
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function createPlane()
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{
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const geometry = new THREE.PlaneGeometry(500, 500);
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const material = new THREE.MeshPhysicalMaterial({side: THREE.DoubleSide, color: 0x020202});
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const mesh = new THREE.Mesh(geometry, material);
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mesh.position.set(0, 0, 0);
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mesh.rotateX(-(Math.PI / 2));
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mesh.receiveShadow = true;
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scene.add(mesh);
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}
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function loop()
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{
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composer.render();
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// renderer.render(scene, camera);
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}
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export { home3D };
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