Merge branch 'main' of github.com:Kum1ta/PTME_Transcendence

This commit is contained in:
Mathis Degryck
2024-10-07 16:35:19 +02:00
23 changed files with 399 additions and 370 deletions

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@ -0,0 +1,195 @@
# **************************************************************************** #
# #
# ::: :::::::: #
# Ball.py :+: :+: :+: #
# +:+ +:+ +:+ #
# By: tomoron <tomoron@student.42.fr> +#+ +:+ +#+ #
# +#+#+#+#+#+ +#+ #
# Created: 2024/10/06 03:24:10 by tomoron #+# #+# #
# Updated: 2024/10/06 17:22:46 by tomoron ### ########.fr #
# #
# **************************************************************************** #
from .GameSettings import GameSettings
import random
import math
class Ball:
def __init__(self):
self.default()
self.obstacles = []
def setStartVel(self, inv):
self.speed = GameSettings.startSpeed
self.vel[0] = self.speed * (random.randint(-50, 50) / 100)
self.vel[1] = self.speed - abs(self.vel[0])
if(inv == 2):
self.vel[1] = -self.vel[1]
def default(self):
self.pos = [0, 0]
self.up = False
self.vel = [0, 0]
self.speed = GameSettings.startSpeed
def setObstacles(self, obstacles):
self.obstacles = obstacles
def solve_quadratic(self, a, b, c):
disc = (b ** 2) - (4 * a * c)
if(disc < 0):
return None
res = (((-b) + math.sqrt(disc)) / ( 2 * a )) + (((-b) - math.sqrt(disc)) / ( 2 * a ))
return(res / 2)
def check_jumper_colision(self, jumper):
jpos = (jumper["pos"]["x"], jumper["pos"]["z"])
pos1 = self.pos
pos2 = self.pos[0] + self.vel[0], self.pos[1] + self.vel[1]
slope = 0
if(pos1[0] - pos2[0] == 0):
slope=100
else:
slope = (pos1[1] - pos2[1])/(pos1[0] - pos2[0])
offset = pos1[1] - (slope * pos1[0])
#salagadou la menchikabou la bibidi bobidi bou
a = 1 + (slope ** 2)
b = ((-jpos[0]) * 2) + (2 * (slope * (-jpos[1] + offset)))
c = (((-jpos[0]) ** 2) + (((-jpos[1]) + offset) ** 2)) - (GameSettings.jumperRadius ** 2)
return(self.solve_quadratic(a, b ,c))
def check_wall_colision(self, wall):
wpos = wall["pos"]["x"]
pos1 = self.pos
pos2 = self.pos[0] +self.vel[0], self.pos[1] + self.vel[1]
slope = 0
if(abs(pos1[1]) <= (GameSettings.wallWidth / 2) + GameSettings.ballRadius):
print("inside")
return(None)
if(pos1[0] - pos2[0] == 0):
slope=100
else:
slope = (pos1[1] - pos2[1])/(pos1[0] - pos2[0])
offset = pos1[1] - (slope * pos1[0])
if(slope == 0):
return(None)
wallSide = (GameSettings.wallWidth / 2) + GameSettings.ballRadius
if(pos1[1] < 0):
wallSide *= -1
hitPos = (wallSide - offset) / slope
print(f'{hitPos=}')
relPos = wpos - hitPos
print("relative position : ", relPos)
print("max colision : ", (GameSettings.wallLength / 2) + GameSettings.ballRadius)
if(abs(relPos) < (GameSettings.wallLength / 2) + GameSettings.ballRadius):
return(hitPos)
print("not in wall 1")
return(None)
def check_collision_obstacles(self):
min_time = -1
for x in self.obstacles:
if x["isUp"] != self.up:
continue
pos = None
if x["type"] == 1:
pos = self.check_jumper_colision(x)
elif x["type"] == 2:
pos = self.check_wall_colision(x)
if(pos == None):
continue
dist = pos - self.pos[0]
time = 0
if(self.vel[0] != 0):
time = dist / self.vel[0]
else:
time = -1
if(time > 0):
if(min_time == -1):
min_time = time
else:
min_time = (min(min_time, time))
return(min_time)
def getTimeUntilColision(self, limitNeg, limitPos, position, velocity):
if(not velocity):
return(-1)
limit = GameSettings.limits[limitNeg] if velocity < 0 else GameSettings.limits[limitPos]
wallDistance = max(limit, position) - min(limit, position)
colision_time = wallDistance / abs(velocity)
return(colision_time)
def getSleepTime(self):
time_x = self.getTimeUntilColision("left","right", self.pos[0], self.vel[0])
time_z = self.getTimeUntilColision("back","front", self.pos[1], self.vel[1])
time_objects = self.check_collision_obstacles()
if(time_objects != -1):
time_x = min(time_x, time_objects)
if(time_x == -1):
return(time_z)
if(time_z == -1):
return(time_x)
return(min(time_x, time_z))
def getPlayerDistance(self, player, ballPos):
playerPos = player["pos"]
return(playerPos - ballPos[0])
def twoPointsDistance(self, pos1, pos2):
return(math.sqrt(((pos2[0] - pos1[0]) ** 2) + ((pos2[1] - pos1[1]) ** 2)))
def checkJumpersDistance(self, ballPos, p1, p2):
for i in range(0, len(self.obstacles)):
if(self.obstacles[i]["type"] != 1):
continue;
if(self.obstacles[i]["isUp"] != self.up):
continue
if(self.twoPointsDistance((self.obstacles[i]["pos"]["x"], self.obstacles[i]["pos"]["z"]), ballPos) < GameSettings.jumperRadius):
p1.socket.sync_send({"type":"game", "content":{"action":8,"name":self.obstacles[i]["name"]}})
p2.socket.sync_send({"type":"game", "content":{"action":8,"name":self.obstacles[i]["name"]}})
self.up = not self.up
def checkWallsColision(self, ballPos):
for i in range(0, len(self.obstacles)):
if(self.obstacles[i]["type"] != 2):
continue;
if(self.obstacles[i]["isUp"] != self.up):
continue;
if(abs(ballPos[1]) <= (GameSettings.wallWidth / 2) + GameSettings.ballRadius):
if(abs(self.obstacles[i]["pos"]["x"] - ballPos[0]) < (GameSettings.wallLength / 2) + GameSettings.ballRadius):
return(True)
return(False)
def increaseSpeed(self):
self.vel[0] += (GameSettings.bounceSpeedIncrease * (self.vel[0] / self.speed))
self.vel[1] += (GameSettings.bounceSpeedIncrease * (self.vel[1] / self.speed))
self.speed += GameSettings.bounceSpeedIncrease
async def update(self, delta, p1, p2):
print("AAAAAAAAAAAAAAAAAAAAAAA update")
self.pos[0] += (delta * self.vel[0])
self.pos[1] += (delta * self.vel[1])
if(self.pos[1] <= GameSettings.limits["back"] or self.pos[1] >= GameSettings.limits["front"]):
player = p2.pos if self.pos[1] < 0 else p1.pos
playerDistance = self.getPlayerDistance(player, self.pos)
if(playerDistance >= -(GameSettings.playerLength / 2) and playerDistance <= GameSettings.playerLength / 2 and player["up"] == self.up):
self.vel[0] = -((self.speed * 0.80) * (playerDistance / (GameSettings.playerLength / 2)))
self.vel[1] = self.speed - abs(self.vel[0])
if(self.pos[1] > 0):
self.vel[1] = -self.vel[1]
p1.socket.sync_send({"type":"game","content":{"action":4, "is_opponent": self.pos[1] < 0}})
p2.socket.sync_send({"type":"game","content":{"action":4, "is_opponent": self.pos[1] > 0}})
else:
return(1 if self.pos[1] < 0 else 2)
elif(self.pos[0] <= GameSettings.limits["left"] or self.pos[0] >= GameSettings.limits["right"]):
self.vel[0] = -self.vel[0]
elif(self.checkWallsColision(self.pos)):
self.vel[1] = -self.vel[1]
self.checkJumpersDistance(self.pos, p1, p2)
self.increaseSpeed()
return(0)
#AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAa

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@ -6,13 +6,15 @@
# By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ #
# +#+#+#+#+#+ +#+ #
# Created: 2024/09/13 16:20:58 by tomoron #+# #+# #
# Updated: 2024/10/05 03:50:25 by tomoron ### ########.fr #
# Updated: 2024/10/06 17:40:23 by tomoron ### ########.fr #
# #
# **************************************************************************** #
from asgiref.sync import sync_to_async
from .Player import Player
from .models import GameResults, User
from .GameSettings import GameSettings
from .Ball import Ball
import time
import json
import asyncio
@ -22,60 +24,19 @@ import math
class Game:
waitingForPlayerLock = False
waitingForPlayer = None
ballRadius = 0.15
playerLength = 1 + (ballRadius * 4)
limits = {
"left" : -3.5 + ballRadius,
"right" : 3.5 - ballRadius,
"back" : -6.25 + ballRadius,
"front" : 6.25 - ballRadius
}
mapLength = 13
startSpeed = 6
jumperRadius = 0.2
wallsPos = [
{ "type":2, "pos": {"x": 1, "y": 0, "z": 1}, "isUp": False},
{ "type":2, "pos": {"x": 1, "y": 0, "z": 1}, "isUp": True},
{ "type":2, "pos": {"x": -1, "y": 0, "z": 1}, "isUp": False},
{ "type":2, "pos": {"x": -1, "y": 0, "z": 1}, "isUp": True}
]
jumpersPos = [
{ "type":1, "name":"J0", "pos":{"x": -1.5, "y": 0.2, "z":mapLength/4}, "isUp": False },
{ "type":1, "name":"J1", "pos":{"x": -1.5, "y": 3.2, "z": mapLength / 4}, "isUp": True },
{ "type":1, "name":"J2", "pos":{"x": 1.5, "y": 0.2, "z": mapLength / 4}, "isUp": False },
{ "type":1, "name":"J3", "pos":{"x": 1.5, "y": 3.2, "z": mapLength / 4}, "isUp": True },
{ "type":1, "name":"J4", "pos":{"x": -1.5, "y": 0.2, "z": -mapLength / 4}, "isUp": False },
{ "type":1, "name":"J5", "pos":{"x": -1.5, "y": 3.2, "z": -mapLength / 4}, "isUp": True },
{ "type":1, "name":"J6", "pos":{"x": 1.5, "y": 0.2, "z": -mapLength / 4}, "isUp": False },
{ "type":1, "name":"J7", "pos":{"x": 1.5, "y": 3.2, "z": -mapLength / 4}, "isUp": True }
]
skins = [
{id: 0, 'color': 0xff53aa, 'texture': None},
{id: 1, 'color': 0xaa24ea, 'texture': None},
{id: 2, 'color': 0x2c9c49, 'texture': None},
{id: 3, 'color': 0x101099, 'texture': None},
{id: 4, 'color': None, 'texture': '/static/img/skin/1.jpg'},
{id: 5, 'color': None, 'texture': '/static/img/skin/2.jpg'},
{id: 6, 'color': None, 'texture': '/static/img/skin/3.jpg'},
{id: 7, 'color': None, 'texture': '/static/img/skin/4.jpg'},
]
wallLength = 1
wallWidth = 0.05
bounceSpeedIncrease = 0.2
maxScore = 5
def __init__(self, socket, withBot, skinId = 0, opponent = None):
self.p1 = Player()
self.p2 = Player()
self.p1 = None
self.p2 = None
self.started = False
self.end = False
self.left = None
self.winner = None
self.gameStart = 0
self.gameTime = 0
self.ballPos = {"pos":(0, 0), "up": False}
self.ballVel = (0, 0)
self.speed = Game.startSpeed
self.ball = Ball()
self.speed = GameSettings.startSpeed
self.score = [0, 0]
self.obstacles = []
self.lastWin = 2
@ -94,7 +55,7 @@ class Game:
socket.onlinePlayers[opponent].sync_send({"type":"invitation","content":{"invitor":socket.id, "username":socket.username}})
else:
while(Game.waitingForPlayerLock):
time.sleep(0.05)
continue
Game.waitingForPlayerLock = True
if(Game.waitingForPlayer == None):
Game.waitingForPlayer = self
@ -105,29 +66,33 @@ class Game:
Game.waitingForPlayer = None
Game.waitingForPlayerLock = False
def __del__(self):
print("game destroy")
def obstaclesInvLength(self):
for x in self.obstacles:
x["pos"]["z"] = -x["pos"]["z"]
x["pos"]["x"] = -x["pos"]["x"]
def genObstacles(self):
for x in Game.wallsPos:
for x in GameSettings.wallsPos:
if random.randint(1, 100) < 70:
self.obstacles.append(x)
i = 0
down = False
while(i < len(Game.jumpersPos) - 2):
while(i < len(GameSettings.jumpersPos) - 2):
if(random.randint(1, 100) < 50):
self.obstacles.append(Game.jumpersPos[i])
self.obstacles.append(GameSettings.jumpersPos[i])
down = True
else:
self.obstacles.append(Game.jumpersPos[i + 1])
self.obstacles.append(GameSettings.jumpersPos[i + 1])
i+=2
if not down:
self.obstacles.append(Game.jumpersPos[i])
self.obstacles.append(GameSettings.jumpersPos[i])
else:
self.obstacles.append(Game.jumpersPos[i + 1])
self.obstacles.append(GameSettings.jumpersPos[i + 1])
self.ball.setObstacles(self.obstacles)
self.p1.socket.sync_send({"type":"game", "content":{"action":7, "content":self.obstacles}})
self.obstaclesInvLength()
self.p2.socket.sync_send({"type":"game", "content":{"action":7, "content":self.obstacles}})
@ -135,19 +100,18 @@ class Game:
def join(self, socket, skin = 0):
try:
if(self.p1.socket == None):
if(self.p1 == None):
print("game created, set as player 1")
self.p1.socket = socket
self.p1 = Player(socket, self)
self.p1.skin = skin
else:
if(self.opponentLock != None and self.opponentLock != socket.id):
socket.sendError("You are not invited to this game", 9103)
return;
print("joined game, set as player 2")
self.p2.socket = socket
self.p2 = Player(socket, self)
self.p2.skin = skin
socket.game = self
if(self.p2.socket != None and self.p1.socket != None):
if(self.p2 != None and self.p1 != None):
print("both players here, send opponent to both players")
self.p1.socket.sync_send({"type":"game", "content":{"action":1,"id":self.p2.socket.id,"username":self.p2.socket.username, "skin":self.p2.skin}})
self.p2.socket.sync_send({"type":"game", "content":{"action":1,"id":self.p1.socket.id,"username":self.p1.socket.username, "skin":self.p1.skin}})
@ -211,131 +175,25 @@ class Game:
def sendNewBallInfo(self, reset = False):
print("send new ball info")
if(reset):
gameTime = 0
self.gameStart = time.time() * 1000
else:
gameTime = (time.time() * 1000) - self.gameStart
self.gameTime = 0
if(self.p1.socket):
self.p1.socket.sync_send({"type":"game", "content":{"action":5,
"pos" : [self.ballPos["pos"][0],self.ballPos["pos"][1]],
"velocity":[self.ballVel[0], self.ballVel[1]],
"game_time":gameTime
"pos" : [self.ball.pos[0],self.ball.pos[1]],
"velocity":[self.ball.vel[0], self.ball.vel[1]],
"game_time":self.gameTime * 1000
}})
if(self.p2.socket):
self.p2.socket.sync_send({"type":"game","content":{"action":5,
"pos" : [-self.ballPos["pos"][0],-self.ballPos["pos"][1]],
"velocity":[-self.ballVel[0], -self.ballVel[1]],
"game_time":gameTime
"pos" : [-self.ball.pos[0],-self.ball.pos[1]],
"velocity":[-self.ball.vel[0], -self.ball.vel[1]],
"game_time":self.gameTime * 1000
}})
def solve_quadratic(self, a, b, c):
disc = (b ** 2) - (4 * a * c)
if(disc < 0):
return None
res = (((-b) + math.sqrt(disc)) / ( 2 * a )) + (((-b) - math.sqrt(disc)) / ( 2 * a ))
return(res / 2)
def check_jumper_colision(self, jumper):
jpos = (jumper["pos"]["x"], jumper["pos"]["z"])
pos1 = self.ballPos["pos"]
pos2 = self.ballPos["pos"][0] + self.ballVel[0], self.ballPos["pos"][1] + self.ballVel[1]
slope = 0
if(pos1[0] - pos2[0] == 0):
slope=100000
else:
slope = (pos1[1] - pos2[1])/(pos1[0] - pos2[0])
offset = pos1[1] - (slope * pos1[0])
#salagadou la menchikabou la bibidi bobidi bou
a = 1 + (slope ** 2)
b = ((-jpos[0]) * 2) + (2 * (slope * (-jpos[1] + offset)))
c = (((-jpos[0]) ** 2) + (((-jpos[1]) + offset) ** 2)) - (Game.jumperRadius ** 2)
return(self.solve_quadratic(a, b ,c))
def check_wall_colision(self, wall):
wpos = wall["pos"]["x"]
pos1 = self.ballPos["pos"]
pos2 = self.ballPos["pos"][0] +self.ballVel[0], self.ballPos["pos"][1] + self.ballVel[1]
slope = 0
if(abs(pos1[1]) <= (Game.wallWidth / 2) + Game.ballRadius):
print("inside")
return(None)
if(pos1[0] - pos2[0] == 0):
slope=100000
else:
slope = (pos1[1] - pos2[1])/(pos1[0] - pos2[0])
offset = pos1[1] - (slope * pos1[0])
if(slope == 0):
return(None)
wallSide = (Game.wallWidth / 2) + Game.ballRadius
if(pos1[1] < 0):
wallSide *= -1
hitPos = (wallSide - offset) / slope
print(f'{hitPos=}')
relPos = wpos - hitPos
print("relative position : ", relPos)
print("max colision : ", (Game.wallLength / 2) + Game.ballRadius)
if(abs(relPos) < (Game.wallLength / 2) + Game.ballRadius):
return(hitPos)
print("not in wall 1")
return(None)
def check_collision_obstacles(self):
min_time = -1
for x in self.obstacles:
if x["isUp"] != self.ballPos["up"]:
continue
pos = None
if x["type"] == 1:
pos = self.check_jumper_colision(x)
elif x["type"] == 2:
pos = self.check_wall_colision(x)
if(pos == None):
continue
dist = pos - self.ballPos["pos"][0]
time = 0
if(self.ballVel[0] != 0):
time = dist / self.ballVel[0]
else:
time = -1
if(time > 0):
if(min_time == -1):
min_time = time
else:
min_time = (min(min_time, time))
return(min_time)
def getTimeUntilColision(self, limitNeg, limitPos, position, velocity):
if(not velocity):
return(-1)
limit = Game.limits[limitNeg] if velocity < 0 else Game.limits[limitPos]
wallDistance = max(limit, position) - min(limit, position)
colision_time = wallDistance / abs(velocity)
return(colision_time)
def getSleepTime(self):
time_x = self.getTimeUntilColision("left","right", self.ballPos["pos"][0], self.ballVel[0])
time_z = self.getTimeUntilColision("back","front", self.ballPos["pos"][1], self.ballVel[1])
time_objects = self.check_collision_obstacles()
if(time_objects != -1):
time_x = min(time_x, time_objects)
if(time_x == -1):
return(time_z)
if(time_z == -1):
return(time_x)
return(min(time_x, time_z))
def getPlayerDistance(self, player, ballPos):
playerPos = player["pos"]
return(playerPos - ballPos[0])
def checkGameEndGoal(self):
if(self.score[0] < Game.maxScore and self.score[1] < Game.maxScore):
if(self.score[0] < GameSettings.maxScore and self.score[1] < GameSettings.maxScore):
return(False)
print("someone won the game")
winner = 1 if self.score[0] == Game.maxScore else 2
winner = 1 if self.score[0] == GameSettings.maxScore else 2
print("player", winner,"won the game")
self.endGame(winner)
return(True)
@ -355,85 +213,15 @@ class Game:
self.prepareGame()
return;
def twoPointsDistance(self, pos1, pos2):
return(math.sqrt(((pos2[0] - pos1[0]) ** 2) + ((pos2[1] - pos1[1]) ** 2)))
def checkJumpersDistance(self, ballPos):
for i in range(0, len(self.obstacles)):
if(self.obstacles[i]["type"] != 1):
continue;
if(self.obstacles[i]["isUp"] != self.ballPos["up"]):
continue
if(self.twoPointsDistance((self.obstacles[i]["pos"]["x"], self.obstacles[i]["pos"]["z"]), ballPos) < Game.jumperRadius):
self.p1.socket.sync_send({"type":"game", "content":{"action":8,"name":self.obstacles[i]["name"]}})
self.p2.socket.sync_send({"type":"game", "content":{"action":8,"name":self.obstacles[i]["name"]}})
self.ballPos["up"] = not self.ballPos["up"]
def checkWallsColision(self, ballPos):
for i in range(0, len(self.obstacles)):
if(self.obstacles[i]["type"] != 2):
continue;
if(self.obstacles[i]["isUp"] != self.ballPos["up"]):
continue;
if(abs(ballPos[1]) < (Game.wallWidth / 2) + Game.ballRadius):
if(abs(self.obstacles[i]["pos"]["x"] - ballPos[0]) < (Game.wallLength / 2) + Game.ballRadius):
print("not in wall 2")
return(True)
return(False)
def increaseSpeed(self):
x = self.ballVel[0] + (Game.bounceSpeedIncrease * (self.ballVel[0] / self.speed))
y = self.ballVel[1] + (Game.bounceSpeedIncrease * (self.ballVel[1] / self.speed))
self.ballVel = (x, y)
self.speed += Game.bounceSpeedIncrease
async def updateBall(self):
print("AAAAAAAAAAAAAAAAAAAAAAA update")
now = time.time()
delta = now - self.lastUpdate
print("delta :", delta)
currentBallPos = self.ballPos["pos"]
velX = self.ballVel[0]
velZ = self.ballVel[1]
newBallPos = (round(currentBallPos[0] + (delta * velX), 5),
round(currentBallPos[1] + (delta * velZ), 5))
if(newBallPos[1] <= Game.limits["back"] or newBallPos[1] >= Game.limits["front"]):
player = self.p2.pos if newBallPos[1] < 0 else self.p1.pos
playerDistance = self.getPlayerDistance(player, newBallPos)
if(playerDistance >= -(Game.playerLength / 2) and playerDistance <= Game.playerLength / 2 and player["up"] == self.ballPos["up"]):
velX = -((self.speed * 0.80) * (playerDistance / (Game.playerLength / 2)))
velZ = self.speed - abs(velX)
if(newBallPos[1] > 0):
velZ = -velZ
self.p1.socket.sync_send({"type":"game","content":{"action":4, "is_opponent": newBallPos[1] < 0}})
self.p2.socket.sync_send({"type":"game","content":{"action":4, "is_opponent": newBallPos[1] > 0}})
else:
await self.scoreGoal(1 if newBallPos[1] < 0 else 2)
return;
elif(newBallPos[0] <= Game.limits["left"] or newBallPos[0] >= Game.limits["right"]):
velX = -velX
elif(self.checkWallsColision(newBallPos)):
velZ = -velZ
self.checkJumpersDistance(newBallPos)
self.ballVel = (velX, velZ)
self.increaseSpeed()
self.lastUpdate = now
self.ballPos["pos"] = newBallPos
self.sendNewBallInfo()
def prepareGame(self, stop = False):
self.speed = Game.startSpeed
self.ballPos = {"pos":(0, 0), "up": False}
self.speed = GameSettings.startSpeed
self.ball.default()
if(stop):
self.ballVel = (0, 0)
self.ball.vel = [0, 0]
else:
velX = self.speed * (random.randint(-50, 50) / 100)
velZ = self.speed - abs(velX)
if(self.lastWin == 2):
velZ = -velZ
self.ballVel = (velX, velZ)
self.ball.setStartVel(self.lastWin == 2)
self.sendNewBallInfo(True)
self.lastUpdate = time.time()
self.gameStart = time.time()
async def gameLoop(self):
self.started = True
@ -442,16 +230,23 @@ class Game:
await asyncio.sleep(3)
self.prepareGame()
while(not self.end):
await self.updateBall()
if(self.end):
break;
sleep_time = self.getSleepTime()
sleep_time = self.ball.getSleepTime()
print("sleep time : " , sleep_time)
await asyncio.sleep(sleep_time)
if((time.time() - self.gameStart) - self.gameTime < sleep_time):
await asyncio.sleep(sleep_time - ((time.time() - self.gameStart) - self.gameTime))
self.gameTime += sleep_time
goal = await self.ball.update(sleep_time, self.p1, self.p2)
if(goal):
await self.scoreGoal(goal)
else:
self.sendNewBallInfo()
print("game end")
if(self.p1.socket.game == self):
self.p1.socket.game = None
if(self.p2.socket.game == self):
self.p2.socket.game = None
await self.saveResults()
self.p1.socket.game = None
self.p2.socket.game = None
del self
@sync_to_async
def saveResults(self):

View File

@ -0,0 +1,54 @@
# **************************************************************************** #
# #
# ::: :::::::: #
# GameSettings.py :+: :+: :+: #
# +:+ +:+ +:+ #
# By: tomoron <tomoron@student.42.fr> +#+ +:+ +#+ #
# +#+#+#+#+#+ +#+ #
# Created: 2024/10/06 16:33:56 by tomoron #+# #+# #
# Updated: 2024/10/06 16:34:24 by tomoron ### ########.fr #
# #
# **************************************************************************** #
class GameSettings:
ballRadius = 0.15
playerLength = 1 + (ballRadius * 4)
limits = {
"left" : -3.5 + ballRadius,
"right" : 3.5 - ballRadius,
"back" : -6.25 + ballRadius,
"front" : 6.25 - ballRadius
}
mapLength = 13
startSpeed = 6
jumperRadius = 0.2
wallsPos = [
{ "type":2, "pos": {"x": 1, "y": 0, "z": 1}, "isUp": False},
{ "type":2, "pos": {"x": 1, "y": 0, "z": 1}, "isUp": True},
{ "type":2, "pos": {"x": -1, "y": 0, "z": 1}, "isUp": False},
{ "type":2, "pos": {"x": -1, "y": 0, "z": 1}, "isUp": True}
]
jumpersPos = [
{ "type":1, "name":"J0", "pos":{"x": -1.5, "y": 0.2, "z":mapLength/4}, "isUp": False },
{ "type":1, "name":"J1", "pos":{"x": -1.5, "y": 3.2, "z": mapLength / 4}, "isUp": True },
{ "type":1, "name":"J2", "pos":{"x": 1.5, "y": 0.2, "z": mapLength / 4}, "isUp": False },
{ "type":1, "name":"J3", "pos":{"x": 1.5, "y": 3.2, "z": mapLength / 4}, "isUp": True },
{ "type":1, "name":"J4", "pos":{"x": -1.5, "y": 0.2, "z": -mapLength / 4}, "isUp": False },
{ "type":1, "name":"J5", "pos":{"x": -1.5, "y": 3.2, "z": -mapLength / 4}, "isUp": True },
{ "type":1, "name":"J6", "pos":{"x": 1.5, "y": 0.2, "z": -mapLength / 4}, "isUp": False },
{ "type":1, "name":"J7", "pos":{"x": 1.5, "y": 3.2, "z": -mapLength / 4}, "isUp": True }
]
skins = [
{id: 0, 'color': 0xff53aa, 'texture': None},
{id: 1, 'color': 0xaa24ea, 'texture': None},
{id: 2, 'color': 0x2c9c49, 'texture': None},
{id: 3, 'color': 0x101099, 'texture': None},
{id: 4, 'color': None, 'texture': '/static/img/skin/1.jpg'},
{id: 5, 'color': None, 'texture': '/static/img/skin/2.jpg'},
{id: 6, 'color': None, 'texture': '/static/img/skin/3.jpg'},
{id: 7, 'color': None, 'texture': '/static/img/skin/4.jpg'},
]
wallLength = 1
wallWidth = 0.05
bounceSpeedIncrease = 0.2
maxScore = 5

View File

@ -6,13 +6,17 @@
# By: tomoron <tomoron@student.42.fr> +#+ +:+ +#+ #
# +#+#+#+#+#+ +#+ #
# Created: 2024/10/05 03:22:32 by tomoron #+# #+# #
# Updated: 2024/10/05 03:46:24 by tomoron ### ########.fr #
# Updated: 2024/10/06 16:16:26 by tomoron ### ########.fr #
# #
# **************************************************************************** #
class Player():
def __init__(self):
self.socket = None
def __init__(self, socket, game):
self.socket = socket
socket.game = game
self.ready = False
self.pos = {"pos":0, "up": False}
self.skin = 0
def __del__(self):
print("player destroy")

View File

@ -6,11 +6,12 @@
# By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ #
# +#+#+#+#+#+ +#+ #
# Created: 2024/09/11 17:07:08 by tomoron #+# #+# #
# Updated: 2024/09/27 17:39:59 by tomoron ### ########.fr #
# Updated: 2024/10/06 16:39:52 by tomoron ### ########.fr #
# #
# **************************************************************************** #
from ...Game import Game
from ...GameSettings import GameSettings
async def start(socket, content):
if(socket.game != None):
@ -21,7 +22,7 @@ async def start(socket, content):
socket.sendError("Your opponent isn't online",9032)
return;
skinId = content.get("skinId", 0)
if(skinId < 0 or skinId >= len(Game.skins)):
if(skinId < 0 or skinId >= len(GameSettings.skins)):
socket.sendError("Skin id out of range", 9033)
return;
Game(socket, content.get("with_bot", False),skinId ,opponent)

View File

@ -25,7 +25,7 @@ urlpatterns = [
path("multiOnlineGamePage", views.multiOnlineGamePage, name='multiOnlineGamePage'),
path("waitingGamePage", views.waitingGamePage, name='waitingGamePage'),
path("profilPage", views.profilPage, name='profilPage'),
# path("game", views.game, name='game'),
path("game", views.game, name='game'),
path("wait_game", views.game, name='wait_game'),
#path("tournament", views.tournament, name='tournament'),
path("login42", views.login42, name='login42'),

View File

@ -6,7 +6,7 @@
# By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ #
# +#+#+#+#+#+ +#+ #
# Created: 2024/09/09 14:31:30 by tomoron #+# #+# #
# Updated: 2024/10/04 21:06:20 by tomoron ### ########.fr #
# Updated: 2024/10/06 16:28:47 by tomoron ### ########.fr #
# #
# **************************************************************************** #
@ -169,6 +169,7 @@ class WebsocketHandler(AsyncWebsocketConsumer):
@multimethod
def sync_send(self, data: Union[dict,str]):
if(not self.online):
print("cancel send, socket not online")
return
txt_data = None
if(type(data) is dict):
@ -198,6 +199,8 @@ class WebsocketHandler(AsyncWebsocketConsumer):
def printDebug(self, request, typeRequest, error=None):
try:
if (self.debugMode and typeRequest == 0):
if(request["type"] == "game" and request.get("content", {}).get("action", 0) == 4):
return
print("\033[0;34m|----- New received request -----|\033[0;0m")
#print("User :", self.username)
#print("Token :", self.token)

View File

@ -6,7 +6,7 @@
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/08/25 00:00:21 by edbernar #+# #+# */
/* Updated: 2024/10/01 23:03:17 by edbernar ### ########.fr */
/* Updated: 2024/10/06 23:49:15 by edbernar ### ########.fr */
/* */
/* ************************************************************************** */
@ -50,6 +50,8 @@ class Page
sendRequest("game", {action: 2});
if (thisClass.actualPage == TournamentPage)
sendRequest("tournament", {action: 1});
if (thisClass.actualPage == WaitingGamePage)
sendRequest("game", {action: 2});
thisClass.changePage(thisClass.availablePages[i].name, true, arg, !thisClass.availablePages[i].suffix);
return ;
}
@ -89,6 +91,11 @@ class Page
.then(data => {
data.text().then(text => {
document.body.innerHTML = text;
for (let i = 0; i < this.availablePages.length; i++)
{
if (this.actualPage === this.availablePages[i].class)
document.precedentPage = this.availablePages[i].name;
}
this.actualPage = this.availablePages[i].class;
document.title = this.availablePages[i].title;
if (!isBack && !this.wasRefresh)

View File

@ -6,7 +6,7 @@
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/29 22:36:43 by edbernar #+# #+# */
/* Updated: 2024/10/01 21:58:57 by edbernar ### ########.fr */
/* Updated: 2024/10/06 16:42:07 by edbernar ### ########.fr */
/* */
/* ************************************************************************** */
@ -16,6 +16,7 @@ const url_files = {
gameboyModel: '/static/models3D/homePage/gameboy.glb',
tvModel: '/static/models3D/homePage/tv.glb',
bannerModel: '/static/models3D/multiOnlineGame/banner.glb',
infinitPlane: '/static/models3D/homePage/infinitPlane.glb',
pongVideo: '/static/video/homePage/pong.mp4',
notLoginVideo: '/static/video/homePage/notLogin.webm',

View File

@ -6,7 +6,7 @@
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/08/22 23:13:53 by edbernar #+# #+# */
/* Updated: 2024/10/03 02:33:35 by edbernar ### ########.fr */
/* Updated: 2024/10/06 16:47:57 by edbernar ### ########.fr */
/* */
/* ************************************************************************** */
@ -24,7 +24,6 @@ class Screen
screenMaterial = null;
canvasVideo = null;
interval = null;
intervalLight = null;
constructor(scene)
{
@ -37,9 +36,7 @@ class Screen
tv.geometry.center();
this.tv = tv;
tv.position.set(0, 0.99, 2);
tv.material = new THREE.MeshPhysicalMaterial({color: 0x454545});
tv.material.roughness = 1;
tv.material.metalness = 1.05;
tv.material = new THREE.MeshPhysicalMaterial({color: 0x050505});
tv.scale.set(0.05, 0.05, 0.05);
tv.castShadow = true;
tv.receiveShadow = true;
@ -159,8 +156,6 @@ class Screen
dispose()
{
this.#disposeVideo();
if (this.intervalLight)
clearInterval(this.intervalLight);
}

View File

@ -6,7 +6,7 @@
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/08/22 17:19:17 by edbernar #+# #+# */
/* Updated: 2024/10/03 02:39:58 by edbernar ### ########.fr */
/* Updated: 2024/10/06 23:37:28 by edbernar ### ########.fr */
/* */
/* ************************************************************************** */
@ -47,6 +47,7 @@ class Home3D
static dispose()
{
document.addEventListener('scroll', mouseTracker);
window.removeEventListener('resize', windowUpdater);
document.removeEventListener('mousemove', mouseTracker);
document.removeEventListener('click', redirection);
@ -101,7 +102,7 @@ function home3D()
const loader = new GLTFLoader();
let actualVideo = -1;
let globalSpeed = 0.75;
const ambiantLight = new THREE.AmbientLight(0xffffff, 35);
const ambiantLight = new THREE.AmbientLight(0xffffff, 1);
const video = {
pong: files.pongVideo,
login: files.notLoginVideo
@ -117,7 +118,7 @@ function home3D()
isInFade = false;
spotLight = new THREE.SpotLight(0xffffff, 1000);
spotLight.angle = Math.PI / 6; // angle d'ouverture
spotLight.angle = Math.PI / 6;
spotLight.penumbra = 0.5;
spotLight.decay = 2;
spotLight.distance = 50;
@ -128,10 +129,10 @@ function home3D()
if (Math.random() % 100 > 0.99)
video.pong = files.easterEggVideo;
// newBgWall();
putObject(files.lampModel, -2.5, 0, 2.5, 3, 0, Math.PI + Math.PI / 8, 0);
putObject(files.plantModel, 1.5, 0, 3, 0.5, 0, 0, 0);
putObject(files.gameboyModel, -0.5, -0.075, 0.5, 0.1, 0, 0.4, 0);
putObject(files.infinitPlane, -1, 0, 0, 10, 0, Math.PI / 2 + 0.5, 0, 0x303030);
renderer.toneMapping = THREE.LinearToneMapping;
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
@ -141,7 +142,6 @@ function home3D()
scene.background = new THREE.Color(0x020202)
scene.add(ambiantLight);
createPlane();
createCube();
document.body.getElementsByClassName('homeSection')[0].appendChild(renderer.domElement);
@ -149,6 +149,7 @@ function home3D()
mouse.x = 9999;
mouse.y = 9999;
document.addEventListener('mousemove', mouseTracker);
document.addEventListener('scroll', mouseTracker);
composer = new EffectComposer(renderer);
renderPass = new RenderPass(scene, camera);
@ -172,7 +173,7 @@ function home3D()
if (camera.position.x < 3.3 && interval)
fadeInOut();
if (dofPass.materialBokeh.uniforms.aperture.value > 0 && interval)
dofPass.materialBokeh.uniforms.aperture.value -= 0.0001;
dofPass.materialBokeh.uniforms.aperture.value -= 0.0003;
if (camera.position.x < 3 && interval)
{
clearInterval(interval);
@ -240,7 +241,7 @@ function home3D()
{
if (clickDetect)
{
document.removeEventListener('click', redirection);
document.getElementsByTagName('canvas')[0].removeEventListener('click', redirection);
clickDetect = false;
}
if (playButtonMouseOver || intersects[0].object == screen.screen)
@ -257,7 +258,7 @@ function home3D()
{
if (!clickDetect && userMeInfo.id > 0)
{
document.addEventListener('click', redirection);
document.getElementsByTagName('canvas')[0].addEventListener('click', redirection);
clickDetect = true;
}
}
@ -271,10 +272,11 @@ function home3D()
composer.render();
}
function putObject(objUrl, x, y, z, scale, rX, rY, rZ) {
function putObject(objUrl, x, y, z, scale, rX, rY, rZ, color = 0x080808)
{
loader.load(objUrl, (gltf) => {
const group = new THREE.Group();
const material = new THREE.MeshPhysicalMaterial({color: 0x080808});
const material = new THREE.MeshPhysicalMaterial({color: color});
gltf.scene.children.forEach(elem => {
elem.traverse((child) => {
@ -294,21 +296,6 @@ function home3D()
});
}
function newBgWall()
{
const geometry = new THREE.BoxGeometry(100, 100, 0.1);
const material = new THREE.MeshStandardMaterial({color: 0x020202});
const mesh = new THREE.Mesh(geometry, material);
const geometry2 = new THREE.BoxGeometry(10, 10, 0.1);
const material2 = new THREE.MeshStandardMaterial({color: 0x020202});
const mesh2 = new THREE.Mesh(geometry2, material2);
mesh.position.set(0, 0, 5);
scene.add(mesh);
mesh2.position.set(-5, 0, 0);
mesh2.rotateY(Math.PI / 2);
scene.add(mesh2);
}
function createCube()
{
const geometry = new THREE.BoxGeometry(5, 5, 0.1);
@ -319,18 +306,6 @@ function home3D()
scene.add(mesh);
}
function createPlane()
{
const geometry = new THREE.PlaneGeometry(500, 500);
const material = new THREE.MeshPhysicalMaterial({side: THREE.DoubleSide, color: 0x020202});
const mesh = new THREE.Mesh(geometry, material);
mesh.position.set(0, 0, 0);
mesh.rotateX(-(Math.PI / 2));
mesh.receiveShadow = true;
scene.add(mesh);
}
function fadeInOut() {
if (isInFade)
return;

View File

@ -3,10 +3,10 @@
/* ::: :::::::: */
/* main.js :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: madegryc <madegryc@student.42.fr> +#+ +:+ +#+ */
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/08/22 17:08:46 by madegryc #+# #+# */
/* Updated: 2024/10/05 22:12:30 by madegryc ### ########.fr */
/* Updated: 2024/10/06 17:00:12 by edbernar ### ########.fr */
/* */
/* ************************************************************************** */
@ -48,6 +48,8 @@ class LobbyPage
waitForLogin().then(() => usernameP.innerHTML = userMeInfo.username);
else
usernameP.innerHTML = userMeInfo.username;
if (usernameP.length > 8)
usernameP.innerHTML = usernameP.innerHTML.substring(0, 8) + '...';
LiveChat.create();
inputUser.addEventListener('input', searchUser);
loginButton.addEventListener('click', showMenu);

View File

@ -3,10 +3,10 @@
/* ::: :::::::: */
/* main.js :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: madegryc <madegryc@student.42.fr> +#+ +:+ +#+ */
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/08/07 17:40:15 by edbernar #+# #+# */
/* Updated: 2024/10/05 22:32:01 by madegryc ### ########.fr */
/* Updated: 2024/10/06 17:01:31 by edbernar ### ########.fr */
/* */
/* ************************************************************************** */
@ -35,7 +35,7 @@ class Login
button42.addEventListener('click', redirection);
if (userMeInfo.id !== -1)
{
usernameNode = document.createTextNode(userMeInfo.username);
usernameNode = document.createTextNode(userMeInfo.username.lenght > 8 ? userMeInfo.username.substring(0, 8) + '...' : userMeInfo.username);
loginButton.replaceChild(usernameNode, pLoginButton);
loginButton.addEventListener('click', showMenu);
window.addEventListener('resize', movePopMenuLoginButton);

View File

@ -3,10 +3,10 @@
/* ::: :::::::: */
/* Ball.js :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: madegryc <madegryc@student.42.fr> +#+ +:+ +#+ */
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/08/20 17:02:47 by edbernar #+# #+# */
/* Updated: 2024/09/30 19:17:05 by madegryc ### ########.fr */
/* Updated: 2024/10/06 15:57:46 by edbernar ### ########.fr */
/* */
/* ************************************************************************** */
@ -44,17 +44,10 @@ class Ball
{
this.object = this.#createBall();
this.centerPos = map.centerPos;
this.centerPos.y += this.object.geometry.parameters.radius;
this.centerPos.y = this.object.geometry.parameters.radius;
this.limits = map.playerLimits;
this.resetPosBall();
scene.add(this.object);
// this.world = new CANNON.World();
// this.ballBody = new CANNON.Body({
// shape: new CANNON.Sphere(0.15),
// mass: 10,
// });
// this.ballBody.position.copy(this.object.position);
// this.world.addBody(this.ballBody);
}
#createBall()
@ -71,7 +64,7 @@ class Ball
resetPosBall()
{
this.setPosition(this.centerPos.x, this.centerPos.y, this.centerPos.z);
this.setPosition(this.centerPos.x, this.object.geometry.parameters.radius * 2, this.centerPos.z);
}
resetScaleBall()

View File

@ -6,7 +6,7 @@
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/08/20 14:52:55 by hubourge #+# #+# */
/* Updated: 2024/10/03 14:40:41 by edbernar ### ########.fr */
/* Updated: 2024/10/06 16:12:40 by edbernar ### ########.fr */
/* */
/* ************************************************************************** */
@ -678,7 +678,8 @@ class Map
clearInterval(interval2);
interval2 = null;
}
scene.remove(this.banner);
if (this.banner)
scene.remove(this.banner);
};
animationGoal(cordX, cordY, cordZ, nameObject, funcCreateObject)
@ -714,6 +715,8 @@ class Map
#clearAnimationGoal()
{
if (!this.arrObject)
return ;
for (let i = 0; i < this.arrObject.length; i++)
{
if (this.arrObject[i].type == "goalObject")

View File

@ -6,7 +6,7 @@
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/08/18 00:30:31 by edbernar #+# #+# */
/* Updated: 2024/10/05 02:41:30 by edbernar ### ########.fr */
/* Updated: 2024/10/06 16:15:27 by edbernar ### ########.fr */
/* */
/* ************************************************************************** */
@ -194,32 +194,36 @@ class Player
}, 10);
setTimeout(() => {
console.log("Player : " + lastSelectedGoal);
map.animationGoal(this.object.position.x, this.object.position.y, this.object.position.z, this.playerGoalAnimation, lastSelectedGoal ? lastSelectedGoal : availableGoals[0]);
}, 1000);
setTimeout(() => {
clearInterval(interval);
document.getElementsByTagName('canvas')[canvasIndex].style.animation = null;
document.getElementsByTagName('canvas')[canvasIndex].style.animation = 'fadeInGames 0.99s';
document.getElementsByTagName('canvas')[canvasIndex].style.filter = 'brightness(0)';
setTimeout(() => {
this.camera = tmp;
this.object.material.color.copy(startColor);
isOnPointAnim = false;
if (!this.cameraFixed)
{
this.setCameraPosition(
this.object.position.x,
this.object.position.y - (this.object.position.y >= this.limits.up ? 0.7 : -0.7),
this.object.position.z + 1.5
);
}
if (interval)
clearInterval(interval);
interval = null;
if (document.getElementsByTagName('canvas') && document.getElementsByTagName('canvas')[canvasIndex])
{
document.getElementsByTagName('canvas')[canvasIndex].style.animation = null;
document.getElementsByTagName('canvas')[canvasIndex].style.animation = 'fadeOutGames 0.99s';
document.getElementsByTagName('canvas')[canvasIndex].style.filter = 'brightness(1)';
}, 400);
document.getElementsByTagName('canvas')[canvasIndex].style.animation = 'fadeInGames 0.99s';
document.getElementsByTagName('canvas')[canvasIndex].style.filter = 'brightness(0)';
setTimeout(() => {
this.camera = tmp;
this.object.material.color.copy(startColor);
isOnPointAnim = false;
if (!this.cameraFixed)
{
this.setCameraPosition(
this.object.position.x,
this.object.position.y - (this.object.position.y >= this.limits.up ? 0.7 : -0.7),
this.object.position.z + 1.5
);
}
document.getElementsByTagName('canvas')[canvasIndex].style.animation = null;
document.getElementsByTagName('canvas')[canvasIndex].style.animation = 'fadeOutGames 0.99s';
document.getElementsByTagName('canvas')[canvasIndex].style.filter = 'brightness(1)';
}, 400);
}
}, 4000);
}, 200)
}

View File

@ -6,7 +6,7 @@
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/08/18 00:53:53 by edbernar #+# #+# */
/* Updated: 2024/10/04 21:47:35 by edbernar ### ########.fr */
/* Updated: 2024/10/06 16:04:20 by edbernar ### ########.fr */
/* */
/* ************************************************************************** */
@ -164,7 +164,6 @@ class MultiOnlineGamePage
renderer.setAnimationLoop(loop)
sendRequest('game', {action: 1});
let lastPosition = player.object.position.x;
let lastUp = player.isUp;
interval = setInterval(() => {
@ -254,7 +253,10 @@ class MultiOnlineGamePage
let intervalEnd = null;
let time = 4;
endGameScore.innerText = `${map.score.player} - ${map.score.opponent}`;
if (!map)
return ;
if (map && map.score)
endGameScore.innerText = `${map.score.player} - ${map.score.opponent}`;
if (content.won)
scoreText.innerText = "You win !"
endGameDiv.style.display = 'flex';

View File

@ -6,7 +6,7 @@
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/19 23:08:31 by edbernar #+# #+# */
/* Updated: 2024/10/02 13:34:58 by edbernar ### ########.fr */
/* Updated: 2024/10/06 23:50:01 by edbernar ### ########.fr */
/* */
/* ************************************************************************** */
@ -51,13 +51,12 @@ class ProfilPage
else
sendRequest("get_user_info", {id: user});
crossProfil.addEventListener('click', () => {
if (typeof(user) == 'string')
pageRenderer.changePage('homePage');
if (document.precedentPage)
pageRenderer.changePage(document.precedentPage);
else
pageRenderer.changePage('lobbyPage');
pageRenderer.changePage('homePage');
});
waitForUserInfo().then((userInfo) => {
console.log(userInfo);
if (userInfo == null)
{
pageRenderer.changePage('homePage');
@ -182,12 +181,11 @@ function createGraph(ctx, data)
new Chart(ctx, {
type: 'pie',
data: {
labels: ['Win', 'Lose'],
labels: [' Win ', ' Lose '],
datasets: [{
label: 'Couleurs',
data: [data.win, data.lose],
backgroundColor: ['#11ad11', '#E74040'],
hoverOffset: 4
hoverOffset: 1,
}]
},
options: {

View File

@ -6,7 +6,7 @@
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/25 17:00:35 by edbernar #+# #+# */
/* Updated: 2024/09/30 22:47:54 by edbernar ### ########.fr */
/* Updated: 2024/10/06 17:02:12 by edbernar ### ########.fr */
/* */
/* ************************************************************************** */
@ -51,7 +51,7 @@ class settingsPage
interval = setInterval(() => {
if (userMeInfo.username != "")
{
loginButton.innerText = userMeInfo.username;
loginButton.innerText = userMeInfo.username.length > 8 ? userMeInfo.username.substring(0, 8) + '...' : userMeInfo.username;
clearInterval(interval);
}
}, 200);

View File

@ -3,10 +3,10 @@
/* ::: :::::::: */
/* typeGame.js :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/15 12:00:01 by edbernar #+# #+# */
/* Updated: 2024/09/30 17:11:10 by hubourge ### ########.fr */
/* Updated: 2024/10/06 15:32:02 by edbernar ### ########.fr */
/* */
/* ************************************************************************** */
@ -39,7 +39,7 @@ function typeGame(content)
opponent.movePlayer(content);
else if (content.action == 4)
player.scalePlayer(content.is_opponent);
else if (content.action == 5)
else if (content.action == 5 && ball)
ball.updatePos(content);
else if (content.action == 6)
player.makeAnimation(content.is_opponent);

View File

@ -6,7 +6,7 @@
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/01 13:29:50 by edbernar #+# #+# */
/* Updated: 2024/10/05 03:02:38 by edbernar ### ########.fr */
/* Updated: 2024/10/06 15:32:04 by edbernar ### ########.fr */
/* */
/* ************************************************************************** */
@ -57,7 +57,4 @@ function joinTournament(content)
pageRenderer.changePage('tournamentPage', false, content.code);
}
console.warn("Remove this : window.typeTournament = typeTournament;");
window.typeTournament = typeTournament;
export { typeTournament };