change tournament leave function
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@ -6,7 +6,7 @@
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# By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ #
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# +#+#+#+#+#+ +#+ #
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# Created: 2024/10/04 17:17:07 by tomoron #+# #+# #
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# Updated: 2024/11/14 13:42:03 by tomoron ### ########.fr #
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# Updated: 2024/11/14 13:46:45 by tomoron ### ########.fr #
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# #
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# **************************************************************************** #
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@ -69,13 +69,13 @@ class Tournament:
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return(-1)
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def leave(self, socket):
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if(self.started):
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return;
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index = self.playerFromSocket(socket)
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if(index == -1):
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return;
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self.players.pop(index)
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socket.tournament = None
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if(self.started):
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return;
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self.players.pop(index)
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self.broadcast({"action":2,"id":index})
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def join(self, socket, skin=0, goal=0, isBot=False):
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@ -6,7 +6,7 @@
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# By: tomoron <tomoron@student.42angouleme.fr> +#+ +:+ +#+ #
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# +#+#+#+#+#+ +#+ #
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# Created: 2024/10/22 01:37:00 by tomoron #+# #+# #
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# Updated: 2024/10/22 01:37:12 by tomoron ### ########.fr #
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# Updated: 2024/11/14 13:59:35 by tomoron ### ########.fr #
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# #
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# **************************************************************************** #
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@ -38,7 +38,7 @@ class TournamentGame:
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print("waiting for player")
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nbLoop += 1
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await asyncio.sleep(0.1)
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if(not l.socket.online or not r.socket.online):
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if(not l.socket.tournament == self.tournament or not r.socket.tournament == self.tournament):
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print("player is not online, opponent is winner")
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self.winner = l if l.socket.online else r
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return;
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