- Update wall moves that are following the ball
This commit is contained in:
Hugo Bourgeon
2024-08-20 18:30:04 +02:00
parent f38df42715
commit d629486dcd

View File

@ -6,7 +6,7 @@
/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/08/20 14:52:55 by hubourge #+# #+# */
/* Updated: 2024/08/20 17:24:15 by hubourge ### ########.fr */
/* Updated: 2024/08/20 18:29:17 by hubourge ### ########.fr */
/* */
/* ************************************************************************** */
@ -19,17 +19,19 @@ class Map
scene = null;
arrObject = [];
centerPos = {x:-1,y:-1,z:-1}
mapLength = 0;
constructor(scene, length)
{
this.scene = scene;
scene.add(this.#createPlanes(7.5, length, -(Math.PI / 2), "planeBottom", true));
scene.add(this.#createPlanes(7.5, length, (Math.PI / 2), "planeTop", false));
scene.add(this.#createWall(-3.5, 0.15, -length/2, "wallLeft"));
scene.add(this.#createWall(3.5, 0.15, -length/2, "wallRight"));
scene.add(this.#createWall(-3.5, 0.4, -length/2, "wallLeft"));
scene.add(this.#createWall(3.5, 0.4, -length/2, "wallRight"));
this.centerPos.x = 0;
this.centerPos.y = 0.15;
this.centerPos.z = -length/2;
this.mapLength = length;
};
#createPlanes(x, y, rot, name, isBottom) // passer un materiel
@ -60,7 +62,7 @@ class Map
if (this.arrObject[i].name == name)
throw Error("Name already exist.");
}
const geometry = new THREE.BoxGeometry(0.05, 1, 1.25);
const geometry = new THREE.BoxGeometry(0.05, 0.5, 0.75);
const material = new THREE.MeshPhysicalMaterial();
const mesh = new THREE.Mesh(geometry, material);
@ -68,6 +70,25 @@ class Map
this.arrObject.push({mesh: mesh, name: name});
return (mesh);
};
update(ball)
{
for (let i = 0; i < this.arrObject.length; i++)
{
if (this.arrObject[i].name == "wallLeft")
{
if (ball.position.z < 0.1 && ball.position.z > -this.mapLength + 1)
this.arrObject[i].mesh.position.z = ball.position.z;
this.arrObject[i].mesh.position.y = ball.position.y;
}
if (this.arrObject[i].name == "wallRight")
{
if (ball.position.z < 0.1 && ball.position.z > -this.mapLength + 1)
this.arrObject[i].mesh.position.z = ball.position.z;
this.arrObject[i].mesh.position.y = ball.position.y;
}
}
}
};
export { Map };