Site
- free/dispose game and map class
This commit is contained in:
@ -6,7 +6,7 @@
|
||||
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/08/18 00:53:53 by edbernar #+# #+# */
|
||||
/* Updated: 2024/08/27 15:21:49 by edbernar ### ########.fr */
|
||||
/* Updated: 2024/08/27 19:18:17 by edbernar ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
@ -46,13 +46,11 @@ const fpsLocker = {
|
||||
let previousTime = 0;
|
||||
let scene = null;
|
||||
let map = null;
|
||||
let bar1 = null;
|
||||
let ball = null;
|
||||
let renderer = null;
|
||||
let player = null;
|
||||
let spotLight = null;
|
||||
let ambiantLight = null;
|
||||
let ball = null;
|
||||
let bar2 = null;
|
||||
let opponent = null;
|
||||
|
||||
// ------------------- (need to be remove) -------------------- //
|
||||
@ -68,21 +66,22 @@ class Game
|
||||
{
|
||||
static create()
|
||||
{
|
||||
previousTime = Date.now();
|
||||
scene = new THREE.Scene()
|
||||
map = new Map(scene, 13, true);
|
||||
bar1 = createBarPlayer(0xed56ea);
|
||||
renderer = new THREE.WebGLRenderer({antialias: true});
|
||||
const bar1 = createBarPlayer(0xed56ea);
|
||||
const bar2 = createBarPlayer(0xf3e11e);
|
||||
|
||||
previousTime = Date.now();
|
||||
scene = new THREE.Scene()
|
||||
map = new Map(scene, 13, true);
|
||||
renderer = new THREE.WebGLRenderer({antialias: true});
|
||||
renderer.shadowMap.enabled = true;
|
||||
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
|
||||
player = new Player(bar1, map);
|
||||
spotLight = new THREE.SpotLight(0xffffff, 10000, 0, 0.2);
|
||||
spotLight.castShadow = true;
|
||||
ambiantLight = new THREE.AmbientLight(0xffffff, 0.5);
|
||||
ball = new Ball(scene, map);
|
||||
bar2 = createBarPlayer(0xf3e11e);
|
||||
opponent = new Opponent(bar2, map);
|
||||
debug = false;
|
||||
player = new Player(bar1, map);
|
||||
spotLight = new THREE.SpotLight(0xffffff, 10000, 0, 0.2);
|
||||
spotLight.castShadow = true;
|
||||
ambiantLight = new THREE.AmbientLight(0xffffff, 0.5);
|
||||
ball = new Ball(scene, map);
|
||||
opponent = new Opponent(bar2, map);
|
||||
debug = false;
|
||||
|
||||
scene.add(player.object);
|
||||
scene.add(opponent.object);
|
||||
@ -99,6 +98,7 @@ class Game
|
||||
cameraTmp.position.set(5, 3, 5);
|
||||
controls.target = new THREE.Vector3(map.centerPos.x, 0, map.centerPos.z);
|
||||
|
||||
|
||||
document.addEventListener('keypress', (e) => {
|
||||
if (e.key == 'g')
|
||||
player.pointAnimation(map);
|
||||
@ -113,8 +113,26 @@ class Game
|
||||
|
||||
static dispose()
|
||||
{
|
||||
scene = null;
|
||||
debug = false;
|
||||
|
||||
if (renderer)
|
||||
renderer.dispose();
|
||||
renderer = null;
|
||||
if (map)
|
||||
map.dispose();
|
||||
if (scene)
|
||||
{
|
||||
scene.children.forEach(child => {
|
||||
if (child.geometry)
|
||||
child.geometry.dispose();
|
||||
if (child.material)
|
||||
child.material.dispose();
|
||||
if (child.texture)
|
||||
child.texture.dispose();
|
||||
scene.remove(child);
|
||||
});
|
||||
}
|
||||
scene = null;
|
||||
}
|
||||
}
|
||||
|
||||
@ -155,4 +173,8 @@ function loop()
|
||||
stats.end();
|
||||
}
|
||||
|
||||
Game.create();
|
||||
Game.create();
|
||||
|
||||
setTimeout(() => {
|
||||
Game.dispose();
|
||||
}, 5000);
|
Reference in New Issue
Block a user