Game
- Updating ball moves
This commit is contained in:
@ -6,7 +6,7 @@
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/20 14:52:55 by hubourge #+# #+# */
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/* Updated: 2024/08/20 16:34:25 by hubourge ### ########.fr */
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/* Updated: 2024/08/20 17:24:15 by hubourge ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -18,15 +18,21 @@ class Map
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{
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scene = null;
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arrObject = [];
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centerPos = {x:-1,y:-1,z:-1}
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constructor(scene, length)
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{
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this.scene = scene;
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scene.add(this.#createPlanes(7.5, length, -(Math.PI / 2), "plane1"));
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// scene.add(this.#createWalls(0, 0, 0, "wallLeft"));
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scene.add(this.#createPlanes(7.5, length, -(Math.PI / 2), "planeBottom", true));
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scene.add(this.#createPlanes(7.5, length, (Math.PI / 2), "planeTop", false));
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scene.add(this.#createWall(-3.5, 0.15, -length/2, "wallLeft"));
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scene.add(this.#createWall(3.5, 0.15, -length/2, "wallRight"));
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this.centerPos.x = 0;
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this.centerPos.y = 0.15;
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this.centerPos.z = -length/2;
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};
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#createPlanes(x, y, rot, name) // passer un materiel
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#createPlanes(x, y, rot, name, isBottom) // passer un materiel
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{
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for (let i = 0; i < this.arrObject.length; i++)
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{
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@ -38,21 +44,30 @@ class Map
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const mesh = new THREE.Mesh(geometry, material);
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mesh.rotateX(rot);
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if (isBottom)
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mesh.position.set(0, 0.15, -6);
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else
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mesh.position.set(0, 3.05, -6);
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this.arrObject.push({mesh: mesh, name: name});
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mesh.receiveShadow = true;
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return (mesh);
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};
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// #createWalls(x, y, z, name)
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// {
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// const geometry = new THREE.BoxGeometry(20, 20, 20);
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// const material = new THREE.MeshPhysicalMaterial();
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// const mesh = new THREE.Mesh(geometry, material);
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#createWall(x, y, z, name)
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{
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for (let i = 0; i < this.arrObject.length; i++)
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{
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if (this.arrObject[i].name == name)
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throw Error("Name already exist.");
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}
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const geometry = new THREE.BoxGeometry(0.05, 1, 1.25);
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const material = new THREE.MeshPhysicalMaterial();
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const mesh = new THREE.Mesh(geometry, material);
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// mesh.position.set(x, y, z);
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// this.arrObject.push({mesh: mesh, name: name});
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// return (mesh);
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// };
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mesh.position.set(x, y, z);
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this.arrObject.push({mesh: mesh, name: name});
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return (mesh);
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};
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};
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export { Map };
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@ -6,7 +6,7 @@
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/18 00:53:53 by edbernar #+# #+# */
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/* Updated: 2024/08/20 16:11:26 by hubourge ### ########.fr */
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/* Updated: 2024/08/20 17:28:36 by hubourge ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -14,6 +14,7 @@ import * as THREE from 'three';
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import { Player } from './class/Player'
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import { Map } from './class/Map'
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import { OrbitControls } from 'three/examples/jsm/Addons.js';
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import { update } from 'three/examples/jsm/libs/tween.module.js';
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function createBarPlayer(color)
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{
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@ -29,6 +30,9 @@ function loop()
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{
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player.update();
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renderer.render(scene, player.camera);
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// ===== test ball =====
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updateBall();
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}
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function createMap()
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@ -50,6 +54,40 @@ const player = new Player(bar);
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const spotLight = new THREE.SpotLight(0xffffff, 10000, 0, Math.PI / 4);
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const ambiantLight = new THREE.AmbientLight(0xffffff, 1);
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// ===== test ball =====
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const geometryBall = new THREE.SphereGeometry(0.15, 32, 32);
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const materialBall = new THREE.MeshPhysicalMaterial({color: 0xff0000});
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const ball = new THREE.Mesh(geometryBall, materialBall);
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ball.position.x = map.centerPos.x;
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ball.position.y = map.centerPos.y + 0.15;
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ball.position.z = map.centerPos.z;
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ball.receiveShadow = true;
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ball.castShadow = true;
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scene.add(ball);
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function updateBall()
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{
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// pressedButton = [];
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let i = 0;
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let interval = null;
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let speed = 0.01;
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const limits = {
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up : 3,
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down: 0.2,
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left: -3,
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right: 3,
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}
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document.addEventListener('keypress', (e) => {
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if (e.key == '9')
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{
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ball.position.z += speed;
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console.log(e.key);
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}
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});
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}
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// =====================
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scene.add(player.object);
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scene.add(ambiantLight);
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spotLight.position.set(0, 100, 0);
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25
site/real_game/node_modules/.vite/deps/_metadata.json
generated
vendored
25
site/real_game/node_modules/.vite/deps/_metadata.json
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vendored
@ -2,33 +2,42 @@
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"hash": "fba7eca6",
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"configHash": "345fb419",
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"lockfileHash": "cd36b699",
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"browserHash": "dfa6d36e",
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"browserHash": "f591caa1",
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"optimized": {
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"three": {
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"src": "../../three/build/three.module.js",
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"file": "three.js",
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"fileHash": "4b6b8fed",
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"fileHash": "c6ea5bd8",
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"needsInterop": false
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},
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"three/examples/jsm/Addons.js": {
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"src": "../../three/examples/jsm/Addons.js",
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"file": "three_examples_jsm_Addons__js.js",
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"fileHash": "4877cb36",
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"fileHash": "1caa94cb",
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"needsInterop": false
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},
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"three/examples/jsm/controls/OrbitControls.js": {
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"src": "../../three/examples/jsm/controls/OrbitControls.js",
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"file": "three_examples_jsm_controls_OrbitControls__js.js",
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"fileHash": "0cee644c",
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"fileHash": "4512ee18",
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"needsInterop": false
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},
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"three/examples/jsm/libs/tween.module.js": {
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"src": "../../three/examples/jsm/libs/tween.module.js",
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"file": "three_examples_jsm_libs_tween__module__js.js",
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"fileHash": "c5283fd4",
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"needsInterop": false
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}
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},
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"chunks": {
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"chunk-7WGWDPRB": {
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"file": "chunk-7WGWDPRB.js"
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"chunk-X4PC2K6Q": {
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"file": "chunk-X4PC2K6Q.js"
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},
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"chunk-33KXLYU5": {
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"file": "chunk-33KXLYU5.js"
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"chunk-IS2ZBFBB": {
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"file": "chunk-IS2ZBFBB.js"
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},
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"chunk-PZ5AY32C": {
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"file": "chunk-PZ5AY32C.js"
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}
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}
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}
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@ -1,9 +1,3 @@
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var __defProp = Object.defineProperty;
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var __export = (target, all) => {
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for (var name in all)
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__defProp(target, name, { get: all[name], enumerable: true });
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};
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// node_modules/three/build/three.module.js
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var REVISION = "167";
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var MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2, ROTATE: 0, DOLLY: 1, PAN: 2 };
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@ -30710,7 +30704,6 @@ if (typeof window !== "undefined") {
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}
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export {
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__export,
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REVISION,
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MOUSE,
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TOUCH,
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@ -31139,4 +31132,4 @@ three/build/three.module.js:
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* SPDX-License-Identifier: MIT
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*)
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*/
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//# sourceMappingURL=chunk-33KXLYU5.js.map
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//# sourceMappingURL=chunk-IS2ZBFBB.js.map
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File diff suppressed because one or more lines are too long
10
site/real_game/node_modules/.vite/deps/chunk-PZ5AY32C.js
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vendored
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10
site/real_game/node_modules/.vite/deps/chunk-PZ5AY32C.js
generated
vendored
Normal file
@ -0,0 +1,10 @@
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var __defProp = Object.defineProperty;
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var __export = (target, all) => {
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for (var name in all)
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__defProp(target, name, { get: all[name], enumerable: true });
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};
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export {
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__export
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};
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//# sourceMappingURL=chunk-PZ5AY32C.js.map
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7
site/real_game/node_modules/.vite/deps/chunk-PZ5AY32C.js.map
generated
vendored
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7
site/real_game/node_modules/.vite/deps/chunk-PZ5AY32C.js.map
generated
vendored
Normal file
@ -0,0 +1,7 @@
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{
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"version": 3,
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"sources": [],
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"sourcesContent": [],
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"mappings": "",
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"names": []
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}
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@ -9,7 +9,7 @@ import {
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TOUCH,
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Vector2,
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Vector3
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} from "./chunk-33KXLYU5.js";
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} from "./chunk-IS2ZBFBB.js";
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// node_modules/three/examples/jsm/controls/OrbitControls.js
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var _changeEvent = { type: "change" };
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@ -788,4 +788,4 @@ var OrbitControls = class extends EventDispatcher {
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export {
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OrbitControls
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};
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//# sourceMappingURL=chunk-7WGWDPRB.js.map
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//# sourceMappingURL=chunk-X4PC2K6Q.js.map
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3
site/real_game/node_modules/.vite/deps/three.js
generated
vendored
3
site/real_game/node_modules/.vite/deps/three.js
generated
vendored
@ -417,7 +417,8 @@ import {
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ZeroSlopeEnding,
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ZeroStencilOp,
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createCanvasElement
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} from "./chunk-33KXLYU5.js";
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} from "./chunk-IS2ZBFBB.js";
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import "./chunk-PZ5AY32C.js";
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export {
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ACESFilmicToneMapping,
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AddEquation,
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8
site/real_game/node_modules/.vite/deps/three_examples_jsm_Addons__js.js
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vendored
8
site/real_game/node_modules/.vite/deps/three_examples_jsm_Addons__js.js
generated
vendored
@ -1,6 +1,6 @@
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import {
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OrbitControls
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} from "./chunk-7WGWDPRB.js";
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} from "./chunk-X4PC2K6Q.js";
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import {
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ACESFilmicToneMapping,
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AddEquation,
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@ -209,9 +209,11 @@ import {
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WebGLRenderTarget,
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WebGLRenderer,
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WireframeGeometry,
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ZeroFactor,
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ZeroFactor
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} from "./chunk-IS2ZBFBB.js";
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import {
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__export
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} from "./chunk-33KXLYU5.js";
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} from "./chunk-PZ5AY32C.js";
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// node_modules/three/examples/jsm/animation/AnimationClipCreator.js
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var AnimationClipCreator = class {
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2
site/real_game/node_modules/.vite/deps/three_examples_jsm_Addons__js.js.map
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vendored
2
site/real_game/node_modules/.vite/deps/three_examples_jsm_Addons__js.js.map
generated
vendored
File diff suppressed because one or more lines are too long
@ -1,7 +1,8 @@
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import {
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OrbitControls
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} from "./chunk-7WGWDPRB.js";
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import "./chunk-33KXLYU5.js";
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} from "./chunk-X4PC2K6Q.js";
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import "./chunk-IS2ZBFBB.js";
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import "./chunk-PZ5AY32C.js";
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export {
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OrbitControls
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};
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836
site/real_game/node_modules/.vite/deps/three_examples_jsm_libs_tween__module__js.js
generated
vendored
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836
site/real_game/node_modules/.vite/deps/three_examples_jsm_libs_tween__module__js.js
generated
vendored
Normal file
@ -0,0 +1,836 @@
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import "./chunk-PZ5AY32C.js";
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// node_modules/three/examples/jsm/libs/tween.module.js
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var Easing = Object.freeze({
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Linear: Object.freeze({
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None: function(amount) {
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return amount;
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},
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In: function(amount) {
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return this.None(amount);
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},
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Out: function(amount) {
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return this.None(amount);
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},
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InOut: function(amount) {
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return this.None(amount);
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}
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}),
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Quadratic: Object.freeze({
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In: function(amount) {
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return amount * amount;
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},
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Out: function(amount) {
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return amount * (2 - amount);
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},
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InOut: function(amount) {
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if ((amount *= 2) < 1) {
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return 0.5 * amount * amount;
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}
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return -0.5 * (--amount * (amount - 2) - 1);
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}
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}),
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Cubic: Object.freeze({
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In: function(amount) {
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return amount * amount * amount;
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},
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Out: function(amount) {
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return --amount * amount * amount + 1;
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},
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InOut: function(amount) {
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if ((amount *= 2) < 1) {
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return 0.5 * amount * amount * amount;
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}
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return 0.5 * ((amount -= 2) * amount * amount + 2);
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}
|
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}),
|
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Quartic: Object.freeze({
|
||||
In: function(amount) {
|
||||
return amount * amount * amount * amount;
|
||||
},
|
||||
Out: function(amount) {
|
||||
return 1 - --amount * amount * amount * amount;
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||||
},
|
||||
InOut: function(amount) {
|
||||
if ((amount *= 2) < 1) {
|
||||
return 0.5 * amount * amount * amount * amount;
|
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}
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return -0.5 * ((amount -= 2) * amount * amount * amount - 2);
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||||
}
|
||||
}),
|
||||
Quintic: Object.freeze({
|
||||
In: function(amount) {
|
||||
return amount * amount * amount * amount * amount;
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||||
},
|
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Out: function(amount) {
|
||||
return --amount * amount * amount * amount * amount + 1;
|
||||
},
|
||||
InOut: function(amount) {
|
||||
if ((amount *= 2) < 1) {
|
||||
return 0.5 * amount * amount * amount * amount * amount;
|
||||
}
|
||||
return 0.5 * ((amount -= 2) * amount * amount * amount * amount + 2);
|
||||
}
|
||||
}),
|
||||
Sinusoidal: Object.freeze({
|
||||
In: function(amount) {
|
||||
return 1 - Math.sin((1 - amount) * Math.PI / 2);
|
||||
},
|
||||
Out: function(amount) {
|
||||
return Math.sin(amount * Math.PI / 2);
|
||||
},
|
||||
InOut: function(amount) {
|
||||
return 0.5 * (1 - Math.sin(Math.PI * (0.5 - amount)));
|
||||
}
|
||||
}),
|
||||
Exponential: Object.freeze({
|
||||
In: function(amount) {
|
||||
return amount === 0 ? 0 : Math.pow(1024, amount - 1);
|
||||
},
|
||||
Out: function(amount) {
|
||||
return amount === 1 ? 1 : 1 - Math.pow(2, -10 * amount);
|
||||
},
|
||||
InOut: function(amount) {
|
||||
if (amount === 0) {
|
||||
return 0;
|
||||
}
|
||||
if (amount === 1) {
|
||||
return 1;
|
||||
}
|
||||
if ((amount *= 2) < 1) {
|
||||
return 0.5 * Math.pow(1024, amount - 1);
|
||||
}
|
||||
return 0.5 * (-Math.pow(2, -10 * (amount - 1)) + 2);
|
||||
}
|
||||
}),
|
||||
Circular: Object.freeze({
|
||||
In: function(amount) {
|
||||
return 1 - Math.sqrt(1 - amount * amount);
|
||||
},
|
||||
Out: function(amount) {
|
||||
return Math.sqrt(1 - --amount * amount);
|
||||
},
|
||||
InOut: function(amount) {
|
||||
if ((amount *= 2) < 1) {
|
||||
return -0.5 * (Math.sqrt(1 - amount * amount) - 1);
|
||||
}
|
||||
return 0.5 * (Math.sqrt(1 - (amount -= 2) * amount) + 1);
|
||||
}
|
||||
}),
|
||||
Elastic: Object.freeze({
|
||||
In: function(amount) {
|
||||
if (amount === 0) {
|
||||
return 0;
|
||||
}
|
||||
if (amount === 1) {
|
||||
return 1;
|
||||
}
|
||||
return -Math.pow(2, 10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI);
|
||||
},
|
||||
Out: function(amount) {
|
||||
if (amount === 0) {
|
||||
return 0;
|
||||
}
|
||||
if (amount === 1) {
|
||||
return 1;
|
||||
}
|
||||
return Math.pow(2, -10 * amount) * Math.sin((amount - 0.1) * 5 * Math.PI) + 1;
|
||||
},
|
||||
InOut: function(amount) {
|
||||
if (amount === 0) {
|
||||
return 0;
|
||||
}
|
||||
if (amount === 1) {
|
||||
return 1;
|
||||
}
|
||||
amount *= 2;
|
||||
if (amount < 1) {
|
||||
return -0.5 * Math.pow(2, 10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI);
|
||||
}
|
||||
return 0.5 * Math.pow(2, -10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI) + 1;
|
||||
}
|
||||
}),
|
||||
Back: Object.freeze({
|
||||
In: function(amount) {
|
||||
var s = 1.70158;
|
||||
return amount === 1 ? 1 : amount * amount * ((s + 1) * amount - s);
|
||||
},
|
||||
Out: function(amount) {
|
||||
var s = 1.70158;
|
||||
return amount === 0 ? 0 : --amount * amount * ((s + 1) * amount + s) + 1;
|
||||
},
|
||||
InOut: function(amount) {
|
||||
var s = 1.70158 * 1.525;
|
||||
if ((amount *= 2) < 1) {
|
||||
return 0.5 * (amount * amount * ((s + 1) * amount - s));
|
||||
}
|
||||
return 0.5 * ((amount -= 2) * amount * ((s + 1) * amount + s) + 2);
|
||||
}
|
||||
}),
|
||||
Bounce: Object.freeze({
|
||||
In: function(amount) {
|
||||
return 1 - Easing.Bounce.Out(1 - amount);
|
||||
},
|
||||
Out: function(amount) {
|
||||
if (amount < 1 / 2.75) {
|
||||
return 7.5625 * amount * amount;
|
||||
} else if (amount < 2 / 2.75) {
|
||||
return 7.5625 * (amount -= 1.5 / 2.75) * amount + 0.75;
|
||||
} else if (amount < 2.5 / 2.75) {
|
||||
return 7.5625 * (amount -= 2.25 / 2.75) * amount + 0.9375;
|
||||
} else {
|
||||
return 7.5625 * (amount -= 2.625 / 2.75) * amount + 0.984375;
|
||||
}
|
||||
},
|
||||
InOut: function(amount) {
|
||||
if (amount < 0.5) {
|
||||
return Easing.Bounce.In(amount * 2) * 0.5;
|
||||
}
|
||||
return Easing.Bounce.Out(amount * 2 - 1) * 0.5 + 0.5;
|
||||
}
|
||||
}),
|
||||
generatePow: function(power) {
|
||||
if (power === void 0) {
|
||||
power = 4;
|
||||
}
|
||||
power = power < Number.EPSILON ? Number.EPSILON : power;
|
||||
power = power > 1e4 ? 1e4 : power;
|
||||
return {
|
||||
In: function(amount) {
|
||||
return Math.pow(amount, power);
|
||||
},
|
||||
Out: function(amount) {
|
||||
return 1 - Math.pow(1 - amount, power);
|
||||
},
|
||||
InOut: function(amount) {
|
||||
if (amount < 0.5) {
|
||||
return Math.pow(amount * 2, power) / 2;
|
||||
}
|
||||
return (1 - Math.pow(2 - amount * 2, power)) / 2 + 0.5;
|
||||
}
|
||||
};
|
||||
}
|
||||
});
|
||||
var now = function() {
|
||||
return performance.now();
|
||||
};
|
||||
var Group = (
|
||||
/** @class */
|
||||
function() {
|
||||
function Group2() {
|
||||
this._tweens = {};
|
||||
this._tweensAddedDuringUpdate = {};
|
||||
}
|
||||
Group2.prototype.getAll = function() {
|
||||
var _this = this;
|
||||
return Object.keys(this._tweens).map(function(tweenId) {
|
||||
return _this._tweens[tweenId];
|
||||
});
|
||||
};
|
||||
Group2.prototype.removeAll = function() {
|
||||
this._tweens = {};
|
||||
};
|
||||
Group2.prototype.add = function(tween) {
|
||||
this._tweens[tween.getId()] = tween;
|
||||
this._tweensAddedDuringUpdate[tween.getId()] = tween;
|
||||
};
|
||||
Group2.prototype.remove = function(tween) {
|
||||
delete this._tweens[tween.getId()];
|
||||
delete this._tweensAddedDuringUpdate[tween.getId()];
|
||||
};
|
||||
Group2.prototype.update = function(time, preserve) {
|
||||
if (time === void 0) {
|
||||
time = now();
|
||||
}
|
||||
if (preserve === void 0) {
|
||||
preserve = false;
|
||||
}
|
||||
var tweenIds = Object.keys(this._tweens);
|
||||
if (tweenIds.length === 0) {
|
||||
return false;
|
||||
}
|
||||
while (tweenIds.length > 0) {
|
||||
this._tweensAddedDuringUpdate = {};
|
||||
for (var i = 0; i < tweenIds.length; i++) {
|
||||
var tween = this._tweens[tweenIds[i]];
|
||||
var autoStart = !preserve;
|
||||
if (tween && tween.update(time, autoStart) === false && !preserve) {
|
||||
delete this._tweens[tweenIds[i]];
|
||||
}
|
||||
}
|
||||
tweenIds = Object.keys(this._tweensAddedDuringUpdate);
|
||||
}
|
||||
return true;
|
||||
};
|
||||
return Group2;
|
||||
}()
|
||||
);
|
||||
var Interpolation = {
|
||||
Linear: function(v, k) {
|
||||
var m = v.length - 1;
|
||||
var f = m * k;
|
||||
var i = Math.floor(f);
|
||||
var fn = Interpolation.Utils.Linear;
|
||||
if (k < 0) {
|
||||
return fn(v[0], v[1], f);
|
||||
}
|
||||
if (k > 1) {
|
||||
return fn(v[m], v[m - 1], m - f);
|
||||
}
|
||||
return fn(v[i], v[i + 1 > m ? m : i + 1], f - i);
|
||||
},
|
||||
Bezier: function(v, k) {
|
||||
var b = 0;
|
||||
var n = v.length - 1;
|
||||
var pw = Math.pow;
|
||||
var bn = Interpolation.Utils.Bernstein;
|
||||
for (var i = 0; i <= n; i++) {
|
||||
b += pw(1 - k, n - i) * pw(k, i) * v[i] * bn(n, i);
|
||||
}
|
||||
return b;
|
||||
},
|
||||
CatmullRom: function(v, k) {
|
||||
var m = v.length - 1;
|
||||
var f = m * k;
|
||||
var i = Math.floor(f);
|
||||
var fn = Interpolation.Utils.CatmullRom;
|
||||
if (v[0] === v[m]) {
|
||||
if (k < 0) {
|
||||
i = Math.floor(f = m * (1 + k));
|
||||
}
|
||||
return fn(v[(i - 1 + m) % m], v[i], v[(i + 1) % m], v[(i + 2) % m], f - i);
|
||||
} else {
|
||||
if (k < 0) {
|
||||
return v[0] - (fn(v[0], v[0], v[1], v[1], -f) - v[0]);
|
||||
}
|
||||
if (k > 1) {
|
||||
return v[m] - (fn(v[m], v[m], v[m - 1], v[m - 1], f - m) - v[m]);
|
||||
}
|
||||
return fn(v[i ? i - 1 : 0], v[i], v[m < i + 1 ? m : i + 1], v[m < i + 2 ? m : i + 2], f - i);
|
||||
}
|
||||
},
|
||||
Utils: {
|
||||
Linear: function(p0, p1, t) {
|
||||
return (p1 - p0) * t + p0;
|
||||
},
|
||||
Bernstein: function(n, i) {
|
||||
var fc = Interpolation.Utils.Factorial;
|
||||
return fc(n) / fc(i) / fc(n - i);
|
||||
},
|
||||
Factorial: /* @__PURE__ */ function() {
|
||||
var a = [1];
|
||||
return function(n) {
|
||||
var s = 1;
|
||||
if (a[n]) {
|
||||
return a[n];
|
||||
}
|
||||
for (var i = n; i > 1; i--) {
|
||||
s *= i;
|
||||
}
|
||||
a[n] = s;
|
||||
return s;
|
||||
};
|
||||
}(),
|
||||
CatmullRom: function(p0, p1, p2, p3, t) {
|
||||
var v0 = (p2 - p0) * 0.5;
|
||||
var v1 = (p3 - p1) * 0.5;
|
||||
var t2 = t * t;
|
||||
var t3 = t * t2;
|
||||
return (2 * p1 - 2 * p2 + v0 + v1) * t3 + (-3 * p1 + 3 * p2 - 2 * v0 - v1) * t2 + v0 * t + p1;
|
||||
}
|
||||
}
|
||||
};
|
||||
var Sequence = (
|
||||
/** @class */
|
||||
function() {
|
||||
function Sequence2() {
|
||||
}
|
||||
Sequence2.nextId = function() {
|
||||
return Sequence2._nextId++;
|
||||
};
|
||||
Sequence2._nextId = 0;
|
||||
return Sequence2;
|
||||
}()
|
||||
);
|
||||
var mainGroup = new Group();
|
||||
var Tween = (
|
||||
/** @class */
|
||||
function() {
|
||||
function Tween2(_object, _group) {
|
||||
if (_group === void 0) {
|
||||
_group = mainGroup;
|
||||
}
|
||||
this._object = _object;
|
||||
this._group = _group;
|
||||
this._isPaused = false;
|
||||
this._pauseStart = 0;
|
||||
this._valuesStart = {};
|
||||
this._valuesEnd = {};
|
||||
this._valuesStartRepeat = {};
|
||||
this._duration = 1e3;
|
||||
this._isDynamic = false;
|
||||
this._initialRepeat = 0;
|
||||
this._repeat = 0;
|
||||
this._yoyo = false;
|
||||
this._isPlaying = false;
|
||||
this._reversed = false;
|
||||
this._delayTime = 0;
|
||||
this._startTime = 0;
|
||||
this._easingFunction = Easing.Linear.None;
|
||||
this._interpolationFunction = Interpolation.Linear;
|
||||
this._chainedTweens = [];
|
||||
this._onStartCallbackFired = false;
|
||||
this._onEveryStartCallbackFired = false;
|
||||
this._id = Sequence.nextId();
|
||||
this._isChainStopped = false;
|
||||
this._propertiesAreSetUp = false;
|
||||
this._goToEnd = false;
|
||||
}
|
||||
Tween2.prototype.getId = function() {
|
||||
return this._id;
|
||||
};
|
||||
Tween2.prototype.isPlaying = function() {
|
||||
return this._isPlaying;
|
||||
};
|
||||
Tween2.prototype.isPaused = function() {
|
||||
return this._isPaused;
|
||||
};
|
||||
Tween2.prototype.getDuration = function() {
|
||||
return this._duration;
|
||||
};
|
||||
Tween2.prototype.to = function(target, duration) {
|
||||
if (duration === void 0) {
|
||||
duration = 1e3;
|
||||
}
|
||||
if (this._isPlaying)
|
||||
throw new Error("Can not call Tween.to() while Tween is already started or paused. Stop the Tween first.");
|
||||
this._valuesEnd = target;
|
||||
this._propertiesAreSetUp = false;
|
||||
this._duration = duration < 0 ? 0 : duration;
|
||||
return this;
|
||||
};
|
||||
Tween2.prototype.duration = function(duration) {
|
||||
if (duration === void 0) {
|
||||
duration = 1e3;
|
||||
}
|
||||
this._duration = duration < 0 ? 0 : duration;
|
||||
return this;
|
||||
};
|
||||
Tween2.prototype.dynamic = function(dynamic) {
|
||||
if (dynamic === void 0) {
|
||||
dynamic = false;
|
||||
}
|
||||
this._isDynamic = dynamic;
|
||||
return this;
|
||||
};
|
||||
Tween2.prototype.start = function(time, overrideStartingValues) {
|
||||
if (time === void 0) {
|
||||
time = now();
|
||||
}
|
||||
if (overrideStartingValues === void 0) {
|
||||
overrideStartingValues = false;
|
||||
}
|
||||
if (this._isPlaying) {
|
||||
return this;
|
||||
}
|
||||
this._group && this._group.add(this);
|
||||
this._repeat = this._initialRepeat;
|
||||
if (this._reversed) {
|
||||
this._reversed = false;
|
||||
for (var property in this._valuesStartRepeat) {
|
||||
this._swapEndStartRepeatValues(property);
|
||||
this._valuesStart[property] = this._valuesStartRepeat[property];
|
||||
}
|
||||
}
|
||||
this._isPlaying = true;
|
||||
this._isPaused = false;
|
||||
this._onStartCallbackFired = false;
|
||||
this._onEveryStartCallbackFired = false;
|
||||
this._isChainStopped = false;
|
||||
this._startTime = time;
|
||||
this._startTime += this._delayTime;
|
||||
if (!this._propertiesAreSetUp || overrideStartingValues) {
|
||||
this._propertiesAreSetUp = true;
|
||||
if (!this._isDynamic) {
|
||||
var tmp = {};
|
||||
for (var prop in this._valuesEnd)
|
||||
tmp[prop] = this._valuesEnd[prop];
|
||||
this._valuesEnd = tmp;
|
||||
}
|
||||
this._setupProperties(this._object, this._valuesStart, this._valuesEnd, this._valuesStartRepeat, overrideStartingValues);
|
||||
}
|
||||
return this;
|
||||
};
|
||||
Tween2.prototype.startFromCurrentValues = function(time) {
|
||||
return this.start(time, true);
|
||||
};
|
||||
Tween2.prototype._setupProperties = function(_object, _valuesStart, _valuesEnd, _valuesStartRepeat, overrideStartingValues) {
|
||||
for (var property in _valuesEnd) {
|
||||
var startValue = _object[property];
|
||||
var startValueIsArray = Array.isArray(startValue);
|
||||
var propType = startValueIsArray ? "array" : typeof startValue;
|
||||
var isInterpolationList = !startValueIsArray && Array.isArray(_valuesEnd[property]);
|
||||
if (propType === "undefined" || propType === "function") {
|
||||
continue;
|
||||
}
|
||||
if (isInterpolationList) {
|
||||
var endValues = _valuesEnd[property];
|
||||
if (endValues.length === 0) {
|
||||
continue;
|
||||
}
|
||||
var temp = [startValue];
|
||||
for (var i = 0, l = endValues.length; i < l; i += 1) {
|
||||
var value = this._handleRelativeValue(startValue, endValues[i]);
|
||||
if (isNaN(value)) {
|
||||
isInterpolationList = false;
|
||||
console.warn("Found invalid interpolation list. Skipping.");
|
||||
break;
|
||||
}
|
||||
temp.push(value);
|
||||
}
|
||||
if (isInterpolationList) {
|
||||
_valuesEnd[property] = temp;
|
||||
}
|
||||
}
|
||||
if ((propType === "object" || startValueIsArray) && startValue && !isInterpolationList) {
|
||||
_valuesStart[property] = startValueIsArray ? [] : {};
|
||||
var nestedObject = startValue;
|
||||
for (var prop in nestedObject) {
|
||||
_valuesStart[property][prop] = nestedObject[prop];
|
||||
}
|
||||
_valuesStartRepeat[property] = startValueIsArray ? [] : {};
|
||||
var endValues = _valuesEnd[property];
|
||||
if (!this._isDynamic) {
|
||||
var tmp = {};
|
||||
for (var prop in endValues)
|
||||
tmp[prop] = endValues[prop];
|
||||
_valuesEnd[property] = endValues = tmp;
|
||||
}
|
||||
this._setupProperties(nestedObject, _valuesStart[property], endValues, _valuesStartRepeat[property], overrideStartingValues);
|
||||
} else {
|
||||
if (typeof _valuesStart[property] === "undefined" || overrideStartingValues) {
|
||||
_valuesStart[property] = startValue;
|
||||
}
|
||||
if (!startValueIsArray) {
|
||||
_valuesStart[property] *= 1;
|
||||
}
|
||||
if (isInterpolationList) {
|
||||
_valuesStartRepeat[property] = _valuesEnd[property].slice().reverse();
|
||||
} else {
|
||||
_valuesStartRepeat[property] = _valuesStart[property] || 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
Tween2.prototype.stop = function() {
|
||||
if (!this._isChainStopped) {
|
||||
this._isChainStopped = true;
|
||||
this.stopChainedTweens();
|
||||
}
|
||||
if (!this._isPlaying) {
|
||||
return this;
|
||||
}
|
||||
this._group && this._group.remove(this);
|
||||
this._isPlaying = false;
|
||||
this._isPaused = false;
|
||||
if (this._onStopCallback) {
|
||||
this._onStopCallback(this._object);
|
||||
}
|
||||
return this;
|
||||
};
|
||||
Tween2.prototype.end = function() {
|
||||
this._goToEnd = true;
|
||||
this.update(Infinity);
|
||||
return this;
|
||||
};
|
||||
Tween2.prototype.pause = function(time) {
|
||||
if (time === void 0) {
|
||||
time = now();
|
||||
}
|
||||
if (this._isPaused || !this._isPlaying) {
|
||||
return this;
|
||||
}
|
||||
this._isPaused = true;
|
||||
this._pauseStart = time;
|
||||
this._group && this._group.remove(this);
|
||||
return this;
|
||||
};
|
||||
Tween2.prototype.resume = function(time) {
|
||||
if (time === void 0) {
|
||||
time = now();
|
||||
}
|
||||
if (!this._isPaused || !this._isPlaying) {
|
||||
return this;
|
||||
}
|
||||
this._isPaused = false;
|
||||
this._startTime += time - this._pauseStart;
|
||||
this._pauseStart = 0;
|
||||
this._group && this._group.add(this);
|
||||
return this;
|
||||
};
|
||||
Tween2.prototype.stopChainedTweens = function() {
|
||||
for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) {
|
||||
this._chainedTweens[i].stop();
|
||||
}
|
||||
return this;
|
||||
};
|
||||
Tween2.prototype.group = function(group) {
|
||||
if (group === void 0) {
|
||||
group = mainGroup;
|
||||
}
|
||||
this._group = group;
|
||||
return this;
|
||||
};
|
||||
Tween2.prototype.delay = function(amount) {
|
||||
if (amount === void 0) {
|
||||
amount = 0;
|
||||
}
|
||||
this._delayTime = amount;
|
||||
return this;
|
||||
};
|
||||
Tween2.prototype.repeat = function(times) {
|
||||
if (times === void 0) {
|
||||
times = 0;
|
||||
}
|
||||
this._initialRepeat = times;
|
||||
this._repeat = times;
|
||||
return this;
|
||||
};
|
||||
Tween2.prototype.repeatDelay = function(amount) {
|
||||
this._repeatDelayTime = amount;
|
||||
return this;
|
||||
};
|
||||
Tween2.prototype.yoyo = function(yoyo) {
|
||||
if (yoyo === void 0) {
|
||||
yoyo = false;
|
||||
}
|
||||
this._yoyo = yoyo;
|
||||
return this;
|
||||
};
|
||||
Tween2.prototype.easing = function(easingFunction) {
|
||||
if (easingFunction === void 0) {
|
||||
easingFunction = Easing.Linear.None;
|
||||
}
|
||||
this._easingFunction = easingFunction;
|
||||
return this;
|
||||
};
|
||||
Tween2.prototype.interpolation = function(interpolationFunction) {
|
||||
if (interpolationFunction === void 0) {
|
||||
interpolationFunction = Interpolation.Linear;
|
||||
}
|
||||
this._interpolationFunction = interpolationFunction;
|
||||
return this;
|
||||
};
|
||||
Tween2.prototype.chain = function() {
|
||||
var tweens = [];
|
||||
for (var _i = 0; _i < arguments.length; _i++) {
|
||||
tweens[_i] = arguments[_i];
|
||||
}
|
||||
this._chainedTweens = tweens;
|
||||
return this;
|
||||
};
|
||||
Tween2.prototype.onStart = function(callback) {
|
||||
this._onStartCallback = callback;
|
||||
return this;
|
||||
};
|
||||
Tween2.prototype.onEveryStart = function(callback) {
|
||||
this._onEveryStartCallback = callback;
|
||||
return this;
|
||||
};
|
||||
Tween2.prototype.onUpdate = function(callback) {
|
||||
this._onUpdateCallback = callback;
|
||||
return this;
|
||||
};
|
||||
Tween2.prototype.onRepeat = function(callback) {
|
||||
this._onRepeatCallback = callback;
|
||||
return this;
|
||||
};
|
||||
Tween2.prototype.onComplete = function(callback) {
|
||||
this._onCompleteCallback = callback;
|
||||
return this;
|
||||
};
|
||||
Tween2.prototype.onStop = function(callback) {
|
||||
this._onStopCallback = callback;
|
||||
return this;
|
||||
};
|
||||
Tween2.prototype.update = function(time, autoStart) {
|
||||
var _this = this;
|
||||
var _a;
|
||||
if (time === void 0) {
|
||||
time = now();
|
||||
}
|
||||
if (autoStart === void 0) {
|
||||
autoStart = true;
|
||||
}
|
||||
if (this._isPaused)
|
||||
return true;
|
||||
var property;
|
||||
var endTime = this._startTime + this._duration;
|
||||
if (!this._goToEnd && !this._isPlaying) {
|
||||
if (time > endTime)
|
||||
return false;
|
||||
if (autoStart)
|
||||
this.start(time, true);
|
||||
}
|
||||
this._goToEnd = false;
|
||||
if (time < this._startTime) {
|
||||
return true;
|
||||
}
|
||||
if (this._onStartCallbackFired === false) {
|
||||
if (this._onStartCallback) {
|
||||
this._onStartCallback(this._object);
|
||||
}
|
||||
this._onStartCallbackFired = true;
|
||||
}
|
||||
if (this._onEveryStartCallbackFired === false) {
|
||||
if (this._onEveryStartCallback) {
|
||||
this._onEveryStartCallback(this._object);
|
||||
}
|
||||
this._onEveryStartCallbackFired = true;
|
||||
}
|
||||
var elapsedTime = time - this._startTime;
|
||||
var durationAndDelay = this._duration + ((_a = this._repeatDelayTime) !== null && _a !== void 0 ? _a : this._delayTime);
|
||||
var totalTime = this._duration + this._repeat * durationAndDelay;
|
||||
var calculateElapsedPortion = function() {
|
||||
if (_this._duration === 0)
|
||||
return 1;
|
||||
if (elapsedTime > totalTime) {
|
||||
return 1;
|
||||
}
|
||||
var timesRepeated = Math.trunc(elapsedTime / durationAndDelay);
|
||||
var timeIntoCurrentRepeat = elapsedTime - timesRepeated * durationAndDelay;
|
||||
var portion = Math.min(timeIntoCurrentRepeat / _this._duration, 1);
|
||||
if (portion === 0 && elapsedTime === _this._duration) {
|
||||
return 1;
|
||||
}
|
||||
return portion;
|
||||
};
|
||||
var elapsed = calculateElapsedPortion();
|
||||
var value = this._easingFunction(elapsed);
|
||||
this._updateProperties(this._object, this._valuesStart, this._valuesEnd, value);
|
||||
if (this._onUpdateCallback) {
|
||||
this._onUpdateCallback(this._object, elapsed);
|
||||
}
|
||||
if (this._duration === 0 || elapsedTime >= this._duration) {
|
||||
if (this._repeat > 0) {
|
||||
var completeCount = Math.min(Math.trunc((elapsedTime - this._duration) / durationAndDelay) + 1, this._repeat);
|
||||
if (isFinite(this._repeat)) {
|
||||
this._repeat -= completeCount;
|
||||
}
|
||||
for (property in this._valuesStartRepeat) {
|
||||
if (!this._yoyo && typeof this._valuesEnd[property] === "string") {
|
||||
this._valuesStartRepeat[property] = // eslint-disable-next-line
|
||||
// @ts-ignore FIXME?
|
||||
this._valuesStartRepeat[property] + parseFloat(this._valuesEnd[property]);
|
||||
}
|
||||
if (this._yoyo) {
|
||||
this._swapEndStartRepeatValues(property);
|
||||
}
|
||||
this._valuesStart[property] = this._valuesStartRepeat[property];
|
||||
}
|
||||
if (this._yoyo) {
|
||||
this._reversed = !this._reversed;
|
||||
}
|
||||
this._startTime += durationAndDelay * completeCount;
|
||||
if (this._onRepeatCallback) {
|
||||
this._onRepeatCallback(this._object);
|
||||
}
|
||||
this._onEveryStartCallbackFired = false;
|
||||
return true;
|
||||
} else {
|
||||
if (this._onCompleteCallback) {
|
||||
this._onCompleteCallback(this._object);
|
||||
}
|
||||
for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) {
|
||||
this._chainedTweens[i].start(this._startTime + this._duration, false);
|
||||
}
|
||||
this._isPlaying = false;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
};
|
||||
Tween2.prototype._updateProperties = function(_object, _valuesStart, _valuesEnd, value) {
|
||||
for (var property in _valuesEnd) {
|
||||
if (_valuesStart[property] === void 0) {
|
||||
continue;
|
||||
}
|
||||
var start = _valuesStart[property] || 0;
|
||||
var end = _valuesEnd[property];
|
||||
var startIsArray = Array.isArray(_object[property]);
|
||||
var endIsArray = Array.isArray(end);
|
||||
var isInterpolationList = !startIsArray && endIsArray;
|
||||
if (isInterpolationList) {
|
||||
_object[property] = this._interpolationFunction(end, value);
|
||||
} else if (typeof end === "object" && end) {
|
||||
this._updateProperties(_object[property], start, end, value);
|
||||
} else {
|
||||
end = this._handleRelativeValue(start, end);
|
||||
if (typeof end === "number") {
|
||||
_object[property] = start + (end - start) * value;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
Tween2.prototype._handleRelativeValue = function(start, end) {
|
||||
if (typeof end !== "string") {
|
||||
return end;
|
||||
}
|
||||
if (end.charAt(0) === "+" || end.charAt(0) === "-") {
|
||||
return start + parseFloat(end);
|
||||
}
|
||||
return parseFloat(end);
|
||||
};
|
||||
Tween2.prototype._swapEndStartRepeatValues = function(property) {
|
||||
var tmp = this._valuesStartRepeat[property];
|
||||
var endValue = this._valuesEnd[property];
|
||||
if (typeof endValue === "string") {
|
||||
this._valuesStartRepeat[property] = this._valuesStartRepeat[property] + parseFloat(endValue);
|
||||
} else {
|
||||
this._valuesStartRepeat[property] = this._valuesEnd[property];
|
||||
}
|
||||
this._valuesEnd[property] = tmp;
|
||||
};
|
||||
return Tween2;
|
||||
}()
|
||||
);
|
||||
var VERSION = "23.1.1";
|
||||
var nextId = Sequence.nextId;
|
||||
var TWEEN = mainGroup;
|
||||
var getAll = TWEEN.getAll.bind(TWEEN);
|
||||
var removeAll = TWEEN.removeAll.bind(TWEEN);
|
||||
var add = TWEEN.add.bind(TWEEN);
|
||||
var remove = TWEEN.remove.bind(TWEEN);
|
||||
var update = TWEEN.update.bind(TWEEN);
|
||||
var exports = {
|
||||
Easing,
|
||||
Group,
|
||||
Interpolation,
|
||||
now,
|
||||
Sequence,
|
||||
nextId,
|
||||
Tween,
|
||||
VERSION,
|
||||
getAll,
|
||||
removeAll,
|
||||
add,
|
||||
remove,
|
||||
update
|
||||
};
|
||||
export {
|
||||
Easing,
|
||||
Group,
|
||||
Interpolation,
|
||||
Sequence,
|
||||
Tween,
|
||||
VERSION,
|
||||
add,
|
||||
exports as default,
|
||||
getAll,
|
||||
nextId,
|
||||
now,
|
||||
remove,
|
||||
removeAll,
|
||||
update
|
||||
};
|
||||
//# sourceMappingURL=three_examples_jsm_libs_tween__module__js.js.map
|
7
site/real_game/node_modules/.vite/deps/three_examples_jsm_libs_tween__module__js.js.map
generated
vendored
Normal file
7
site/real_game/node_modules/.vite/deps/three_examples_jsm_libs_tween__module__js.js.map
generated
vendored
Normal file
File diff suppressed because one or more lines are too long
Reference in New Issue
Block a user